I have always been a pessimist when it comes to dual-class constructed. It's fine in Arena or Solo stuff, but as soon as you give players complete freedom with deck construction you open up Pandora's box when it comes to game balance. Sure, there's a huge number of cool things you could do, but a few of those will be so unfair that they they'll quickly establish a meta that is even less forgiving than Wild.
The heart of the problem is that HS has always been designed and balanced on the basis that the classes are distinct, with the only exceptions being:
Neutral, dual- and tri-class cards, which are themselves balanced with their availability to classes in mind.
Thief rogue and priest cards, which don't give you anywhere close to complete control on what you'll get.
Breaking this fundamental part of HS's design is huge deal, and would take a lot of effort before it was the paradise of creativity it first sounds like.
Don't get me wrong - I'd love to be in the world where dual-class constructed existed and worked dreamily well - but I just don't see it happening.
Good he's engaging with the community more who will hopefully be polite no matter what the state of the game is. Messages of hate are pretty much bad in any situation.
Still, that said:
"It's complicated and will be answered soonish. It's a good change."
I was concerned that now there's going to be no hall of frame, and presumably no dust for cards that will no longer be standard valid* - but now I'm REALLY worried!!!!!
*"you gonna mention you only play wild now?" "nah ssshh that undermines my point and I want more dust"
They wanted to remove face damage from priest, so Shadowform was always going to be HoF'd last year. Certainly it wouldn't have been buffed and left in Standard, even if that would have been fine for game balance.
I'm no less disappointed than anyone else (it was the shadow priest cards that made it my second favourite class in Classic), but I see why they did it.
If it follows what physical card games do, then resurrecting a minion would take it out of the graveyard, so minions won't multiply by being resurrected multiple times. They can still multiply by copies being summoned, e.g. with Shadow Essence, but it would avoid the common problem of: priest plays Vargoth on turn 4, you kill it, they res it multiple times...
Other games like MtG have the "resurrect" mechanic as well, the difference is, the cards physically go into your graveyard when they die (or get pulled from your deck) and have to be pulled out of the graveyard to be put into play. When there's only 1 copy of a card in your graveyard, that's all you have to work with. You cannot resurrect the same Vargoth 3 times because there's only one Vargoth to pull out. It has to die again to be ressed again. If you want to get a massive Spellstone, you have to have 4 minions that have not only died, but that are now currently dead in your graveyard. If you still got a Vargoth and an Obsidian Statue in play and the only thing left in your grave is a Blood of G'huun and you play Eternal Servitude, you get your Blood of Ghun guaranteed, but Vargoth's recast has nothing else to pull, so it whiffs.
Essentially, a graveyard mechanic would prevent all "resurrect" based decks from copying the same single minion countless times (preventing Vargoth abuse) and would allow more counterplay (if you, say, kill the minion once, they res it, and then you hex it, they can only res the frog, not the original minion, cause that one's gone, whereas now unless you hex it the first time, you're screwed).
The downside is, it would also hit some fun N'Zoth decks or Deathrattle Hunters, which aren't really in need of a nerf.
Dual Class mode should def. be a thing. They are wasting so many opportunities!
While Duels fails, Dual Class would get 4x interest from constructed players than Duels do.
Imagine building your own bi-class deck, how many possibilities would you get? How many archtypes could pop on? How much time would you invest testing, and having fun, with the different heroes combinations?
"It's complicated and will be answered soonish. It's a good change."
= ""We ourselves don`t know yet how it will look like and the question will be answered in a few months when the changes are happening. It will be a good change for our wallets." ;)
I had a love for hearthstone that somewhat died down over the last years, but I still love to follow the scene. What would be the #1 reason as to why the team never went through with tournament mode?
Tournament mode was high profile because we announced it, but the reason was simple and not so abnormal. We explored a robust new feature, playtested, couldn't find something we felt was quality to release. (Source)
Took a hard look at it and estimated what it would take to change all the things that needed to be changed. Estimated what we'd have to give up on to spend the resources to accomplish that. Wasn't worth it to us at the time, cut the feature to explore other ideas. (Source)
It wouldn't make sense back then since Warlock had no Discard synergie when the game released. It would also force every deck into playing atleast some discard synergie cards because of the HP. That's why Warlock has, theoreticly, multiple HP in duels.
Game Developer, Dean Ayala on Dual-Class Cards in Hearthstone - "Good Chance We'll Revisit Dual-Class"
I have always been a pessimist when it comes to dual-class constructed. It's fine in Arena or Solo stuff, but as soon as you give players complete freedom with deck construction you open up Pandora's box when it comes to game balance. Sure, there's a huge number of cool things you could do, but a few of those will be so unfair that they they'll quickly establish a meta that is even less forgiving than Wild.
The heart of the problem is that HS has always been designed and balanced on the basis that the classes are distinct, with the only exceptions being:
Breaking this fundamental part of HS's design is huge deal, and would take a lot of effort before it was the paradise of creativity it first sounds like.
Don't get me wrong - I'd love to be in the world where dual-class constructed existed and worked dreamily well - but I just don't see it happening.
Hearthstone's Dean Ayala Answers Community Questions - The Full Recap
I think we will not get any dust, but instead some/all cards will rotate and we will get a set of uncraftable cards, like basic set Mk.2
Hearthstone's Dean Ayala Answers Community Questions - The Full Recap
Good he's engaging with the community more who will hopefully be polite no matter what the state of the game is. Messages of hate are pretty much bad in any situation.
Still, that said:
I was concerned that now there's going to be no hall of frame, and presumably no dust for cards that will no longer be standard valid* - but now I'm REALLY worried!!!!!
*"you gonna mention you only play wild now?" "nah ssshh that undermines my point and I want more dust"
Hearthstone's Shadow Priest Is Returning! A Different Direction for the Community Favourite
They wanted to remove face damage from priest, so Shadowform was always going to be HoF'd last year. Certainly it wouldn't have been buffed and left in Standard, even if that would have been fine for game balance.
I'm no less disappointed than anyone else (it was the shadow priest cards that made it my second favourite class in Classic), but I see why they did it.
Hearthstone's Dean Ayala Answers Community Questions - The Full Recap
If it follows what physical card games do, then resurrecting a minion would take it out of the graveyard, so minions won't multiply by being resurrected multiple times. They can still multiply by copies being summoned, e.g. with Shadow Essence, but it would avoid the common problem of: priest plays Vargoth on turn 4, you kill it, they res it multiple times...
Hearthstone's Dean Ayala Answers Community Questions - The Full Recap
Other games like MtG have the "resurrect" mechanic as well, the difference is, the cards physically go into your graveyard when they die (or get pulled from your deck) and have to be pulled out of the graveyard to be put into play. When there's only 1 copy of a card in your graveyard, that's all you have to work with. You cannot resurrect the same Vargoth 3 times because there's only one Vargoth to pull out. It has to die again to be ressed again. If you want to get a massive Spellstone, you have to have 4 minions that have not only died, but that are now currently dead in your graveyard. If you still got a Vargoth and an Obsidian Statue in play and the only thing left in your grave is a Blood of G'huun and you play Eternal Servitude, you get your Blood of Ghun guaranteed, but Vargoth's recast has nothing else to pull, so it whiffs.
Essentially, a graveyard mechanic would prevent all "resurrect" based decks from copying the same single minion countless times (preventing Vargoth abuse) and would allow more counterplay (if you, say, kill the minion once, they res it, and then you hex it, they can only res the frog, not the original minion, cause that one's gone, whereas now unless you hex it the first time, you're screwed).
The downside is, it would also hit some fun N'Zoth decks or Deathrattle Hunters, which aren't really in need of a nerf.
Hearthstone's Shadow Priest Is Returning! A Different Direction for the Community Favourite
They shouldve made shadowform 2mana and Hof midngames insetad f hofing shadowform..
Snowpocalypse
Don't mind me, I'm just catching all your snowballs 😜
Snowpocalypse
Hearthstone's Dean Ayala Answers Community Questions - The Full Recap
How would it
?Hearthstone's Dean Ayala Answers Community Questions - The Full Recap
No time to balance Wild. They need to pump out more game modes, which are costly to enter, but nobody plays.
I will mark the day Blizz realize it can make money with Wild too, if they would push the format more.
Hearthstone's Dean Ayala Answers Community Questions - The Full Recap
Yeah, it was a pretty decent card in Arena. Turned a few games for me.
Game Developer, Dean Ayala on Dual-Class Cards in Hearthstone - "Good Chance We'll Revisit Dual-Class"
Dual Class mode should def. be a thing. They are wasting so many opportunities!
While Duels fails, Dual Class would get 4x interest from constructed players than Duels do.
Imagine building your own bi-class deck, how many possibilities would you get? How many archtypes could pop on? How much time would you invest testing, and having fun, with the different heroes combinations?
The answer is... Infinity.
Hearthstone's Dean Ayala Answers Community Questions - The Full Recap
"It's complicated and will be answered soonish. It's a good change."
= ""We ourselves don`t know yet how it will look like and the question will be answered in a few months when the changes are happening. It will be a good change for our wallets." ;)
Hearthstone's Dean Ayala Answers Community Questions - The Full Recap
I think graveyard change would automatically make HS more fun, as it would remove the main reason why Big Priest is unfair.
Hearthstone's Dean Ayala Answers Community Questions - The Full Recap
Priest which worship the Void - in game they deal damage instead of healing. Notably due Shadowform, Spawn of Shadows or Embrace the Shadow or every Shadow Word - like Shadow Word: Horror, Shadow Word: Ruin etc.
More info on lore: https://wow.gamepedia.com/Shadow_priest
Hearthstone's Dean Ayala Answers Community Questions - The Full Recap
except they did talk about it:
I had a love for hearthstone that somewhat died down over the last years, but I still love to follow the scene. What would be the #1 reason as to why the team never went through with tournament mode?
Tournament mode was high profile because we announced it, but the reason was simple and not so abnormal. We explored a robust new feature, playtested, couldn't find something we felt was quality to release. (Source)
Took a hard look at it and estimated what it would take to change all the things that needed to be changed. Estimated what we'd have to give up on to spend the resources to accomplish that. Wasn't worth it to us at the time, cut the feature to explore other ideas. (Source)
Blizzard Discussed Changing Warlock's Hero Power In the Early Hearthstone Days
It wouldn't make sense back then since Warlock had no Discard synergie when the game released. It would also force every deck into playing atleast some discard synergie cards because of the HP. That's why Warlock has, theoreticly, multiple HP in duels.
Hearthstone's Shadow Priest Is Returning! A Different Direction for the Community Favourite
Blizzard stated before that they don't want priest to have face burst damage, so it's probably centered about board control.
Hearthstone's Dean Ayala Answers Community Questions - The Full Recap
Standard Odd-aggro Paladins used it during the the Year of the Raven, primary to demolish the Druids' Spreading Plague Walls.
Hearthstone's Dean Ayala Answers Community Questions - The Full Recap
"With Hearthstone being older, they are more comfortable making more balance changes because the players can handle it."
That's right, we're big boys now!
Game Developer, Dean Ayala on Dual-Class Cards in Hearthstone - "Good Chance We'll Revisit Dual-Class"
Very unlikely? Too bad, I got my hopes up for a second there.
Hearthstone's Dean Ayala Answers Community Questions - The Full Recap
I had it in my Bomb Hunter deck for a while. Was a nice method to trigger the Goblin Bombs from Boommaster Flark.
Hearthstone's Shadow Priest Is Returning! A Different Direction for the Community Favourite
I was so upset they moved Shadowform to the Hall of Fame since it would forever have to compete with Shadowreaper Anduin in wild (and always loose).
Hearthstone's Dean Ayala Answers Community Questions - The Full Recap
what is a SHADOW PRIEST?