Seasons Blessings are season-long bonuses that are applied to your characters in that season. Purchased through the freely available Smoldering Ashes on the free Battle Pass, Seasons Blessings offer the following types of bonuses:
Bonuses to experience gains.
I do think this XP bonus is why they utterly nerfed XP bonuses for solo and group play, specifically boosting group play.
I was wanting to try a Sorc in the new season but Blizzard deleted the class so guess I'm going rogue...again...
Something I didn't catch while writing the article (and that I can't add right now). You don't need the client. You still need to make an account, but you won't need to download Bnet.
Go back far enough and you'd be watching telly the size of a playing card. My own experience wasn't as severe, since it was about the size of four playing cards. Unfortunately, I wasnt lucky enough to actually play an atari, but I did once own a pc with a massive memory capacity of 256 kb.
Today my screen is the size of a deck of cards. So what has it got to do with criticizing bad practices? They do it, I call them out on it. Its really that simple.
Its funny because that's basically paying steam to advertise their games.
Im really sick of all these companies forcing consumers to download and use their platform just to play games. In my opinion, if you get your game through steam, you should not be forced to download a third-party platform software, login into accounts, etc. just to play the game you want.
Still, at least battlenet and steam are respectful platforms that dont make you do gymnastics just to play them. Uplay on the other hand is an utter mess. One of the reasons why I rarely ever play their games is that I cant stand their platform. Had to go through several hurdles just to login and after the first few times I simply just said fuck it.
Put me in the cryo-chamber. I'm speedrunning to the day that Super Mario 64, Smash Bros, and Fire Emblem etc are sitting on PC platforms with full achievements.
This card is actually not that good because in the late game its nearly worthless. But it'll get the nod, simply because if you manage to get one out by turn 4 your opponent would need a silence or transform effect to not let you snowball from there on.
You can also patch up its lack of initiative with Dance Floor, which is easily mandatorily required for the earthen deck to be viable anyway.
Its the kind of card that only gets looked at simply because you have no other alternative. There's really no other card that spawns earthens other than Disciple of Amitus, which is 2 turns away.
Its primary objective is to get you more earthens, Stoneheart King, and a taunt. Do that and you're golden.
But its probably pretty good regardless. Basically, if this card manages to summon at least Righteous Protector you're already guaranteed a successful result from this one card. Get another earthen and stoneheart king and suddenly your board is nearly impenetrable, possibly even threaten lethal.
The only problem with this card is that pally tends to play loads of cheap minions, and then there's your hp. So its likely going to be a fairly midrange deck unlike the one we are currently running. Not sure if its worth losing the early game just for this card to work well.
Getting a mere 2/2 would be good, anything bigger will be even better. At some point you'd drop a ton of stats just with a 6 mana card that must be destroyed or you snowball.
Its only problem is that you'd have to be running an earthen deck, and none of the earthens have rush or taunt, so no matter how big your opponent would just shrug and kill you.
The only good thing you can say about this card is that it can never be ignored, ever.
If your opponent made this mistake they can easily take up to 4-5 damage extra for nothing.
But of course you'd have to first play this card and this card is piss weak. Gets value traded by nearly anything and will never realistically survive past the turn you play it.
If you bank up on Glaivetar you can just drop this, draw a bunch and then play halveria to threaten lethal. I suppose the best part about this card is simply that it fits right into outcast dhunter very well.
In nearly all other circumstances, its just too slow, and sometimes it doesn't do anything at all.
Im not very much sure where this card even go into. Jitterbug has demonstrated that it can easily draw you more than 2 cards, while mech decks have Radar Detector
Its oddly just a more expensive Arcane Intellect that your opponent simply have to deal with, of which they will most certainly be doing without difficulty.
Just redundant, unless paladin loses all their draw options.
It looks nice. But let's be real here. Its only function is to be a 1/3 mech on turn 1 and that's the best part of this card.
Stick enough mechs on this card and get them back, so it incentivised you to go all in on one minion, of which if it gets silenced you're immediately behind.
Funnily enough, had this card been printed for rogue it'll be one of rogue's best cards. Too bad.
It might see play, simply because it has rush. But Im not all that optimistic about its chances.
If you draw this and no draw cards youre in effect playing a card that'll take 4 turns to do anything by which time you would have lost the game. Might be worth arguing that a 2/3 on 2 might be better than playing a 5/4 that doesn't do anything for 2-3 turns.
Its a hard ask for a class like dhunter to bank 2 mana to do nothing, just for a card to draw more than 2 cards at a time.
Divine Favor worked because paladin cant draw for shit, and usually vomits cards out anyway. Even then, most of the time they'll draw somewhere around 3 cards and feel happy, during a much slower meta. In a class that can already draw and draw faster than most others, what is this card supposed to be doing anyway?
So this good will only be good when your hand is small. You know what you can play instead of this? Sightless Magistrate adequately draws you cards and also puts up a massive 5/4 on board.
Only thing to admire about this card is that it'll draw you 2 cards, so its an Arcane Intellect, which is respectable for the most part.
Its not actually very good, and that's mostly because dhunter cant draw that fast without Glaivetar, a weapon that grants draw mostly after you've swung your attack.
Even then, its also competing for space with Dispose of Evidence, a card that does 3 damage for no mana, with a paltry condition of which glaivetar happily fixes.
Is there a space for both? Well, Im not saying no, but I never like conditional cards in straight classes.
There's no reason why this card wouldn't see play. The mere fact that it fetches relics and the powerful Unleash Fel ensures that it'll always be viable no matter what the archetype.
A tad slow, since it is in fact a discover card that does nothing more for 2 mana, but whatever. If you get unleash fel you more than offset any tempo loss anyway.
The funny thing about this card is that its actually better off being a 2 mana deal 1 damage to all enemy minions.
At the moment, paladin dont really need stuff like this. Usually paladin wants board and dont really care about removal. Its also worth mentioning that control pally is not a thing, and the current crop of paladin cards from this expansion dont even support one.
Its true competition is actually Consecration, a card that may actually be better than this one. But if there is a reason to play a more controlling archetype, this card will see play.
This card is a bit strange, because its obviously viable but a tad redundant since dhunter already have a reno effect from Unleash Fel, a combo that comes at a lower cost and earlier than this card.
Even in big dhunter, we really got to ask the question whether we even want to get this for free instead of Illidari Inquisitor, which is superior in nearly all situations.
Still, youve got to respect lifesteal no matter what. I'd say it'll only be viable once unleash fel rotates, because at the moment, there's really no reason not to just play the superior option, that has no counterplay.
Immediate thing that comes to mind would be relics. Imagine hitting Relic of Phantasms with this, its like giving your opponent free headaches.
In fact, hitting just about anything from dhunter is usually going to be damage to the face, or otherwise, drawing more cards for free, so this card is almost always guaranteed to see play, and in fact would easily sport the highest win play rates.
Only downside is that sometimes it just overdraws, massively. But that's a small price to pay, and can easily be played around.
Are we allowed to post video game-related referral links?
In other words, links as an affiliate of a video game product.
How Seasons & Seasonal Characters Work in Diablo IV - Campaign Skips, Mounts, & More
I do think this XP bonus is why they utterly nerfed XP bonuses for solo and group play, specifically boosting group play.
I was wanting to try a Sorc in the new season but Blizzard deleted the class so guess I'm going rogue...again...
Blizzard to Bring a Selection of Games to Valve's Steam Service Starting With Overwatch 2
Something I didn't catch while writing the article (and that I can't add right now). You don't need the client. You still need to make an account, but you won't need to download Bnet.
New Demon Hunter Minion - Jotun, the Eternal
How does it work with Cast When Drawn cards? Does it cast them additional times. If yes, it will be pretty painful against Plague DK.
Blizzard to Bring a Selection of Games to Valve's Steam Service Starting With Overwatch 2
Go back far enough and you'd be watching telly the size of a playing card. My own experience wasn't as severe, since it was about the size of four playing cards. Unfortunately, I wasnt lucky enough to actually play an atari, but I did once own a pc with a massive memory capacity of 256 kb.
Today my screen is the size of a deck of cards. So what has it got to do with criticizing bad practices? They do it, I call them out on it. Its really that simple.
UnidentifiaBrawl
Haven't seen it yet but probably because the TB team did a copy/pasta bowl of Tavern bassgetti.
Blizzard to Bring a Selection of Games to Valve's Steam Service Starting With Overwatch 2
Force, rarely, the only...: many crybaby terms.
Damn whipper-snappers just seem to have a hard time understanding how good it is in 2023.
I wish there was a dart I could throw at their ass that would transport the ass back to the Atari 2600 era.
Better yet, to the dial-up BBS days playing on a 14.4k modem with call waiting!
Blizzard to Bring a Selection of Games to Valve's Steam Service Starting With Overwatch 2
Its funny because that's basically paying steam to advertise their games.
Im really sick of all these companies forcing consumers to download and use their platform just to play games. In my opinion, if you get your game through steam, you should not be forced to download a third-party platform software, login into accounts, etc. just to play the game you want.
Still, at least battlenet and steam are respectful platforms that dont make you do gymnastics just to play them. Uplay on the other hand is an utter mess. One of the reasons why I rarely ever play their games is that I cant stand their platform. Had to go through several hurdles just to login and after the first few times I simply just said fuck it.
Blizzard to Bring a Selection of Games to Valve's Steam Service Starting With Overwatch 2
Put me in the cryo-chamber. I'm speedrunning to the day that Super Mario 64, Smash Bros, and Fire Emblem etc are sitting on PC platforms with full achievements.
New Paladin Minion - Stoneheart King
This card is actually not that good because in the late game its nearly worthless. But it'll get the nod, simply because if you manage to get one out by turn 4 your opponent would need a silence or transform effect to not let you snowball from there on.
You can also patch up its lack of initiative with Dance Floor, which is easily mandatorily required for the earthen deck to be viable anyway.
Its the kind of card that only gets looked at simply because you have no other alternative. There's really no other card that spawns earthens other than Disciple of Amitus, which is 2 turns away.
New Paladin Spell - Tyr's Tears
Its primary objective is to get you more earthens, Stoneheart King, and a taunt. Do that and you're golden.
But its probably pretty good regardless. Basically, if this card manages to summon at least Righteous Protector you're already guaranteed a successful result from this one card. Get another earthen and stoneheart king and suddenly your board is nearly impenetrable, possibly even threaten lethal.
The only problem with this card is that pally tends to play loads of cheap minions, and then there's your hp. So its likely going to be a fairly midrange deck unlike the one we are currently running. Not sure if its worth losing the early game just for this card to work well.
New Paladin Minion - Disciple of Amitus
Getting a mere 2/2 would be good, anything bigger will be even better. At some point you'd drop a ton of stats just with a 6 mana card that must be destroyed or you snowball.
Its only problem is that you'd have to be running an earthen deck, and none of the earthens have rush or taunt, so no matter how big your opponent would just shrug and kill you.
New Demon Hunter Minion - Argunite Golem
The only good thing you can say about this card is that it can never be ignored, ever.
If your opponent made this mistake they can easily take up to 4-5 damage extra for nothing.
But of course you'd have to first play this card and this card is piss weak. Gets value traded by nearly anything and will never realistically survive past the turn you play it.
New Demon Hunter Minion - Mythical Terror
Maybe with DH hand/deckbuffs one day.
New Demon Hunter Minion - Disciple of Argus
Ironically too slow in the meta, and too late to the party. Had this come out last rotation it might be in for a chance.
Right now though? Why? Its a decent deathrattle for a deck that doesn't exist.
New Demon Hunter Minion - Eredar Deceptor
If you bank up on Glaivetar you can just drop this, draw a bunch and then play halveria to threaten lethal. I suppose the best part about this card is simply that it fits right into outcast dhunter very well.
In nearly all other circumstances, its just too slow, and sometimes it doesn't do anything at all.
New Paladin Minion - Astral Serpent
Im not very much sure where this card even go into. Jitterbug has demonstrated that it can easily draw you more than 2 cards, while mech decks have Radar Detector
Its oddly just a more expensive Arcane Intellect that your opponent simply have to deal with, of which they will most certainly be doing without difficulty.
Just redundant, unless paladin loses all their draw options.
New Paladin Minion - X-21 Repairbot
It looks nice. But let's be real here. Its only function is to be a 1/3 mech on turn 1 and that's the best part of this card.
Stick enough mechs on this card and get them back, so it incentivised you to go all in on one minion, of which if it gets silenced you're immediately behind.
Funnily enough, had this card been printed for rogue it'll be one of rogue's best cards. Too bad.
New Demon Hunter Minion - Crystalline Statue
It might see play, simply because it has rush. But Im not all that optimistic about its chances.
If you draw this and no draw cards youre in effect playing a card that'll take 4 turns to do anything by which time you would have lost the game. Might be worth arguing that a 2/3 on 2 might be better than playing a 5/4 that doesn't do anything for 2-3 turns.
New Demon Hunter Spell - Weight of the World
Its a hard ask for a class like dhunter to bank 2 mana to do nothing, just for a card to draw more than 2 cards at a time.
Divine Favor worked because paladin cant draw for shit, and usually vomits cards out anyway. Even then, most of the time they'll draw somewhere around 3 cards and feel happy, during a much slower meta. In a class that can already draw and draw faster than most others, what is this card supposed to be doing anyway?
So this good will only be good when your hand is small. You know what you can play instead of this? Sightless Magistrate adequately draws you cards and also puts up a massive 5/4 on board.
Only thing to admire about this card is that it'll draw you 2 cards, so its an Arcane Intellect, which is respectable for the most part.
New Demon Hunter Spell - Momentum
Its not actually very good, and that's mostly because dhunter cant draw that fast without Glaivetar, a weapon that grants draw mostly after you've swung your attack.
Even then, its also competing for space with Dispose of Evidence, a card that does 3 damage for no mana, with a paltry condition of which glaivetar happily fixes.
Is there a space for both? Well, Im not saying no, but I never like conditional cards in straight classes.
New Demon Hunter Spell - Runic Adornment
There's no reason why this card wouldn't see play. The mere fact that it fetches relics and the powerful Unleash Fel ensures that it'll always be viable no matter what the archetype.
A tad slow, since it is in fact a discover card that does nothing more for 2 mana, but whatever. If you get unleash fel you more than offset any tempo loss anyway.
New Paladin Spell - Judge Unworthy
The funny thing about this card is that its actually better off being a 2 mana deal 1 damage to all enemy minions.
At the moment, paladin dont really need stuff like this. Usually paladin wants board and dont really care about removal. Its also worth mentioning that control pally is not a thing, and the current crop of paladin cards from this expansion dont even support one.
Its true competition is actually Consecration, a card that may actually be better than this one. But if there is a reason to play a more controlling archetype, this card will see play.
New Demon Hunter Minion - Mythical Terror
This card is a bit strange, because its obviously viable but a tad redundant since dhunter already have a reno effect from Unleash Fel, a combo that comes at a lower cost and earlier than this card.
Even in big dhunter, we really got to ask the question whether we even want to get this for free instead of Illidari Inquisitor, which is superior in nearly all situations.
Still, youve got to respect lifesteal no matter what. I'd say it'll only be viable once unleash fel rotates, because at the moment, there's really no reason not to just play the superior option, that has no counterplay.
New Demon Hunter Minion - Jotun, the Eternal
Immediate thing that comes to mind would be relics. Imagine hitting Relic of Phantasms with this, its like giving your opponent free headaches.
In fact, hitting just about anything from dhunter is usually going to be damage to the face, or otherwise, drawing more cards for free, so this card is almost always guaranteed to see play, and in fact would easily sport the highest win play rates.
Only downside is that sometimes it just overdraws, massively. But that's a small price to pay, and can easily be played around.