well oil got nerfed hard with prep nerf, being able to be combo'd with a charge for only 1more for 6 extra dmg was big dea. stil pretyt good card, but its lot weaker still
what would you cut for it though in odd rogue. And aso this needs to eb corrupted to give weapon buff if was corrupted neded to give minion buff would be alot better/easier to slot in, but wild espcially has more of yeah tis good but what you cut?
OMG, they did it! I was hoping for a new weapon buff for rogue and they delivered. Oh boy, Kingsbane, Odd Rogue, Weapon Rogue in standard... I have a lot of tinkering to do. :D
Im not entierly convined for wild, fi was weapon buff first and then minion id be way better and id say 100% run it.
Armor Vendor is currently the greatest card revealed so far, almost single handedly rubbishes face decks and will be seeing play until it rotates next year. There's just no other way to describe it. Aggro will play this, midrange will play this, even combo will play this card. A nice option for every single rogue deck to exist until rotation. Truly a 5 star card.
Barricade? Stall card at best, worthless at worst. Its clearly support for big decks, but 4 mana for double 2/4? 2 attack barely kills anything, and 4 health can't really take all that much either. In the late game is nearly impossible to play, since you're better off playing your big minions. So, not my cup of tea as a defensive option unless aggro comes crawling everywhere and you're insisting on playing big warrior/pally.
Eternium rover is better and I doubt theyd want to run more than 2 of those, let alone the fact its already getting cut for sword and board in some cases or more impactful control tools
Thats why i said possibly,wont be auto include, but if feel want/need the earlt game minions or just max armor posisblities(maybe in pocket meta or a tourney or such) it can be run. and it does have some syenrgy with brann if need the armor (not thatd youd un it for that alone but its a combo could sometimes pull off wiht 2 cards you run otuside combo anyway) and it gives armor imeadty vs rover being deayed and it could be kileld/destoryed without giivng armor(a spell for example) or only give 2 armor,while this always gives 4.
This card is insane, and can board lock a lot of decks. Druid mainly comes to mind, as they can pull it with guardian animals, slap 3 health on it for free, then proceed to heal it the following turns. If Guardian druid returns, this card will enable that.
Seems good in Midrange priest, and actually in some kind of N'Zoth, God of the Deep priest. The only other good Elementals that priest can use are Blood of G'huun and Siamat. Not all N'zoth Priests are Big/Ress priests, so it's not that bad for Lightsteed.
I just wonder if it counts "healing effects" even if your not healing minions. IF it gives +2 health to minions with full health, then Lightsteed will be a LOT more usefull. Lightsteed alongside something like Circle of Healing, Potion Vendor and/or Renew sounds pretty good. [Hearthstone Card (Lightsteed might be pretty hard to remove. WAIT A SECOND, Lightsteed along with Wild Pyromancer can allow you to get a lot more damage out of the Wild Pyromancer later into the game, that sounds pretty usefull. I think Lightsteed has a LOT of pontential and will see a bunch of experimentation, but i'm not 100% sure it will actually see play despite how usefull it can be.
Idon't think this one is going to see much play. The theoretical support for the Big archetype doesn't seem to be enough. Now this rating could change if more support for that archetype emerges.
Lightsteed's greatest strength is that its a 3/6 for 4. And given how bad the other options are this is a decent amount of stats which also comes with a very strong upside. But since Circle of Healing is complete rubbish, priest still cant draw for shit, and filling the board with minions aren't typically how priest plays their game, this card is liable to just sit on the sidelines for all the potential it has.
Imprisoned Celestial - Powerful? yes. Useful? Very iffy. It stays dormant for 2 turns then gives you the option of giving away divine shield assuming you've got a spell. So you're setting up for a turn 5 play, but its entirely predicated by you flooding the board with divine shield-less minions (of which for paladin usually means either board flood by 1 drops or a single 4/6 minion), and then you've got to have a spell or otherwise this card's a complete whiff. In other words, the stars have to somewhat align, or you're essentially playing a 4/5 divine shield on turn 5.
There's potential for this card to be the scariest we've seen so far.
Should see some play in standard due to how easy it is to corrupt. Way too good with Corsair Cache. One corrupts the other, which in turn buffs the former.
New Neutral Minion - Moonfang
Why is this better than a card draw minion with guardian animals?
Dunno, why does druid need a strong minion in the mid game on the board.
4 More Darkmoon Faire Mini Set Card Reveals - Moonfang Legendary & 3 Corrupt Cards
Titanic Lackey. It should be good with Goblin Lackey as well.
New Priest Minion - Lightsteed
can be interesting
4 More Darkmoon Faire Mini Set Card Reveals - Moonfang Legendary & 3 Corrupt Cards
well oil got nerfed hard with prep nerf, being able to be combo'd with a charge for only 1more for 6 extra dmg was big dea. stil pretyt good card, but its lot weaker still
New Neutral Minion - Moonfang
the possibility to draw him with Guardian Animals is very interesting !
4 More Darkmoon Faire Mini Set Card Reveals - Moonfang Legendary & 3 Corrupt Cards
what would you cut for it though in odd rogue. And aso this needs to eb corrupted to give weapon buff if was corrupted neded to give minion buff would be alot better/easier to slot in, but wild espcially has more of yeah tis good but what you cut?
The Darkmoon Faire Mini Set, Darkmoon Races, Launches January 21. New Hearthstone Card Reveals Every Hour Today!
I stand corrected then. Thank you for the info.
New Neutral Minion - Moonfang
Annoying card, specially with GA.
Hipothecally, if you have a spell that "deal 0 damage to a minion" and select that minion as a target... Will deal 1 damage instead?
4 More Darkmoon Faire Mini Set Card Reveals - Moonfang Legendary & 3 Corrupt Cards
Im not entierly convined for wild, fi was weapon buff first and then minion id be way better and id say 100% run it.
Now im not convinved tbh.
2 More Darkmoon Faire Mini Set Card Reveals - Warrior/Paladin's Barricade & Armor Vendor
Armor Vendor is currently the greatest card revealed so far, almost single handedly rubbishes face decks and will be seeing play until it rotates next year. There's just no other way to describe it. Aggro will play this, midrange will play this, even combo will play this card. A nice option for every single rogue deck to exist until rotation. Truly a 5 star card.
Barricade? Stall card at best, worthless at worst. Its clearly support for big decks, but 4 mana for double 2/4? 2 attack barely kills anything, and 4 health can't really take all that much either. In the late game is nearly impossible to play, since you're better off playing your big minions. So, not my cup of tea as a defensive option unless aggro comes crawling everywhere and you're insisting on playing big warrior/pally.
2 More Darkmoon Faire Mini Set Card Reveals - Warrior/Paladin's Barricade & Armor Vendor
*looks at Reno Priest in Wild*
Ok...
But when one thing is certain in the world: Say something against control and you get downvoted in a HS forum. ^^
4 More Darkmoon Faire Mini Set Card Reveals - Moonfang Legendary & 3 Corrupt Cards
I'll see your Grave Rune and Protector and raise you a Devolving Missiles. Muwhahaha. Enjoy your Argent Protector! :D
2 More Darkmoon Faire Mini Set Card Reveals - Warrior/Paladin's Barricade & Armor Vendor
Thats why i said possibly,wont be auto include, but if feel want/need the earlt game minions or just max armor posisblities(maybe in pocket meta or a tourney or such) it can be run. and it does have some syenrgy with brann if need the armor (not thatd youd un it for that alone but its a combo could sometimes pull off wiht 2 cards you run otuside combo anyway) and it gives armor imeadty vs rover being deayed and it could be kileld/destoryed without giivng armor(a spell for example) or only give 2 armor,while this always gives 4.
New Neutral Minion - Moonfang
This card is insane, and can board lock a lot of decks. Druid mainly comes to mind, as they can pull it with guardian animals, slap 3 health on it for free, then proceed to heal it the following turns. If Guardian druid returns, this card will enable that.
Nitroboost Poison
This is real good! Quite a bit better than Deadly Poison. Will try this out in weapon rogue, should be fun!
New Priest Minion - Lightsteed
Seems good in Midrange priest, and actually in some kind of N'Zoth, God of the Deep priest. The only other good Elementals that priest can use are Blood of G'huun and Siamat. Not all N'zoth Priests are Big/Ress priests, so it's not that bad for Lightsteed.
I just wonder if it counts "healing effects" even if your not healing minions. IF it gives +2 health to minions with full health, then Lightsteed will be a LOT more usefull. Lightsteed alongside something like Circle of Healing, Potion Vendor and/or Renew sounds pretty good. [Hearthstone Card (Lightsteed might be pretty hard to remove. WAIT A SECOND, Lightsteed along with Wild Pyromancer can allow you to get a lot more damage out of the Wild Pyromancer later into the game, that sounds pretty usefull. I think Lightsteed has a LOT of pontential and will see a bunch of experimentation, but i'm not 100% sure it will actually see play despite how usefull it can be.
) Not Found]New Druid Minion - Dreaming Drake
May give Y'shaarj Druid the early game it needs to survive.
Dreaming Drake
May give Y'shaarj Druid the early game it needs to survive.
New Demon Hunter & Warlock Minion - Luckysoul Hoarder
Standard value card. Will most likely see play in any soul shard deck
Luckysoul Hoarder
Standard value card. Will most likely see play in any soul shard deck
New Paladin & Warrior Spell - Barricade
Idon't think this one is going to see much play. The theoretical support for the Big archetype doesn't seem to be enough. Now this rating could change if more support for that archetype emerges.
More Darkmoon Faire Mini Set Card Reveals - Priest's Lightsteed & Paladin's Imprisoned Celestial
Lightsteed's greatest strength is that its a 3/6 for 4. And given how bad the other options are this is a decent amount of stats which also comes with a very strong upside. But since Circle of Healing is complete rubbish, priest still cant draw for shit, and filling the board with minions aren't typically how priest plays their game, this card is liable to just sit on the sidelines for all the potential it has.
Imprisoned Celestial - Powerful? yes. Useful? Very iffy. It stays dormant for 2 turns then gives you the option of giving away divine shield assuming you've got a spell. So you're setting up for a turn 5 play, but its entirely predicated by you flooding the board with divine shield-less minions (of which for paladin usually means either board flood by 1 drops or a single 4/6 minion), and then you've got to have a spell or otherwise this card's a complete whiff. In other words, the stars have to somewhat align, or you're essentially playing a 4/5 divine shield on turn 5.
There's potential for this card to be the scariest we've seen so far.
New Neutral Minion - Armor Vendor
As most are saying, this looks like a great 1 drop for any control leaning deck. I think it will encourage the emergence a some good control decks.
New Rogue & Warrior Spell - Nitroboost Poison
Should see some play in standard due to how easy it is to corrupt. Way too good with Corsair Cache. One corrupts the other, which in turn buffs the former.
Nitroboost Poison
Corrupted. Yummy