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The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • Turalyon doesn't work against that BS Warlock demon in Duels

    "Whenever this attacks a minion set the defender's attack and health to 3." That should set it to 3 no matter what. Seems reasonable that should override auras. They just forgot to code it in.

  • Hot take - Blizzard is actually not that bad

    So sad they aren't even acknowledging our existence. I hope it blows up in their face.

  • About nerfs

    Quote From Zyella
    Quote From ArchSpike
    Quote From FinalOlive

    Well no. The problem is the cost of the hero power. Raza Priest was not a tier 1 deck for many months when Raza got nerfed.

    If the cost of the hero power is truly the problem, tell me any priest hero power that would be broken costing 0 mana that isn't Shadowreaper Anduin's HP. Because as far as I can tell Raza was absolutely dead while nerfed.

    I'd prefer they deal with Anduin (make it deal less damage, let it not target face; whatever) and allow raza to at least combine with something like galakrond.

    Or idea ive read few months ago, make it refresh on only minions or only spells but noth both for Anduin

    I was reading through the comment session of a recent video of Zeddy where he talks about the cards that he believe should be nerfed and i saw a guy make a suggestion that will save both cards. He suggested that Raza's effect should be this instead: "Your first Hero Power this turn costs 0". I do believe that he misspelled the text and that he meant "Your first Hero Power each turn costs 0". This solves all the issues without killing either card. It weakens the OTK potential of the deck, it prevents infinite damage OTKs from randomly generated Coldarra Drakes, it keeps Raza's functionality for every other Hero Power and it could even prevent potential future abuse with other cards or Hero Powers through Auctionmaster Beardo. This seems to be the perfect fix for the whole problem. I still highly dislike Shadowreaper Anduin but both cards should be fine with this change.

  • How many times I have to loose / how low has to be my winrate, so I get normal opponents?

    Quote From AbusingKel

    With the ranked reset to start the month, you will see those players for a few days. Then they will rise up the ranks quickly and you should start to face more appropriately ranked players. 

    It's been almost year and people still don't know what mmr is or how it works...

  • How many times I have to loose / how low has to be my winrate, so I get normal opponents?

    With the ranked reset to start the month, you will see those players for a few days. Then they will rise up the ranks quickly and you should start to face more appropriately ranked players. 

  • Hot take - Blizzard is actually not that bad

    Quote From Live4vrRdieTryn

    Omg this is such a TLDR showdown. Let's make it simple: HS is the best CCG out there so much so it made the game it ripped off be awful in comparison. Magic made tons of money over those years. So the cash grab worked. Now they are going to have to adapt bc game and favor is waning. My guess is that will be slowly. 

    lol.... still one of the best things about this site, for me. Discussions are civil, well constructed, and (generally) free of short/useless/troll posts. 

     

    To me it's all very simple: the casual player gets screwed over by the new system. That's a tremendously lousy move by blizzard. I have never seen the outrage at the current level and I think it will absolutely have a detrimental effect on the number of players that stick with HS, and that's a shame.

    I fully expect that my ~1.5 hour per day gaming will have me fall well short of my usual earnings. I find that completely unacceptable. I've already decided to stop all purchases and have started LoR to get up to speed over the course of this reward track. What's worse is that the clear bad faith by BlizzAvision makes me unlikely to restart purchases even if they throw some "mystery events" at us to boost XP. I'm no whale, but my ~$100 per year tacked on to how ever many other ~$100 per year players will likely add up. My friends list, which is only anecdotal evidence, seems to reflect a decline in player interest. At any previous set launch I would see ~50 friends online playing whenever I logged in each day. With this set, I see 12-20.  

  • About youtube and tcg content making

    So, I'm Synesthesy, I am a game designer and I have worked on my own TCG for some times now. While the history of my developing is kind of strange, as it usually is when you work with other people, now I have a lot of work done, even if I don't have anything playable right now.

    My question is: how many of you would be interested in seeing the developing of a indie game, from the very beginning (getting ideas, market research) to the final outcome? What aspects of this work could be interesting for you to see done or commented on youtube? Do you think this kind of serie can be successfull? Would you watch it?

  • Turalyon doesn't work against that BS Warlock demon in Duels

    Quote From meisterz39

    You don't have to like it, but it's not "broken" in the strictest sense. The effect is an aura rather than a buff - Killmox, the Banished One "has +2/+2 for each card you discarded this game" (unlike, say Clutchmother Zavas, whose text reads "give it +2/+2," implying a buff). Changing the base stats don't work for the same reason changing base stats against Caverns Below Rogue never worked.

    Effects that reads 'set to x' always worked against crystal core minions. The only reason why it doesn't work on kilmox is because its apparently an aura, which means its more often than not redundant, and kilmox is already a 3/3 to begin with (which is why turalyon's effect apparently did nothing)

    Its actually weird why they made it that way. Theoretically that also means paladin has absolutely no counter against it other than killing it via trading. As if the card wasn't already OP enough.

    Edit: Added some clarity as to why Turalyon didn't do anything to Kilmox (in brackets)

  • Snowflakes

    Quote From Alleria

    YAY Christmas banners are what we need :) OutOfCards crew makes their achievements more exciting than HS itself.

    To be fair, making more exciting achievements than HS isn't a huge achievement in of itself. All of the stuff on OoC looks amazing though.

  • Snowflakes

    YAY Christmas banners are what we need :) OutOfCards crew makes their achievements more exciting than HS itself.

  • Snowflakes

    Staff Pro

    A storm must be brewing...

  • Group Therapy! Need to blow off some steam? Mega salty? Here's the place!

    Ah yes, just made a fun but kind of memey wild deck. My first three games are against token druid, token druid and the luckiest secret mage I have ever seen. Fuck me I hate people sometimes.

  • Hearthstone's December Card Back, Valorous Virtue, Has Arrived!

    Sadly, it´s the only thing to be excited for in HS this month..

    P.S. I even got a Snowflake today, yay :D

  • Turalyon doesn't work against that BS Warlock demon in Duels

    You don't have to like it, but it's not "broken" in the strictest sense. The effect is an aura rather than a buff - Killmox, the Banished One "has +2/+2 for each card you discarded this game" (unlike, say Clutchmother Zavas, whose text reads "give it +2/+2," implying a buff). Changing the base stats don't work for the same reason changing base stats against Caverns Below Rogue never worked.

  • The Pepper Thread - Share Some Good Vibes!

    I just had a game that reminds me again to never concede, even when facing almost certain death. 

    I've had my ETC Control Warrior opponent on the ropes the whole game as a Soul DH, and I whittle him down to 2 health with my Il'gynoth, Bladed Lady, and Spirit Jailer on the board. Just when I think I've won, he manages to draw the last piece of his OTK combo and develops the board that will kill me and win him the game. I should've conceded once he dropped E.T.C., God of Metal right? Just another Control Warrior that managed to survive my onslaught of face damage.

    Except my opponent runs his first rush minion straight into my Il'gynoth, effectively killing himself with the damaging lifesteal. You could say he killed himself with his own combo. Thanks, man! 

  • Snowflakes

    I earned a snowflake too. But I melted it down to brew my coffee. I didn't need that, did I?

  • Turalyon doesn't work against that BS Warlock demon in Duels

    The stupid garbage broken one you know what I mean. Gets huge and has rush. I attacked it with Turalyon and its stats didn't change because it starts off as a 3/3 and its buff still applied. Garbage. Fix your game retards.

  • Achievement Tips/Strategies Sharing

    Quote From meisterz39
    Quote From NebuchadnezzarHS

    I had 2 great opportunities to finish the No Pathetic Cards achievement which is very challenging to set up and in both cases my opponent chooses to concede instead. All other games in between were just mission impossible cause they are simply overpowered, but hey Blizzard decided that this should be done in ranked mode, so thanks a lot for wasting my time!

    I had this same problem with the one that has you destroy your opponent with fatigue. (That one's not worth XP, so there have been no posts about it, but it's common for opponents to concede instead of let you get it.)

    It definitely feels like the HS playerbase needs to be a bit more achievement-friendly when they see their opponent is trying a wacky "just for the achievements" combo.

    I think it is best to just let some of them happen naturally. Sooner or later you'll kill someone through fatigue without trying. I'm certainly resigned to that approach with the one that requires you to get lethal with Oh My Yogg!, because setting up all of:

    • the opponent is on very low health;
    • the opponent does not concede;
    • the opponent does not heal or gain armour;
    • the opponent is willing to play a spell;
    • Oh My Yogg! gets the very small chance of getting a damage dealing spell;
    • AND that spell hits the opponent

    is just way too much hassle. I even thought of using Millhouse Manastorm because Raise Dead is just about the most reliable way to do it, so forcing a 0-mana spell seems helpful. But if you are ever resorting to using Millhouse you should probably just give up.

    At least I really like that secret I guess.

     

  • Achievement Tips/Strategies Sharing

    Quote From NebuchadnezzarHS

    I had 2 great opportunities to finish the No Pathetic Cards achievement which is very challenging to set up and in both cases my opponent chooses to concede instead. All other games in between were just mission impossible cause they are simply overpowered, but hey Blizzard decided that this should be done in ranked mode, so thanks a lot for wasting my time!

    I had this same problem with the one that has you destroy your opponent with fatigue. (That one's not worth XP, so there have been no posts about it, but it's common for opponents to concede instead of let you get it.)

    It definitely feels like the HS playerbase needs to be a bit more achievement-friendly when they see their opponent is trying a wacky "just for the achievements" combo.

  • Group Therapy! Need to blow off some steam? Mega salty? Here's the place!

    I am 1-1 in Arena and this dude deadass drops 7 Scrap Imps back to back from turn 1. Needless to say, I cannot deal with 10/10 taunts for 2 mana. Doesn’t help that he topdecks School Spirits to clear my board sfter barely hanging in there :^))))

  • Hot take - Blizzard is actually not that bad

    Quote From AbusingKel
    Quote From meisterz39
    Quote From AbusingKel
    I completely agree there is value to those items. Your post seems like a reasonable delve into the value but, ultimately, you agree the value is not 1:1 with gold.
    The context is everything here. Again, the concern was absolute and specific: will we earn the same amount of gold in between expansions? The answer is no.

    For one, a very recent analysis by Bunnyhopper suggests that lots of players will end up with more gold not less at the end of the expansion (https://www.twitlonger.com/show/n_1srg57g). But more to the point, gold doesn't matter, and neither do packs really - all that matters is cards. Gold is only in contention here because specific things were said about gold, and historically it's the most direct way for F2P players to get new cards at the start of an expansion. Blizzard could just as easily have said "we're getting rid of gold entirely, and will be rewarding you with new 'player packs' that you can trade in for packs of any set you want" and you'd have a functionally equivalent system because gold is just a means to more cards.

    My contention with your original point was not that the non-gold rewards were all equivalent to the gold rewards in value, but rather that you shouldn't throw them out of the analysis entirely the way you did. Understanding their gold-equivalent value is important to understanding the overall value to the player. The question that actually matters is not "will I get more gold?" but rather "will I get more new cards?" That question just happens to be easiest to answer in terms of gold-equivalence because gold still buys cards in the same way it used to, and gold is an easy tool for comparing to the old reward system. (Gold is also a good but imperfect way to measure card acquisition concretely, as it's easy to count packs from gold, but card probabilities from packs is largely opaque.)

     

    Your conclusion that "analysis by Bunnyhopper suggests that lots of players will end up with more gold" seems vague. How are you defining "lots of players" in this situation?

    I'd have to do some digging to source it [edit: source], but team 5 is on record stating that ~75% of players were below rank 15 in the old ranked system. That seems to suggest that most players are not putting in more than an hour per day, since even schlub's like me reach rank 5 with 1 hour per day of play. This suggests that most players are playing less than the 3 hours per day in Bunnyhopper's calculations. My math, which is actually supported by Bunnyhopper's math that you linked, suggests that all players that are under 3 hours per day will earn less. Combining both suggests that 75% of the player base will earn less gold in this new system. Again, I'll mention that those calculations are based on the minimum we'd earn in the old system. 

    This is why I feel that the bad faith started with Blizzard, and why I disagree with your assessment that the player base is arguing in bad faith. 

    I will say it's not cool for people to be attacking streamers and/or devs on their channels/streams. That's not going to help and is way out of line. 

     

    For what it's worth, those numbers are very stale. The 2019 numbers had already begun to move upward, with only 63% of players below rank 15 (even before the major update to the ranked system, which is much better for ranked progress and amount of rewards for ranked play). And Dean Ayala mentioned that a large chunk of players get counted in these analyses simply because they played a tiny bit of ranked in the month despite mostly playing other formats (e.g. Battlegrounds or Arena mode). All that is to say, I think treating season rankings as a proxy for time spent playing Hearthstone wouldn't have been correct when these numbers were released, and it's made even worse by the continued increase in different game formats (Duels recently, and another mode coming up soon).

    I don't see how your math could be supported by Bunnyhopper's analysis unless you're making different assumptions about XP per hour. His conclusion is pretty explicit - "If the new system does award 400XP/hr then only players that play 1 hr/day will actually lose gold in this system and the rewards easily make up for it and that is not considering seasonal events." So, the non-gold rewards make up for the missing gold in terms of value, and it may yet be the case that seasonal events push these "losing players" over the line on actual gold.

    Perhaps the 400 XP per hour figure isn't right, but that number came from Blizzard, and if people aren't seeing that in practice then Blizzard needs to adjust the numbers to realize that figure. Mind you, there's some indication that people aren't seeing those numbers because queue times and time spent in client changing decks, etc., doesn't count toward XP, so an hour of honestly playing Hearthstone doesn't necessarily translate to an hour in matches. That seems like something Blizzard should adjust for given the analyses everyone has been performing - including them - use these values as a baseline.

  • Achievement Tips/Strategies Sharing

    I had 2 great opportunities to finish the No Pathetic Cards achievement which is very challenging to set up and in both cases my opponent chooses to concede instead. All other games in between were just mission impossible cause they are simply overpowered, but hey Blizzard decided that this should be done in ranked mode, so thanks a lot for wasting my time!

  • Snowflakes

    Quote From Alfi

    I just earned a snowflake today. What is it?

    Were you active on this site during the Halloween events, when you could earn candy corn? Snowflakes appear to be another currency you can earn by doing things on outof.cards, which you can then spend on cosmetics like titles or banners for your profile.

  • Snowflakes

    Snowflake? Blizzard?

    Its a secret plot from blizz to get us to spend more money, I'm sure of it.

  • All The Rage - Card Design Competition Discussion Thread

    How about a Rager demigod?