On paper, this is nuts. Buffing this even once virtually guarantees value trades over the entire board. But there's that catch, it only takes 1 damage at a time, but it still gets KOed by destroy, transform, and even equality effects deals with it.
So we play this on 5, and it gets immediately destroyed by a removal card, which more often than not will come out anyway against a 5 drop that needed to be dealt with. It also doesn't have taunt so against aggro, where it should theoretically excel against cause they dont play removal cards, its impossible to play it and not die the turn after.
Its not a bad card, but its definitely not stratospheric as you think it can get. To me, its sole function is to bait out specific removals, because not everything will work against this. Another niche is solely against druid, because theres like nothing druid can do but chip it bit by bit to get rid of it.
It's certainly disruptive on paper, but I wonder if it's going to properly take off. Oh My Yogg did not do that well, after all. And you can try to time that one to snipe some crucial spell, at least. Granted, Paladin does not have such Secret support in Standard. But for competitive viability, Rogues tend to prefer more immediate effects - be it with Tricks, Plagiarize, Ambush or even Bamboozle. There will be many many games where something relatively meaningless goes banana way, and its impact won't be felt. Not all decks also run efficient draw engines.
If it has armor, this becomes a monstrous 4/6 on 3. But not having taunt, and the fact that any deck that plays this card would likely be a tempo deck, can hp on 2 with a prayer really guarantees this monster of a card on 3, rather than the tiny little runt hiding behind the curtains that it is?
There's also one other aspect and that this is a mech, so you can buff it with baton, or draw it with whatley, so its not completely trash at the end of the day. Just dont think having a 4/6 on 3 is going to happen often, if at all.
Its a bizarre card to say the least. You equip this turn 1, and then turn 2 hp into swing, and then if you trade with a minion, you need to hp again on turn 3 (or play something like sheild block) to swing again. Conditions after conditions, and this only hits for 6 damage.
Plus, there's the fact that better weapons currently exist, like Ancharrr and Wrenchcalibur, so until those rotate away, I just dont think its going to go anywhere.
This looks really threatening, most dormant cards seem even less a threat since they can't attack in the same turn, but this card threat is instant.
Plus I'm pretty sure that even if dormant for 2 turns, it still counts as playing an elemental on that turn, so there's also that. Support for Elemental Allies ?
I couldn't agree more. I wish there was a more official "face of Duels" - as in a developer on the team - to discuss some of these concerns with and have them properly considered. It's too bad they are (obliviously? one would think) barring the entry and discouraging people so much.
Wow ... before seeing your list, I genuinely thought there wasn't that many ... Oh well, its going to make it really hard to fetch for one in particular and will be more like a swiss knife that may deliver, from random time to time.
Its just a godsent, ever since Zilliax rotated, there has not been any comparable card that keeps face decks at bay. And here is one card that gives you 4 health for 1 mana, and since its armor you can just play this turn 1 without losing value.
Basically for any deck that cant naturally heal, at least in standard, this card doesn't need justification for inclusion. It needs justification not to be included.
I find it fair - a little expensive, but as it may be valuable on a semi decent board, the cost is justified - plus druid can always ramp up those crystals
New Rogue Spell - Shenanigans
Wear well its name - such a troll secret
New Rogue Minion - Sparkjoy Cheat
Damn, that's a highly effective (3) drop - I have no doubt in its potency
New Rogue & Warrior Spell - Nitroboost Poison
My thoughts directly went to Tinker's Sharpsword Oil too - wasn't it Hall of Famed for that matter?
New Neutral Minion - Moonfang
On paper, this is nuts. Buffing this even once virtually guarantees value trades over the entire board. But there's that catch, it only takes 1 damage at a time, but it still gets KOed by destroy, transform, and even equality effects deals with it.
So we play this on 5, and it gets immediately destroyed by a removal card, which more often than not will come out anyway against a 5 drop that needed to be dealt with. It also doesn't have taunt so against aggro, where it should theoretically excel against cause they dont play removal cards, its impossible to play it and not die the turn after.
Its not a bad card, but its definitely not stratospheric as you think it can get. To me, its sole function is to bait out specific removals, because not everything will work against this. Another niche is solely against druid, because theres like nothing druid can do but chip it bit by bit to get rid of it.
New Priest Minion - Dark Inquisitor Xanesh
Intrigued - looks like Priest will be fun to play
New Priest & Warlock Spell - Hysteria
I like the flexibility of that wording - just pick any minion ; mine, yours, it doesn't matter!
Edit: I used to like the wording
New Priest Minion - Lightsteed
I like the concept and design here ; feels and sounds fresh
5 More Darkmoon Faire Mini Set Card Reveals - Rogue Secrets, Hunter Beasts, Warrior Weapon, and Holy-rific Rally!
It's certainly disruptive on paper, but I wonder if it's going to properly take off. Oh My Yogg did not do that well, after all. And you can try to time that one to snipe some crucial spell, at least. Granted, Paladin does not have such Secret support in Standard.
But for competitive viability, Rogues tend to prefer more immediate effects - be it with Tricks, Plagiarize, Ambush or even Bamboozle. There will be many many games where something relatively meaningless goes banana way, and its impact won't be felt. Not all decks also run efficient draw engines.
New Paladin Weapon - Libram of Judgment
Holy Lights!
New Warrior Minion - Ironclad
If it has armor, this becomes a monstrous 4/6 on 3. But not having taunt, and the fact that any deck that plays this card would likely be a tempo deck, can hp on 2 with a prayer really guarantees this monster of a card on 3, rather than the tiny little runt hiding behind the curtains that it is?
There's also one other aspect and that this is a mech, so you can buff it with baton, or draw it with whatley, so its not completely trash at the end of the day. Just dont think having a 4/6 on 3 is going to happen often, if at all.
New Paladin & Priest Spell - Rally!
I like the way the are reshaping the future of standard's rez priest ; well done
New Paladin & Warrior Spell - Barricade
A few years at the very least, it would seem ^^
New Paladin Minion - Imprisoned Celestial
'' Give Imprisoned Celestial divine shield in 2 turns '' is a cool battlecry ^^
New Warrior Weapon - Spiked Wheel
Its a bizarre card to say the least. You equip this turn 1, and then turn 2 hp into swing, and then if you trade with a minion, you need to hp again on turn 3 (or play something like sheild block) to swing again. Conditions after conditions, and this only hits for 6 damage.
Plus, there's the fact that better weapons currently exist, like Ancharrr and Wrenchcalibur, so until those rotate away, I just dont think its going to go anywhere.
New Mage & Shaman Minion - Imprisoned Phoenix
Plus I'm pretty sure that even if dormant for 2 turns, it still counts as playing an elemental on that turn, so there's also that. Support for Elemental Allies ?
New Mage Minion - Glacier Racer
That's a cool (1) drop with a nice effect too
New Mage Spell - Conjure Mana Biscuit
Mana Biscuit ?!
Goliath, I'll need your help ; is this canon ?
Hearthstone Duels Is Getting 10 New Hero Powers, 25 Signature Treasures (Including Dual-Class), and 6 New Regular Treasures
I couldn't agree more. I wish there was a more official "face of Duels" - as in a developer on the team - to discuss some of these concerns with and have them properly considered. It's too bad they are (obliviously? one would think) barring the entry and discouraging people so much.
New Mage & Rogue Minion - Keywarden Ivory
Wow ... before seeing your list, I genuinely thought there wasn't that many ...
Oh well, its going to make it really hard to fetch for one in particular and will be more like a swiss knife that may deliver, from random time to time.
New Hunter Spell - Bola Shot
Damn, I just realized never seeing that guy into play ... you might be right.
N'Zoth Y'Shaarj Reno Mage
Thanks for your Deck, I adapted it to include elemental synergie and a bit more survival and it really amazing!
New Hunter Minion - Saddlemaster
lol for the beast hunter push ; very little, and kinda late
New Neutral Minion - Armor Vendor
Its just a godsent, ever since Zilliax rotated, there has not been any comparable card that keeps face decks at bay. And here is one card that gives you 4 health for 1 mana, and since its armor you can just play this turn 1 without losing value.
Basically for any deck that cant naturally heal, at least in standard, this card doesn't need justification for inclusion. It needs justification not to be included.
New Druid Spell - Arbor Up
I find it fair - a little expensive, but as it may be valuable on a semi decent board, the cost is justified - plus druid can always ramp up those crystals
Libram of Judgment
I dunno, I think most people woulda said the same thing for Libram of Hope and that thing's an MVP for Pure pally lists...