3 mana 3/2 weapon isn't bad, but it isn't going to be played without some extra ability to make it better. I think the 1 damage outcast ability is strong enough for this to be played. However, if you end up with too many weapons in your deck, I imagine this will be one of the first ones to get cut.
Its already okay without any further buffs, but we all know DH carburates on Outcast's for their draw engine and board control. This is a potentially a scary tool
There is some mill potential here, alongside the nerfed Coldlight Oracle. 4 cost minions are just clunky enough to screw with your opponent, but not impactful enough to really make much of a difference. However, its probably too much work right now and we have no support for Mill strategies right now (thankfully).
Discount aura on a premium statted body, I suspect this will see play. I don't think it fits into current lists, but I think there will be a more dedicated Miracle DH this expac.
Shadow Bolt, but more flexable. With a lifesteal weapon this is extra heal, and with Warglaives of Azzinoth this is provides a ton of extra damage. And, it can go face. I think this will see play in a lot of Demon Hunter decks moving forward.
Arcane Intellect+, seems strong. The late game potential for this pushing lethal seems massive. I already roll my eyes at Skull of Gul'dan when it gets played, this will tilt me so much as a late game topdeck.
Seems solid for any managerie deck, or any deck needing a dragon in hand.. a beast on board.. etc. this is a solid card.. Nightmare Amalgam saw play in embiggen druid I think (at least I played him there)
Turn 5 Skull of Gul'dan is gonna be back, if you don't clear Line Hopper. Line Hopper also has amazing stats for 3 mana, so it fit's in aggro very well. In the reveal stream we did see that Eye Beam couldn't get it's cost lowered to 0 mana, but i guess it's because Eye Beam is hard coded to cost 1 mana when outcast. Just to clear things up.
Standard: This will see play in aggro DH, because of synergy with cards like 1 mana Spectral Sight, 0 mana Crimson Sigil Runner and free Consume Magic. "when the face plays taunt, we still go FACE."
Wild: Good stats and ODD Costed, so it would seem like a ODD DH card. But i'm not that sure about it honestly. A LOT of Outcast cards are EVEN costed, so their is not that much benefit to include Line Hopper. (Only good ODD outcast cards are Crimson Sigil Runner and Consume Magic.) Actually now that i check it, Dreadlord's Bite seems nice to cost reduce, so you can play some other stuff alongside it... Actually i change my mind, Line Hopper MIGHT see experimentation. But that's all i can think off.
New version of Mannoroth given some of the feedback I received. Rush reflects Mannoroth's blood rage more than Taunt, but it's even less of a Warlock thing (only two Warlock minions have this keyword). However, the fact that it summons tokens is a zoo effect, so that might make it Warlock-y enough.
Let me know if you prefer this version or the previous one where the Orcs had Taunt. A third version could be one Orc with Taunt, another one with Rush and another one with Lifesteal, albeit I'd have to submit a token without the keywords (or a GIF featuring all three of them, if that's allowed).
Feedback
anchorm4n
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Simple but effective. I think I prefer the first version's effect, although the image of the second HP is cooler.
linkblade91
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The 6 mana Liadrin is much better. I'd say you're good to go.
KANSAS
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The Hero Power doesn't look that much better than a basic one (it's basically very similar to Warlock), but I guess that's fine because Ol' Faithful is almost on par with 6 Mana weapons.
Also, since the actual Ol' Faithful is a Warrior card, I'd make a custom version of it which is a Hunter card, while keeping the effect.
FungusABao
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The current version of Cenarius fits Druid much better. I'd go with it, since Anub'arak not being a Rogue card is a bit weird, as other people pointed out.
shaveyou
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I think I'd make it cost 6, because the weapon can hit face for 7 and the weapon itself has a lot of durability. I don't know, it's hard to tell without playtesting it, though.
DalvanKillder
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Out of your cards, the last version of Aegwynn is definetly the best one.
Dreams
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The Hero Power is very interesting, although "Passive Hero Power" should be in a different line than the rest of the text.
The Battlecry is incredibly OP, however. I think I'd reduce it to 5 damage/healing and only target minions.
MenacingBagel
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The card looks much better now :)
There are a couple of things you could improve: the Ribbon of the Hero Power should be Neutral (see The Four Horsemen and you should probably use the Rise of Shadows watermark for both the Hero and the token minion, instead of Classic/Blank as it currently is.
That seems super good, really lets you keep the board clear in the early game and can wipe wide boards later. For sure in Control DH, unsure about other lists though.
At the start of scholomance, a super-low mana curve aggro DH was shortly popular before soul DH got mainstream and it relied heavily on constant refills. This seems better than other card draw engines in that deck so it might work in a deck like that.
New Demon Hunter Weapon - Dreadlord's Bite
3 mana 3/2 weapon isn't bad, but it isn't going to be played without some extra ability to make it better. I think the 1 damage outcast ability is strong enough for this to be played. However, if you end up with too many weapons in your deck, I imagine this will be one of the first ones to get cut.
New Demon Hunter Spell - Relentless Pursuit
Even easier to proc Bladed Lady and a strong card in its own right, DH will stay at the top for the forseeable future.
New Neutral Minion - Knife Vendor
This card is trash compare this to Nightblade.
New Druid Spell - Moontouched Amulet
Reminds me of Feral Rage. Seems like a callback to the old gods set.
New Demon Hunter Minion - Redeemed Pariah
Its already okay without any further buffs, but we all know DH carburates on Outcast's for their draw engine and board control. This is a potentially a scary tool
New Neutral Minion - K'thir Ritualist
There is some mill potential here, alongside the nerfed Coldlight Oracle. 4 cost minions are just clunky enough to screw with your opponent, but not impactful enough to really make much of a difference. However, its probably too much work right now and we have no support for Mill strategies right now (thankfully).
New Neutral Minion - Circus Medic
seems solid 4 dmg targeted on a 3/4? that's Flanking Strike+! the non corrupt effect could be used vs aggressive burn decks
New Neutral Minion - Wriggling Horror
Agreed. Deceptively simple but that's quite a lot of additional stats early on, and should provide value trades to keep your board wide.
New Demon Hunter Minion - Line Hopper
Discount aura on a premium statted body, I suspect this will see play. I don't think it fits into current lists, but I think there will be a more dedicated Miracle DH this expac.
New Demon Hunter Spell - Relentless Pursuit
Shadow Bolt, but more flexable. With a lifesteal weapon this is extra heal, and with Warglaives of Azzinoth this is provides a ton of extra damage. And, it can go face. I think this will see play in a lot of Demon Hunter decks moving forward.
New Demon Hunter Weapon - Dreadlord's Bite
Everyone likes a good top deck, right
New Demon Hunter Spell - Acrobatics
Arcane Intellect+, seems strong. The late game potential for this pushing lethal seems massive. I already roll my eyes at Skull of Gul'dan when it gets played, this will tilt me so much as a late game topdeck.
All Card Flavor Text for the Madness at the Darkmoon Faire Hearthstone Expansion
Shadow Clone - "You thought you were attacking face, but it was me! You!"
New Neutral Minion - Circus Amalgam
Seems solid for any managerie deck, or any deck needing a dragon in hand.. a beast on board.. etc. this is a solid card.. Nightmare Amalgam saw play in embiggen druid I think (at least I played him there)
New Neutral Minion - Parade Leader
Warsong Commander was the first card I thought as well :D
I don't think this is what Rush decks need though.
New Demon Hunter Spell - Relentless Pursuit
Gives DH an option to use its attack for single target removal, covering its class weakness.
New Demon Hunter Spell - Relentless Pursuit
So having 6 attack and up is now made easier than ever for Illidan
The immune is a nice touch too
New Demon Hunter Minion - Line Hopper
Turn 5 Skull of Gul'dan is gonna be back, if you don't clear Line Hopper. Line Hopper also has amazing stats for 3 mana, so it fit's in aggro very well. In the reveal stream we did see that Eye Beam couldn't get it's cost lowered to 0 mana, but i guess it's because Eye Beam is hard coded to cost 1 mana when outcast. Just to clear things up.
Standard: This will see play in aggro DH, because of synergy with cards like 1 mana Spectral Sight, 0 mana Crimson Sigil Runner and free Consume Magic. "when the face plays taunt, we still go FACE."
Wild: Good stats and ODD Costed, so it would seem like a ODD DH card. But i'm not that sure about it honestly. A LOT of Outcast cards are EVEN costed, so their is not that much benefit to include Line Hopper. (Only good ODD outcast cards are Crimson Sigil Runner and Consume Magic.) Actually now that i check it, Dreadlord's Bite seems nice to cost reduce, so you can play some other stuff alongside it... Actually i change my mind, Line Hopper MIGHT see experimentation. But that's all i can think off.
New Demon Hunter Minion - Line Hopper
Premium stats with a very useful ability which can help an otherwise underused keyword become more popular. What's not to love?
New Neutral Minion - K'thir Ritualist
yeah sure give your opponent a curve play cause you wanted to play Misha.
Holding Out For A Hero - Card Design Competition Discussion Thread
New version of Mannoroth given some of the feedback I received. Rush reflects Mannoroth's blood rage more than Taunt, but it's even less of a Warlock thing (only two Warlock minions have this keyword). However, the fact that it summons tokens is a zoo effect, so that might make it Warlock-y enough.
Let me know if you prefer this version or the previous one where the Orcs had Taunt. A third version could be one Orc with Taunt, another one with Rush and another one with Lifesteal, albeit I'd have to submit a token without the keywords (or a GIF featuring all three of them, if that's allowed).
Feedback
anchorm4n
linkblade91
KANSAS
Also, since the actual Ol' Faithful is a Warrior card, I'd make a custom version of it which is a Hunter card, while keeping the effect.
FungusABao
shaveyou
DalvanKillder
Dreams
The Battlecry is incredibly OP, however. I think I'd reduce it to 5 damage/healing and only target minions.
MenacingBagel
There are a couple of things you could improve: the Ribbon of the Hero Power should be Neutral (see The Four Horsemen and you should probably use the Rise of Shadows watermark for both the Hero and the token minion, instead of Classic/Blank as it currently is.
New Demon Hunter Spell - Throw Glaive
That seems super good, really lets you keep the board clear in the early game and can wipe wide boards later. For sure in Control DH, unsure about other lists though.
New Demon Hunter Minion - Line Hopper
Cool effect and that statline for (3) mana alone is enough to make it work
New Demon Hunter Spell - Acrobatics
At the start of scholomance, a super-low mana curve aggro DH was shortly popular before soul DH got mainstream and it relied heavily on constant refills. This seems better than other card draw engines in that deck so it might work in a deck like that.
New Demon Hunter Spell - Acrobatics
Kinda feels like a draw win more one