It might have seen play if it damaged every minion your opponent controlled (which would be an effect worthy of a 10-drop, but perhaps too powerful considering there are a multitude of ways to pull 10-drops out of the ether). Just way too expensive to answer a handful of your opponent's minions and not even leave a body behind.
It's decent for a slow Paladin that just needs to survive. Paladin unfortunately has much more powerful things to do than just Discover spells and gain back some life.
This is a solid two-drop for Zoo or Token style builds--in a lot of ways comparable to a lot of Neutral minions that saw play because they handed out buffs. Could be good, I wouldn't sleep on this finding a home.
Well, this card is already released so it feels weird to evaluate it now. Saw play in a few meme OTK decks, and maybe one of those is good enough to continue in the meta.
What an Ey'sor. This feels kind of memey, especially considering that at least half of the Totems for Totem Shaman come from their Hero Power. Of course, this is just straight busted with Totemic Reflection. Totem Shaman probably has enough snowball potential to at least cheese its way to a 50% win-rate on ladder.
This card is great for Tempo Demon decks, but also might warrant a look in slower Warlock decks that incidentally run a handful of Demons for him to buff. Probably the most powerful tool for a potential Demon Zoo.
They are the new Chinese currency for the game due in part to new Chinese lootbox laws. This is apparently a glitch people get when playing on the 2 other servers.
I find it funny that people are still calling it "new" even though it's almost a year old now.
Btw, they had to introduce this system because there it's illegal to directly buy lootbox. So instead they can now buy RuneStones(basically the Premium currency) which they can use to buy bundles or convert them into runestones (gold). It is stupid, but it works.
It is a 3-drop with 5 Health that your opponent probably wants to kill, but not so powerful that it's definitely winning you the game if your opponent doesn't deal with it. Probably not worth running in Zoo or Token style decks.
Demonwrath on a stick. This could be a good board-flipper for Tempo Demon decks, or maybe just an additional board sweeper (with a body) for slower Warlock builds. It's a decent card.
I fucking hate this meta, luckily they nerfed all the decks I hate, like Face Hunter, Face Soul Demon Hunter, Face Bomb Warrior, Boreyouropponent to death Priest and didn't waste their nerfing mage a milion times. (And yes I am aware a lot of people are playing paladin aswell)
Warlock runs Sense Demons to draw specific minions from their deck. This just draws whatever minions, and discounts them if they both happen to be Demons. Probably not too good, unless you're in a low to the ground Demons-only Zoo.
If only Paladin had access to a card that generates 8/8s with Divine Shield and Taunt (perhaps bundled with a way to heal their face--and maybe even in a deck that can reliably cheat that sort of body out way earlier than it should be). Anyway, this card is a much slower version of that card.
I calculated for myself, who plays minimally but passes all the quests, I get less gold, but with other rewards I get almost the same value (albeit still less than before).
That would be okay for me, if for all of this I didn't have to more than double my play time. The key here are weekly quests, which are specific and/or require winning, which is much more demanding than before. You don't want to play that BG weekly? You can switch! Oh look, another BG quest.. And you'll find yourself entering the game every day just so you can switch those, which creates pressure, at least for me. Also, there will be times when luck fails you and those 7 ranked wins will be painful.
If you truly want the same reward fot the same time as they promised, you have to count out all xp from weekly quests, and the majority of xp from achievements (plus, xp from passive gameplay is much lower than they have stated in their calculations). See where that amount will get you on the reward track. All this without mentioning the lame old packs on later levels and the upcoming miniset. They openly lied and the backlash is deserved.
I'm a bit sad that this is too expensive to see play, but there are some really interesting N'Zoth Menagerie builds for Hunter with minions that also happen to have Deathrattle. If Hunter can ever figure out a way to become a slower Control class, this card might shine.
This is a very good weapon for Aggressive Demon Hunter builds. It might fit into the Weapon slot for decks looking to flatten their curve to take better advantage of Acrobatics and Stiltstepper, as well as increasing their Outcast count.
Loving these more and more! Kinda makes me want to do some more word searches. (Should have a book full of em somewhere, maybe i should actually try find it...) It's a nice distraction, and it's really relaxing to do these! Keep em coming! :)
I more and more hate the HS player base. The same decks over and over, always BMing (play extra cards; emoting; unnecessarily killing my minions) instead of just going face to kill me.
I get it, you have the biggest balls of all. Now F**k off... oh and "Well played!"
This is a solid body with a cheap Cost. Demon Zoo probably runs it (hoping to curve into Man'ari Mosher probably) but it's probably not going to be in other decks.
Let's repeat together, "Random Legendaries are bad." Murloc Shaman doesn't want to trade, Murloc Shaman wants to go face. This is incentivizing Murloc Shaman to trade and the payoff is likely bad minions that you still have to pay mana to play.
New Neutral Minion - Darkmoon Rabbit
It might have seen play if it damaged every minion your opponent controlled (which would be an effect worthy of a 10-drop, but perhaps too powerful considering there are a multitude of ways to pull 10-drops out of the ether). Just way too expensive to answer a handful of your opponent's minions and not even leave a body behind.
New Paladin Spell - Snack Run
It's decent for a slow Paladin that just needs to survive. Paladin unfortunately has much more powerful things to do than just Discover spells and gain back some life.
New Neutral Minion - Wriggling Horror
This is a solid two-drop for Zoo or Token style builds--in a lot of ways comparable to a lot of Neutral minions that saw play because they handed out buffs. Could be good, I wouldn't sleep on this finding a home.
New Neutral Minion - Silas Darkmoon
Well, this card is already released so it feels weird to evaluate it now. Saw play in a few meme OTK decks, and maybe one of those is good enough to continue in the meta.
New Shaman Minion - Grand Totem Eys'or
What an Ey'sor. This feels kind of memey, especially considering that at least half of the Totems for Totem Shaman come from their Hero Power. Of course, this is just straight busted with Totemic Reflection. Totem Shaman probably has enough snowball potential to at least cheese its way to a 50% win-rate on ladder.
New Warlock Minion - Man'ari Mosher
This card is great for Tempo Demon decks, but also might warrant a look in slower Warlock decks that incidentally run a handful of Demons for him to buff. Probably the most powerful tool for a potential Demon Zoo.
Any guesses on what Runestones and Arcane Orbs are?
I find it funny that people are still calling it "new" even though it's almost a year old now.
Btw, they had to introduce this system because there it's illegal to directly buy lootbox. So instead they can now buy RuneStones(basically the Premium currency) which they can use to buy bundles or convert them into runestones (gold). It is stupid, but it works.
New Neutral Minion - Darkmoon Statue
It is a 3-drop with 5 Health that your opponent probably wants to kill, but not so powerful that it's definitely winning you the game if your opponent doesn't deal with it. Probably not worth running in Zoo or Token style decks.
New Neutral Minion - Darkmoon Dirigible
This is a kind-of OK Rush minion for a slower deck, but probably still too weak to make it into serious decks.
New Neutral Minion - Fleethoof Pearltusk
It's a worse Faceless Corruptor unless you can reliably Corrupt it--in which case it's only slightly worse than Faceless Corruptor.
New Warlock Minion - Revenant Rascal
You kind of set your opponent back a turn (but you also set yourself back). This card is not good.
New Warlock Minion - Fire Breather
Demonwrath on a stick. This could be a good board-flipper for Tempo Demon decks, or maybe just an additional board sweeper (with a body) for slower Warlock builds. It's a decent card.
New Neutral Minion - Parade Leader
Works well with Token-generating Rush spells, otherwise this card probably doesn't impact the game often enough to be worth inclusion in a deck.
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
I fucking hate this meta, luckily they nerfed all the decks I hate, like Face Hunter, Face Soul Demon Hunter, Face Bomb Warrior, Boreyouropponent to death Priest and didn't waste their nerfing mage a milion times. (And yes I am aware a lot of people are playing paladin aswell)
New Warlock Spell - Free Admission
Warlock runs Sense Demons to draw specific minions from their deck. This just draws whatever minions, and discounts them if they both happen to be Demons. Probably not too good, unless you're in a low to the ground Demons-only Zoo.
New Paladin Minion - Carousel Gryphon
If only Paladin had access to a card that generates 8/8s with Divine Shield and Taunt (perhaps bundled with a way to heal their face--and maybe even in a deck that can reliably cheat that sort of body out way earlier than it should be). Anyway, this card is a much slower version of that card.
New Shaman Spell - Deathmatch Pavilion
It's a decent rate, but obviously wants to be in a deck where you attack with your Hero early and often. Otherwise it just doesn't cut it.
Blizzard LIED and it's NOT FINE
I calculated for myself, who plays minimally but passes all the quests, I get less gold, but with other rewards I get almost the same value (albeit still less than before).
That would be okay for me, if for all of this I didn't have to more than double my play time. The key here are weekly quests, which are specific and/or require winning, which is much more demanding than before. You don't want to play that BG weekly? You can switch! Oh look, another BG quest.. And you'll find yourself entering the game every day just so you can switch those, which creates pressure, at least for me. Also, there will be times when luck fails you and those 7 ranked wins will be painful.
If you truly want the same reward fot the same time as they promised, you have to count out all xp from weekly quests, and the majority of xp from achievements (plus, xp from passive gameplay is much lower than they have stated in their calculations). See where that amount will get you on the reward track. All this without mentioning the lame old packs on later levels and the upcoming miniset. They openly lied and the backlash is deserved.
New Hunter Spell - Jewel of N'Zoth
I'm a bit sad that this is too expensive to see play, but there are some really interesting N'Zoth Menagerie builds for Hunter with minions that also happen to have Deathrattle. If Hunter can ever figure out a way to become a slower Control class, this card might shine.
New Demon Hunter Weapon - Dreadlord's Bite
This is a very good weapon for Aggressive Demon Hunter builds. It might fit into the Weapon slot for decks looking to flatten their curve to take better advantage of Acrobatics and Stiltstepper, as well as increasing their Outcast count.
The Madness at the Darkmoon Faire Word Search
Loving these more and more! Kinda makes me want to do some more word searches. (Should have a book full of em somewhere, maybe i should actually try find it...) It's a nice distraction, and it's really relaxing to do these! Keep em coming! :)
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
I more and more hate the HS player base. The same decks over and over, always BMing (play extra cards; emoting; unnecessarily killing my minions) instead of just going face to kill me.
I get it, you have the biggest balls of all. Now F**k off... oh and "Well played!"
New Warlock Minion - Midway Maniac
This is a solid body with a cheap Cost. Demon Zoo probably runs it (hoping to curve into Man'ari Mosher probably) but it's probably not going to be in other decks.
New Neutral Minion - Costumed Entertainer
This doesn't synergize with anything, and the stats are bad and also I hate Handbuff.
New Shaman Minion - Magicfin
Let's repeat together, "Random Legendaries are bad." Murloc Shaman doesn't want to trade, Murloc Shaman wants to go face. This is incentivizing Murloc Shaman to trade and the payoff is likely bad minions that you still have to pay mana to play.