Very easy card to slot into any deck that wants to shuffle cards in, but I'm not sure that many decks have too many effects that do that. Any decks that do will definitely give this consideration. Good in the right deck, bad anywhere else.
On a side note, if you put this in a deck withBaku the Mooneater and Prince Malchezaar, does baku still work if this now costs 0? Not as though it matters, but it would be interesting to check.
Meh. Rogue doesn't lack the ability to destroy minions for cheap and Sap is always going to be better because of its potential to prevent deathrattles/reborn. This also doesn't help with the slow nature of shuffle synergies. Uninspired and uninteresting.
The mana cheating potential of this card is pretty huge and that can make a big difference in slower matchups. But it doesn't fix other issues plaguing slower Warlock decks like their vulnerability to burn. I like this a lot but it's probably meta dependent. If this burn meta continues and Warlock doesn't get any other ways to heal then it's probably going to be too slow.
I mean, Warlock definitely has a lot of tools to find this card in their deck via Plot Twist and Hero Power, but there needs to be a strong enough pay-off to doing so. In standard, I doubt there are enough big cards to justify how inconsistent this would be. And in wild, there are already so many mana cheating effects that dwarf this card. Seems like a "crushes control but dies to aggro. Horribly." kind of card.
Personally, I'm calling it prize rouge and I suppose the argument of this being a fairly obvious to come card is faire enough since rouge seems to always get a "kill a minion if X=y" in the xpac.
I don't dislike slow value cards but does DH even care about something that's not super fast and deals damage to face? I doubt this will make any difference for any of the slower archetypes.
Automatically a 1 mana removal if you have C'Thun, the Shattered in your deck and haven't drawn any pieces. Has lots of potential and is better in control decks where old gods live
Just with the new card that shuffles the Tickets, it's already pretty solid 2 to 0 mana removal. I think it can be good, but it's Rogue, so maybe it will just get mostly ignored, and Vendetta will stay the best card in that "spot"
Yes... because Odd Pally can literally shit out way more dudes than Even Paladin ever will. Now the divine shield will make the dude floods even more annoying. And why only make 1 dude when you can make 2 every turn as well? Not to mention synergies with rallying blade and other potential board buffs that Even does not have access to.
Super powercreep on Assassinate, which hasn't seen play in years. With all the things you can shuffle into your deck, this will be a solid removal choice. However, single target removal is only so good, so I'm giving it 4/5.
This card would probably see play with Malygos or some control deck. It's definitely a unique and interesting effect, but it's the type of card that's either meta defining or never sees play.
Edit: This card has a positive effect on all the old gods, with the exception of Y'Shaarj, the Defiler. And the more high cost, low attack minions that get released, this card needs to be re-evaluated. I have a feeling it'll see plenty of play in the first month of each new expansion, unless it becomes a stable in an OTK deck.
Edit 2: We'd get our 4 mana 7/7 again with Kael'thas Sunstrider! :O definitely going into an OTK deck.
Malevolent Strike is a New Rogue Card Revealed for Hearthstone's Darkmoon Faire Expansion
Assassinate for 0-1 mana. They nerfed preparation first and now they are giving something like that.
New Paladin Minion - Lothraxion the Redeemed
So it is odd... Also ok for menagerie I suppose... Oof
Lothraxion the Redeemed
So it is odd... Also ok for menagerie I suppose... Oof
Lothraxion the Redeemed is a New Paladin Legendary Revealed for Hearthstone's Darkmoon Faire Expansion
Demon but not really for N'Zoth paladin all that much... also it is odd... oof
New Rogue Spell - Malevolent Strike
Very easy card to slot into any deck that wants to shuffle cards in, but I'm not sure that many decks have too many effects that do that. Any decks that do will definitely give this consideration. Good in the right deck, bad anywhere else.
On a side note, if you put this in a deck withBaku the Mooneater and Prince Malchezaar, does baku still work if this now costs 0? Not as though it matters, but it would be interesting to check.
Malevolent Strike is a New Rogue Card Revealed for Hearthstone's Darkmoon Faire Expansion
Meh. Rogue doesn't lack the ability to destroy minions for cheap and Sap is always going to be better because of its potential to prevent deathrattles/reborn. This also doesn't help with the slow nature of shuffle synergies. Uninspired and uninteresting.
New Demon Hunter Minion - Zai, the Incredible
I can see this working but very meta dependent...
Zai, the Incredible
I can see this working but very meta dependent...
Zai, the Incredible is a New Demon Hunter Card Revealed for Hearthstone's Darkmoon Faire Expansion
Mmm 4 Twin Slices...
Deck of Chaos is a New Warlock Legendary Revealed for Hearthstone's Darkmoon Faire Expansion
he already has poisonous though but maybe you can do a faceless manipulator combo
Deck of Chaos is a New Warlock Legendary Revealed for Hearthstone's Darkmoon Faire Expansion
The mana cheating potential of this card is pretty huge and that can make a big difference in slower matchups. But it doesn't fix other issues plaguing slower Warlock decks like their vulnerability to burn. I like this a lot but it's probably meta dependent. If this burn meta continues and Warlock doesn't get any other ways to heal then it's probably going to be too slow.
New Warlock Spell - Deck of Chaos
I mean, Warlock definitely has a lot of tools to find this card in their deck via Plot Twist and Hero Power, but there needs to be a strong enough pay-off to doing so. In standard, I doubt there are enough big cards to justify how inconsistent this would be. And in wild, there are already so many mana cheating effects that dwarf this card. Seems like a "crushes control but dies to aggro. Horribly." kind of card.
Malevolent Strike is a New Rogue Card Revealed for Hearthstone's Darkmoon Faire Expansion
Rogue sure has a lot of shuffle mechanics, I can totally see this at 0 mana sometimes. But it is already strong at below 4 mana.
It also works with bombs too if I am not wrong, lol.
Lothraxion the Redeemed is a New Paladin Legendary Revealed for Hearthstone's Darkmoon Faire Expansion
Not a big fan of highroll cards
Malevolent Strike is a New Rogue Card Revealed for Hearthstone's Darkmoon Faire Expansion
Personally, I'm calling it prize rouge and I suppose the argument of this being a fairly obvious to come card is faire enough since rouge seems to always get a "kill a minion if X=y" in the xpac.
New Warlock Spell - Deck of Chaos
Luna's Pocket Galaxy 2: Electric Boogaloo.
Deck of Chaos is a New Warlock Legendary Revealed for Hearthstone's Darkmoon Faire Expansion
and he deals 10 damage that's enough to one-shot a ton of minions! ;)
New Warlock Spell - Deck of Chaos
What? ... Wait, what? Um, this is broken! Or, this is completely dumb! I agree with Frosty, this is hard to evaluate!
Zai, the Incredible is a New Demon Hunter Card Revealed for Hearthstone's Darkmoon Faire Expansion
I don't dislike slow value cards but does DH even care about something that's not super fast and deals damage to face? I doubt this will make any difference for any of the slower archetypes.
New Rogue Spell - Malevolent Strike
Automatically a 1 mana removal if you have C'Thun, the Shattered in your deck and haven't drawn any pieces. Has lots of potential and is better in control decks where old gods live
New Rogue Spell - Malevolent Strike
Just with the new card that shuffles the Tickets, it's already pretty solid 2 to 0 mana removal. I think it can be good, but it's Rogue, so maybe it will just get mostly ignored, and Vendetta will stay the best card in that "spot"
New Paladin Minion - Lothraxion the Redeemed
Yes... because Odd Pally can literally shit out way more dudes than Even Paladin ever will. Now the divine shield will make the dude floods even more annoying. And why only make 1 dude when you can make 2 every turn as well? Not to mention synergies with rallying blade and other potential board buffs that Even does not have access to.
New Rogue Spell - Malevolent Strike
Super powercreep on Assassinate, which hasn't seen play in years. With all the things you can shuffle into your deck, this will be a solid removal choice. However, single target removal is only so good, so I'm giving it 4/5.
Deck of Chaos is a New Warlock Legendary Revealed for Hearthstone's Darkmoon Faire Expansion
You're viewing it wrong. You're meant to get both Holy Wrath and Deck of Chaos in rogue as the backup plan for when you don't draw Gral, the Shark.
New Warlock Spell - Deck of Chaos
This card would probably see play with Malygos or some control deck. It's definitely a unique and interesting effect, but it's the type of card that's either meta defining or never sees play.
Edit: This card has a positive effect on all the old gods, with the exception of Y'Shaarj, the Defiler. And the more high cost, low attack minions that get released, this card needs to be re-evaluated. I have a feeling it'll see plenty of play in the first month of each new expansion, unless it becomes a stable in an OTK deck.
Edit 2: We'd get our 4 mana 7/7 again with Kael'thas Sunstrider! :O definitely going into an OTK deck.