This is horrible. This practice from Blizzard is unbearable any more.
"You don't know everything." "You don't see the big picture." "More things are on the way!" "We've got lots of great ideas!" "It'll be different next time, we promise!" "Just wait until you see them released!" "You think you do, but you don't."
"I'll help you calculate this new system!" Because there hasn't already been lots of player-made calculations showing how lackluster this new system is.
They deliberately didn't compare the new to the old one. No continuous graphs or tables, just 2 calculations. It was a planned decision from them not to give ANY concrete details until release. They knew what they were doing when they switched the 'Tavern Pass' name from Battlegrounds perks to the extra reward track.
It reminds me of Warbringers: Sylvanas, an important WoW cutscene. Everyone was guessing about who burned down the World Tree, Teldrassil. That tree is really important in both lore and gameplay. Blizzard has been hyping up this revelation to be extremely significant. It can't be Sylvanas, right? That'd be way too lazy and predictable. They said "Wait and see! Be surprised!"
It was Sylvanas.
Thanks Blizzard. We've had enough of your lies and obfuscated reasoning to distract us from your damaging decisions.
The system is worse. If it wasn't, it wouldn't be so hard to figure out, and they'd be more open about it. We are not benefiting. They said the same or more gold as usual -- that has been debunked many, many times over.
The only response the community wants is, increase rewards globally, and increase xp gained globally, if they do anything but that, theyre gonna get negative feedback and called for hiding the negatives in the system despite promising it being better across all levels of play
The system is worse. If it wasn't, it wouldn't be so hard to figure out, and they'd be more open about it. We are not benefiting. They said the same or more gold as usual -- that has been debunked many, many times over.
Tavern Crawls used to be a little more chaotic, and in way to ensure you'd have commented on all the cards ,for a given revealed set, I would also do the tokens, for safety ^^
They give us SO MANY card backs, but in the gameplay layout, they are barely seen... furthermore even though they spend effort to animate them, in-game they are usually static...
I'm glad you found the extra sounds for the legendaries! Apparently I need to make it more obvious that you can open each one to see the card art, details, and additional sounds.
I have an experimental version of the site that combines the intro music and play sounds for each legendary into a single button. It works great, but currently relies on having a good enough internet connection for the sounds to start and play at the same time.
I think this conclusion is a bit misleading. I just threw together a small program to simulate daily and weekly quests in the old and new system (assuming you reroll 50g/800exp daily quests). This program doesn't actually consider gold for wins for exp for time played - it's just quest completion. The top level result is that you pretty consistently get more out of the new system in "gold equivalent"* rewards. (It's something like ~7300 gold vs. 7700 "gold equivalent" after 120 days of play)
Now, when you throw out the non-gold rewards, you do end up at something like ~7300 gold vs. 5200 gold for daily and weekly quests. But that requires treating all the other rewards as worthless, which seems really disingenuous to me. The early pack and card rewards are from the latest expansion and will be brand new when you get them (because the track resets at the start of every expansion). Those same "latest expansion packs" retain some of that value later in the cycle because of the bonus mini-set release and the duplicate protection.
* The "gold equivalent" rewards here assume that each pack is worth 100 gold, and that since the average pack is worth 100 dust, card values are determined by their dust value (legendaries are 400 gold, epics are 100 gold).
yep, and even if it doesn't show(in arena for example, i think it's bugged and it doesn't display XP gains after each game) it still gives you the exp, i specifically checked
you have to click on the card name, then scroll down below the flavour text and press "intro". It's kinda hard to listen to the voiceline and the music at the same time, but I appreciate that it was not forgotten.
I actually prefer it this way. It gives you a way to appreciate each audio component separately, since you can’t do that in-game. Plus sometimes it’s hard to tell what someone is saying, and it helps with that. Love the site!
Got me inspired, sounds good enough, and fun. I always thought Armagedillo is a mech! As a beast, with this amount of good taunts, he should be one of key cards in menagerie for sure.
Blizzard Responds to Hearthstone Battle Pass Experience Concerns
This is horrible. This practice from Blizzard is unbearable any more.
"You don't know everything." "You don't see the big picture." "More things are on the way!" "We've got lots of great ideas!" "It'll be different next time, we promise!" "Just wait until you see them released!" "You think you do, but you don't."
"I'll help you calculate this new system!" Because there hasn't already been lots of player-made calculations showing how lackluster this new system is.
They deliberately didn't compare the new to the old one. No continuous graphs or tables, just 2 calculations. It was a planned decision from them not to give ANY concrete details until release. They knew what they were doing when they switched the 'Tavern Pass' name from Battlegrounds perks to the extra reward track.
Their words contradict the system we actually got.
It reminds me of Warbringers: Sylvanas, an important WoW cutscene. Everyone was guessing about who burned down the World Tree, Teldrassil. That tree is really important in both lore and gameplay. Blizzard has been hyping up this revelation to be extremely significant. It can't be Sylvanas, right? That'd be way too lazy and predictable. They said "Wait and see! Be surprised!"
It was Sylvanas.
Thanks Blizzard. We've had enough of your lies and obfuscated reasoning to distract us from your damaging decisions.
Blizzard Responds to Hearthstone Battle Pass Experience Concerns
Once you get to 50 though it lowers to 4000 and then quickly gets to 4500 and stays there.
Quick question - reward track
Hi, the first and fifth rewards are from the new exp if you open them now or from the old ones?
Thanks
Blizzard Responds to Hearthstone Battle Pass Experience Concerns
Actually the XP from achievments is abysmal compared to requirements (like kill X minions with the 10 mana rabbit).
Blizzard Responds to Hearthstone Battle Pass Experience Concerns
I'm concerned with the exp required for later levels (40-50). If you need 9500 XP for level, it is a week worth of daily quests.
Darkseeker's channel - 13th November update: KOtsosKOtsos' Reno Evolve Shudderwock Shaman - ft. Archivist Elysiana
14th November update: HellsF1rst Lost Memes C'Thun Druid: Having some fun before the expansion! (1080p)
The combo is simple:
Aviana, Lightning Bloom, Kun to refresh mana, Brann, C'thun and then Youthful Brewasters.
The challenge is surviving to that point :-) My first video just with casual games!
Deck code: AAEBAZICBOwVhRfJrwLguwINQOkBnwPEBooOk60C4q8CoM0CntICv/IC26UD6LoD8NQDAA==
https://youtu.be/9l1cT8qUXeI
Blizzard Responds to Hearthstone Battle Pass Experience Concerns
Oh, it's much better when you include doing most of achievements in the calculations! That require playing with specific new cards.
Actually I have no clue how hard is it to do them through random shenanigans in Duels/Brawls, but I that 75% figure raises some doubt.
Blizzard Responds to Hearthstone Battle Pass Experience Concerns
You're wrong, but thanks for coming out.
Blizzard Responds to Hearthstone Battle Pass Experience Concerns
I'm uncertain about my gold gain, but otherwise it's ok.
The achievements are neat, but they don't really"do" anything for you, do they? So whatever.
Blizzard Responds to Hearthstone Battle Pass Experience Concerns
The only response the community wants is, increase rewards globally, and increase xp gained globally, if they do anything but that, theyre gonna get negative feedback and called for hiding the negatives in the system despite promising it being better across all levels of play
Quest Trading - Play A Friend!
I guess this isn't 80g quest anymore but I do have the Challenge a friend quest.
heavyrocks#1293
NA
Trade only
Blizzard Responds to Hearthstone Battle Pass Experience Concerns
The system is worse. If it wasn't, it wouldn't be so hard to figure out, and they'd be more open about it. We are not benefiting. They said the same or more gold as usual -- that has been debunked many, many times over.
Exploding Sparkler
Ring Toss
IS THIS MAL'GANIS ?

Firework Elemental
Sugar Elemental
Tavern Crawls used to be a little more chaotic, and in way to ensure you'd have commented on all the cards ,for a given revealed set, I would also do the tokens, for safety ^^
The Concepts and Progress of Hearthstone's Sideshow Glow & N'Zoth Card Backs by Tiffany Chiu
I love those post that showcases the artwork & process
Nice Saturday read :)
The 3 New Card Backs in Hearthstone's Darkmoon Faire Patch 19.0
They give us SO MANY card backs, but in the gameplay layout, they are barely seen... furthermore even though they spend effort to animate them, in-game they are usually static...
A Site for Hearthstone Sounds - HearthSFX
So glad i got this card now hahaha
https://hearthstonesounds.s3.amazonaws.com/DMF_529_D.wav
A Site for Hearthstone Sounds - HearthSFX
I'm glad you found the extra sounds for the legendaries! Apparently I need to make it more obvious that you can open each one to see the card art, details, and additional sounds.
I have an experimental version of the site that combines the intro music and play sounds for each legendary into a single button. It works great, but currently relies on having a good enough internet connection for the sounds to start and play at the same time.
The Rewards Track - How Long to Get to Level 50, 644000 Experience Required to Get to Level 150
I think this conclusion is a bit misleading. I just threw together a small program to simulate daily and weekly quests in the old and new system (assuming you reroll 50g/800exp daily quests). This program doesn't actually consider gold for wins for exp for time played - it's just quest completion. The top level result is that you pretty consistently get more out of the new system in "gold equivalent"* rewards. (It's something like ~7300 gold vs. 7700 "gold equivalent" after 120 days of play)
Now, when you throw out the non-gold rewards, you do end up at something like ~7300 gold vs. 5200 gold for daily and weekly quests. But that requires treating all the other rewards as worthless, which seems really disingenuous to me. The early pack and card rewards are from the latest expansion and will be brand new when you get them (because the track resets at the start of every expansion). Those same "latest expansion packs" retain some of that value later in the cycle because of the bonus mini-set release and the duplicate protection.
* The "gold equivalent" rewards here assume that each pack is worth 100 gold, and that since the average pack is worth 100 dust, card values are determined by their dust value (legendaries are 400 gold, epics are 100 gold).
The Rewards Track - How Long to Get to Level 50, 644000 Experience Required to Get to Level 150
yep, and even if it doesn't show(in arena for example, i think it's bugged and it doesn't display XP gains after each game) it still gives you the exp, i specifically checked
A Site for Hearthstone Sounds - HearthSFX
I actually prefer it this way. It gives you a way to appreciate each audio component separately, since you can’t do that in-game. Plus sometimes it’s hard to tell what someone is saying, and it helps with that. Love the site!
The Rewards Track - How Long to Get to Level 50, 644000 Experience Required to Get to Level 150
It is still possible to do so with the tavern pass active, just look at your total XP at the end of the cycle and calculate with this formula:
UnboostedXP = 72960 + (BoostedXP - 83700) / 1.2
New Warrior Weapon - Ringmaster's Baton
Got me inspired, sounds good enough, and fun. I always thought Armagedillo is a mech! As a beast, with this amount of good taunts, he should be one of key cards in menagerie for sure.