Maybe you run this as hand disruption to force a burn from your opponent, but otherwise giving your opponent two buff spells is generally bad. Unless Mana Cyclone Mage wants more cheap spells, this likely doesn't see play.
I swear I thought he Banana Buffoon card art got posted as this one by mistake. Honestly, why would you run this if you have the previous one? No need to give your opponent any advantages.
I dunno if Strongman is a win more card as much as it’s a swing card. It’s basically a free large minion after a mass AOE spell (Twisting, plague, Reno
I like that Blizzard is going back to the Amalgam well, and this will probably fight right into most N'Zoth decks as solid defensive Taunts that take up the last few Menagerie spots in a N'Zoth rez.
I can't get over how sick this art is. Card itself seems like an auto-include in any Elemental deck and useless elsewhere, but damn if it doesn't look cool.
Honestly not a good enough pay-off to take up a slot I think. Still, you don't have to cast the Outcast cards from the left or right, just in general, which might make it worth a 1-of.
This card is a very slow Silence that you would only run if you expected to run into heavy enchantments decks a lot. If this sees play, it's probably because a very specific deck (likely Libram Paladin) needs a nerf.
I'm not excited about having the effect be a deathrattle. I guess it would be a much more expensive card to make it a battlecry though. How do you prep for this? I guess the best options would be for it to be included with some way to kill your own minions. Maybe it gets played with broom to rush it at something?
This is a cool effect. This feels like a tool for aggressive decks that want to use the weapon side of it, but aggro wouldn't generally run enough cards to Corrupt it. Don't think it makes the cut in Souls.
New Neutral Minion - Banana Vendor
Maybe you run this as hand disruption to force a burn from your opponent, but otherwise giving your opponent two buff spells is generally bad. Unless Mana Cyclone Mage wants more cheap spells, this likely doesn't see play.
New Priest Minion - Fortune Teller
Doesn't seem like much, but in things like Galakrond decks it has the potential to scale very quickly
New Neutral Minion - Banana Vendor
I swear I thought he Banana Buffoon card art got posted as this one by mistake. Honestly, why would you run this if you have the previous one? No need to give your opponent any advantages.
New Priest Spell - Auspicious Spirits
Decent without being corrupted, amazing after you do so
New Neutral Minion - Optimistic Ogre
Look at their faces. They look ogrejoyed
Our Thoughts on Hearthstone's Madness at the Darkmoon Faire Neutral Cards (Part 2)
I dunno if Strongman is a win more card as much as it’s a swing card. It’s basically a free large minion after a mass AOE spell (Twisting, plague, Reno
New Demon Hunter Minion - Renowned Performer
This is an OK card. Demon Hunter doesn't play with OK cards, they have too many good ones.
New Warlock Spell - Cascading Disaster
Decent removal, and quite interesting that it can corrupt more than once
New Demon Hunter Minion - Renowned Performer
Good card and effect, but it feels out of place in DH. Dont other classes need this more?
New Neutral Minion - Circus Amalgam
I like that Blizzard is going back to the Amalgam well, and this will probably fight right into most N'Zoth decks as solid defensive Taunts that take up the last few Menagerie spots in a N'Zoth rez.
New Neutral Minion - Darkmoon Rabbit
Now we just need a Holy Hand Grenade card to counter this crazy rabbit...
New Neutral Minion - Gyreworm
I can't get over how sick this art is. Card itself seems like an auto-include in any Elemental deck and useless elsewhere, but damn if it doesn't look cool.
New Demon Hunter Minion - Line Hopper
Honestly not a good enough pay-off to take up a slot I think. Still, you don't have to cast the Outcast cards from the left or right, just in general, which might make it worth a 1-of.
New Neutral Minion - Showstopper
This card is a very slow Silence that you would only run if you expected to run into heavy enchantments decks a lot. If this sees play, it's probably because a very specific deck (likely Libram Paladin) needs a nerf.
New Neutral Minion - Showstopper
I'm not excited about having the effect be a deathrattle. I guess it would be a much more expensive card to make it a battlecry though. How do you prep for this? I guess the best options would be for it to be included with some way to kill your own minions. Maybe it gets played with broom to rush it at something?
New Paladin Spell - Snack Run
Discover Lay on Hands. Heal for 16!
New Mage Spell - Grand Finale
Confection Cyclone might give this a chance in Standard, but I'll head to wild to try this out I think. Not bad off random generation, I guess.
New Neutral Minion - Wriggling Horror
Most likely an arena card, can't see it being used anywhere else
New Demon Hunter Minion - Felsteel Executioner
This is a cool effect. This feels like a tool for aggressive decks that want to use the weapon side of it, but aggro wouldn't generally run enough cards to Corrupt it. Don't think it makes the cut in Souls.
New Neutral Minion - Silas Darkmoon
This has won me a few games already, specially against Paladins that like to pour all their buffs into the only minion they have in play!
New Paladin Weapon - Hammer of the Naaru
I thought this was just fairly decent - until I realised this is another big Elemental to resummon with N'Zoth. Then I became far more interested.
New Shaman Minion - Grand Totem Eys'or
Not sure if Totem Shaman will ever be a thing. It seems like there just aren't enough tools to support it
New Demon Hunter Minion - Felsteel Executioner
This is an interesting card. I like the idea of a minion/weapon choie in it. This might be a fun mechanic to explore for other classes as well.
New Warlock Minion - Man'ari Mosher
Decent stats, but since the buff only lasts one turn there may be better options
New Neutral Minion - Darkmoon Statue
Aggressive and easy to corrupt, I can see this being played in face decks