All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • Hearthstone Patch 19.0 - Darkmoon Faire, New Duels Powers, Progression Update, Achievements, Battle Pass

    Is there no gold cost for the tavern pass?

  • New Neutral Minion - Silas Darkmoon

    used this in a control deck uses a bit of your brain power but if you have minions other than this you could make some really good trades

  • New Druid Minion - Greybough

    Seems good to me in a token deck, seems really hard to get rid of if you keep summoning tokens.

  • New Priest Spell - Insight

    Obviously, like any cost reduction card, this has potential to enable some combos. I think this will be a very useful spell as most control priests are fine running mostly spells anyway, so being able to tutor and reduce the cost a crucial minion will be very useful for them.

  • New Neutral Minion - Rock Rager

    Quote From shaveyou

    Into the Fray into this on T2 - 7/3 Taunt. Aggro Taunt Warrior meta inc.

     

    It's not the worst rager, just because of the cost, but it's still not going to show up often.

    Surely a 2 mana 7/3 taunt is unplayable. Why wouldn't you buff a 0/4 instead to a 2/6? Much better and 1 mana less

  • Deckbuilder down?

    The first pages only show the uncollectible PvE content, but unfortunately, all of the collectible cards seem to be doubled.

  • New Paladin Spell - Snack Run

    much better Ivory Knight if you dont care about it not having any stats

  • New Shaman Minion - Pit Master

    Yes, yes Blizz, we get it, Shaman's a duelist class now ... geez, stop insisting already ... just give us some time to adjust

  • New Shaman Spell - Stormstrike

    if enhancement shaman takes off this expansion i can definitley see this card being played alot

  • Deckbuilder down?

    Hey, it's time for theorycrafting with the new set! and Deckbuilder (Hearthstone) doesn't seem to be working. Instead of normal collectible cards, it's showing hero powers and hero portraits from PvE content.

  • New Paladin Minion - Redscale Dragontamer

    Dragon + murloc just never took off.. maybe this will tie them in? I really hope it works seems like an interesting deck..

  • New Shaman Spell - Stormstrike

    Quite an effect for its cost, and it fits two spots for small removal and hero attacks shenanigan's

  • New Priest Minion - Fairground Fool

    3 mana 4/7 taunt always a great card and also another way to make control preist anoying to play against

  • New Priest Minion - Fairground Fool

    It looks like Injured Blademaster finally got his act together. I am pretty sure this will see play in any board-based priest deck. The stats are good and it isn't difficult to Corrupt at 3 mana. But best of all, this doesn't encourage a resurrect style of play.

  • New Paladin Spell - Snack Run

    a lot of paladin spells are secrets.. which make this card terrible.. just like Ivory Knight.

  • New Hunter Spell - Open the Cages

    It seems pretty good, but hard to trigger. Seems really good in deathrattle decks though. Deathrattle minions generally summon more minions, so the effect is easy to get in those decks. Considering this is a hard to trigger secret, it will be hard for your opponent to know which secret you played. This is probably the last secret they check for. 

    Standard: Will see play in secret hunter.

    Wild: Will probably see play in Secret hunter and maybe EVEN Hunter.

    Which animal companion will it summon?

    Show Spoiler
    "it's always Huffer"

  • New Shaman Spell - Revolve

    What a heck of a funny randomizer carousel - as game disruptive as it gets - I know it has already earned Yogg's approval

  • New Priest Minion - Blood of G'huun

    I don't like this card. Res priest is already super annoying, and this card just gives it a little bit of an extra boost. I just don't know why they felt the need to make this card, it simply doesn't need to exist.

    Really, I am just tired of priests and their shenanigans.

  • New Priest Minion - Fairground Fool

    if you could play it on turn 3 it would be insane but at turn 5.. or 4 after spending coin it's clunky I think.. and which deck would it fit?

  • New Rogue Spell - Swindle

    ehhh idk about this one

  • New Priest Minion - G'huun the Blood God

    paying with health> paying with mana in most instances plus preist has alot of healing so this may be used in some control preist decks

  • New Rogue Minion - Sweet Tooth

    Yup, brace yourself, more interactive sneaky fun is coming

  • Madness at the Darkmoon Faire

    Instead it turned out to be 2,3,2,8. I guess they're filling voids left with previous expansions, I haven't been keeping track.

  • New Hunter Minion - Dancing Cobra

    Seems like an interesting card that is hard to remove. But it's more of a control hunter card. And "control" and "hunter" don't go together well. 

    Standard: I dont think this will see play. Maybe experimentation at least.

    Wild: Hunter and wild? lol.

  • Knife Vendor

    Even Secret Hunter oh boy