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  • New Mage Minion - Glacier Racer

    Really solid combo card for frost mages.  Honestly, I can see this totally seeing a lot of play in the current meta as well as in Tier 2 to drop down aggro or board swarm decks

  • Glacier Racer

    Really solid combo card for frost mages.  Honestly, I can see this totally seeing a lot of play in the current meta as well as in Tier 2 to drop down aggro or board swarm decks

  • New Mage & Shaman Minion - Imprisoned Phoenix

    The more I look at this, the more I think that the Dormant aspect is awesome.  The worst part about dropping a Spell Damage minion early is that it has cross hairs on it almost immediately.  Where as when this awakens, you then get to really abuse the hell out of the bonus Spell Damage.  

  • Imprisoned Phoenix

    The more I look at this, the more I think that the Dormant aspect is awesome.  The worst part about dropping a Spell Damage minion early is that it has cross hairs on it almost immediately.  Where as when this awakens, you then get to really abuse the hell out of the bonus Spell Damage.  

  • New Mage Spell - Conjure Mana Biscuit

    Mana Cyclone fodder.  SOOOOO good

  • Conjure Mana Biscuit

    Mana Cyclone fodder.  SOOOOO good

  • New Mage & Rogue Minion - Keywarden Ivory

    This is making my skin crawl with the level of abuse that it will see from both Mage and Rogue.  The idea that you can drop and trigger this on T4 with both classes makes my spine twitch.

  • Keywarden Ivory

    This is making my skin crawl with the level of abuse that it will see from both Mage and Rogue.  The idea that you can drop and trigger this on T4 with both classes makes my spine twitch.

  • New Hunter Spell - Bola Shot

    Pretty meh.  

  • Bola Shot

    Pretty meh.  

  • New Hunter Minion - Saddlemaster

    the RNG will keep this balanced so that it won't be just playing copious small swarmy beasts 

  • Saddlemaster

    the RNG will keep this balanced so that it won't be just playing copious small swarmy beasts 

  • Moonfang

    Definitely want to give this card a shot with a Quest Priest that runs High Priest Amet. Not sure if it'll be good since single card removal will be strong against it, but if someone can't deal then it'll be really frustrating. Maybe running a Psyche Split and/or Grave Rune along with Mass Resurrection. This card probably won't be in a Tier 1 deck but could be good for some fun combos.

  • New Druid Spell - Arbor Up

    This just seems BETTER than Force of Nature in every way.  Yeah, you get one less Treant, but the two you get are now 4/3, and anything else you have on the board just got a little more scary.  

  • Arbor Up

    This just seems BETTER than Force of Nature in every way.  Yeah, you get one less Treant, but the two you get are now 4/3, and anything else you have on the board just got a little more scary.  

  • I highly recommend against buying the mini xpac..

    Quote From aposteljoe

    Quick question: if I own some Darkmoon Races cards by opening packs and I buy the miniset, will still two cards of each Common/Rare etc. be added to my collection? I'm asking this because I want to max out duplicates for potential nerfs.

    I believe so - you are paying for the full mini-set after all.

  • New Warlock Spell - Backfire

    Quote From Bersak
    Quote From Thonson

    Compared to the Warlock hero power Life Tap this is one more mana, one more self damage, draw 2 additional cards!

    Nope, it’s just one additional card since you have to spend a card doing so. And for a card to be stronger than a hero power is not exactly a good reference.

    Saying it's only one additional card because you have to spend one to draw three is Mountain Giant math I suppose, but in actual card draw math it's three, two more than the hero power.

    And I don't think it's wrong to compare Life Tap and this card as they basically do the exact same thing but on different levels.  Of course the card is stronger, otherwise why print it?  But making this comparison is the same as comparing Lost in the Jungle to the Paladin hero power, and even to the upgraded hero power.  Or comparing Kobold Librarian to Life Tap as the minion is the hero power for 1 mana and with a body.  This is an actual comparison I saw many times when Librarian was revealed.  So yeah, when a card comes out that does something the class's hero power does, but better or more efficiently it's a valid comparison to set a baseline.  Especially when talking about Life Tap, which most people would agree is the most powerful of the original nine base hero powers.

    To further that comparison, you ARE drawing three cards, paying three mana and three health.  While you have to first include the card and then draw it to play it, you essentially use it to replace three Life Taps, and in doing so save an accumulative 3 mana and 3 health.  This comparison shows the card's playability.

    Now compare it to Hand of Gul'dan.  Both area a card that draw three cards!  Both cost 6 resources, but Hand is all mana, while Backfire is 3 mana and 3 health.  Hand is used a lot right now in discard decks, because the discard can be targeted to discard Hand and draw 3.  Because paying 6 mana for three cards is way too much.  Backfire brings that same level of card draw to Warlock decks without discard mechanics.  Which is why I mentioned Malygos Lock in my initial post, because in combo decks like that I want great card draw options without having to risk discarding essential pieces.

  • New Druid & Hunter Spell - Resizing Pouch

    I can see this being a great addition to both Druid and Hunter.  With Druid, the ramping potential is just ridiculous, but at least you cannot get Survival of the Fittest without using Nature Studies the turn before.  But with any Aggro Hunter deck, once you drop your hand and draw this... it's a good way to manipulate the things you can get into your hand. 

  • Resizing Pouch

    I can see this being a great addition to both Druid and Hunter.  With Druid, the ramping potential is just ridiculous, but at least you cannot get Survival of the Fittest without using Nature Studies the turn before.  But with any Aggro Hunter deck, once you drop your hand and draw this... it's a good way to manipulate the things you can get into your hand. 

  • New Druid & Shaman Spell - Guidance

    I'm thoroughly convinced that Blizzard just loves coming out with broken things for Shaman and then nerfing it later like, "Well, it sounded like a good idea at the time."

  • Guidance

    I'm thoroughly convinced that Blizzard just loves coming out with broken things for Shaman and then nerfing it later like, "Well, it sounded like a good idea at the time."

  • New Druid Minion - Dreaming Drake

    So easy to drop this corrupted with Standard Druid.  I would like to think that this could easily help Standard Druid show more aggro or mid-range vs the heavy hitter Guardian Druid. 

  • Dreaming Drake

    So easy to drop this corrupted with Standard Druid.  I would like to think that this could easily help Standard Druid show more aggro or mid-range vs the heavy hitter Guardian Druid. 

  • New Demon Hunter Minion - Felsaber

    Meh.  Granted, when AREN'T you attacking with DH.. but still having that requirement makes this less impressive for anything other than Arena.

  • Felsaber

    Meh.  Granted, when AREN'T you attacking with DH.. but still having that requirement makes this less impressive for anything other than Arena.