Maybe in menagerie for those classes that lack Mechs? The statline isn't that awful for a Divine Shield minion, and the potential of Rush is a nice bonus.
- Shaman getting shafted for the third expansion in a row. Stormstrike is the only card I'm truly impressed with, along with Dunk Tank. Everything else just too gimmicky. Puts a tear in my eye for poor Thrall.
- Mage getting lots of elemental synergies in standard at last, for that one very broken card Elemental Allies. There's enough secret synergy for aggro secret mage to make a comeback
- Secret face hunter in the works and may be legit. And finally, a good 2 mana beast has been revealed. Will this be enough for beast hunter though?
- Warrior getting a bevy of rush minions. Rush warrior may actually just be a thing. ETC God looking way too good now
- Priest cards getting weirder and weirder. Seems like a small push for rez priest, but many of the cards are too expensive to be honest.
- Banana Vendor and Prize Vendor are slightly weaker versions of something that almost always sees play back in standard. Wriggling Horror can actually just be a decent card in many decks. Carnival Clown turns out to be that 'awesome' 9 mana corrupt card, but I think it'll never see play.
I can see this appearing in standard Hunter, maybe mage. Mad Scientist will keep the crown in Wild though. I also think this has no place in Wild Secret Mage.
Incredible against aggro. Fantastic card all around. Throw Glaive also really seems like a echo card. (And considering twitch chat was spamming echo keyword related things, i'm probably not the only one that noticed that.)
Standard: Will surely see play in Soul DH. Helps them deal with aggro decks.
Wild: ODD DH might run it, BUT probably only 1 copy tech card. This is so they can counter other aggro decks and mirrors.
I'd almost slap the filler tag on this one, although one should never underestimate the potential of dealing damage to enemy hero. May perhaps end up seeing play in some form.
Rush feels like the couple expansions after Discover came out. SO MUCH RUSH! It doesn't need to be on so many cards, Blizz. I would argue that, strategically, the less Rush available the better.
New Neutral Minion - Gyreworm
That's a likely no, the whole "if you played an Elemental last turn" hasn't really taken off as it gets so easily disrupted.
New Neutral Minion - Wriggling Horror
seems like a very solid card, stample in all none restricted zoo type decks reminds me of the 5 mana 2/2 that gives +2/+2.
Edit: sorry was speedrunning the reviews, yes Fungalmancer.
Holding Out For A Hero - Card Design Competition Discussion Thread
So this seems OP with Zaladris.
Fuck.
New Neutral Minion - Banana Vendor
Technically you could already play the original mukla and have a banna and +2 attack applied to it already seems pack fillery.
Card interaction.....AT THE DARKMOON FAIRE
without looking. yogg
New Warrior Spell - Feat of Strength
Curving into Sword Eater with this is scary. Tomb Warden is going to like it too. I'm starting to see an N'Zoth Taunt Warrior coming together.
New Neutral Minion - Darkmoon Dirigible
Maybe in menagerie for those classes that lack Mechs? The statline isn't that awful for a Divine Shield minion, and the potential of Rush is a nice bonus.
New Neutral Minion - Darkmoon Dirigible
we saw part of it's effect in Zilliax remove lifesteal and taunt.. and magnetic.. and you get the removal part of zilliax.
Hearthstone Madness at the Darkmoon Faire Final Card Reveal Stream Live Recap - All New Cards
So what have we here at the end?
- Shaman getting shafted for the third expansion in a row. Stormstrike is the only card I'm truly impressed with, along with Dunk Tank. Everything else just too gimmicky. Puts a tear in my eye for poor Thrall.
- Mage getting lots of elemental synergies in standard at last, for that one very broken card Elemental Allies. There's enough secret synergy for aggro secret mage to make a comeback
- Secret face hunter in the works and may be legit. And finally, a good 2 mana beast has been revealed. Will this be enough for beast hunter though?
- Warrior getting a bevy of rush minions. Rush warrior may actually just be a thing. ETC God looking way too good now
- So much demon synergy for warlock. Ring Matron is just a slight powercreep over Savannah Highmane.
- Priest cards getting weirder and weirder. Seems like a small push for rez priest, but many of the cards are too expensive to be honest.
- Banana Vendor and Prize Vendor are slightly weaker versions of something that almost always sees play back in standard. Wriggling Horror can actually just be a decent card in many decks. Carnival Clown turns out to be that 'awesome' 9 mana corrupt card, but I think it'll never see play.
New Neutral Minion - Inconspicuous Rider
I can see this appearing in standard Hunter, maybe mage. Mad Scientist will keep the crown in Wild though. I also think this has no place in Wild Secret Mage.
New Neutral Minion - Circus Amalgam
Filler-ish, but can be slammed to any menagerie deck to fill in the holes in your tribe selection. Could well see play.
New Neutral Minion - Darkmoon Statue
interestingly.. Raid Leader saw a lot of play in odd paladin.. this effect seem solid in my opinion.. in paladin I would say...
C'thun-Saron Secret Rogue
I personally got to legend with this deck. 10/10 would get legend with again.
New Demon Hunter Spell - Throw Glaive
Incredible against aggro. Fantastic card all around. Throw Glaive also really seems like a echo card. (And considering twitch chat was spamming echo keyword related things, i'm probably not the only one that noticed that.)
Standard: Will surely see play in Soul DH. Helps them deal with aggro decks.
Wild: ODD DH might run it, BUT probably only 1 copy tech card. This is so they can counter other aggro decks and mirrors.
New Neutral Minion - Gyreworm
elemental decks are too badly supported to make sense.
New Neutral Minion - Circus Medic
If you could decide exactly when to corrupt it, it would be very flexible and could see play. Maybe it still will, mainly in Corrupt decks.
Card interaction.....AT THE DARKMOON FAIRE
What 10 drop would Shudderwock Shammy run though?
New Neutral Minion - Inconspicuous Rider
will see play in hunter/mage just a mad scientist but fast.
New Priest Minion - G'huun the Blood God
There aren't many comboes in priest.. also priest already excels at control matchups due to galakround..
vs aggro you don't want to pay hp..
need to be tested but doesn't seem too promising.
New Neutral Minion - Knife Vendor
I'd almost slap the filler tag on this one, although one should never underestimate the potential of dealing damage to enemy hero. May perhaps end up seeing play in some form.
New Neutral Minion - Rock Rager
Into the Fray into this on T2 - 7/3 Taunt. Aggro Taunt Warrior meta inc.
It's not the worst rager, just because of the cost, but it's still not going to show up often.
New Priest Minion - G'huun the Blood God
Why is this Warlock card for Priest? x_X
New Neutral Minion - Fantastic Firebird
Seems like filler, although statline is decent with Windfury and the tribe tag is a plus. Grook Fu Master powercreeped hard.
Hearthstone Madness at the Darkmoon Faire Final Card Reveal Stream Live Recap - All New Cards
Rush feels like the couple expansions after Discover came out. SO MUCH RUSH! It doesn't need to be on so many cards, Blizz. I would argue that, strategically, the less Rush available the better.
New Demon Hunter Spell - Throw Glaive
why not use echo?
this is just an echo card..
Too much mana for such an effect seems clunky. if you want to deal 2 damage aoe you have the card that deals 1 dmg twice for 2.