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Rush Corrupt: Gain +4/+4.
Guest interactions may vary over the duration of the visit.
Card Stats
- Mana Cost
- 5
- Attack
- 4
- Health
- 4
- Type
- Minion
- Class
- Neutral
- Rarity
- Common
- Minion Type
- Beast
- Spell School
- UNK_
- Artist
- Konstantin Turovec
- Crafting Cost
- 40
- Disenchant
- 5
- Reveal Date
- Oct 22, 2020
- Release Date
- Oct 22, 2020
Keywords
Card Sounds
Sound Effects
Play DMF_080_FleethoofPeartusk_Play
Attack DMF_080_FleethoofPeartusk_Attack
Death DMF_080_FleethoofPeartusk_Death
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Format Legality
Standard
Not Legal
Wild
Legal
Arena
Available
Duels
Available
Twist
Available
Madness at the Darkmoon Faire
- Release Date
- Oct 22, 2020
- Set Type
- Expansion
- Rotation
- Rotated to Wild
Deck Rules
- Copies per Deck
- 2
- Collectible
- Yes

Comments
well depends on how much corrupt synergies will work out...
''Guest interactions may vary over the duration of the visit.'' I laughed
5 for a 8/8 rush minion is just good. This is another example of this set setting things up for control decks. You drop a bigger spell to eliminate some minions or gain a little board control. Then when your opponent drops something next turn, you only spend 5 mana to annihilate it.
This won't be a must include in all decks, but I certainly think it will find it's place in a number of control warrior decks.
Definitely strong, but I think looks a bit better than it is.
We haven't seen many cards in this set yet, but I'm gonna go out on a limb and say this'll at least be the best neutral common in the set, if not the best common outright.