I will be trying to refine the OTK list for this card, it's just far too interesting not to. I hope it's good but not busted, because I want this effect to be playable - it's a cool one - and I don't want it nerfed into oblivion.
So Priest will often have a decent number of spells in hand, but I feel llike this is a clunky activation effect. I don't know if it is strong enough and consistent enough to fit in the Priest's game plan.
Kinda weird, but in a deck with a low curve it wouldn't be hard to get the extra attack - at which point it basically has a "Deal 4 damage" tacked on, which is nuts.
Very good card. Gives slower spell Druids a way to cheat out a cheap Rush minion, and there are probably builds of Token Druid that run this as well. Will see play.
Reminds me of a lot of other Druid cards, all of which have been fairly good in the right deck. It's versatile, it can do both effects quite easily, and even if its just another variation on an effect, it's a reliably good effect, so I'm down.
Good cheap Weapon for aggressive Shaman decks--letting you control the board while buffing your minions and letting them go face. Works exceptionally well with Cagematch Custodian.
I loved the animation from this on the reveal stream. I guess this compares most to Arcane Missiles and Cinderstorm for mage. One mana cheaper for the same damage as CInderstorm, but limited to minion damage only.
It tricked me at first, but up to 14 damage spread where you like - perhaps more with Parade Leader - is actually really good. I wouldn't be surprised to see this help make a Token DH actually viable.
It's a pretty powerful Rush minion, and makes your life a lot easier in Menagerie Warrior. The cheaper it gets, the better. However, is this really any better than Bloodboil Brute? It only costs two less, and it's probably cheaper to discount the Brute than this card.
I love that we finally have a chance to attack the correct enemy. Makes me feel so much better about playing ogres. Do we have enough of these guys to make a full on ogre deck?
I don't see good enough stats here to justify giving your opponent a random minion that will be playable next turn. This one probably dissapears into the island of misfit toys.
This is just a bad card. I guess that getting a random 7-drop for 4 mana could be pretty good, but I don't think you seriously want to run this in any deck when there are just better things to do with your mana.
Demon Hunter doesn't have much in the way of spell damage boosts outside the neutral cards. Those aren't played much anyway in the current DH lists. This is just a heal for three spell that won't remove much. I don't know, it just doesn't look good enough to play.
You thought of EVERYTHING. What the Boom Labs scientist would be, what their Death Knight, Loa, and even their alignment between Explorers/E.V.I.L.! I respect you.
I wonder what roll Vera would've played in the Galakrond's Awakening adventure. Who would she face?
Thaaaankkksssss :D
I haven't put it on the main thread yet, but I was thinking of putting in Vera in place of Reno as the 'final' boss. So Vera would then start the game with a 4/12 Reno on the board (that same one from the first chapter) and of course the Rafaam boss will be considerably harder because of this, and likewise Rafaam has to deal with a 4/12 Reno at the start of game. And then when phase 2 starts up, Reno feels something weird, and before Vera can try helping Reno, she founds herself riding a whole-ass Renogos! Dragon rider Vera riding Renogos! Pretty cool to think about.
And yeah, if Rafaam did win that fight, it does probably mean Vera and Reno died together :c
This card is what happened to the Card Review forums after they announced all the titles we could get for commenting on cards. It could be really good in slow Warlock decks as a cheaper pseudo-Twisting Nether.
New Demon Hunter Minion - Il'gynoth
I will be trying to refine the OTK list for this card, it's just far too interesting not to. I hope it's good but not busted, because I want this effect to be playable - it's a cool one - and I don't want it nerfed into oblivion.
New Demon Hunter Minion - Insatiable Felhound
I like it for my Il'gynoth deck, as another incidental source of Lifesteal if you can't quite get there with the combo.
New Paladin Minion - Carousel Gryphon
And another divine shield taunt for Paladin. Mage will probably start runnin arcane explosion more now to deal with all of these.
New Neutral Minion - Horrendous Growth
It's a lot of stats, if you're willing to work for it. You probably shouldn't waste your time, though.
New Demon Hunter Spell - Acrobatics
Strong enough card that won't see play because Demon Hunters already have good card draw and don't need it.
(Please don't be wrong again like I was about like, every DH card ever).
New Neutral Minion - Safety Inspector
You're either an aggressive deck that can easily empty its hand and play this without incurring the downside, or you don't want to play this card.
New Priest Minion - Fortune Teller
So Priest will often have a decent number of spells in hand, but I feel llike this is a clunky activation effect. I don't know if it is strong enough and consistent enough to fit in the Priest's game plan.
New Demon Hunter Minion - Stiltstepper
Kinda weird, but in a deck with a low curve it wouldn't be hard to get the extra attack - at which point it basically has a "Deal 4 damage" tacked on, which is nuts.
New Druid Minion - Umbral Owl
Very good card. Gives slower spell Druids a way to cheat out a cheap Rush minion, and there are probably builds of Token Druid that run this as well. Will see play.
New Druid Minion - Faire Arborist
Reminds me of a lot of other Druid cards, all of which have been fairly good in the right deck. It's versatile, it can do both effects quite easily, and even if its just another variation on an effect, it's a reliably good effect, so I'm down.
New Shaman Weapon - Whack-A-Gnoll Hammer
Good cheap Weapon for aggressive Shaman decks--letting you control the board while buffing your minions and letting them go face. Works exceptionally well with Cagematch Custodian.
New Warrior Spell - Minefield
I loved the animation from this on the reveal stream. I guess this compares most to Arcane Missiles and Cinderstorm for mage. One mana cheaper for the same damage as CInderstorm, but limited to minion damage only.
New Hunter Weapon - Rinling's Rifle
Great card for Secret Hunters, pretty good for other Hunters too. You're essentially getting two free weapon hits with your two Secrets.
New Demon Hunter Spell - Expendable Performers
It tricked me at first, but up to 14 damage spread where you like - perhaps more with Parade Leader - is actually really good. I wouldn't be surprised to see this help make a Token DH actually viable.
New Warrior Minion - Tent Trasher
It's a pretty powerful Rush minion, and makes your life a lot easier in Menagerie Warrior. The cheaper it gets, the better. However, is this really any better than Bloodboil Brute? It only costs two less, and it's probably cheaper to discount the Brute than this card.
New Neutral Minion - Fleethoof Pearltusk
Maybe this works but I think it is hard to hold onto this for the corrupt value. This one will more often be corrupted by happenstance than by design.
New Neutral Minion - Optimistic Ogre
I love that we finally have a chance to attack the correct enemy. Makes me feel so much better about playing ogres. Do we have enough of these guys to make a full on ogre deck?
New Priest Minion - Fortune Teller
Blizzard going heavy on the Spells-centric Priest deck, but I don't see any reason that deck would want to run a sometimes big Taunt that costs 5.
New Neutral Minion - K'thir Ritualist
I don't see good enough stats here to justify giving your opponent a random minion that will be playable next turn. This one probably dissapears into the island of misfit toys.
New Priest Spell - Auspicious Spirits
This is just a bad card. I guess that getting a random 7-drop for 4 mana could be pretty good, but I don't think you seriously want to run this in any deck when there are just better things to do with your mana.
New Demon Hunter Spell - Felscream Blast
Demon Hunter doesn't have much in the way of spell damage boosts outside the neutral cards. Those aren't played much anyway in the current DH lists. This is just a heal for three spell that won't remove much. I don't know, it just doesn't look good enough to play.
New Neutral Minion - Optimistic Ogre
Just big stats on a body, and it comes with a downside. I am unfortunately not optimistic about its chances to see play.
Dragoon Custom Class
Thaaaankkksssss :D
I haven't put it on the main thread yet, but I was thinking of putting in Vera in place of Reno as the 'final' boss. So Vera would then start the game with a 4/12 Reno on the board (that same one from the first chapter) and of course the Rafaam boss will be considerably harder because of this, and likewise Rafaam has to deal with a 4/12 Reno at the start of game. And then when phase 2 starts up, Reno feels something weird, and before Vera can try helping Reno, she founds herself riding a whole-ass Renogos! Dragon rider Vera riding Renogos! Pretty cool to think about.
And yeah, if Rafaam did win that fight, it does probably mean Vera and Reno died together :c
New Warlock Spell - Cascading Disaster
This card is what happened to the Card Review forums after they announced all the titles we could get for commenting on cards. It could be really good in slow Warlock decks as a cheaper pseudo-Twisting Nether.
New Mage Spell - Ring Toss
More secret mage support for Standard. Is the available secret pool good enough that we will want to run secret mage in standard?