Doubt this control deathrattle mech hunter would be any good. But if I get all the required cards, I'll definitely attempt the deck. This isn't an insta craft card, though may see more play over time if hunter gets better deathrattles with each new expansion
Well this card is interesting. This is a combo enabler, a value option, helps control decks get removal out a bit more early and helps Fortune Teller. Seems like a super solid card that i hate to play against already.
Standard: 100% must-include in control priest decks. Helps get their clears out earlier, and it's value. So Galakrond priest loves it.
Wild: OTK Enabler, and makes OTK Priest more consistent and less reliant on Emperor Thaurissan ticks. Raza priest probably likes it too, because getting cheaper spells = more cards to play in a turn = more FACE dmg = "GG ez." :[
Really nice draw option. Bit pricey for removal, but it's MECH tag makes it AMAZING! Oblivitron will put it on board and trigger the deathrattle, so you actually draw 2 minions that get +3/+3. Combine that stat buff with Zixor Prime and you get some spicy synergy. Also it's mech tag is AMAZING for N'Zoth, God of the Deep decks, because there are not that many mechs in standard to pick from! Also it's removal thanks to it's rush effect.
Standard: I think this will see play in a LOT of deathrattle decks, and N'Zoth, God of the Deep decks.
Wild: I think this might see play in a few deathrattle decks. The deathrattle deck i think it will fit in perfectly are Deathrattle Rogue and Awaken the Makers priest. I also think Mech mage might like it. But it wont see play in wild N'Zoth, God of the Deep decks, because they prefer to ress a truly perfect card... [UNITY. PRECISION. PERFECTION.]
A 10/10 teemo is a show stopper. Card is a heavy finisher. Feels like whoever plays it first wins unless their opponent ha one or the few counters in their hand. A Ruination or a swiftfoot are about the only thing stopping this.
It's definitely an interesting battlecry, even before the corruption. If (for whatever reason) your deck is full of bombs, you can potentially remove them and still get a big body on board
Standard: I think this will see experimentation in a resurgence of Strength in Numbers druid, and i think it will see play in N'Zoth, God of the Deep druid. But i'm not sure how well N'Zoth, God of the Deep druid will be, considering there are other classes that are way better at controlling the board.
Wild: I don't think this will see any play in wild. None of the already established decks want this, so the best chance of this being usefull in wild is in a brand new deck. But i think that the odds of that happening are low though.
Can set up some good burst damage if you have a weapon equipped, but that's the struggle here. Not many shaman weapons are much good in the slower gameplan that this card setss up. Maybe the ability to have a yeti + 4 damage every turn it lives is enough, but I think that most aggressive shamans would rather run genn et al.
Might see play in decks that lack draw like hunter, and considering it's a minion tutor, there could be some combo potential if you have a select number of minions in your deck that you want to buff
Weapon shaman, I guess? Tutoring up weapons is not an awful effect, but unlike in rogue, there aren't really any game-defining weapons available to tutor. Maybe just fetching a Stormforged Axe is okay? Not seeing this in any major decks, but maybe old style shaman burst effects could be strong enough. Inara Stormcrash + 2 Rockbiter Weapon is already 16 damage + 2*your weapon's attack.
Slightly worse Time Out!, as it doesn't let you get in an undamaged attack, but it's interesting to see stall tools for rogue. I know that Valeera the Hollow's battlecry is usually important in slower rogue decks, where you couldn't get away with playing slow setup cards without that protection, so I see no reason why this won't be similar.
An interesting combo enabler, but also can help to set up a lethal turn for raza priest by discounting their hand. I wouldn't be surprised if this finds a slot in raza priest, and any combo deck that wants spells discounted will probably run this over Thaurissan unless their combo is very out there.
I have a feeling this type of card will be bonkers against a certain type of deck. Like what would happen if a rogue player plays a piece of C'Thun, the Shattered and the spell gets transformed into something else? Would that break C'Thun completely?
Yes, your gameplan goes to the trash.
It's the same as when a mage Counterspell your piece. You need to play around and test the secret with others spells.
New Hunter Spell - Jewel of N'Zoth
Doubt this control deathrattle mech hunter would be any good. But if I get all the required cards, I'll definitely attempt the deck. This isn't an insta craft card, though may see more play over time if hunter gets better deathrattles with each new expansion
New Priest Spell - Palm Reading
Well this card is interesting. This is a combo enabler, a value option, helps control decks get removal out a bit more early and helps Fortune Teller. Seems like a super solid card that i hate to play against already.
Standard: 100% must-include in control priest decks. Helps get their clears out earlier, and it's value. So Galakrond priest loves it.
Wild: OTK Enabler, and makes OTK Priest more consistent and less reliant on Emperor Thaurissan ticks. Raza priest probably likes it too, because getting cheaper spells = more cards to play in a turn = more FACE dmg = "GG ez." :[
Reminder: Final Day to Clear Out Your Quest Log Before Hearthstone's New Progression System Hits
Oh! Thanks for the tip! I was unaware of that and I had like 2 missions almost completed.
New Warlock Spell - Cascading Disaster
Nice control tool for warlock, and if the meta shifts more towards control after this expansion, this will be pretty great
New Neutral Minion - Strongman
This is one of those cards where it's either amazing or terrible. We'll only find out when the expansion launches though
New Neutral Minion - Claw Machine
Really nice draw option. Bit pricey for removal, but it's MECH tag makes it AMAZING! Oblivitron will put it on board and trigger the deathrattle, so you actually draw 2 minions that get +3/+3. Combine that stat buff with Zixor Prime and you get some spicy synergy. Also it's mech tag is AMAZING for N'Zoth, God of the Deep decks, because there are not that many mechs in standard to pick from! Also it's removal thanks to it's rush effect.
Standard: I think this will see play in a LOT of deathrattle decks, and N'Zoth, God of the Deep decks.
Wild: I think this might see play in a few deathrattle decks. The deathrattle deck i think it will fit in perfectly are Deathrattle Rogue and Awaken the Makers priest. I also think Mech mage might like it. But it wont see play in wild N'Zoth, God of the Deep decks, because they prefer to ress a truly perfect card... [UNITY. PRECISION. PERFECTION.]
*Note: with Awaken the Makers priest, i don't mean the annoying ones that only spam Convincing Infiltrators and Obsidian Statues.
New Freljord Spell - Feel The Rush
A 10/10 teemo is a show stopper. Card is a heavy finisher. Feels like whoever plays it first wins unless their opponent ha one or the few counters in their hand. A Ruination or a swiftfoot are about the only thing stopping this.
New Warlock Minion - Tickatus
Oh the horror...
It's definitely an interesting battlecry, even before the corruption. If (for whatever reason) your deck is full of bombs, you can potentially remove them and still get a big body on board
New Druid Minion - Fizzy Elemental
Interesting card. Fizzy Elemental Has a lot of synergy with N'Zoth, God of the Deep and Strength in Numbers. Also Fizzy Elemental is a hard removal option, something druid lacks at the moment... but it's still REALLY expensive.
Standard: I think this will see experimentation in a resurgence of Strength in Numbers druid, and i think it will see play in N'Zoth, God of the Deep druid. But i'm not sure how well N'Zoth, God of the Deep druid will be, considering there are other classes that are way better at controlling the board.
Wild: I don't think this will see any play in wild. None of the already established decks want this, so the best chance of this being usefull in wild is in a brand new deck. But i think that the odds of that happening are low though.
New Priest Spell - Palm Reading
Would be terrified to see this card in wild, especially after Emperor Thaurissan hits the board too.
New Priest Spell - Auspicious Spirits
More RNG, yay... it's still value purely coz of Y'Shaarj, the Defiler and with Palm Reading this would cost 3 mana. So it's viable
New Shaman Minion - Inara Stormcrash
Can set up some good burst damage if you have a weapon equipped, but that's the struggle here. Not many shaman weapons are much good in the slower gameplan that this card setss up. Maybe the ability to have a yeti + 4 damage every turn it lives is enough, but I think that most aggressive shamans would rather run genn et al.
New Shaman Weapon - Whack-A-Gnoll Hammer
Fiery War Axe + a 2/2 after 2 turns. Not sure that this is really that great. Not bad, but not really at the level of playability.
Cloak of Shadows is a New Rogue Card Revealed for Hearthstone's Darkmoon Faire Expansion
May help for setting up C'thun
Madness at the Darkmoon Faire
So far it feels like this expansion is going to be heavy on Big Minions.
New Druid Minion - Fizzy Elemental
The rush makes this interesting, but I doubt that it's enough to be better than grindier taunts like Winged Guardian.
I don't think that this sees play.
Tenwu of the Red Smoke
Just a great card to have for making fun decks.
New Neutral Minion - Claw Machine
Might see play in decks that lack draw like hunter, and considering it's a minion tutor, there could be some combo potential if you have a select number of minions in your deck that you want to buff
New Shaman Minion - Cagematch Custodian
Weapon shaman, I guess? Tutoring up weapons is not an awful effect, but unlike in rogue, there aren't really any game-defining weapons available to tutor. Maybe just fetching a Stormforged Axe is okay? Not seeing this in any major decks, but maybe old style shaman burst effects could be strong enough. Inara Stormcrash + 2 Rockbiter Weapon is already 16 damage + 2*your weapon's attack.
New reward scheme?
The 12th, so Thursday. Based on normal patch times, around 10:00 PT which is 19:00 CET.
Oh My Yogg! is a New Paladin Secret Revealed for Hearthstone's Darkmoon Faire Expansion
Does anyone know how C'Thun, the Shattered will function if one of his pieces is transformed into another spell due to this secret?
New Rogue Spell - Cloak of Shadows
Slightly worse Time Out!, as it doesn't let you get in an undamaged attack, but it's interesting to see stall tools for rogue. I know that Valeera the Hollow's battlecry is usually important in slower rogue decks, where you couldn't get away with playing slow setup cards without that protection, so I see no reason why this won't be similar.
New Priest Spell - Auspicious Spirits
I think the true value of this card comes apparent if you think of it as: Turn 8, summon two 7 Cost minions.
New Priest Spell - Palm Reading
An interesting combo enabler, but also can help to set up a lethal turn for raza priest by discounting their hand. I wouldn't be surprised if this finds a slot in raza priest, and any combo deck that wants spells discounted will probably run this over Thaurissan unless their combo is very out there.
New Paladin Spell - Oh My Yogg!
Yes, your gameplan goes to the trash.
It's the same as when a mage Counterspell your piece. You need to play around and test the secret with others spells.