Clearly not meant for constructed play. The video provided showed the minion triggering when it attacked the wrong enemy though. Shouldn't the trigger be the other way around?
Even if you think of an enhancement shaman (wow melee spec) it doesn't fit with shaman identity.
The elements are always important for them even on their hand to hand combat form, they use their element power to attack with their weapons, and this card doesn't have any of this elements.
Are you seriously saying that shamans have no problems with card generation because they got 2 cards in the last 5 expansions? Besides that both only work in murloc decks.
[Hearthstone Card (Malfurion the pestilant) Not Found] always seemed a bit odd for me in comparism to the other Deathknight cards. While the flavor was certainly there, it didn't fit as well into an existing Druid archetype as the others complimented their respective class archetypes. With my idea for this week, I'd like to try and fix this. The one Druid archetype that more or less transcends expansions is Token Druid. And since I've noticed most Token Druid players prefer Lunara as their Hero, I've gone with her:
Please help me decide which version to go with. I'm leaning towards the second because its immediate impact is way better and the Hero Power of the first might be OP. I tried to balance the whole concept around Wisps of the Old Gods with the Armor gain and the constant availability of the Hero Power as the edge that makes this a legendary.
Feedback:
BloodMefist
Show Spoiler
It's very flavorful and strong. I like both versions very much, but as you said the submission limit pushes you to the first one. I honestly can't find anything to criticize here, very well done! If by some chance you should be able to use the second version, maybe name it "Rafaam, Prime E.V.I.L."?
MenacingBagel
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Surely an innovative idea. I especially like the Hero Power. On the downside, people might punish you for making a neutral hero. You also have to put some more work in the wording of the Hero Power. It should consist of two sentences, Underbelly Rat should be capitalized and I'm not sure if "when you die" is the right wording either. Finally, you should create a Token card for the Underbelly Rat. Nice work so far, keep it up!
Hordaki
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Cool card, I like it a lot. Menagerie Hunter is actually something I'd like to try and your card compliments it very nicely. Please add some explanation to Xa'rax background to your submission for lore-noobs like me (what is his relation to N'Zoth?)!
AnAngryBadger
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It's not the most creative idea in this thread, but that doesn't have to mean it's bad. I'll concentrate on the hard facts: you should spell out "four" on the hero card and "Fuel" as well as "Hero Power" need to be capitalized.
DavnanKillder
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Both of them look interesting to me. I guess with all the hate Secret Mage already gets, you're better of with the warlock card. On both cards, "Deal" needs to be spelled without the "s". Sargeras' Hero Power could also be shorter: "Deal 5 damage to all enemy minions and your hero." would be fine.
Wailor
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Hm… I think your idea has a lot of potential, but maybe you've put it into the wrong class. I get that self damage and buffing are Warlock things, but what if you made it a Warlock card and make it some kind of permanent Inner Rage effect? The reason why I'm suggesting this is because your Hero Power and the battlecry of the Hero card don't synergize very well atm. I think it would be easier to find something fitting in Warrior (you might even just keep the current version).
fungusABao
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I prefer Cenarius, but there are some minor issues: "Restore all Health…" needs to be fitted to HS wording, Wrath is already a card and therefore needs another name and the Hero Power has to be neutral.
KANSAS
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First of all, I think it's a very good idea to make Brann a Hunter Hero card. You might want to adjust the text so that "Ol' Faithful" is in the same line, it looks a bit weird stretched over two. The main issue of your idea is the Hero Power imho. Equipping Ol' Faithful means you can't use your Hero Power for at least one turn. I'd try and look for another Battlecry or another Hero Power if I were you.
TheHoax91
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It's a very creative an interesting idea, I like it! I think your missing a comma after "destroyed", but everything else looks fine. It's a bit hard to evaluate its usefulness, but I think raising the Armor gain to 7 would not be OP and make it more playable. Well done!
Demon
Show Spoiler
Nice one all around! I have nothing to criticize and will proceed to entertain my neighbours with Iron Maiden.
linkblade
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Personally, I think Liadrin might be OP. I have also noticed that people seem to like Freeze Shaman support and combining it with Murloc synergy might finally make it playable. Morgl is a really nice idea, well done!
I don't think that priests can afford to run a card that is this unreliable. It can win games, but no earlier than turn 6 and the effect is very unreliable.
Siltfin Spiritwalker, then Unite the Murlocs, then Underbelly Angler, and now this? They really want Shaman to have a murloc deck that can sustainably refuel. After they printed Angler i thought there's no need for anything better ever, but with the twist of repurposing rubbish murlocs into hopefully high-value threats this is an interesting option. I still predict that the effect won't be utilized and if this is played in a deck, then it's gonna be for a 3/4 murloc body with only a minor chance of bonus card generation.
I hate designs like this. Having access to value a deck shouldn't have, paired with a lot of randomness.
That said, I do not expect this to be good. No Shamans outside Murlocs will even consider, and the lack of actual Murloc synergies means that it's likely a one-off or a meme inclusion.
New Shaman Minion - Magicfin
Fun card, but I don't think I'd want Random Legendaries for my Murloc decks. Wouldn't mind getting it off of Underlight Angling Rod though.
New Neutral Minion - Optimistic Ogre
Clearly not meant for constructed play. The video provided showed the minion triggering when it attacked the wrong enemy though. Shouldn't the trigger be the other way around?
New Shaman Minion - Magicfin
"Random legendaries are ALWAYS good!" -Wondrous Wisdomball
New Warlock Spell - Cascading Disaster
At least warlock has a lot of other spells, being a few AoE or other single removals you can maximixe what you really want to destroy.
New Shaman Minion - Magicfin
Spider Tank murloc... damn, might try this in wild, but I don't really see it in Standard...
Magicfin
Spider Tank murloc... damn
New Hunter Spell - Jewel of N'Zoth
This is even good in just a highlander deck with Khartut Defender and 2 others deathrattles just to fill.
Magicfin is a New Shaman Murloc Revealed for Hearthstone's Darkmoon Faire Expansion
But why
New Shaman Spell - Deathmatch Pavilion
Even if you think of an enhancement shaman (wow melee spec) it doesn't fit with shaman identity.
The elements are always important for them even on their hand to hand combat form, they use their element power to attack with their weapons, and this card doesn't have any of this elements.
Cenarion Ward is a New Druid Card Revealed for Hearthstone's Darkmoon Faire Expansion
A wild highroll if I may
New Priest Spell - Auspicious Spirits
7 cost Minion are usually good ones, and priest doesn't care about playing slow cards. I think that can see play on a hard spell deck.
And don't forget Y'shaarj synergy.
New Priest Spell - Auspicious Spirits
I don't think this is worse, of course you don't choose, but also you are paying 4 for this.
Magicfin is a New Shaman Murloc Revealed for Hearthstone's Darkmoon Faire Expansion
Are you seriously saying that shamans have no problems with card generation because they got 2 cards in the last 5 expansions? Besides that both only work in murloc decks.
New Demon Hunter Minion - Insatiable Felhound
Yes, another card for another DH control attempt. This I really like because of the lifesteal stat.
Holding Out For A Hero - Card Design Competition Discussion Thread
[Hearthstone Card (Malfurion the pestilant) Not Found] always seemed a bit odd for me in comparism to the other Deathknight cards. While the flavor was certainly there, it didn't fit as well into an existing Druid archetype as the others complimented their respective class archetypes. With my idea for this week, I'd like to try and fix this. The one Druid archetype that more or less transcends expansions is Token Druid. And since I've noticed most Token Druid players prefer Lunara as their Hero, I've gone with her:
Please help me decide which version to go with. I'm leaning towards the second because its immediate impact is way better and the Hero Power of the first might be OP. I tried to balance the whole concept around Wisps of the Old Gods with the Armor gain and the constant availability of the Hero Power as the edge that makes this a legendary.
Feedback:
BloodMefist
MenacingBagel
Hordaki
AnAngryBadger
DavnanKillder
Wailor
fungusABao
KANSAS
TheHoax91
Demon
linkblade
New Neutral Minion - Optimistic Ogre
Nice new effect.
Magicfin is a New Shaman Murloc Revealed for Hearthstone's Darkmoon Faire Expansion
In addition this isn't card generation that will just slot into any old Shaman deck. Unlike a card like Wand Thief does for Rogue and Mage.
New Priest Spell - Auspicious Spirits
I don't think that priests can afford to run a card that is this unreliable. It can win games, but no earlier than turn 6 and the effect is very unreliable.
Magicfin is a New Shaman Murloc Revealed for Hearthstone's Darkmoon Faire Expansion
priest never got a card draw. but shaman got Underbelly Angler and now this.
they supposed to be restriction. i guess they only made that up just to explain why they took Mind Blast and gave garbage Radiance...
New Demon Hunter Minion - Felsteel Executioner
Don't know if this is a 5 star, but I'm giving it anyway since it made me spit my drink.
Blizzard Reveals 8 New Madness at the Darkmoon Faire Cards + Developer Insights
Are you kidding me with Tickatus ...
Magicfin is a New Shaman Murloc Revealed for Hearthstone's Darkmoon Faire Expansion
Siltfin Spiritwalker, then Unite the Murlocs, then Underbelly Angler, and now this? They really want Shaman to have a murloc deck that can sustainably refuel.
After they printed Angler i thought there's no need for anything better ever, but with the twist of repurposing rubbish murlocs into hopefully high-value threats this is an interesting option. I still predict that the effect won't be utilized and if this is played in a deck, then it's gonna be for a 3/4 murloc body with only a minor chance of bonus card generation.
New Shaman Minion - Magicfin
I hate designs like this. Having access to value a deck shouldn't have, paired with a lot of randomness.
That said, I do not expect this to be good. No Shamans outside Murlocs will even consider, and the lack of actual Murloc synergies means that it's likely a one-off or a meme inclusion.
New Druid Spell - Cenarion Ward
Very highroll potential. Usually the 8 minion pull is very solid. The best is Hi'reek is not in standard anymore
New Warlock Minion - Tickatus
First day craft for renolock. This is nuts.