Interesting anti-fatigue card. It's pretty slow. Primes are slow cards as well so it won't be great unless the game slows down and burn disappears from meta. But burn strategies probably aren't going to disappear so... yeah. I doubt this will see any play outside of memes.
After multiple tries to install and reinstall, and after not getting any response from Blizzard, I have installed the app on the mobile and all was there. Wiered.
It's okay. There are some really terrible rolls (Guardian Animals and Commencement, mainly) but it will generate something useful most of the time. Five mana is a little bit costly so she might not see much play until rotation.
It has discover, so you'd have to be really unlucky to get something awful.
By her wording I guess she'll include any future dual-class spells when they come along, which is more relevant than additions to most discover pools because it is so small.
Deathrattle makes this card much more interesting as you could do some disgusting value plays like Teron Gorefiend. Probably won't affect much but it's worth mentioning. Seems like this card is made to support the Demonlock archetype we got this expansion.
I think this will fit into a control Warlock archetype. Although the minion does not do much to further the control gameplan, the payoff most certainly will. Almost all of the primes will contribute towards controlling the board, especailly since they will most llikely be a fresh burst of value once the planned interactions of either deck have started to dwindle.
So, uh mistake. As several people pointed out, I did in fact make a mistake with Murgurgle Prime.
I thought it summoned Murlocs that died this game, which would make it bad since you'd have no Murlocs in the deck. But seeing that Murgurgle summons them at random, this actually makes Rustwix better than I thought it was and I already thought it had decent potential.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
If you get Kanrethad Prime from the new warlock envoy legendary effect it will always summon at least the envoy back if you have not played at least 3 demons yet
I think Demonxz95 made a mistake about the Murgurgle Prime. It summons, not resseructs, random murlocs, which often have synergy with one another. It is far from a "8 mana 6/3 with Divine Shield and nothing else".
Murgurgle Prime is basically a dead draw as in any deck that runs this, it'll likely be an 8 mana 6/3 with Divine Shield and nothing else. This could've worked as a balance of the card to prevent it from being too OP with a chance to get bad Primes, but it'll feel really bad to get a card and not be able to use it.
Why would the Murloc prime be a dead draw from Envoy Rustwix? A 6/3 and 4 random Murlocs with divine shield is quite nice, even in Warlock. A class which tends to have slower match-ups overall. Might not be the best prime to see shuffled in your deck, but still...
It's okay. There are some really terrible rolls (Guardian Animals and Commencement, mainly) but it will generate something useful most of the time. Five mana is a little bit costly so she might not see much play until rotation.
On one hand, it's annoying to "have" to drop 2000g out of my "packs for next expansion" fund on this. On the other hand, the full mini-set for 2000g is so good to get over being annoyed about it. Certainly wouldn't end up with that kind of value out of 20 packs of the next expansion. And the packs I've banked for Darkmoon that I was holding onto to open when the mini-set released can just get opened and either fill out my collection or add to the dust pile. Not bad.
Uhh, the Murloc prime summons random fish, not ones in your deck. I think it should be considered an upside, as it's always going to have a strong board presence.
" Murgurgle Prime is basically a dead draw as in any deck that runs this, it'll likely be an 8 mana 6/3 with Divine Shield and nothing else."
Ummmm... What?! This comment from Demonxz95 makes me feel like he thinks Murgurgle Prime summons friendly murlocs that have died this game. But it's random murlocs, even sometimes more Murgur Murgurgles. So this is definitely NOT a dead draw.
"The Darkmoon Races Mini-Set cards be obtained from Madness at the Darkmoon Faire card packs! And, for the first time ever, the entire 66 card set will be available for purchase from the in-game or web shop for $14.99 or 2000 Gold!"
Here's a list of all the dual-class SPELLS with my own rankings on how they would be used if discovered with Rogue or Mage
Adorable Infestation - Druid/Hunter - 5/5 Easy to use and plug into any turn where needed.
Guardian Animals - Druid/Hunter - 0/5 Hard to use effectively and rogue/mage run very little if any beast synergy.
NEW!Resizing Pouch - Druid/Hunter - 6/5 This card is insane. This is essentially going to be zephyrs in that it will give you some very specific cards at certain mana costs. Namely King Crush.
Demon Companion - Hunter/Demon Hunter - 5/5 Easy to use and fill any turn.
Soul Shear - Demon Hunter/Warlock - 4/5 Easy to use, could cause small issues with highlander synergy or spell synergy.
Felosophy - Demon Hunter/Warlock - 1/5 Poor synergy, the 1 point is purely in the favor of Astromancer's Prime version.
Raise Dead - Warlock/Priest - 3/5 - Easy to use and value, however both rogue and mage don't have many healing sources.
NEW! Hysteria - Warlock/Priest - 4/5 - Depends on the minion used but this card will definitely see play.
NEW!Rally! - Priest/Paladin - 3/5 - 4 cost card that revives your first 3 turns (if played on curve). Not bad, but worse later on in the game. Probably not an include in rez/big priests, but otherwise a good curve/tempo card.
Gift of Luminance - Priest/Paladin - 3/5 Moderately usable, not a ton of good passive/deathrattle synergies in Rogue/Mage.
Wave of Apathy - Priest/Paladin - 5/5 Easy to use, and a good card to discover mid-game to slow enemy boards down.
NEW! Barricade - Paladin/Warrior - 3/5 Decent synergy for spell/large decks but could be hard to use for max value.
Commencement - Paladin/Warrior - 1/5 Hard to use, many rogue/mage decks don't usually run non-battlecry high cost cards.
Shield of Honor - Paladin/Warrior - 3/5 Easy to use, but hard to guarantee a damaged target on board that can attack.
Cutting Class - Warrior/Rogue - 4/5 for Rogue. 0/5 for Mage. Weapon synergy is not prevalent in mage.
Coerce - Warrior/Rogue - 3/5 Decent discover card for removal. Both classes would benefit from easy 3 cost removal.
NEW!Nitroboost Poison - Warrior/Rogue - 4/5 - Easily corruptable, super strong. Should see play.
Potion of Illusion - Rogue/Mage 3/5 - Hard to use effectively at 4 mana, but tons of value if so.
Brain Freeze - Rogue/Mage - 5/5 Stall and damage is never bad. Easy to use for both classes.
Devolving Missiles - Mage/Shaman - 5/5 Soft removal, buff removal and 1 cost makes this a superb discover.
Primordial Studies - Mage/Shaman - 5/5 Easy to use for extra hand value if low on cards.
Lightning Bloom - Shaman/Druid - 4/5 Only reason this isn't 5/5 is simple because mage/rogue don't generally benefit from overload.
NEW!Guidance - Shaman/Druid - 5/5 Easy to use, value generation not as constrained by keywords like Primordial Studies.
Runic Carvings - Shaman/Druid 2/5 - Decent value but generally a panic choice.
This is a current list (May not be up to date if more get added with mini-set expansion, but I'll try to keep it updated)
Here's a list of all the dual-class SPELLS with my own rankings on how they would be used if discovered with Rogue or Mage
Adorable Infestation - Druid/Hunter - 5/5 Easy to use and plug into any turn where needed.
Guardian Animals - Druid/Hunter - 0/5 Hard to use effectively and rogue/mage run very little if any beast synergy.
NEW!Resizing Pouch - Druid/Hunter - 6/5 This card is insane. This is essentially going to be zephyrs in that it will give you some very specific cards at certain mana costs. Namely King Crush.
Demon Companion - Hunter/Demon Hunter - 5/5 Easy to use and fill any turn.
Soul Shear - Demon Hunter/Warlock - 4/5 Easy to use, could cause small issues with highlander synergy or spell synergy.
Felosophy - Demon Hunter/Warlock - 1/5 Poor synergy, the 1 point is purely in the favor of Astromancer's Prime version.
Raise Dead - Warlock/Priest - 3/5 - Easy to use and value, however both rogue and mage don't have many healing sources.
NEW! Hysteria - Warlock/Priest - 4/5 - Depends on the minion used but this card will definitely see play.
NEW!Rally! - Priest/Paladin - 3/5 - 4 cost card that revives your first 3 turns (if played on curve). Not bad, but worse later on in the game. Probably not an include in rez/big priests, but otherwise a good curve/tempo card.
Gift of Luminance - Priest/Paladin - 3/5 Moderately usable, not a ton of good passive/deathrattle synergies in Rogue/Mage.
Wave of Apathy - Priest/Paladin - 5/5 Easy to use, and a good card to discover mid-game to slow enemy boards down.
NEW! Barricade - Paladin/Warrior - 3/5 Decent synergy for spell/large decks but could be hard to use for max value.
Commencement - Paladin/Warrior - 1/5 Hard to use, many rogue/mage decks don't usually run non-battlecry high cost cards.
Shield of Honor - Paladin/Warrior - 3/5 Easy to use, but hard to guarantee a damaged target on board that can attack.
Cutting Class - Warrior/Rogue - 4/5 for Rogue. 0/5 for Mage. Weapon synergy is not prevalent in mage.
Coerce - Warrior/Rogue - 3/5 Decent discover card for removal. Both classes would benefit from easy 3 cost removal.
NEW!Nitroboost Poison - Warrior/Rogue - 4/5 - Easily corruptable, super strong. Should see play.
Potion of Illusion - Rogue/Mage 3/5 - Hard to use effectively at 4 mana, but tons of value if so.
Brain Freeze - Rogue/Mage - 5/5 Stall and damage is never bad. Easy to use for both classes.
Devolving Missiles - Mage/Shaman - 5/5 Soft removal, buff removal and 1 cost makes this a superb discover.
Primordial Studies - Mage/Shaman - 5/5 Easy to use for extra hand value if low on cards.
Lightning Bloom - Shaman/Druid - 4/5 Only reason this isn't 5/5 is simple because mage/rogue don't generally benefit from overload.
NEW!Guidance - Shaman/Druid - 5/5 Easy to use, value generation not as constrained by keywords like Primordial Studies.
Runic Carvings - Shaman/Druid 2/5 - Decent value but generally a panic choice.
This is a current list (May not be up to date if more get added with mini-set expansion, but I'll try to keep it updated)
New Warlock Minion - Envoy Rustwix
Interesting anti-fatigue card. It's pretty slow. Primes are slow cards as well so it won't be great unless the game slows down and burn disappears from meta. But burn strategies probably aren't going to disappear so... yeah. I doubt this will see any play outside of memes.
New Mage & Rogue Minion - Keywarden Ivory
I think this will be a great card. Discovering from a limited pool makes the good turns far more consistent.
My entire collection was deleted!
The conclusion of the matter:
After multiple tries to install and reinstall, and after not getting any response from Blizzard, I have installed the app on the mobile and all was there. Wiered.
New Mage & Rogue Minion - Keywarden Ivory
It has discover, so you'd have to be really unlucky to get something awful.
By her wording I guess she'll include any future dual-class spells when they come along, which is more relevant than additions to most discover pools because it is so small.
New Warlock Minion - Envoy Rustwix
Deathrattle makes this card much more interesting as you could do some disgusting value plays like Teron Gorefiend. Probably won't affect much but it's worth mentioning. Seems like this card is made to support the Demonlock archetype we got this expansion.
New Warlock Minion - Envoy Rustwix
I think this will fit into a control Warlock archetype. Although the minion does not do much to further the control gameplan, the payoff most certainly will. Almost all of the primes will contribute towards controlling the board, especailly since they will most llikely be a fresh burst of value once the planned interactions of either deck have started to dwindle.
The Darkmoon Faire Mini Set, Darkmoon Races, Launches January 21. New Hearthstone Card Reveals Every Hour Today!
So, uh mistake. As several people pointed out, I did in fact make a mistake with Murgurgle Prime.
I thought it summoned Murlocs that died this game, which would make it bad since you'd have no Murlocs in the deck. But seeing that Murgurgle summons them at random, this actually makes Rustwix better than I thought it was and I already thought it had decent potential.
Maybe people can now stop pointing it out. XD
New Paladin Minion - Imprisoned Celestial
A new Rare Paladin Minion, Imprisoned Celestial, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Madness at the Darkmoon Faire
Head on over to our dedicated guide for Madness at the Darkmoon Faire!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
The Darkmoon Faire Mini Set, Darkmoon Races, Launches January 21. New Hearthstone Card Reveals Every Hour Today!
And aslo should be more in regular expac keywords. ANd not just in last (mini)set of eyar and onyl keywords/mechancis from the current year
New Priest Minion - Lightsteed
A new Rare Priest Minion, Lightsteed, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Madness at the Darkmoon Faire
Head on over to our dedicated guide for Madness at the Darkmoon Faire!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
The Darkmoon Faire Mini Set, Darkmoon Races, Launches January 21. New Hearthstone Card Reveals Every Hour Today!
If you get Kanrethad Prime from the new warlock envoy legendary effect it will always summon at least the envoy back if you have not played at least 3 demons yet
The Darkmoon Faire Mini Set, Darkmoon Races, Launches January 21. New Hearthstone Card Reveals Every Hour Today!
You mean, announced?
The Darkmoon Faire Mini Set, Darkmoon Races, Launches January 21. New Hearthstone Card Reveals Every Hour Today!
I think Demonxz95 made a mistake about the Murgurgle Prime. It summons, not resseructs, random murlocs, which often have synergy with one another. It is far from a "8 mana 6/3 with Divine Shield and nothing else".
The Darkmoon Faire Mini Set, Darkmoon Races, Launches January 21. New Hearthstone Card Reveals Every Hour Today!
Why would the Murloc prime be a dead draw from Envoy Rustwix? A 6/3 and 4 random Murlocs with divine shield is quite nice, even in Warlock. A class which tends to have slower match-ups overall. Might not be the best prime to see shuffled in your deck, but still...
The Darkmoon Faire Mini Set, Darkmoon Races, Launches January 21. New Hearthstone Card Reveals Every Hour Today!
This explanation as to why Murgurgle Prime is a bad pull doesn't make much sense. Why would it be just a 6/3 with divine shield and nothing else?
New Mage & Rogue Minion - Keywarden Ivory
It's okay. There are some really terrible rolls (Guardian Animals and Commencement, mainly) but it will generate something useful most of the time. Five mana is a little bit costly so she might not see much play until rotation.
New Mage & Rogue Minion - Keywarden Ivory
Her best hits are Devolving Missiles, Coerce, Lightning Bloom, Raise Dead and Brain Freeze while others are borderline horrible or useless. Wand Thief is better imo.
The Darkmoon Faire Mini Set, Darkmoon Races, Launches January 21. New Hearthstone Card Reveals Every Hour Today!
On one hand, it's annoying to "have" to drop 2000g out of my "packs for next expansion" fund on this. On the other hand, the full mini-set for 2000g is so good to get over being annoyed about it. Certainly wouldn't end up with that kind of value out of 20 packs of the next expansion. And the packs I've banked for Darkmoon that I was holding onto to open when the mini-set released can just get opened and either fill out my collection or add to the dust pile. Not bad.
The Darkmoon Faire Mini Set, Darkmoon Races, Launches January 21. New Hearthstone Card Reveals Every Hour Today!
Uhh, the Murloc prime summons random fish, not ones in your deck. I think it should be considered an upside, as it's always going to have a strong board presence.
Keywarden Ivory
tks
more than supposed
The Darkmoon Faire Mini Set, Darkmoon Races, Launches January 21. New Hearthstone Card Reveals Every Hour Today!
" Murgurgle Prime is basically a dead draw as in any deck that runs this, it'll likely be an 8 mana 6/3 with Divine Shield and nothing else."
Ummmm... What?! This comment from Demonxz95 makes me feel like he thinks Murgurgle Prime summons friendly murlocs that have died this game. But it's random murlocs, even sometimes more Murgur Murgurgles. So this is definitely NOT a dead draw.
The Darkmoon Faire Mini Set, Darkmoon Races, Launches January 21. New Hearthstone Card Reveals Every Hour Today!
They already confirmed that when they first announced that there will be a mini expansion.
The Darkmoon Faire Mini Set, Darkmoon Races, Launches January 21. New Hearthstone Card Reveals Every Hour Today!
"The Darkmoon Races Mini-Set cards be obtained from Madness at the Darkmoon Faire card packs! And, for the first time ever, the entire 66 card set will be available for purchase from the in-game or web shop for $14.99 or 2000 Gold!"
From the trailer's description.
Keywarden Ivory
Update: List updated with NEW dual class cards!
Here's a list of all the dual-class SPELLS with my own rankings on how they would be used if discovered with Rogue or Mage
This is a current list (May not be up to date if more get added with mini-set expansion, but I'll try to keep it updated)
New Mage & Rogue Minion - Keywarden Ivory
Update: List updated with NEW dual class cards!
Here's a list of all the dual-class SPELLS with my own rankings on how they would be used if discovered with Rogue or Mage
This is a current list (May not be up to date if more get added with mini-set expansion, but I'll try to keep it updated)