Pretty dumb, IMO. You can easily end up screwing yourself in so many ways. As mentioned above, Shaman has far better ways to achieve what this card wants to do.
The fact that it's a Murloc isn't going to matter for the deck you run it in. Dragons and Murlocs have almost completely antonymic gameplay styles that can't really mesh together. That said, it's quite good as a tutor for Dragons, so perhaps Dragon Paladin runs this, or simply any deck that involves using any big Dragon as a win condition.
Comparing this to Flash of Light, it can be better in some situations since you can get more healing and/or discover a spell you want to use the turn you play this. But I'm really skeptical since paladin secrets make this much worse and there are a lot of bad paladin spells from the basic and classic sets.
This seems like one of those "amazing or terrible" cards. In decks where every minion is a Demon, this is quite strong. That however is basically the only place you can use this.
Resurrection is a huge, important part of the Priest identity. They aren't just going to ignore it. If this card surprises, disappoints or angers you, prepare yourself for a lot of negative emotions at every future expansion.
It is worse than Landscaping for Treant synergy, although the flexibility of choosing to draw might make it good judging by how Rising Winds went. Unlike most other Corrupt cards, this one is actually not bad in its base form, although its Corrupted upgrade is weaker than most Corrupt cards.
New Warlock Spell - Free Admission
I've always liked Demonlock, so I really hope this works out.
But come on, useless outside that build? At worst, it's Arcane Intellect for minions.
New Shaman Spell - Stormstrike
I think Enhancement Shaman is going to be fun! Viable, who knows?! But definitely fun.
Hearthstone Patch 19.0 - Darkmoon Faire, New Duels Powers, Progression Update, Achievements, Battle Pass
Yes.
New Neutral Minion - Inconspicuous Rider
This seems to be mostly a Mage card to me. Thinning your deck of those Secrets is quite good.
In Hunter, it could be good although it's not quite a good as simply just using Phase Stalker.
New Shaman Spell - Revolve
Pretty dumb, IMO. You can easily end up screwing yourself in so many ways. As mentioned above, Shaman has far better ways to achieve what this card wants to do.
New Neutral Minion - Darkmoon Statue
Eh.
It could be good, but probably not since having a 0/5 is REALLY bad, and you need lots of board presence to really make use of it.
New Paladin Minion - Redscale Dragontamer
The fact that it's a Murloc isn't going to matter for the deck you run it in. Dragons and Murlocs have almost completely antonymic gameplay styles that can't really mesh together. That said, it's quite good as a tutor for Dragons, so perhaps Dragon Paladin runs this, or simply any deck that involves using any big Dragon as a win condition.
New Mage Spell - Grand Finale
Fire Fly
New Paladin Spell - Snack Run
Comparing this to Flash of Light, it can be better in some situations since you can get more healing and/or discover a spell you want to use the turn you play this. But I'm really skeptical since paladin secrets make this much worse and there are a lot of bad paladin spells from the basic and classic sets.
New Rogue Minion - Foxy Fraud
This is exactly the Rogue card I've always wanted.
New Neutral Minion - Inconspicuous Rider
could be, probably more of a consideration.. in standard it seems better
New Warlock Spell - Free Admission
This seems like one of those "amazing or terrible" cards. In decks where every minion is a Demon, this is quite strong. That however is basically the only place you can use this.
New Priest Spell - Insight
Resurrection is a huge, important part of the Priest identity. They aren't just going to ignore it. If this card surprises, disappoints or angers you, prepare yourself for a lot of negative emotions at every future expansion.
New Paladin Spell - Snack Run
Eh, it's not too great since most Paladin spells are quite cheap. Ivory Knight used to be decently okay, but it fell off for this reason.
Hearthstone Patch 19.0 - Darkmoon Faire, New Duels Powers, Progression Update, Achievements, Battle Pass
Do we have to finish all the quests we currently have to not lose them?
Oh My Yogg!
Perfect in wild with Mysterious Challenger
New Mage Minion - Game Master
I hope no one is expecting to get more than one trigger out of this. And I certainly hope no one is planning on playing it on curve.
New Druid Minion - Faire Arborist
It is worse than Landscaping for Treant synergy, although the flexibility of choosing to draw might make it good judging by how Rising Winds went. Unlike most other Corrupt cards, this one is actually not bad in its base form, although its Corrupted upgrade is weaker than most Corrupt cards.
New Hunter Minion - Mystery Winner
Great curve play, I can see this working
New Mage Minion - Firework Elemental
Not exactly easy to Corrupt, and when you finally do, you're probably going to need that extra damage.
New Neutral Minion - Gyreworm
Artwork is pretty cool. I'm not even sure what that thing is, but it's cool.
But I will have to say no since there's simply not enough Elementals right now.
New Hunter Minion - Mystery Winner
Great on turn 1 because of the curve.
New Druid Minion - Faire Arborist
Treant druid doesn't seem good enough
New Hunter Spell - Open the Cages
Though the same, also traps summon a lot of minions for them.
Carnival Clown
Taunt Warrior! TAUNT WARRIOR! CLOWN WARRIOR! MAKE A WALL!