in theory. I still would like to see what happen if I keep doing what I'm doing before the revamp, and see how much gold I can save until the end of expansion. Then I can judge if this new progression system is better or not. Occasionally I hit 8000 gold before the expansion hit.
And I'm talking about gold only, not the packs and cards value, since I need to buy new expansion packs from gold obviously.
Wow, didn't know that. It's actually pretty interesting, if someone could dig up some old data about this guaranteed-in-10 legendary, it might be better to open some regular packs first to increase the chance of getting one in golden packs. I think the chance of opening a leg in the first 2-3 packs of 10 is much lower than for the rest, which also seems true from my experience.
Unfortunately, I opened them before I read your comment, so I couldn't try it out the theory myself. Of course, my golden packs all whiffed (:
Edit: Didn't someone from Blizzard officially stated that golden packs are not connected to any timers?
I had a rogue opponent who had those zombies plus Band of Bees treasure, giving them all poisonous. Luckily, I played semi-otk warrior, so his zombies were actually helpful as free armor to me. Warrior is natural counter.
I think its only normal that we'd see shit like this, not that its acceptable in any way, mind you. The unfortunate reality is that when the mode was wrung out, it would have already had a design document sent to upper management and the first thing they'd look would be the projected profits.
When you start thinking about it that way, it all makes sense. Duels is largely free to play, the introduction of the casuals mode is a deft move, since otherwise few would bother playing it. It features multiple hero powers, and treasures to make each participation interesting. So where does the money flow from? Walling some of the 'interesting' stuff would be a good start.
But yeah, I just went to check a little and can confirm that its unique epics from Scholomance, of which I am a few cards short. Its actually paradoxical that those who would find this interesting over ranked, would then still be required to do the same mundane card collecting expected of ranked players to enjoy it. Its even worse when you consider that most epic cards are largely useless (at least competitively), so there's no reason to ever craft them. Now this comes along walling off the fun until you craft that useless epic. Let's hope you can safely dust it afterwards and not lose access to the treasures. A small consolation, if you can call it that.
A good question to pose is whether paying for it to unlock everything would be a nice alternative. Similar to battlegrounds. So dedicated players need not bust an arm just to enjoy what they want.
A good anti-secret tech card will be necessary in standard next expansion. There are so many secrets and tutorsfloating around and nothing good to clear them .
Just some additional numbers for those who are thinking about getting the tavern pass (I'm of two minds about it).
Without XP boost, XP from quests and 1 hour/day of ranked play over 17 weeks is 244,800. That gets you 6000 gold (not counting packs). With XP boost, you'll get 289,900 and 7500 gold instead.
If we don't count ranked play XP, then we're looking at 197,200XP/4350G without boost, and 232,700XP/7050G with boost.
I think that Druid already has a lot of efficient card draw options that an inconsistent one mana discount on Arcane Intellect that is hard to justify running in a Druid deck. There is no guaranteeing the two card draws as if the two cards are the same cost, then you can't draw the second card. I'd much rather run a Wrath or Breath of Dreams to get a more guaranteed bonus effect with the card draw.
Yeah, the whole structure of Duels is absolutely bizarre to me. Like, they have been trying to reel in new players for a long time now, but then decide to absolutely screw them over in this game mode. I don’t like this at all, I felt like the rewards should have been linked to actually PLAYING the mode, not how much cash you shilled out
I didn't really see it like that, but yeah.
However:
i)Dules is fun.
ii)Prfoit.
iii)?
The whole shift to busy-work and screen pecking empty bollocks, however, is not cool.
Yeah, the whole structure of Duels is absolutely bizarre to me. Like, they have been trying to reel in new players for a long time now, but then decide to absolutely screw them over in this game mode. I don’t like this at all, I felt like the rewards should have been linked to actually PLAYING the mode, not how much cash you shilled out
The significance of Barnes and Shadow Essence in Big Priest of old (or wild) is that they cheated big minions out earlier than they can be played to get powerful effects and powerful resurrection targets. With Idol of Y'Shaarj entering play 2-3 turns later, the impact of cheating out big minions is drastically lessened as by turn 8, you can practically play the minions you're trying to cheat out with the spell. The single 10/10 body doesn't matter that much as it comes out late enough in the game where either aggressive decks run you down or slower decks find removal for it. Overall, this is way too slow for Resurrect Priest.
The Rewards Track - How Long to Get to Level 50, 644000 Experience Required to Get to Level 150
in theory. I still would like to see what happen if I keep doing what I'm doing before the revamp, and see how much gold I can save until the end of expansion. Then I can judge if this new progression system is better or not. Occasionally I hit 8000 gold before the expansion hit.
And I'm talking about gold only, not the packs and cards value, since I need to buy new expansion packs from gold obviously.
Our Thoughts on Hearthstone's Madness at the Darkmoon Faire Mage Cards
I'm very worried for the impact this will have on wild. Secret mage over there REALLY doesn't need a buff.
Top Hearthstone Decks to Climb Before Darkmoon Faire Hits Next Week - Grind That Experience!
Gotta fire that oven!
Our Thoughts on Hearthstone's Madness at the Darkmoon Faire Mage Cards
Elemental Mage looks very fun. :)
Darkmoon Faire Fireside Gatherings & Pre-Release Event This Weekend - Opening Your Packs Early
Wow, didn't know that. It's actually pretty interesting, if someone could dig up some old data about this guaranteed-in-10 legendary, it might be better to open some regular packs first to increase the chance of getting one in golden packs. I think the chance of opening a leg in the first 2-3 packs of 10 is much lower than for the rest, which also seems true from my experience.
Unfortunately, I opened them before I read your comment, so I couldn't try it out the theory myself. Of course, my golden packs all whiffed (:
Edit: Didn't someone from Blizzard officially stated that golden packs are not connected to any timers?
Advice needed
I had a rogue opponent who had those zombies plus Band of Bees treasure, giving them all poisonous. Luckily, I played semi-otk warrior, so his zombies were actually helpful as free armor to me. Warrior is natural counter.
New Druid Spell - Guess the Weight
It would have been great with “Corrupt: Repeat until you guess wrong”
collect 20 epic cards from schoolomance for duels treasure
I think its only normal that we'd see shit like this, not that its acceptable in any way, mind you. The unfortunate reality is that when the mode was wrung out, it would have already had a design document sent to upper management and the first thing they'd look would be the projected profits.
When you start thinking about it that way, it all makes sense. Duels is largely free to play, the introduction of the casuals mode is a deft move, since otherwise few would bother playing it. It features multiple hero powers, and treasures to make each participation interesting. So where does the money flow from? Walling some of the 'interesting' stuff would be a good start.
But yeah, I just went to check a little and can confirm that its unique epics from Scholomance, of which I am a few cards short. Its actually paradoxical that those who would find this interesting over ranked, would then still be required to do the same mundane card collecting expected of ranked players to enjoy it. Its even worse when you consider that most epic cards are largely useless (at least competitively), so there's no reason to ever craft them. Now this comes along walling off the fun until you craft that useless epic. Let's hope you can safely dust it afterwards and not lose access to the treasures. A small consolation, if you can call it that.
A good question to pose is whether paying for it to unlock everything would be a nice alternative. Similar to battlegrounds. So dedicated players need not bust an arm just to enjoy what they want.
New Neutral Minion - Inconspicuous Rider
A good anti-secret tech card will be necessary in standard next expansion. There are so many secrets and tutorsfloating around and nothing good to clear them .
The 3 New Card Backs in Hearthstone's Darkmoon Faire Patch 19.0
That is, most definitely, a top-tier card back. Awesome stuff.
The Rewards Track - How Long to Get to Level 50, 644000 Experience Required to Get to Level 150
Just some additional numbers for those who are thinking about getting the tavern pass (I'm of two minds about it).
Without XP boost, XP from quests and 1 hour/day of ranked play over 17 weeks is 244,800. That gets you 6000 gold (not counting packs). With XP boost, you'll get 289,900 and 7500 gold instead.
If we don't count ranked play XP, then we're looking at 197,200XP/4350G without boost, and 232,700XP/7050G with boost.
The 3 New Card Backs in Hearthstone's Darkmoon Faire Patch 19.0
In other words, Riot - who have done it like this right out of the gate with Legends of Runeterra - has given them a big wake up call.
Our Thoughts on Hearthstone's Madness at the Darkmoon Faire Mage Cards
Not Secrets :(
Top Hearthstone Decks to Climb Before Darkmoon Faire Hits Next Week - Grind That Experience!
While I appreciate this... you got me hyped for actual cookies! And I don’t have any at the house.
How I feel now. (Volume warning)
What Free Legendary did you get?
Il'gynoth and Oh My Yogg! First one I expect to be nerfed, second is very cool, so I am happy! :)
Top Hearthstone Decks to Climb Before Darkmoon Faire Hits Next Week - Grind That Experience!
Guilty
New Druid Spell - Guess the Weight
I think that Druid already has a lot of efficient card draw options that an inconsistent one mana discount on Arcane Intellect that is hard to justify running in a Druid deck. There is no guaranteeing the two card draws as if the two cards are the same cost, then you can't draw the second card. I'd much rather run a Wrath or Breath of Dreams to get a more guaranteed bonus effect with the card draw.
What Free Legendary did you get?
Grand Empress Shek'zara and Felsteel Executioner.
collect 20 epic cards from schoolomance for duels treasure
I didn't really see it like that, but yeah.
However:
i)Dules is fun.
ii)Prfoit.
iii)?
The whole shift to busy-work and screen pecking empty bollocks, however, is not cool.
What Free Legendary did you get?
I got the dude with the tentacle face.
What Free Legendary did you get?
I got Deck of Lunacy and the Rogue Time-out spell ._.
collect 20 epic cards from schoolomance for duels treasure
Yeah, the whole structure of Duels is absolutely bizarre to me. Like, they have been trying to reel in new players for a long time now, but then decide to absolutely screw them over in this game mode. I don’t like this at all, I felt like the rewards should have been linked to actually PLAYING the mode, not how much cash you shilled out
Sword Eater
Arathi Weaponsmith cries in a corner.
Book of Heroes Datamined - The Warrior Adventure of Garrosh (Bosses, Decks, Voicelines)
I will enjoy beating down Anduin.
New Priest Spell - Idol of Y'Shaarj
The significance of Barnes and Shadow Essence in Big Priest of old (or wild) is that they cheated big minions out earlier than they can be played to get powerful effects and powerful resurrection targets. With Idol of Y'Shaarj entering play 2-3 turns later, the impact of cheating out big minions is drastically lessened as by turn 8, you can practically play the minions you're trying to cheat out with the spell. The single 10/10 body doesn't matter that much as it comes out late enough in the game where either aggressive decks run you down or slower decks find removal for it. Overall, this is way too slow for Resurrect Priest.