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  • All The Rage - Card Design Competition Discussion Thread

    @KANSAS I just realizd you can't make a 0/3 minion.

  • All The Rage - Card Design Competition Discussion Thread

    Quote From Demonxz95

    I feel like I've seen this idea before somewhere, but I don't remember where.

    In any case, I can't wait to see how many Ragers we see in this comp. XD

    Oh, 6 mana Pyroblast, that is brutal.

  • Snowflakes

    Staff

    A mysterious substance! I wonder if it will be useful any time soon...

  • [UNCONFIRMED] It seems they removed the pity timer on legendaries

    Spent 100s on this game. Roll to end of pity timer every time nowadays. Go figure.

  • Snowflakes

    I just earned a snowflake today. What is it?

  • Hot take - Blizzard is actually not that bad

    Omg this is such a TLDR showdown. Let's make it simple: HS is the best CCG out there so much so it made the game it ripped off be awful in comparison. Magic made tons of money over those years. So the cash grab worked. Now they are going to have to adapt bc game and favor is waning. My guess is that will be slowly. 

  • Hot take - Blizzard is actually not that bad

    Of course every calculation ignore casul players. 

    Before Reward track a player who rerolls all quest for 60 gold and does them in causal playing 30 minutes daily on average (like me) would gain 120*60=7200 gold (not counting some gold for 3xwins)

    Now the same player gets 1000*120 XP (daily quests) + (1750+1750)*16 XP (weekly quests completeable in casual) + 350/2 * 120 XP (playtime XP) = ~200 000 XP reaching level 50 on reward track. This means 4950 gold. 

    That player (and I was often playing like that) playing the same gets MUCH less gold per expansion. 

    He gets one more random legendary, which, in case it is unplayable for him means 400 dust (4 packs worth). 

  • I feel there is a combo I'm missing here

    Quote From Zebulun

    Ever since Mindrender Illucia was revealed, I kept having the feeling that there is somekind of King Togwaggle combo I am missing here. I am probably not the only one.  

    So, any ideas how these two cards can be played together to your advantage? Some major discounting will need to be happening here. 

    As AngryShuckie said, there is no consistent combo with that cards.

     

    Priest have a good Togwaggle combo using Murozond the Infinite after the enemy uses [Hearthstone Card (King's Ransom) Not Found]

     

    You can try it using my deck:

    Togwaggle priest

    Wild · Combo Priest · by UVE · 5 years, 10 months ago

  • Legend help

    Quote From Alleria
    Quote From Ticomon
    Quote From Alleria

    Don´t give up mate! You still got today. You´ve inspired me so I pushed this month too and I´m hovering between D1-D2 two stars. But as you´ve said, if we don´t make it this month, the next is ours :) GL!

    Today i'm gonna work :( what deck are you using?
    Ive never got this far, so this month i climbed platinum all the way without bonus stars
    So i'm confident with the bonus stars i'll get

    I was playing wild - Odd Paladin. Priests are my doom. Sooo close, yet sooo far :/

    Reno priest or big priest? Because you should be (slightly favored against the former

  • All The Rage - Card Design Competition Discussion Thread

    My ideas:

    Quick feedback:

    Show Spoiler

    Demonxz95 - I like it quite a bit. Not much to say about it.

    linkblade91 - Imposing Bark is ok, but I like the second version of Juila Celeste the best because it gives a different type of payoff.  The attack buff of the first version feels a little weird to me in paladin.

    fungusABao - I really like A'tur, the God of Tar, though I have no clue about its balance.  Just a bark is a little plain for my taste and not very good when uncorrupted.  Corrupted cards are supposed to be slightly under the curve in their base form, but this is stone cold unplayable.

    ChickyChick -  Good meme!  I personally prefer a non-classic watermark.

    KANSAS -  Either version is fine, but some might be thrown off by a totem doesn't have an end of turn effect.

    DavnanKillder - Might be a bit with op with rush. 

    anchorm4n - Seems similar to Soulciologist Malicia, except you need a board.  I get what your're trying to do, but this card seems forced.

    Nirast - I love both ideas, but Unbreakable Rager's wording might to be too clunky to score well. I would go with Showstopper Drake.

    Wailor - I like it

    MenacingBagel - I really like Shredding Smith!

    Neoguli - I think Crawling Claw, Canopic Jars, and Stone Fox Statue are the best, because they fit best with rogue's class identity, stealing cards from other classes, making swarm decks stronger, and enabling combos.

    Hordaki - Only three keywords? That's rookie numbers!  In all seriousness, seems good to me, but poisonous might be redundant on a 5-attack minion.

    BloodMefist - Both are good to me :)

     

  • All The Rage - Card Design Competition Discussion Thread

    Here are the feedbacks

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    Demonxz95 -

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    For Liliandra, I just think that both choice are OP –espicaly the first choice and I believe you made the right choice by turning to another card. I really like the idea of Polarity Rager, which it polarizing itself everyturn, good job for that card, but maybe it is a bit too good since Am'gam Rager and Magma Rager are all 3 mana.

    linkblade91 - 

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    Personally, I like the Imposing Bark better, but the art seems not that good for me Since the story of Descent of Dragons took place in Northend. Both new version for Julia is good, but just like you said, doesn't feel good enough. Probably make she Upgradeble? For instance, "After 4 Sliver Hand Recruits died in this game, Upgrade", and give the upgraded versions some more keywords or something else?

    BloodMefist - 

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    Love this carnival rager, but probably you should use a art that fits better. I am a bit concerned about the Haunted Spirit which seems OP, really hard to balance that card, but the flavor is really good.

    KANSAS - 

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    Don't have lot to say about this one, but it is a interesting design though.

    DavnanKillder - 

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    Not a fan of this Imp. Posessor Rager seems good, andit is still flavorable, interesting idea!

    Hordaki - 

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    Feels good towards it. Flavorable and balanced.

    Neoguli - 

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    I like it! I'd go with Zephrys's Lamp,[Hearthstone Card (Canopic Jar) Not Found], and Staff of Scales.

    MenacingBagel - 

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    really soild card, I prefer the Sherdding Smith better.

    Wailor - 

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    I'll say 2 mana 0/4 is fine since most chest in this game were 0/4, and I like this idea, the corrupt machanic fits it really well. :)

    Nirast - 

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    Both are very interesting, I prefer the rager better, but the watermark doesn't fits well.

    anchorm4n - 

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    Looks good, but not really fascinate.

  • Legendary

    still nothing from there side omg they litterly just dont give shit about there playerbase 
    even the heroic duels dont give xp problem still not solved 
    good scam buying battlepas but get nothing for the games i playing in heroic duels 
    Pffff 

  • Free Bob Ross Plains Land in MTG Arena via Code - Offer Expires December 14

    Thank ya, got all 5 and also learned that I can't spell 'Meadow'.  

  • All The Rage - Card Design Competition Discussion Thread

    Staff

    So Lilliandra has had mixed reception on both ends, so I'm just turning over to Ragers. XD

  • Grim Tutor - Card Design Competition Discussion Thread

    Quote From anchorm4n

    Congrats linkblade!

    Has Darkmoon Faire drawn so much attention? Is participation going down in general? 

    Maybe I'm just rationalizing, but I think part of it has to do with the fact that last week was a holiday in the US: Thanksgiving, alongside Black Friday as well.

  • All The Rage - Card Design Competition Discussion Thread

    Here's some feedback :)

    Show Spoiler

    fungusABao - Dual-class cards did not exist during Un'Goro, so that'll lose you some points. That being said, A'tur is interesting. Move it to one class or another, and I think you have something to work with. It's a lot of power, though, so you might have to tone it down somewhere.

    ChickyChick - Mama Rager is a cute meme card, and they've won in the past sometimes. However, I really don't like them :/

    KANSAS - I don't like the Windfury, although I guess it could make sense given it's a Wind Totem. I do like the simplicity of the 2/0/3, but is it enough to win?

    MenacingBagel - I like "Shredlord" - that's a great name, and the ability is fine. I would definitely go with the Demon version.

    DavnanKillder - You're missing an apostrophe + S after the word "minion"; should be "Give this minion's Attack…". Other than that, it seems good to go.

    anchorm4n - I think the stat-line being a 6/2 is arbitrary, like you made it that way because you have to rather than it being a conscious part of the design process. Seems that way, at any rate. I like the idea of using the Soul Fragments as a finisher, so I don't dislike the card; just don't think it connects to the spirit of the theme, if there is one.

    Nirast - Already gave my thoughts on Discord :P

    Wailor - I like the idea of Corrupting the chest into a mimic; that's good flavor. The stat-line is about as good as it can be: you can't go any higher on the Health without it being weird, or too good in the Corrupted form.

    Neoguli - I have to agree with some of the other feedback, in-that having to narrow down what treasures count for the card is problematic. It's just one more thing players have to learn, and not to confuse it with the "fantastic treasure" cards. I don't think there's anything fundamentally wrong with the card, so you can always use the description box to outline what treasures are available.

    Hordaki - Very simple card, but pleasing to the eye and there's nothing inherently wrong with it.

    BloodMefist - Haunted Spirit seems really strong: you're neutering an enemy minion and gaining a significant Taunt minion in exchange. I know Humility only costs 1, but still. That being said, I like the flavor of it and it's more interesting than Carnival Rager. Maybe knock off a Health point?

    Demonxz95 - Already made my case in Discord: you should swap around the text so that the full description is before the semi-colon.

  • Free Bob Ross Plains Land in MTG Arena via Code - Offer Expires December 14

    Got this info. from user ShadowStorm on "another" website:

     

    The other 4 land codes:

    IslandWilderness
    TreeFriend
    MoveMountains
    HappySwamp

     

  • All The Rage - Card Design Competition Discussion Thread

    How's this for an updated version of Imposing Bark? It's now Treant-related, but I gave it Rush to compensate for the more difficult condition. Also moved it to Descent of Dragons, given the Treant synergies there alongside Goru the Mightree.

    Edit: Also changed up Julia Celeste. Now she gets pissed off when enough SHRs have died. I guess I'm not sure what to do with her Battlecry beyond upgrading her stats or giving her keywords. Not enough room in the text-box for more...drastic measures lel.

    Edit2: I also also have this version of Julia, following a suggestion from Sinti. Adding Divine Shield makes the text small, but I felt she needed more than just the Battlecry. Her stats are wonky because they have to be, which I'm not a fan of.

    Feedback incoming.

  • All The Rage - Card Design Competition Discussion Thread

    Late Ideas here:

    I'll do feedbacks Later today :)

  • Hot take - Blizzard is actually not that bad

    People play aggro because it's quicker and more optimal for climbing. Aggro is as popular as ever both in Ranked and Casual.

    And there is already bots that farm exp by roping and only hero powering every turn.

  • Hot take - Blizzard is actually not that bad

    I’ve said this before, and even on the official HS forums, but the system could be vastly improved by 1 or 2 small changes.

    1) Bring back 100 gold/day for wins.  What I suggested on the official forums was actually just making it 5 gold/win, making it 20 wins/day to cap out instead of 30.

    2) Give a little boost to quest XP; or, hand out daily quests at 12 am AND 12 pm Blizz time (or whatever time for each region).  XP increase helps make progression faster and therefore feels more rewarding like Blizz said the system would.  However, option 2 of having 2 daily quests per day also works towards increased player engagement like they wanted from the “time played” XP.  If you play more often and grind out quests, you get rewards.  If you miss playing a day you might miss out on 1 or 2 quests based on when timing.  However, you could stop with no quests, come back with 3... it’s still like you got one more quest than before even if you didn’t play for a bit!

    These suggestions wouldn’t likely get us to the final version of the track, but could boost it immensely while they figure out if it works that way or if there is another iteration that works better.

    But I’m not a game designer, or a marketer.  So what do I know.

  • Renounce Darkness

    There is funny bug with this card. If Demon Hunter will get this card somehow it can transform his Hero Power and warlock cards into warlock ones.

  • All The Rage - Card Design Competition Discussion Thread

    Here's my first experiment, but I'm not sure if I like it, if feedback would suggest so, I will try to make something different

    Also, more feedback:

    @Wailor

    Show Spoiler
    I realy like this idea. Nothing much to say, sorry.

    @Nirast

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    I'm not sure if I like Unbreakable Rager, mainly because you had to add extra feature because of it's interaction with Taunt. It looks quite strange, but otherwise your card would be op, so just removing it won't solve the problem, unless it is meant to die after reaching 0 Attack. Showstopper Drake looks better, maybe a bit lengthy.

    @anchorm4n

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    Looks quite good, but I don't find it realy amazing

    @DavnanKillder

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    I like this more, but I do not think it's winning design

    @MenacingBagel

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    Unless you find better resolution, I'd stick with previous art. You may want to wait for others opinion, but I find Armor gain more interesting than health gaining. I also think it should stay at 5 Mana.

  • All The Rage - Card Design Competition Discussion Thread

    It seems that everybody unanimously agrees that my totem has too much health. I don't want to increase the cost since paying more than 2 mana for 3 damage feels pretty bad, and the totem itself isn't useful unless paired with synergy. I am also considering adding windfury to emphasize the wind-y nature of the totem, also because it is an underused keyword. But I am afraid it will appear very counter-intuitive with the 0 attack.

  • About nerfs

    Show Spoiler
    Quote From RavenSunHS
    Quote From dapperdog
    Quote From RavenSunHS

    Aldrachi Warblades: lifesteal on equip turn only. 

    Voracious Reader: either (3) or 2hp

    Risky Skipper: either (2) or 2hp

    Palm Reading: discount 1 spell only

    Lightning Bloom: refresh spent mana (no temporary Ramp)

    Raza the Chained: HP costs (1)

    The above would arguably fix both Wild and Standard for the time being.

    Lightning bloom and voracious reader I can sort of understand, but nerf risky skipper, palm reading, and aldrachi warblades?

    Man you really must hate those cards a great deal. Especially Palm Reading, of which in your proposed nerf might as well just erase it from existence.

    Palm Reading is effectively a Ramp card in Priest. Add it to a class with Big archetype available and you're in for idiotic matches. And it's bound to grow worse in Wild (where it is already a staple for all Priest meta archetypes).

    Aldrachi Warblades nerf is quite obvious tbh. Leeching Poison nerf already happened for similar reasons. You can't have durable lifesteal on highly buffable weapons. Especially in an already more than solid class. Even more so if you decide to design a card like Il'gynoth.

    Risky Skipper is admittedly daring, but I really don't know what to touch in Warrior. Skipper is one of the great staples.

    I only hate less than half of the cards I suggested for nerfs, but either way I do have fairly good reasons.

    Discounting wild since devs apparently don't design standard cards for wild anyway.

    Palm Reading has a really powerful effect, as 1 mana spells in standard for priest is really strong. But considering that the class is probably only second to warrior in floating mana, the best possible outcome is they get to play Soul Mirror 1 turn earlier than usual, or have a go with either Nazmani Bloodweaver or [Hearthstone Card (sethekk vielweaver) Not Found]. I woudn't consider any of it remotely OP since priest cards aren't aggressive.

    aldrachi isn't the real culprit; its team5's apparent love life with dhunter card designs and Il'gynoth that's causing the real problems. On its own aldrachi is simply another way for dhunters to heal back up (why they are the only tempo class that can be both aggressive and defensive is beyond me) and after the nerf is one of the worst weapons available. Even if we're committed to nerfing it, putting it at 4 mana does the job better, or even better yet, just nerf Blade Dance, probably the most efficient removal available.

    I wouldn't worry about warrior. Its only going well for them because its currently an aggressive meta. In most cases if you can continually put minions on board they just die on their own