I suppose we should be thankful Stonetusk Boar isn't in Standard anymore. I'm not sure what you would want to copy. Something with an aura that isn't sticky enough?
But we're way past those days when Alleycat actually threatened the game.
The upgrade is meaningless. If you get it early you play it as early as possible and if you dont then two 2/2s for 1 will hardly be scary enough for your opponent, and certainly I dont expect anyone to even bother holding on for the upgrade to happen.
Certainly one you want both choices. But the mere fact that it offers a discount opens up a variety of possibilities. For one thing it'll make Timber Tambourine druid a bit faster and that's scary.
As for the nature spells, there's a lot of good stuff there, even Convoke the Spirits. A shame you cant discover them but then it'll just literally be OP.
I'll afford it respect because its still a strong win con, and if youre going treants you'll going to swarm board.
The main problem? Well there's simply not enough treants to keep the swarm going, or indeed to discount this appropriately early enough to win with it. Seems more like a turn 6 play, and even then likely not at zero mana.
I think it'll just never see play because of its atrocious condition. But hey, maybe next rotation core druid would get all their treants back. About 8 months late, but what the hell.
Bad. If druids go full treants most decks would just hard target them to make this card impossible on curve, where it is at its strongest. Past turn 3 this card gets diminished in power until in the late end where it becomes completely worthless.
Besides, where are these treants even supposed to come from. Far as I see, there's no treant card that curves into this, unless you want to go Witchwood Apple on 1 and double 2/2s on 2. Your opponent will likely have no problem clearing those.
Play this on 4 and Nourish on 5. That's practically its one and only use this card will ever be considered for. The only other option would be Lifebinder's Gift, but that means youre holding on to that card just for this, which doesn't seem like a good play.
For the nourish interaction alone, this card is viable and will likely see play.
Its just bad. In fact, its actually kinda strangely bad.
Drum Circle summons 4 treants, with an arguably better second choice, whereas this card is not only dependent on the actually having treants to gain value, will very nearly always be forced to choose the former - spawning three treants.
I cant see a world where this card is good. If you have a bunch of treants on board chances are good you'll be winning anyway, just buff them with something like drum circle and go for face. Hell, why bother with this card and just play drum circle, the superior option.
On the face of it it doesn't look impressive. But this is druid we're talking about so any card that doubles their hand value cannot be dismissed and Im fairly certain a degenerate combo will exist in some capacity over the next two years.
In standard what you're looking for is 0 mana cards like giants so you can immediately take tempo after playing this. Or a couple of Innervates to get back 4 mana to do whatever.
The only drawback is that druid tend to have big hands fairly often, and that there's no immediate cancer combo I can think of in standard.
At this point maybe they should make Treant an official minion type - then they can do whatever they want with Ancients and they'll still be classified as Treants. This even has the side-effect of instantly creating another minion type to potentially mess around with for Battlegrounds.
Oh yeah, absolutely. This is something that I've actually been talking about with a group of colleagues. Treant Druid goes in two diametrically opposite directions of cards that specifically want them to be Treants, and cards that transform them into Ancients. The groups just don't go together at all. Plot of Sin is even still in Standard and only works with Cultivation if you play it while Uninfused.
Which route do you want Treants to take? Wanting them to be Treants for payoff cards, or transforming the Treants into other things? I don't care which one, but they shouldn't attempt to do both. I don't mind trying to branch an established archetype in a different direction, but this doesn't feel like the right way to do it. What you're left with with these two different directions of Treant support cards are two disjointed archetypes that are trying to fit square pegs into round holes.
Well, this is probably one of the tamest druid expansions Ive seen in a while. Not a good sign for druid, since the class is currently floundering in the unplayable regions, but after what happened the previous rotation I can hardly expect anyone to feel any sympathy.
Will the treant builds work? In my opinion, no. Most druid builds either go fast or go long, and treants are kinda somewhere in the middle, similar with Timber Tambourine builds, something which might actually be the better of the two. The only way this would have worked is that they bring back Mulchmuncher and Aeroponics, without which there's simply no reason whatsoever to play treants at all.
But at least druid did get something. Lifebinder's Gift will easily prove to be broken, because druid does druid things, while Freya, Keeper of Nature has the potential to be as cancerous as most druid legendaries tend to be (though probably will take some working on)
They've done this Treant -> Ancient conversion before, and each time I think it's destined for failure. If Ancients were classified as Treants too I could understand it, but they aren't. So instead, you lose access to the Treant, meaning your Mulchmunchers, your Aeroponics, etc. don't work anymore because you don't have the Treants anymore. The inherent idea - build up a board, then upgrade it - seems okay, I guess, but it's at odds with the underlying mechanics of the situation.
...that's not even getting into the whole "wide board wants to buff and swing for lethal, you're transforming so you can't attack with the upgraded stats" thing.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
The more I see this, the more I really don't like it. If you get it early in the game, you need to forge it to get it's cost down... but then you're using a turn to forge this that you could be using to set up other parts of your deck. By the time you get this down to a cost that is effective, it's not as relevant and you're probably in danger.
Most of the other giants have a way of reducing their costs outside of the card itself. Sea Giant relies on board presence, Molten Giant needs you to be hurt, Arcane Giant and Naga Giant rely on your casting spells, etc... This one needs you to put in work on IT and only IT. With that in mind... this sucks.
This will be amazing... but not in general. This is going to reward you for emptying your hand. Miracle Rogue will use the hell out of this. Pirate/Kingsbane Rogue will use this to help fish through and grab those weapon buffs or other pirates. I don't know how it will work into using the other mechanics that are coming around with this expansion though
New Priest Spell - Creation Protocol
I guess there will be something worth spending 4 mana to get two extra copies of. Could be a pretty helpful card.
New Priest Spell - The Stars Align
Did cards like Energy Shaper or Deck of Lunacy ever work out? If not, why would this?
New Priest Minion - Shapeless Constellation
I suppose we should be thankful Stonetusk Boar isn't in Standard anymore. I'm not sure what you would want to copy. Something with an aura that isn't sticky enough?
New Priest Minion - Ra-den
I don't know if there are enough copy/thief cards in standard to make this work, but this might be a decent payoff for that.
New Druid Spell - Forest Seedlings
Your treants.
But we're way past those days when Alleycat actually threatened the game.
The upgrade is meaningless. If you get it early you play it as early as possible and if you dont then two 2/2s for 1 will hardly be scary enough for your opponent, and certainly I dont expect anyone to even bother holding on for the upgrade to happen.
New Druid Spell - Lifebinder's Gift
One of the best cards for druids for sure.
Certainly one you want both choices. But the mere fact that it offers a discount opens up a variety of possibilities. For one thing it'll make Timber Tambourine druid a bit faster and that's scary.
As for the nature spells, there's a lot of good stuff there, even Convoke the Spirits. A shame you cant discover them but then it'll just literally be OP.
New Druid Spell - Cultivation
I'll afford it respect because its still a strong win con, and if youre going treants you'll going to swarm board.
The main problem? Well there's simply not enough treants to keep the swarm going, or indeed to discount this appropriately early enough to win with it. Seems more like a turn 6 play, and even then likely not at zero mana.
I think it'll just never see play because of its atrocious condition. But hey, maybe next rotation core druid would get all their treants back. About 8 months late, but what the hell.
New Druid Minion - Conservator Nymph
Bad. If druids go full treants most decks would just hard target them to make this card impossible on curve, where it is at its strongest. Past turn 3 this card gets diminished in power until in the late end where it becomes completely worthless.
Besides, where are these treants even supposed to come from. Far as I see, there's no treant card that curves into this, unless you want to go Witchwood Apple on 1 and double 2/2s on 2. Your opponent will likely have no problem clearing those.
New Druid Spell - Frost Lotus Seedling
It'll see play because you mostly would be playing Chitinous Plating anyway, and this card offers somewhat a better upgrade.
Only downside is perhaps the fact that it takes 3 turns for this to upgrade, and that's a fair bit, like a third of most total game turns.
New Druid Minion - Disciple of Eonar
Play this on 4 and Nourish on 5. That's practically its one and only use this card will ever be considered for. The only other option would be Lifebinder's Gift, but that means youre holding on to that card just for this, which doesn't seem like a good play.
For the nourish interaction alone, this card is viable and will likely see play.
New Druid Minion - Ancient of Growth
Its just bad. In fact, its actually kinda strangely bad.
Drum Circle summons 4 treants, with an arguably better second choice, whereas this card is not only dependent on the actually having treants to gain value, will very nearly always be forced to choose the former - spawning three treants.
I cant see a world where this card is good. If you have a bunch of treants on board chances are good you'll be winning anyway, just buff them with something like drum circle and go for face. Hell, why bother with this card and just play drum circle, the superior option.
New Druid Minion - Freya, Keeper of Nature
On the face of it it doesn't look impressive. But this is druid we're talking about so any card that doubles their hand value cannot be dismissed and Im fairly certain a degenerate combo will exist in some capacity over the next two years.
In standard what you're looking for is 0 mana cards like giants so you can immediately take tempo after playing this. Or a couple of Innervates to get back 4 mana to do whatever.
The only drawback is that druid tend to have big hands fairly often, and that there's no immediate cancer combo I can think of in standard.
All Day 13 Card Reveals for Hearthstone's TITANS Expansion
My thought is that instead of making Treant a type, you make Plant the type and then all Treants and Ancients just have the Plant type.
All Day 13 Card Reveals for Hearthstone's TITANS Expansion
At this point maybe they should make Treant an official minion type - then they can do whatever they want with Ancients and they'll still be classified as Treants. This even has the side-effect of instantly creating another minion type to potentially mess around with for Battlegrounds.
All Day 13 Card Reveals for Hearthstone's TITANS Expansion
Oh yeah, absolutely. This is something that I've actually been talking about with a group of colleagues. Treant Druid goes in two diametrically opposite directions of cards that specifically want them to be Treants, and cards that transform them into Ancients. The groups just don't go together at all. Plot of Sin is even still in Standard and only works with Cultivation if you play it while Uninfused.
Which route do you want Treants to take? Wanting them to be Treants for payoff cards, or transforming the Treants into other things? I don't care which one, but they shouldn't attempt to do both. I don't mind trying to branch an established archetype in a different direction, but this doesn't feel like the right way to do it. What you're left with with these two different directions of Treant support cards are two disjointed archetypes that are trying to fit square pegs into round holes.
All Day 13 Card Reveals for Hearthstone's TITANS Expansion
Well, this is probably one of the tamest druid expansions Ive seen in a while. Not a good sign for druid, since the class is currently floundering in the unplayable regions, but after what happened the previous rotation I can hardly expect anyone to feel any sympathy.
Will the treant builds work? In my opinion, no. Most druid builds either go fast or go long, and treants are kinda somewhere in the middle, similar with Timber Tambourine builds, something which might actually be the better of the two. The only way this would have worked is that they bring back Mulchmuncher and Aeroponics, without which there's simply no reason whatsoever to play treants at all.
But at least druid did get something. Lifebinder's Gift will easily prove to be broken, because druid does druid things, while Freya, Keeper of Nature has the potential to be as cancerous as most druid legendaries tend to be (though probably will take some working on)
All Day 13 Card Reveals for Hearthstone's TITANS Expansion
They've done this Treant -> Ancient conversion before, and each time I think it's destined for failure. If Ancients were classified as Treants too I could understand it, but they aren't. So instead, you lose access to the Treant, meaning your Mulchmunchers, your Aeroponics, etc. don't work anymore because you don't have the Treants anymore. The inherent idea - build up a board, then upgrade it - seems okay, I guess, but it's at odds with the underlying mechanics of the situation.
...that's not even getting into the whole "wide board wants to buff and swing for lethal, you're transforming so you can't attack with the upgraded stats" thing.
New Druid Spell - Frost Lotus Seedling
A new Rare Druid Spell, Frost Lotus Seedling, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about TITANS
Head on over to our dedicated guide for TITANS!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
New Druid Spell - Cultivation
A new Common Druid Spell, Cultivation, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about TITANS
Head on over to our dedicated guide for TITANS!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
New Druid Spell - Forest Seedlings
A new Common Druid Spell, Forest Seedlings, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about TITANS
Head on over to our dedicated guide for TITANS!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
New Druid Minion - Conservator Nymph
A new Rare Druid Minion, Conservator Nymph, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about TITANS
Head on over to our dedicated guide for TITANS!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
New Neutral Minion - Storm Giant
I can see you Forging this to make several 0-costs, then cloning them, but what's the point?
New Neutral Minion - Storm Giant
The more I see this, the more I really don't like it. If you get it early in the game, you need to forge it to get it's cost down... but then you're using a turn to forge this that you could be using to set up other parts of your deck. By the time you get this down to a cost that is effective, it's not as relevant and you're probably in danger.
Most of the other giants have a way of reducing their costs outside of the card itself. Sea Giant relies on board presence, Molten Giant needs you to be hurt, Arcane Giant and Naga Giant rely on your casting spells, etc... This one needs you to put in work on IT and only IT. With that in mind... this sucks.
New Rogue Spell - Gear Shift
This will be amazing... but not in general. This is going to reward you for emptying your hand. Miracle Rogue will use the hell out of this. Pirate/Kingsbane Rogue will use this to help fish through and grab those weapon buffs or other pirates. I don't know how it will work into using the other mechanics that are coming around with this expansion though
New Hunter Weapon - Starstrung Bow
This seriously feels like it was focused more on Wild than anything else... or it was grossly overlooked