Especially if you do not play Wild, why do you even care?
Do you ever see Wild players suggesting to Standard that they should just tech up eg with Platebreaker and Acidic Swamp Ooze and stop asking for nerfs?
Or maybe we can agree that too much is too much in whatever mode?
I just hit level 25. Got the Totem... The frigging Totem... So i got nothing on level 25 as i have no use and no interest in this card. Getting legendaries completely at random like this is starting to feel terrible because i'm already used to the Wild Cards and freedom of choice in Legends of Runeterra.
The devs really should think about just giving us arcane dust as a reward instead of a random legendary. It would've been better if the level 25 reward was 2,000 dust or something, so players can be free to craft whatever they want, whether they be one legendary and an epic, four epics, etc. I got Deck of Chaos from level 25 which is just terrible (threw it in my Cubelock deck for Wild where it's still a terrible inclusion).
In fact, the level rewards should be much more diverse and generous like the old legendary quests we used to have. Remember quests that reward us with a pack, dust, and gold at the same time? Getting a single pack at level 28, an AOO one that just gave me 40 dust, is really depressing.
I feel you on Grand Totem Eys'or. If you'd gotten it earlier maybe you'd have enjoyed it more, since it was really dominant in the first week. I got it from a golden pack, so I can dust it whenever I want :P
Im not even sure if they have compensated me for the 2 dailies missed.
Far as I know, weeklies have been compensated, and that should be pretty obvious since the amount is big, but for dailies? It better not be another stealth update to my xp. I'm having enough trouble keeping track as it is.
I was sitting at D5 waiting for MDF to drop. Once it hit I tried a number of decks some just updated with a few of the new cards and some completely new creations using the new set. After quite a few runs and a lot of frustration I went back to the tried and true DH Soul Frag deck. The only card in this deck from the current expansion is the Bladed Lady which essentially took the place of the Glaivebound Adept. I also dropped the Wandmakers from the original list which ran just 1 Glaivebound Adept and 1 Consume Magic. I managed a 72% WR from D5 no stars to Legend in one run on the eve of the 30th (phew, cut it close).
### Tempo DH # Class: Demonhunter # Format: Standard # Year of the Phoenix # # 2x (1) Consume Magic # 2x (1) Pen Flinger # 2x (1) Spirit Jailer # 2x (1) Twin Slice # 2x (2) Blade Dance # 2x (2) Chaos Strike # 2x (2) Manafeeder Panthara # 2x (2) Soul Shear # 2x (3) Aldrachi Warblades # 2x (3) Shardshatter Mystic # 1x (4) Kayn Sunfury # 2x (4) Marrowslicer # 2x (5) Soulshard Lapidary # 2x (6) Bladed Lady # 2x (6) Skull of Gul'dan # 1x (7) Soulciologist Malicia # AAECAea5AwLaxgPP0gMOh7oD17sD4LwD2cYD1MgD/MgDn80D0c0D+84DzNIDzdID1NID99UDzN0DAA== # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone
It may be helpful to mention the game mode and time played per day to get a feel for how different play styles are progressing.
I'm level 29 (close to 30 with 3598/4050 XP) while playing roughly 90 minutes per day. I'd guess 70% standard ranked, 25% arena, and down to 5% duels because it is so poorly balanced.
I did one queue into Battlegrounds and afk'd it but feel like that's a terrible thing to do to players that like that mode so I won't do that again and will not be reaching any BG achievements. Now I'm sticking to playing my way to get a true measure of how I progress in the new system that is supposed to reward us the same or more while playing our way. I should be able to reach 1000 wins with DH over the next few weeks.
It feels like it would be a crime to have this name/theme without at least one Rager entry. Carnival Rager is a bit boring and might be a tad on the strong side. Having a bit of trouble finding more fitting art too.
I like stat swapping abilities and want to take a slightly different approach to it by making Haunted Spirit randomly targeted. I am also aware that 'Attack' should be capitalized and will fix that later.
Might not get to feedback this week like last week, but I'll certainly try!
That is only for Bronze through Gold ranks. Hyper aggressive decks like this nearly always do well in the bottom ranks. It's around Diamond 5 and upwards that things become tough. The meta report always speaks about the Diamond ranks (which are considered the absolute lowest in terms of competition) and upwards as it is focused on competitive play.
My two ideas. Imposing Bark is the Druid version of a card I made for my Alraune class, while Julia Celeste is a real member of the Silver Hand (although fluffed up a bit).
Imposing Bark goes into a swarm deck (I think), to protect your other minions while also being a threat in-of-itself.
Julia Celeste is a card for Dude-adins, easily able to grow to large size; like Ozruk but not as bad.
HSreplay has Totem Shaman has the #1 tier 2 deck as of right now with a overall winrate of 56.59 which I feel is about right. I used the deck to go to Plat 10 from Gold 3 today & i had a 75% w/r.
Anyway, I'm level 32 (just completed the win 7 ranked games quest + 1 of my friends had the Challenge a friend quest.)
For it to achieve something you'd need to remove the King's Ransom without playing it. All I can think of is to transform it while it is in your hand after playing Illucia, but even though there are a few cards that could do that, I don't think you can rely on having them because you have your opponent's hand.
The only thing I can come up with is to have played Marin the Fox, kill the chest when you have your opponent's hand, then hope to get the Golden Kobold to transform all the cards in the hand. But that's a lot of hoops to jump through to probably give your opponent a better hand.
Ever since Mindrender Illucia was revealed, I kept having the feeling that there is somekind of King Togwaggle combo I am missing here. I am probably not the only one.
So, any ideas how these two cards can be played together to your advantage? Some major discounting will need to be happening here.
Ironic how china is one of the few countries on earth that actually recognizes the nuclear disaster lootboxes are to society enough that they call it gambling. Yeah, there's obviously loopholes, but a step is a step.
I completely agree there is value to those items. Your post seems like a reasonable delve into the value but, ultimately, you agree the value is not 1:1 with gold.
The context is everything here. Again, the concern was absolute and specific: will we earn the same amount of gold in between expansions? The answer is no.
For one, a very recent analysis by Bunnyhopper suggests that lots of players will end up with more gold not less at the end of the expansion (https://www.twitlonger.com/show/n_1srg57g). But more to the point, gold doesn't matter, and neither do packs really - all that matters is cards. Gold is only in contention here because specific things were said about gold, and historically it's the most direct way for F2P players to get new cards at the start of an expansion. Blizzard could just as easily have said "we're getting rid of gold entirely, and will be rewarding you with new 'player packs' that you can trade in for packs of any set you want" and you'd have a functionally equivalent system because gold is just a means to more cards.
My contention with your original point was not that the non-gold rewards were all equivalent to the gold rewards in value, but rather that you shouldn't throw them out of the analysis entirely the way you did. Understanding their gold-equivalent value is important to understanding the overall value to the player. The question that actually matters is not "will I get more gold?" but rather "will I get more new cards?" That question just happens to be easiest to answer in terms of gold-equivalence because gold still buys cards in the same way it used to, and gold is an easy tool for comparing to the old reward system. (Gold is also a good but imperfect way to measure card acquisition concretely, as it's easy to count packs from gold, but card probabilities from packs is largely opaque.)
About nerfs
Why?
Because Wild is supposed to be Wild?
Especially if you do not play Wild, why do you even care?
Do you ever see Wild players suggesting to Standard that they should just tech up eg with Platebreaker and Acidic Swamp Ooze and stop asking for nerfs?
Or maybe we can agree that too much is too much in whatever mode?
Rewards Track: Current progress
The devs really should think about just giving us arcane dust as a reward instead of a random legendary. It would've been better if the level 25 reward was 2,000 dust or something, so players can be free to craft whatever they want, whether they be one legendary and an epic, four epics, etc. I got Deck of Chaos from level 25 which is just terrible (threw it in my Cubelock deck for Wild where it's still a terrible inclusion).
In fact, the level rewards should be much more diverse and generous like the old legendary quests we used to have. Remember quests that reward us with a pack, dust, and gold at the same time? Getting a single pack at level 28, an AOO one that just gave me 40 dust, is really depressing.
I feel you on Grand Totem Eys'or. If you'd gotten it earlier maybe you'd have enjoyed it more, since it was really dominant in the first week. I got it from a golden pack, so I can dust it whenever I want :P
Blizzard is Working on a New Fix For Select Players With Ongoing Quest Issues
*facepalm*
Blizzard is Working on a New Fix For Select Players With Ongoing Quest Issues
Im not even sure if they have compensated me for the 2 dailies missed.
Far as I know, weeklies have been compensated, and that should be pretty obvious since the amount is big, but for dailies? It better not be another stealth update to my xp. I'm having enough trouble keeping track as it is.
Blizzard is Working on a New Fix For Select Players With Ongoing Quest Issues
... I mean, sure? Thanks? Lets just ignore the elephant in the room and hope it doesn’t squash all of us.
72% WR to Legend
I was sitting at D5 waiting for MDF to drop. Once it hit I tried a number of decks some just updated with a few of the new cards and some completely new creations using the new set. After quite a few runs and a lot of frustration I went back to the tried and true DH Soul Frag deck. The only card in this deck from the current expansion is the Bladed Lady which essentially took the place of the Glaivebound Adept. I also dropped the Wandmakers from the original list which ran just 1 Glaivebound Adept and 1 Consume Magic. I managed a 72% WR from D5 no stars to Legend in one run on the eve of the 30th (phew, cut it close).
### Tempo DH
# Class: Demonhunter
# Format: Standard
# Year of the Phoenix
#
# 2x (1) Consume Magic
# 2x (1) Pen Flinger
# 2x (1) Spirit Jailer
# 2x (1) Twin Slice
# 2x (2) Blade Dance
# 2x (2) Chaos Strike
# 2x (2) Manafeeder Panthara
# 2x (2) Soul Shear
# 2x (3) Aldrachi Warblades
# 2x (3) Shardshatter Mystic
# 1x (4) Kayn Sunfury
# 2x (4) Marrowslicer
# 2x (5) Soulshard Lapidary
# 2x (6) Bladed Lady
# 2x (6) Skull of Gul'dan
# 1x (7) Soulciologist Malicia
#
AAECAea5AwLaxgPP0gMOh7oD17sD4LwD2cYD1MgD/MgDn80D0c0D+84DzNIDzdID1NID99UDzN0DAA==
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
All The Rage - Card Design Competition Discussion Thread
Initial ideas.
All The Rage - Card Design Competition Discussion Thread
Sorry for being absent last week. I intend to be more engaged this time. Here is my first card:
I will get some feedback out when a few more people have posted.
Rewards Track: Current progress
It may be helpful to mention the game mode and time played per day to get a feel for how different play styles are progressing.
I'm level 29 (close to 30 with 3598/4050 XP) while playing roughly 90 minutes per day. I'd guess 70% standard ranked, 25% arena, and down to 5% duels because it is so poorly balanced.
I did one queue into Battlegrounds and afk'd it but feel like that's a terrible thing to do to players that like that mode so I won't do that again and will not be reaching any BG achievements. Now I'm sticking to playing my way to get a true measure of how I progress in the new system that is supposed to reward us the same or more while playing our way. I should be able to reach 1000 wins with DH over the next few weeks.
I feel there is a combo I'm missing here
All The Rage - Card Design Competition Discussion Thread
It feels like it would be a crime to have this name/theme without at least one Rager entry. Carnival Rager is a bit boring and might be a tad on the strong side. Having a bit of trouble finding more fitting art too.
I like stat swapping abilities and want to take a slightly different approach to it by making Haunted Spirit randomly targeted. I am also aware that 'Attack' should be capitalized and will fix that later.
Might not get to feedback this week like last week, but I'll certainly try!
The Best Standard Meta Decks For Each of Hearthstone's Classes in Darkmoon Faire - Week 2
Play E.T.C., God of Metal, deal 1 damage to him with Pen Flinger, copy E.T.C with x2 Bloodsworn Mercenary, and play Animated Broomstick to give them all rush.
Rewards Track: Current progress
That is only for Bronze through Gold ranks. Hyper aggressive decks like this nearly always do well in the bottom ranks. It's around Diamond 5 and upwards that things become tough. The meta report always speaks about the Diamond ranks (which are considered the absolute lowest in terms of competition) and upwards as it is focused on competitive play.
Grim Tutor - Card Design Competition Discussion Thread
Thanks :)
All The Rage - Card Design Competition Discussion Thread
My two ideas. Imposing Bark is the Druid version of a card I made for my Alraune class, while Julia Celeste is a real member of the Silver Hand (although fluffed up a bit).
All The Rage - Card Design Competition Discussion Thread
I feel like I've seen this idea before somewhere, but I don't remember where.
In any case, I can't wait to see how many Ragers we see in this comp. XD
Grim Tutor - Card Design Competition Discussion Thread
Gj linkblade!
Rewards Track: Current progress
HSreplay has Totem Shaman has the #1 tier 2 deck as of right now with a overall winrate of 56.59 which I feel is about right. I used the deck to go to Plat 10 from Gold 3 today & i had a 75% w/r.
Anyway, I'm level 32 (just completed the win 7 ranked games quest + 1 of my friends had the Challenge a friend quest.)
All The Rage - Card Design Competition Discussion Thread
Competition Theme: All The Rage
It's time to get down to the nitty gritty and check out some stats!
This week grumpymonk has tasked us with creating minions whose stats are a little unbalanced - they're all the rage!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Discussion Thread Rules
No thread rules were added to this season. Please populate and manually edit this thread with them.
I feel there is a combo I'm missing here
For it to achieve something you'd need to remove the King's Ransom without playing it. All I can think of is to transform it while it is in your hand after playing Illucia, but even though there are a few cards that could do that, I don't think you can rely on having them because you have your opponent's hand.
The only thing I can come up with is to have played Marin the Fox, kill the chest when you have your opponent's hand, then hope to get the Golden Kobold to transform all the cards in the hand. But that's a lot of hoops to jump through to probably give your opponent a better hand.
I feel there is a combo I'm missing here
Ever since Mindrender Illucia was revealed, I kept having the feeling that there is somekind of King Togwaggle combo I am missing here. I am probably not the only one.
So, any ideas how these two cards can be played together to your advantage? Some major discounting will need to be happening here.
Adding cards to your opponent's hand
Nice!
Now I need to find out a combo that fills my opponent's hand before dropping King Togwaggle to the board.
Any idea will be welcomed!
New Hearthstone Currencies Coming to China - Arcane Orbs & Runestones
Ironic how china is one of the few countries on earth that actually recognizes the nuclear disaster lootboxes are to society enough that they call it gambling. Yeah, there's obviously loopholes, but a step is a step.
Let's start a trend.
Managed to do it in a couple hours in Wild. I had a game where I literally summoned 100+ of them against Big Priest.
Hot take - Blizzard is actually not that bad
For one, a very recent analysis by Bunnyhopper suggests that lots of players will end up with more gold not less at the end of the expansion (https://www.twitlonger.com/show/n_1srg57g). But more to the point, gold doesn't matter, and neither do packs really - all that matters is cards. Gold is only in contention here because specific things were said about gold, and historically it's the most direct way for F2P players to get new cards at the start of an expansion. Blizzard could just as easily have said "we're getting rid of gold entirely, and will be rewarding you with new 'player packs' that you can trade in for packs of any set you want" and you'd have a functionally equivalent system because gold is just a means to more cards.
My contention with your original point was not that the non-gold rewards were all equivalent to the gold rewards in value, but rather that you shouldn't throw them out of the analysis entirely the way you did. Understanding their gold-equivalent value is important to understanding the overall value to the player. The question that actually matters is not "will I get more gold?" but rather "will I get more new cards?" That question just happens to be easiest to answer in terms of gold-equivalence because gold still buys cards in the same way it used to, and gold is an easy tool for comparing to the old reward system. (Gold is also a good but imperfect way to measure card acquisition concretely, as it's easy to count packs from gold, but card probabilities from packs is largely opaque.)