seems solid gives a lot of stats and effects seems like N'zoth warrior might work... with all those taunt and rush minions you are guaranteed to at least impact the board somehow.
A very flexible removal tool against a wide board. I don't think this will be played in every Demon Hunter deck, but if we see a lot of people playing a lot of small minions, this will be a staple.
Hard to evaluate but if I had to make a guess, it would be no. Effect seems something the more aggressive decks would like to have, but they might struggle with Corrupting it, and I doubt they'll want a 0/5 either.
This might be the strongest card revealed so far. Finally gives control warrior the viability to survive early aggression on its own. But scratch that. This card will be an auto include in every warrior deck (except big warrior). It's just insane, I'd almost play it without the battlecry due to the pirate tag. This is absurdly strong, I have no more eloquent words pineapple pizza ants brie
Mad Scientist will keep the crown in Wild though. I also think this has no place in Wild Secret Mage.
I was thinking about this as well, and came into the same conclusion. Mad Scientist fits the curve way better. This over Kirin Tor Mage? I probably like the 4/3 statline more. But the value of thinning the deck and getting those Secrets up shouldn't be underestimated.
Even if Echo was a standard keyword and everyone new to hearthstone knew what Echo meant, it's not the same effect as Echo. Echo is not conditional, whereas this is. Wording it as "Deal 2 damage to a minion. If it dies, this gains Echo." would be incorrect since the generated copy will summon another copy in your hand only if it also kills a minion. I really cannot think of a clean wording that works with Echo.
Banana Buffoon found a new job in milling, it seems. Might see play in Quest Mage as well if they didn't get their quest completed so ridiculously easily already.
Not sure about this card. DH already has some fantastic draw, and this seems a bit... bad. Which is weird, guess it's because DH is just such a powerhouse of a class. Also Acrobatics really seems like it's supposed to be a late game draw option, because late game it's easier to fulfill the condition. And DH loves to use cards like Skull of Gul'dan in aggro decks, so if you pull that with Acrobatics you might as well have used Spectral Sight instead.
Standard: I'm not sure about this card. But it does have some potential... i'm guessing this sees experimentation in aggro DH and Soul DH. But that's it.
Wild: ODD Costed, so it can go in ODD DH. In ODD DH it actually seems pretty good, surprisingly.
I am going to play Control Shaman for the whole of this expansion. 2 copies of Devolving missiles, 2 copies of Revolve, 2 copies of Plague of Murlocs and 2 copies of Hex.
New Priest Minion - Blood of G'huun
The return of ress priest.. YAY.... yay.. *sob*
Hearthstone Madness at the Darkmoon Faire Final Card Reveal Stream Live Recap - All New Cards
No yogg throwback card?
New Warrior Spell - Feat of Strength
we saw such card before in Stolen Goods, was terrible, this isn't anywhere better.
New Demon Hunter Spell - Throw Glaive
Pretty cheap and can be valuable / combo-able - so there's that
New Neutral Minion - Costumed Entertainer
In janky OTK combos? Possibly. In any other deck? Likely not. Awful statline and no tribe synergies to save it.
New Demon Hunter Spell - Acrobatics
This card will definitely be played. At it's base it's good, but if you are playing a relatively low curve, this is 3 mana draw 4, which is insane.
New Warrior Minion - Sword Eater
seems solid gives a lot of stats and effects seems like N'zoth warrior might work... with all those taunt and rush minions you are guaranteed to at least impact the board somehow.
New Demon Hunter Spell - Throw Glaive
A very flexible removal tool against a wide board. I don't think this will be played in every Demon Hunter deck, but if we see a lot of people playing a lot of small minions, this will be a staple.
New Neutral Minion - Darkmoon Statue
Hard to evaluate but if I had to make a guess, it would be no. Effect seems something the more aggressive decks would like to have, but they might struggle with Corrupting it, and I doubt they'll want a 0/5 either.
New Neutral Minion - Safety Inspector
Solid card can make assembling a combo easier, it actually draws a card as long as you don't want the card
according to wording it seems like it draws a card on empty hand.. so.. could be good in fast decks.
New Warrior Minion - Sword Eater
This might be the strongest card revealed so far. Finally gives control warrior the viability to survive early aggression on its own. But scratch that. This card will be an auto include in every warrior deck (except big warrior). It's just insane, I'd almost play it without the battlecry due to the pirate tag. This is absurdly strong, I have no more eloquent words pineapple pizza ants brie
New Neutral Minion - Inconspicuous Rider
I was thinking about this as well, and came into the same conclusion. Mad Scientist fits the curve way better. This over Kirin Tor Mage? I probably like the 4/3 statline more. But the value of thinning the deck and getting those Secrets up shouldn't be underestimated.
New Neutral Minion - Costumed Entertainer
one minion buff? no thanks.
New Demon Hunter Spell - Throw Glaive
Even if Echo was a standard keyword and everyone new to hearthstone knew what Echo meant, it's not the same effect as Echo. Echo is not conditional, whereas this is. Wording it as "Deal 2 damage to a minion. If it dies, this gains Echo." would be incorrect since the generated copy will summon another copy in your hand only if it also kills a minion. I really cannot think of a clean wording that works with Echo.
New Neutral Minion - Wriggling Horror
i dit see this as good i mean a simple +1/+1 buff doesnt do nothing that special
New Neutral Minion - Parade Leader
Need to at least give a try to an engine card.. what Warsong Commander wished she was..
All Card Flavor Text for the Madness at the Darkmoon Faire Hearthstone Expansion
You mean try and find any foreshadowing of the next expansion! :D
New Neutral Minion - Prize Vendor
Coldlight Oracle but no stat penalty, yeah coldlight oracle was not played in murloc decks and it being symetrical..
mill decks are not a thing..
New Warrior Minion - Sword Eater
This card has "a bit" too much stats for the mana cost and effect o.O ...
New Neutral Minion - Rock Rager
seems like a meme .. paladin has 1 hp synergies, if this sees play it would be funny at least.
New Neutral Minion - Banana Vendor
Banana Buffoon found a new job in milling, it seems. Might see play in Quest Mage as well if they didn't get their quest completed so ridiculously easily already.
New Demon Hunter Spell - Acrobatics
Not sure about this card. DH already has some fantastic draw, and this seems a bit... bad. Which is weird, guess it's because DH is just such a powerhouse of a class. Also Acrobatics really seems like it's supposed to be a late game draw option, because late game it's easier to fulfill the condition. And DH loves to use cards like Skull of Gul'dan in aggro decks, so if you pull that with Acrobatics you might as well have used Spectral Sight instead.
Standard: I'm not sure about this card. But it does have some potential... i'm guessing this sees experimentation in aggro DH and Soul DH. But that's it.
Wild: ODD Costed, so it can go in ODD DH. In ODD DH it actually seems pretty good, surprisingly.
New Priest Minion - Blood of G'huun
I am going to play Control Shaman for the whole of this expansion. 2 copies of Devolving missiles, 2 copies of Revolve, 2 copies of Plague of Murlocs and 2 copies of Hex.
New Neutral Minion - Showstopper
seems too slow to make use of.. when you want to silence something you want to do it immediately.
New Neutral Minion - K'thir Ritualist
Worst card of the set. Dancing Swords never saw play outside of a few fringe mill decks, and this is arguably worse.