Imho aside from maybe 5 or 6 cards, the rest are not worth your resources and will not see play.
The warlock legendary is meant for a control style which at least at this moment doesn't even exist.
The priest one has a larger chance to make it, but is such a horrible top deck it will be overated like the dragon reduction one from DoD.
Moonfang the neutral is a 5 Mana do-nothing that might as well be a 5 Mana 6/6 which is not good enough.
The Rogue/Mage legendary is probably the best, being a small spell nets you two hopefully good cards but is for control and neither class is currently working that either.
These four cards are largely what you are paying for and after rotation some certainly can be promising but I predict none of them finds a home in any high tier deck *now...
The solo epic (you pay to get just one...) Is ridiculous underpowered as well, though I'd love to see it in Battlegrounds XD
This leaves us with some rares and common that are worthwhile such as Lucky soul Hoarder, Guidance, Arbor up, Libram of Judgement, and especially Sparkjoy Cheat. The thing is... They are rares and commons. Just open or craft them! That's my 2 cents. Don't waste your gold on this dissapointing release.
Warrior tribe might be downright playable. Resplendent Marshal is solid in it's own right but with how prevalent I see rogues and milling strats it starts to empty the graveyard and buff the board, both are things that rogue's have a tough time with.
Icebreaker Kraken is downright sexy, potentially playable on turn 6 with no ramp spells. Using a splash of green you could keep the enemy units tapped a long time. Forget the names but I think there's currently 2 cards in standard that let you drop 3 lands total a turn. Might also do some really neat things with landfall decks.
Maybe I'm just playing Demons wrong (my track record would suggest that I very well might) but you usually want Mal'Ganis there, right? The moment you get one, Floating Watcher stops scaling. I'm hoping that Soul Devourer will become more useful in those situations, although it lacks the early scaling that Floating Watcher has.
That hapens only when a set or more are Removed from rotation it never, happened, when adding sets, and it makes sense because your current deck remains valid
You could make this work in a Guardian Animals Druid. Slot in Ironbarkand you have a dependable taunt. Is that better than the existing alternatives, though, considering you're not guaranteed an Ironbark in hand? It'll depend on the meta.
He'll be in my buff beast Hunter for sure, though! Not to mention Priest's buffing power and Rogue's copying power. It's a similar excitement as when I saw Al'ar, but hopefully this will be more lasting.
I have seen people playing Floating Watcher and having success with the card several times. It's certainly not great but it is not irrelevant. This token direction isn't good, in my opinion. Tokens in general have become pretty bad due to power creep. Token strategies can't hope to compete with elementals, dragons and murlocs. Pirates and the Goldrinn beast build just eat them for breakfast. Mechs can only use tokens for refreshing Deflect-o-Bot because Junkbot is... junk. And Soul Juggler is strong early on but falls off a cliff really fast and can barely tickle the enemy board in the late game. With Floating Watcher and Bigfernal together, demons had at least more chances at gaining enough stats to compete with other late game builds. Soul Devourer might work with double battlecry but i simply dislike the fact that they keep adding cards that only work when abused with Brann.
I get it if someone doesn't like Song of Darkmoon, but I don't get why someone wouldn't like City Guard Raid? The class has the mechanic of revealing cards in their opponent's hand all the way back from the Basic set (Interrogate). Did you mean Bureaucratic Obstruction?
What in God's name were they thinking? DK Uther's weapon for 1 mana twice? Unbelievably broken right out of the gate. Of all classes to get this card along with Rally!. Paladin gets even worse to deal with. Fucking retards. Only thing more horrific than this card is all the unending ad videos on this now insufferable site
Well, look on the bright side. If you stickyfingers this then the tables are instantly turned.
For that reason, I'd might be persuaded to stick with Hammer of the Naaru until next expansion when stickyfingers rotates.
From Wild POV, we have a buff to any kind of Aggro/Tempo Rogue, a possible buff to Odd Warrior (an attempt at a Tempo build?!?), and a buff to Darkglare Warlock (which, however, might be the trigger for a nerf of Standard cards). Oh and a possible buff to Shudderwock Shaman as well.
Not sure it's gonna help the meta to shift away from the current situation tho.
What is certain now is that Ancient Mysteries, Arcane Flakmage and Cloud Prince were designed and never nerfed mainly with Wild purposes (since Secret Mage will not be a serious thing in the meta for the time being, and those cards were never really impactful in Standard, especially Flakmage, while being obviously OP): with all due respect for professionals, a kid would've done a better job there.
Resurrect is most dominant in Priest. They have the best range in res cards with wide board options like Mass Resurrection or targeted like Eternal Servitude or preemptive with Grave Rune.
Paladin has a more selective resurrect style with Kangor's Endless Army being mech specific or reactive with [Hearthstone Card (Redemtion) Not Found] or Reborn from Making Mummies.
Rally! is a nice mix. Selective but still a wide board (at least early game). Seems very strong with good early deathrattle minions.
The Darkmoon Races Brings a New Hearthstone Arena Rotation - Don't Forget Your "Free" Tavern Ticket
Oh, I´m sitting on that 5 gold for ages now, so that would be a blessing for me :D
Hi, May I know any replacement card for Zixor, Apex Predator? Cheers :)
New Mage & Rogue Minion - Keywarden Ivory
The trash tier dual class for mage are: Guardian Animals, Felosophy, Cutting Class, Shan'do Wildclaw, Blood Herald, Soulciologist Malicia, Brittlebone Destroyer, Flesh Giant, Devout Pupil, High Abbess Alura and Commencement.
A lot of trash...
New Druid & Hunter Spell - Resizing Pouch
Nah, the pool cards its so big to aim exactly that you need, It's a good tempo tool, but isn't good as Zephry's.
I highly recommend against buying the mini xpac..
Imho aside from maybe 5 or 6 cards, the rest are not worth your resources and will not see play.
The warlock legendary is meant for a control style which at least at this moment doesn't even exist.
The priest one has a larger chance to make it, but is such a horrible top deck it will be overated like the dragon reduction one from DoD.
Moonfang the neutral is a 5 Mana do-nothing that might as well be a 5 Mana 6/6 which is not good enough.
The Rogue/Mage legendary is probably the best, being a small spell nets you two hopefully good cards but is for control and neither class is currently working that either.
These four cards are largely what you are paying for and after rotation some certainly can be promising but I predict none of them finds a home in any high tier deck *now...
The solo epic (you pay to get just one...) Is ridiculous underpowered as well, though I'd love to see it in Battlegrounds XD
This leaves us with some rares and common that are worthwhile such as Lucky soul Hoarder, Guidance, Arbor up, Libram of Judgement, and especially Sparkjoy Cheat. The thing is... They are rares and commons. Just open or craft them! That's my 2 cents. Don't waste your gold on this dissapointing release.
New Demon Hunter & Hunter Minion - Felfire Deadeye
Too good to be real.
0 mana HP on Wild even decks.
Daily Kaldheim Card Spoilers for January 19
Warrior tribe might be downright playable. Resplendent Marshal is solid in it's own right but with how prevalent I see rogues and milling strats it starts to empty the graveyard and buff the board, both are things that rogue's have a tough time with.
Icebreaker Kraken is downright sexy, potentially playable on turn 6 with no ramp spells. Using a splash of green you could keep the enemy units tapped a long time. Forget the names but I think there's currently 2 cards in standard that let you drop 3 lands total a turn. Might also do some really neat things with landfall decks.
[BDP] Deathrattle Hunter
Are u fking kidding me with Prince Keleseth with Hunter's Mark????? How u trigger the +1 +1????????
Tickatus & Greybough Are Joining Hearthstone's Battlegrounds Alongside 2 New Demon Minions
Maybe I'm just playing Demons wrong (my track record would suggest that I very well might) but you usually want Mal'Ganis there, right? The moment you get one, Floating Watcher stops scaling. I'm hoping that Soul Devourer will become more useful in those situations, although it lacks the early scaling that Floating Watcher has.
The Darkmoon Races Mini Set Full Card List - See All 35 New Darkmoon Faire Cards In One Place!
Feels like Hunter got the worst package by far. :/
Hearthstone Duels Is Getting 10 New Hero Powers, 25 Signature Treasures (Including Dual-Class), and 6 New Regular Treasures
That hapens only when a set or more are Removed from rotation it never, happened, when adding sets, and it makes sense because your current deck remains valid
New Paladin & Warrior Spell - Barricade
That's great. It's only useful for big decks or slow decks, but for them it's extremely useful!
New Neutral Minion - Crabrider
Crab rave incoming.
New Neutral Minion - Moonfang
You could make this work in a Guardian Animals Druid. Slot in Ironbarkand you have a dependable taunt. Is that better than the existing alternatives, though, considering you're not guaranteed an Ironbark in hand? It'll depend on the meta.
He'll be in my buff beast Hunter for sure, though! Not to mention Priest's buffing power and Rogue's copying power. It's a similar excitement as when I saw Al'ar, but hopefully this will be more lasting.
New Druid & Shaman Spell - Guidance
A shame that they couldn’t incorporate ‘Choose One’ into the wording as it would be great to play with Keeper Stalladris
Tickatus & Greybough Are Joining Hearthstone's Battlegrounds Alongside 2 New Demon Minions
I have seen people playing Floating Watcher and having success with the card several times. It's certainly not great but it is not irrelevant. This token direction isn't good, in my opinion. Tokens in general have become pretty bad due to power creep. Token strategies can't hope to compete with elementals, dragons and murlocs. Pirates and the Goldrinn beast build just eat them for breakfast. Mechs can only use tokens for refreshing Deflect-o-Bot because Junkbot is... junk. And Soul Juggler is strong early on but falls off a cliff really fast and can barely tickle the enemy board in the late game. With Floating Watcher and Bigfernal together, demons had at least more chances at gaining enough stats to compete with other late game builds. Soul Devourer might work with double battlecry but i simply dislike the fact that they keep adding cards that only work when abused with Brann.
Custom Class: The Detective
I get it if someone doesn't like Song of Darkmoon, but I don't get why someone wouldn't like City Guard Raid? The class has the mechanic of revealing cards in their opponent's hand all the way back from the Basic set (Interrogate). Did you mean Bureaucratic Obstruction?
New Paladin Weapon - Libram of Judgment
Well, look on the bright side. If you stickyfingers this then the tables are instantly turned.
For that reason, I'd might be persuaded to stick with Hammer of the Naaru until next expansion when stickyfingers rotates.
The Darkmoon Races Mini Set Full Card List - See All 35 New Darkmoon Faire Cards In One Place!
From Wild POV, we have a buff to any kind of Aggro/Tempo Rogue, a possible buff to Odd Warrior (an attempt at a Tempo build?!?), and a buff to Darkglare Warlock (which, however, might be the trigger for a nerf of Standard cards). Oh and a possible buff to Shudderwock Shaman as well.
Not sure it's gonna help the meta to shift away from the current situation tho.
What is certain now is that Ancient Mysteries, Arcane Flakmage and Cloud Prince were designed and never nerfed mainly with Wild purposes (since Secret Mage will not be a serious thing in the meta for the time being, and those cards were never really impactful in Standard, especially Flakmage, while being obviously OP): with all due respect for professionals, a kid would've done a better job there.
New Paladin Weapon - Libram of Judgment
Woah, I thought they won't be printing new libram cards.
Strong card and auto include for any deck that run libram discounts.
Snowpocalypse
A snowstorm on top of a mini-expansion reveal turned me into an artic explorer

The Darkmoon Races Mini Set Full Card List - See All 35 New Darkmoon Faire Cards In One Place!
Resurrect is most dominant in Priest. They have the best range in res cards with wide board options like Mass Resurrection or targeted like Eternal Servitude or preemptive with Grave Rune.
Paladin has a more selective resurrect style with Kangor's Endless Army being mech specific or reactive with [Hearthstone Card (Redemtion) Not Found] or Reborn from Making Mummies.
Rally! is a nice mix. Selective but still a wide board (at least early game). Seems very strong with good early deathrattle minions.
Crabrider
Might make a couple Paladin decks, but that's about it. Probably better in Arena.
New Rogue & Warrior Spell - Nitroboost Poison
I stand corrected
New Neutral Minion - Armor Vendor
I like cool (1) drops!