Obviously, like any cost reduction card, this has potential to enable some combos. I think this will be a very useful spell as most control priests are fine running mostly spells anyway, so being able to tutor and reduce the cost a crucial minion will be very useful for them.
Hey, it's time for theorycrafting with the new set! and Deckbuilder (Hearthstone) doesn't seem to be working. Instead of normal collectible cards, it's showing hero powers and hero portraits from PvE content.
It looks like Injured Blademaster finally got his act together. I am pretty sure this will see play in any board-based priest deck. The stats are good and it isn't difficult to Corrupt at 3 mana. But best of all, this doesn't encourage a resurrect style of play.
It seems pretty good, but hard to trigger. Seems really good in deathrattle decks though. Deathrattle minions generally summon more minions, so the effect is easy to get in those decks. Considering this is a hard to trigger secret, it will be hard for your opponent to know which secret you played. This is probably the last secret they check for.
Standard: Will see play in secret hunter.
Wild: Will probably see play in Secret hunter and maybe EVEN Hunter.
I don't like this card. Res priest is already super annoying, and this card just gives it a little bit of an extra boost. I just don't know why they felt the need to make this card, it simply doesn't need to exist.
Really, I am just tired of priests and their shenanigans.
Hearthstone Patch 19.0 - Darkmoon Faire, New Duels Powers, Progression Update, Achievements, Battle Pass
Is there no gold cost for the tavern pass?
New Neutral Minion - Silas Darkmoon
used this in a control deck uses a bit of your brain power but if you have minions other than this you could make some really good trades
New Druid Minion - Greybough
Seems good to me in a token deck, seems really hard to get rid of if you keep summoning tokens.
New Priest Spell - Insight
Obviously, like any cost reduction card, this has potential to enable some combos. I think this will be a very useful spell as most control priests are fine running mostly spells anyway, so being able to tutor and reduce the cost a crucial minion will be very useful for them.
New Neutral Minion - Rock Rager
Surely a 2 mana 7/3 taunt is unplayable. Why wouldn't you buff a 0/4 instead to a 2/6? Much better and 1 mana less
Deckbuilder down?
The first pages only show the uncollectible PvE content, but unfortunately, all of the collectible cards seem to be doubled.
New Paladin Spell - Snack Run
much better Ivory Knight if you dont care about it not having any stats
New Shaman Minion - Pit Master
Yes, yes Blizz, we get it, Shaman's a duelist class now ... geez, stop insisting already ... just give us some time to adjust
New Shaman Spell - Stormstrike
if enhancement shaman takes off this expansion i can definitley see this card being played alot
Deckbuilder down?
Hey, it's time for theorycrafting with the new set! and Deckbuilder (Hearthstone) doesn't seem to be working. Instead of normal collectible cards, it's showing hero powers and hero portraits from PvE content.
New Paladin Minion - Redscale Dragontamer
Dragon + murloc just never took off.. maybe this will tie them in? I really hope it works seems like an interesting deck..
New Shaman Spell - Stormstrike
Quite an effect for its cost, and it fits two spots for small removal and hero attacks shenanigan's
New Priest Minion - Fairground Fool
3 mana 4/7 taunt always a great card and also another way to make control preist anoying to play against
New Priest Minion - Fairground Fool
It looks like Injured Blademaster finally got his act together. I am pretty sure this will see play in any board-based priest deck. The stats are good and it isn't difficult to Corrupt at 3 mana. But best of all, this doesn't encourage a resurrect style of play.
New Paladin Spell - Snack Run
a lot of paladin spells are secrets.. which make this card terrible.. just like Ivory Knight.
New Hunter Spell - Open the Cages
It seems pretty good, but hard to trigger. Seems really good in deathrattle decks though. Deathrattle minions generally summon more minions, so the effect is easy to get in those decks. Considering this is a hard to trigger secret, it will be hard for your opponent to know which secret you played. This is probably the last secret they check for.
Standard: Will see play in secret hunter.
Wild: Will probably see play in Secret hunter and maybe EVEN Hunter.
Which animal companion will it summon?
New Shaman Spell - Revolve
What a heck of a funny randomizer carousel - as game disruptive as it gets - I know it has already earned Yogg's approval
New Priest Minion - Blood of G'huun
I don't like this card. Res priest is already super annoying, and this card just gives it a little bit of an extra boost. I just don't know why they felt the need to make this card, it simply doesn't need to exist.
Really, I am just tired of priests and their shenanigans.
New Priest Minion - Fairground Fool
if you could play it on turn 3 it would be insane but at turn 5.. or 4 after spending coin it's clunky I think.. and which deck would it fit?
New Rogue Spell - Swindle
ehhh idk about this one
New Priest Minion - G'huun the Blood God
paying with health> paying with mana in most instances plus preist has alot of healing so this may be used in some control preist decks
New Rogue Minion - Sweet Tooth
Yup, brace yourself, more interactive sneaky fun is coming
Madness at the Darkmoon Faire
Instead it turned out to be 2,3,2,8. I guess they're filling voids left with previous expansions, I haven't been keeping track.
New Hunter Minion - Dancing Cobra
Seems like an interesting card that is hard to remove. But it's more of a control hunter card. And "control" and "hunter" don't go together well.
Standard: I dont think this will see play. Maybe experimentation at least.
Wild: Hunter and wild? lol.
Knife Vendor
Even Secret Hunter oh boy