Turns out the update matters mostly for the end portion of the track. Only those that have advanced a lot will feel any substantial difference. The changes are very small for the people lagging behind. So, they are mostly rewarding the people that are playing more. Their whole idea is to make it so people have to sink more time into the game if they want to be rewarded. Fair enough. I have other games to play so i'm not putting much time into it. That's not going to change.
Lightforged is one of my go-to's for Paladin, especially since the Pure archetype popped up. It just feels right every time, and I'm glad others will be able to acquire it if they want it.
Shaman is strong because everyone techs against DH. Every deck with a couple good board clears counters Shaman hard and the meta would shift accordingly when shaman becomes OP.
Well, something is wrong IMHO or I completely misunderstood how it works. I was level 34 and fairly well in. After logging in I am now level 35 with a little bit of XP. So yes, something happened...
EDIT: it looks like people at higher levels get much bigger level increases. So that suggests that the 20% reduction is not 20% for each level, but less (or even 0) for lower levels and much more for higher levels... which would actually make sense as at high levels the feeling of progressing slows to a crawl. But it wasn't, and actually still isn't, quite clear how exactly the XP reductions are distributed across levels.
Skull is from Ashes of Outland. It's not leaving standard for the next year and a half. The expansions that are leaving in the next rotation are Rise of Shadows, Saviours of Uldum and Descent of Dragons.
I think that most people don't want to see these explanations and that those people believe it clutters the patch notes. Personally I like these but also see the advantage in haven't clean and uncluttered patch notes.
I'm sitting @ level 37 (559/5800) with two 1k xp daily quests on my log.
I just managed level 38. I'm still debating on whether I should just sit on my weekly quests (the new quests we get tomorrow) until after the patch or complete them tomorrow.
I ended up completing 2 of the weekly quest (via BG) along with 2 dailies to push level 39 just now.
It really helps that the dailies can now be concede at start & get credit towards daily. No way that I'm playing any matches before my morning cup of coffee!
I logged in & went up 1 level to level 40 (1420/5000).
Evolve Shaman and Miracle Rogue will probably be top decks, but importantly they're new decks. Technically old archetypes but ones we haven't seen in a long time, they also look very different from their past counterparts.
Each deck hit here has been around for at least an expansion, even if Darkmoon made them stronger.
Well... Absolutely nothing changed for me. I'm still level 34. The exp requirement for the next level dropped like... 800 points. And that's it. I already closed the client and logged in again to see if it was a visual glitch or something but that's not the case. So... yeah. Can't say i'm happy.
Nothing to worry about, the way they implemented this is that the 37000 XP reduction occurs at the end portion of the reward track around level 50. This just means you were not within that striking distance yet to notice the XP reduction update to instantly jump a few levels up. Keep a close eye out on the matter though, it would not be the first time a patch was released that was buggy.
Well... Absolutely nothing changed for me. I'm still level 34. The exp requirement for the next level dropped like... 800 points. And that's it. I already closed the client and logged in again to see if it was a visual glitch or something but that's not the case. So... yeah. Can't say i'm happy.
Yeah, disregard my comment above. I'm still on level 35, but I'm much closer to completing it. I thought I'd be promoted a few levels, but I guess it's very heavily weighted to the end.
This decklist should not be new to you since Viktor HeimerBADCARDNAME was already the base for many different decks.
The one thing that this Viktor list does different is that is play the Evershade Stalker as a means to "otk" the opponent. How does the stalker do that? Now his nightfall lets you create a copy of him, which is still costs 2 mana but if you have 2 leveled viktors on board you instead get 0 mana units to play which trigger augment. Therefore your augment units grow very large which should kill the opponent once they hit him. Aside of that its just the same list as you have seen from other players: a controlish heimerdinger deck that is capable to level heimerdinger + viktor which buffs augments very fast and effective.
It is also very 2 drop heavy to draw through your deck with Insightful Investigator and find you combo more reliable (btw evershade combo's nicely with investigator too)
Skull is from Ashes of Outland. It's not leaving standard for the next year and a half. The expansions that are leaving in the next rotation are Rise of Shadows, Saviours of Uldum and Descent of Dragons.
The reduction in experience took place at the end portion of the track, so if you weren't deep into it yet, you won't have seen much of a change if any at all.
We’re reducing the requirements of the current rewards track by a total of 37,000 XP (nearly 20%), which will make mid-to-late levels easier to reach and adjust for the absence of XP events. After this change, you’ll see that the XP requirement for a variety of levels will be lower and progression through levels will be faster. This is one step to ensure that progress through the rewards track feels consistent and doesn’t hit unusually slow periods of progress. The upcoming changes to daily and weekly quests should also support more rapid progress through these levels.
To clarify, since I've seen some designs here that won't fit, we're specifically looking for characters that have already had playable cards (or were tokens like Amara, Warden of Hope). The various characters from adventures wouldn't count, since they were never in Standard - we're looking for a new interpretation, not a completely original card.
I'm updating the rules to note this too.
Well there goes my hope of Krizgut oh well back to the board
I love how the C'Thun Achievements are "Mathematically Impossible", because back in Vanilla it was Mathematically proven to be impossible to beat the C'Thun encounter in AQ40. Nice Throwback.
Rewards Track: Current progress
Turns out the update matters mostly for the end portion of the track. Only those that have advanced a lot will feel any substantial difference. The changes are very small for the people lagging behind. So, they are mostly rewarding the people that are playing more. Their whole idea is to make it so people have to sink more time into the game if they want to be rewarded. Fair enough. I have other games to play so i'm not putting much time into it. That's not going to change.
The Lightforged Card Back Returns to the In-Game Shop in the Future
I’ve been rocking this card back recently, so I’m eager to see if there will be more brothers joining me in the light!
The Lightforged Card Back Returns to the In-Game Shop in the Future
Lightforged is one of my go-to's for Paladin, especially since the Pure archetype popped up. It just feels right every time, and I'm glad others will be able to acquire it if they want it.
The Lightforged Card Back Returns to the In-Game Shop in the Future
I'm not a big card back guy. I don't notice them in game... but I don't like this one. Me and Steven A, it looks like.
Alec Dawson Explains the Reasoning Behind the Upcoming Hearthstone Balance Changes
Shaman is strong because everyone techs against DH. Every deck with a couple good board clears counters Shaman hard and the meta would shift accordingly when shaman becomes OP.
Hearthstone Patch 19.2 is Live! Get Your Free "Blizzard's Apology" 500 Gold and 5 Darkmoon Faire Packs By Logging In
Well, something is wrong IMHO or I completely misunderstood how it works. I was level 34 and fairly well in. After logging in I am now level 35 with a little bit of XP. So yes, something happened...
But according to the infamous table at https://outof.cards/hearthstone/2200-the-rewards-track-how-long-to-get-to-level-50-644000-experience-required-to-get-to-level-150 I must have earned 88K XP so far. I copied and pasted the table to a sheet and made an extra column with 0.8 * cumulative XP - and then 88K should take me well into lvl 38. It looks like the 20% reduction was only applied to my current level, but no recalculation from previously earned XP, which I thought would happen.... sad panda :(
EDIT: it looks like people at higher levels get much bigger level increases. So that suggests that the 20% reduction is not 20% for each level, but less (or even 0) for lower levels and much more for higher levels... which would actually make sense as at high levels the feeling of progressing slows to a crawl. But it wasn't, and actually still isn't, quite clear how exactly the XP reductions are distributed across levels.
Details on the Hearthstone Progression System Update Arriving December 15
OMG they make you actually play the game you like a lot to gain a lot.
Such douchebags.
Alec Dawson Explains the Reasoning Behind the Upcoming Hearthstone Balance Changes
It should've been hit two targets since the beginning, A Cleave with the potential to be much stronger, provided you put in the attack buffs.
Alec Dawson Explains the Reasoning Behind the Upcoming Hearthstone Balance Changes
And the DH intinate set
Alec Dawson Explains the Reasoning Behind the Upcoming Hearthstone Balance Changes
I think that most people don't want to see these explanations and that those people believe it clutters the patch notes. Personally I like these but also see the advantage in haven't clean and uncluttered patch notes.
Rewards Track: Current progress
I logged in & went up 1 level to level 40 (1420/5000).
The Lightforged Card Back Returns to the In-Game Shop in the Future
'Tis nice, but best? You've been atted.
The Lightforged Card Back Returns to the In-Game Shop in the Future
This one is for pally's decks, like van cleef's card back is for thief rogue
Alec Dawson Explains the Reasoning Behind the Upcoming Hearthstone Balance Changes
Evolve Shaman and Miracle Rogue will probably be top decks, but importantly they're new decks. Technically old archetypes but ones we haven't seen in a long time, they also look very different from their past counterparts.
Each deck hit here has been around for at least an expansion, even if Darkmoon made them stronger.
Hearthstone Patch 19.2 is Live! Get Your Free "Blizzard's Apology" 500 Gold and 5 Darkmoon Faire Packs By Logging In
I believe they clarified that this will be given to players who've passed the level in a future update, rather than immediately with the patch.
Rewards Track: Current progress
Nothing to worry about, the way they implemented this is that the 37000 XP reduction occurs at the end portion of the reward track around level 50. This just means you were not within that striking distance yet to notice the XP reduction update to instantly jump a few levels up. Keep a close eye out on the matter though, it would not be the first time a patch was released that was buggy.
The Lightforged Card Back Returns to the In-Game Shop in the Future
Best cardback hands down, don't even @ me.
It's the only one I've ever used since when I got it in far July 2018.
Rewards Track: Current progress
Well... Absolutely nothing changed for me. I'm still level 34. The exp requirement for the next level dropped like... 800 points. And that's it. I already closed the client and logged in again to see if it was a visual glitch or something but that's not the case. So... yeah. Can't say i'm happy.
Hearthstone Patch 19.2 is Live! Get Your Free "Blizzard's Apology" 500 Gold and 5 Darkmoon Faire Packs By Logging In
Yeah, disregard my comment above. I'm still on level 35, but I'm much closer to completing it. I thought I'd be promoted a few levels, but I guess it's very heavily weighted to the end.
Viktor's shady otk
This decklist should not be new to you since Viktor HeimerBADCARDNAME was already the base for many different decks.
The one thing that this Viktor list does different is that is play the Evershade Stalker as a means to "otk" the opponent. How does the stalker do that? Now his nightfall lets you create a copy of him, which is still costs 2 mana but if you have 2 leveled viktors on board you instead get 0 mana units to play which trigger augment. Therefore your augment units grow very large which should kill the opponent once they hit him. Aside of that its just the same list as you have seen from other players: a controlish heimerdinger deck that is capable to level heimerdinger + viktor which buffs augments very fast and effective.
It is also very 2 drop heavy to draw through your deck with Insightful Investigator and find you combo more reliable (btw evershade combo's nicely with investigator too)
Rewards Track: Current progress
As expected, after logging in after the patch I got 30 times the 50 gold earned notification and moved up to level 80 🤓
Alec Dawson Explains the Reasoning Behind the Upcoming Hearthstone Balance Changes
Skull is from Ashes of Outland. It's not leaving standard for the next year and a half. The expansions that are leaving in the next rotation are Rise of Shadows, Saviours of Uldum and Descent of Dragons.
Hearthstone Patch 19.2 is Live! Get Your Free "Blizzard's Apology" 500 Gold and 5 Darkmoon Faire Packs By Logging In
The reduction in experience took place at the end portion of the track, so if you weren't deep into it yet, you won't have seen much of a change if any at all.
Original Character, Do Not Steal - Card Design Competition Discussion Thread
Well there goes my hope of Krizgut oh well back to the board
New Achievements in Hearthstone Battlegrounds - Old Gods! Darkmoon Prizes!
I love how the C'Thun Achievements are "Mathematically Impossible", because back in Vanilla it was Mathematically proven to be impossible to beat the C'Thun encounter in AQ40. Nice Throwback.