This is really awesome, but I must admit I was slightly disappointed that the legendary cards sounds didn't come with their music, especially for cards like Griftah and Armagedillo. I'm not shunning your work by any means (I could never do something like this), but maybe this could be a feature worth adding.
EDIT: I just noticed there's a way to play the intro music of the card separately: you have to click on the card name, then scroll down below the flavour text and press "intro". It's kinda hard to listen to the voiceline and the music at the same time, but I appreciate that it was not forgotten.
What can I really say about this, its a “free” 2 mana deal 3 only if you combo it with a spell on the same turn. Seems very decent and probably replaces Bogbeam in most Druid decks
This new system is disappointing and provides significantly less gold to almost everyone. On reddit there are many complaints about it (including mine).
For all of you who wants to see, how much gold you will lose at the end of expansion cycle I created Google Sheets documents available on this link:
Since I’ve commented so much, I might as well go for the achievement. Well, this seems rather bad, considering that Heroic Strike is only 2 costed, and I don’t think the corrupt really saves it because 6 armour is just not very influential to be honest, and not really worth it
I think its only normal that we'd see shit like this, not that its acceptable in any way, mind you. The unfortunate reality is that when the mode was wrung out, it would have already had a design document sent to upper management and the first thing they'd look would be the projected profits.
When you start thinking about it that way, it all makes sense. Duels is largely free to play, the introduction of the casuals mode is a deft move, since otherwise few would bother playing it. It features multiple hero powers, and treasures to make each participation interesting. So where does the money flow from? Walling some of the 'interesting' stuff would be a good start.
But yeah, I just went to check a little and can confirm that its unique epics from Scholomance, of which I am a few cards short. Its actually paradoxical that those who would find this interesting over ranked, would then still be required to do the same mundane card collecting expected of ranked players to enjoy it. Its even worse when you consider that most epic cards are largely useless (at least competitively), so there's no reason to ever craft them. Now this comes along walling off the fun until you craft that useless epic. Let's hope you can safely dust it afterwards and not lose access to the treasures. A small consolation, if you can call it that.
A good question to pose is whether paying for it to unlock everything would be a nice alternative. Similar to battlegrounds. So dedicated players need not bust an arm just to enjoy what they want.
I believe that once you have crafted it it would stay that way..
luckily for us schoolomance epics aren't too too terrible.. but still that's a lot of dust just to unlock the third treasure.. it's rally feelsbad and I think people wouldn't make an uproar about it sadly... it's really a huge paywall..
The 100 cards collected from the expansion is also on that level!!
getting all rares + common which most people do is 86 expansion cards.. thanks to the mini expansion people will get the remaining 14 also from commons/rares probably.. but beforehand it's 14 unique epic/legendaries for the second treasure/hero power..
I mean isn't the fact that you need to build a 15 starter deck with single cards.. which the best ones are legendaries.. enough of a paywall?
I got Deck of Lunacy, wich continues Blizzards tradition to give me all mage-legendaries. For epic i got Revenant Rascal, I think it is pretty useless, but I got a nice legendary so I'm happy
I'm torn on this card. On one hand, it competes with Survival of the Fittest and Overflow in its ideal placement alongside Kael'thas Sunstrider. On the other hand, the armor and stat gain when combined with Solar Eclipse is enough to end the game against aggressive decks. However, I think that Kael'thas Druid decks right now are looking for more early game answers to aggression as they have enough to do in the late game with Survival of the Fittest plays.
This a 3 mana Heroic Strike at a base, with it becoming a slightly better Bite after waiting to corrupt it. I don't see what synergy Moontouched Amulet provides to Druid when they have better removal and healing options.
I see this replacing Bogbeam as Lunar Eclipse is essentially that card with the caveat of playing another spell in the same turn instead of having seven mana for it to be effectively 0 mana. This can be easily paired with ramp cards in the early game, which is also when the 3 damage is most useful in removing early aggression that Druid is weak against. I think this easily makes its way into any Druid deck with a spell focus like Guardian Druid.
I'm not convinced of the power level of this card, but I do see it being played in some grindy Control Warrior deck. Warrior is a class with access to lots of removal and armor gain, so they can afford to buff the big minions their control decks usually employ. Not to mention the class has gotten some excellent tutor cards like Corsair Cache and Ringmaster Whatley. Buffing Tent Trasher, Circus Amalgam, that mech golem, Armagedillo, Deathwing, Mad Aspect, and the new pirate that gives you a 3/2 weapon seems like a pretty good deal. Needless to say, I'm excited to try out Menagerie Warrior this season.
Super slow, grindy decks will probably find a use for this. Filling your board with this f*cking clown three times in one game (play two copies of it, then the extra one you'll get from Y'shaarj) will give your opponents headaches.
It's still terrible on its own though, so I doubt it'll really see play.
Even if Druid is a class that plays lots of spells, I don't see why people are getting excited over this card. It's a 4/4 with rush, which is not very good even if you manage to drastically reduce its cost. Best-case scenario is you'll be playing this in the mid-game, with its pitiful 4 attack might not even remove some threats and might not even stick on the board because of its equally pitiful health. The upside of this being reduced to 0 mana doesn't salvage its mediocrity, I'm afraid. Why would you let this take up space in your deck?
I think I´ve heard that golden packs have their own pity timers. I´ve opened a golden legendary from the golden packs too and yet I had my regular legendary in my first 10 normal packs as usual.
This might be obvious, but just wanted to point out that you should open your golden packs first, because the pity timer is connected to the regular packs!
Really? I thought golden packs were technically a separate thing and more than once I've read golden packs dont have pity timers.
The fact that you didn't get that legendary in the first 10 regular packs is concerning though, what with so many bugs coming out of that latest patch.
I honestly though Game Master would be well hated by the community for its powerlevel. Yes, its basically another Kirin Tor Mage, but is that really something to complain about when both will only generally be useful in an aggro secret build? Had it not been for Rigged Faire Game I would've shared Demonxz95's opinion, but the card draw potential of mage is just too staggering to ignore.
Also, that card can come out on 2, which wouldn't really be all that bad if you already have kirin tor mage in your hand. It also has that unique property of having a target on its head, being close to impossible to ignore on board, something which kirin tor mage never have or will have.
The only problem I have with that card is that Inconspicuous Rider is also equally powerful if not more so, and I think even I will sweat a little to include all three forms of kirin tor mages in one deck.
I just wanted to drop and update and let everyone know the site has been updated for Madness at the Darkmoon Faire! Check out the newest expansion's sounds!
A Site for Hearthstone Sounds - HearthSFX
This is really awesome, but I must admit I was slightly disappointed that the legendary cards sounds didn't come with their music, especially for cards like Griftah and Armagedillo. I'm not shunning your work by any means (I could never do something like this), but maybe this could be a feature worth adding.
EDIT: I just noticed there's a way to play the intro music of the card separately: you have to click on the card name, then scroll down below the flavour text and press "intro". It's kinda hard to listen to the voiceline and the music at the same time, but I appreciate that it was not forgotten.
New Druid Spell - Lunar Eclipse
What can I really say about this, its a “free” 2 mana deal 3 only if you combo it with a spell on the same turn. Seems very decent and probably replaces Bogbeam in most Druid decks
The Rewards Track - How Long to Get to Level 50, 644000 Experience Required to Get to Level 150
This new system is disappointing and provides significantly less gold to almost everyone. On reddit there are many complaints about it (including mine).
For all of you who wants to see, how much gold you will lose at the end of expansion cycle I created Google Sheets documents available on this link:
https://docs.google.com/spreadsheets/d/1wXg1HLBM1mLohvsqefQ3wfofeMBtpo_Q/edit#gid=1951440614
Just save it to your Google Drive and edit playstyle cells according to your playing experience. You may be surprised.
New Druid Spell - Moontouched Amulet
Since I’ve commented so much, I might as well go for the achievement. Well, this seems rather bad, considering that Heroic Strike is only 2 costed, and I don’t think the corrupt really saves it because 6 armour is just not very influential to be honest, and not really worth it
collect 20 epic cards from schoolomance for duels treasure
I believe that once you have crafted it it would stay that way..
luckily for us schoolomance epics aren't too too terrible.. but still that's a lot of dust just to unlock the third treasure.. it's rally feelsbad and I think people wouldn't make an uproar about it sadly... it's really a huge paywall..
The 100 cards collected from the expansion is also on that level!!
getting all rares + common which most people do is 86 expansion cards.. thanks to the mini expansion people will get the remaining 14 also from commons/rares probably.. but beforehand it's 14 unique epic/legendaries for the second treasure/hero power..
I mean isn't the fact that you need to build a 15 starter deck with single cards.. which the best ones are legendaries.. enough of a paywall?
Hearthstone Patch 19.0 - Darkmoon Faire, New Duels Powers, Progression Update, Achievements, Battle Pass
This is super disappointing, honestly. I won't even care to redeem the achievement points from now.
You can play MDF today in the new Duels mode
I've seen a few come up, both in buckets and discover options. It's also possible to get the other Hero Powers if you were lucky with the pre-order
You can play MDF today in the new Duels mode
Update: Seems like this feature was initially bugged, but it's now fixed.
"Fixed a bug where Madness at the Darkmoon Faire cards were not appearing in Duels loot buckets."
What Free Legendary did you get?
I got Deck of Lunacy, wich continues Blizzards tradition to give me all mage-legendaries. For epic i got Revenant Rascal, I think it is pretty useless, but I got a nice legendary so I'm happy
New Druid Spell - Cenarion Ward
I'm torn on this card. On one hand, it competes with Survival of the Fittest and Overflow in its ideal placement alongside Kael'thas Sunstrider. On the other hand, the armor and stat gain when combined with Solar Eclipse is enough to end the game against aggressive decks. However, I think that Kael'thas Druid decks right now are looking for more early game answers to aggression as they have enough to do in the late game with Survival of the Fittest plays.
New Druid Spell - Moontouched Amulet
This a 3 mana Heroic Strike at a base, with it becoming a slightly better Bite after waiting to corrupt it. I don't see what synergy Moontouched Amulet provides to Druid when they have better removal and healing options.
New Druid Spell - Lunar Eclipse
I see this replacing Bogbeam as Lunar Eclipse is essentially that card with the caveat of playing another spell in the same turn instead of having seven mana for it to be effectively 0 mana. This can be easily paired with ramp cards in the early game, which is also when the 3 damage is most useful in removing early aggression that Druid is weak against. I think this easily makes its way into any Druid deck with a spell focus like Guardian Druid.
New Warrior Weapon - Ringmaster's Baton
I'm not convinced of the power level of this card, but I do see it being played in some grindy Control Warrior deck. Warrior is a class with access to lots of removal and armor gain, so they can afford to buff the big minions their control decks usually employ. Not to mention the class has gotten some excellent tutor cards like Corsair Cache and Ringmaster Whatley. Buffing Tent Trasher, Circus Amalgam, that mech golem, Armagedillo, Deathwing, Mad Aspect, and the new pirate that gives you a 3/2 weapon seems like a pretty good deal. Needless to say, I'm excited to try out Menagerie Warrior this season.
New Neutral Minion - Carnival Clown
Super slow, grindy decks will probably find a use for this. Filling your board with this f*cking clown three times in one game (play two copies of it, then the extra one you'll get from Y'shaarj) will give your opponents headaches.
It's still terrible on its own though, so I doubt it'll really see play.
Early Darkmoon achievements for XP
Cool, so it seems you can complete the achievements with any class, and there are multiple ways to achieve them :)
New Druid Minion - Umbral Owl
Even if Druid is a class that plays lots of spells, I don't see why people are getting excited over this card. It's a 4/4 with rush, which is not very good even if you manage to drastically reduce its cost. Best-case scenario is you'll be playing this in the mid-game, with its pitiful 4 attack might not even remove some threats and might not even stick on the board because of its equally pitiful health. The upside of this being reduced to 0 mana doesn't salvage its mediocrity, I'm afraid. Why would you let this take up space in your deck?
Darkmoon Faire Fireside Gatherings & Pre-Release Event This Weekend - Opening Your Packs Early
I´m sorry but never been so lucky I had to share ♡
Darkmoon Faire Fireside Gatherings & Pre-Release Event This Weekend - Opening Your Packs Early
I think I´ve heard that golden packs have their own pity timers. I´ve opened a golden legendary from the golden packs too and yet I had my regular legendary in my first 10 normal packs as usual.
Darkmoon Faire Fireside Gatherings & Pre-Release Event This Weekend - Opening Your Packs Early
Really? I thought golden packs were technically a separate thing and more than once I've read golden packs dont have pity timers.
The fact that you didn't get that legendary in the first 10 regular packs is concerning though, what with so many bugs coming out of that latest patch.
The Rewards Track - How Long to Get to Level 50, 644000 Experience Required to Get to Level 150
But you get dust from packs and cards, which means you do not need to spend as much gold.
Our Thoughts on Hearthstone's Madness at the Darkmoon Faire Mage Cards
I honestly though Game Master would be well hated by the community for its powerlevel. Yes, its basically another Kirin Tor Mage, but is that really something to complain about when both will only generally be useful in an aggro secret build? Had it not been for Rigged Faire Game I would've shared Demonxz95's opinion, but the card draw potential of mage is just too staggering to ignore.
Also, that card can come out on 2, which wouldn't really be all that bad if you already have kirin tor mage in your hand. It also has that unique property of having a target on its head, being close to impossible to ignore on board, something which kirin tor mage never have or will have.
The only problem I have with that card is that Inconspicuous Rider is also equally powerful if not more so, and I think even I will sweat a little to include all three forms of kirin tor mages in one deck.
New Neutral Minion - Carnival Clown
This seems like a fun meme card to play. You can shadowstep it with Rogue, and get it back from Y’shaarj.
What Free Legendary did you get?
Tickatus which just looks like cruel, cruel fun, and Felsteel Executioner.
New Neutral Minion - Inconspicuous Rider
This card is just good, but I don’t know if current secret lists will want to run it.
A Site for Hearthstone Sounds - HearthSFX
I just wanted to drop and update and let everyone know the site has been updated for Madness at the Darkmoon Faire! Check out the newest expansion's sounds!
HearthSFX