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  • Day 2 of Madness at the Darkmoon Faire Card Reveals - All 10 Cards!

    Thanks for the recaps :)

  • High Exarch Yrel is a New Paladin Legendary Revealed for Hearthstone's Darkmoon Faire Expansion

    Staff

    😂 He'd do well in that job for sure.

  • New Paladin Minion - Carousel Gryphon

    Quote From Drenolds

    I would like to know though if N'Zoth would bring back the Corrupted or non-Corrupted version of this card though, because that would have significant implications for the archetype. I would imagine the Corrupted form is the one that gets resurrected.

    Nzoth brings back minions that died, and since corruption isn't a buff and is a whole new card, it will bring back the corrupted version assuming that's what that died earlier.

  • (almost) Every Old God

    Quote From KANSAS

    I am not counting Mecha'thun for two reasons. One, the card itself is terrible in this deck. This deck is mostly meant just for fun, but I would still like it to be at least a little bit playable. Two, it isn't technically an old god. It is a robot resembling an old god. So I don't think it counts.

    I know, I know, i was just kidding.

    I don't have Al'ar, but i'll test that deck for sure, ty!

  • High Exarch Yrel

    Perfection.

  • New Warrior Weapon - Ringmaster's Baton

    Staff

    A throwback Thursday card for sure. I don't recall Brass Knuckles seeing much play back then, so I'm skeptical with this as well. Maybe Menagerie Warrior will become a thing, and this would probably see play in it.

  • New Warlock Spell - Wicked Whispers

    Staff

    Wild: possibly, Standard: unlikely. The latter just lacks the refill tools like Malchezaar's Imp. The value of sacrificing one card for +1/+1 heavily depends on your current board as well, so it might be a dead card in a lot of situations.

  • New Paladin Minion - High Exarch Yrel

    good card.  not too much to say about it.  It's just a sick top end bomb for pure pally and pure pally only.  Rush/divine shield lets you impact the board immediately to get value so it is much less weak to removal / sap effects.  Taunt/lifesteal basically locks out aggro who have to trade into it.  Has synergy with librams because by turn 8 they're often 0 so you can pump this up.

     

    I remember Yrel from WoW WoD.  Cool to see her in HS.  

  • New Paladin Minion - Carousel Gryphon

    Staff

    It seems I very much agree with the general consensus: the base version is already playable, and the upgrade crazy good. Paladin is also clearly getting Menagerie support for N'Zoth, God of the Deep.

  • New Paladin Minion - High Exarch Yrel

    Good effect, poor flavour.

    Rush+Life steal+divine shield it's good enough to force pure archetype.

    And, maybe, the new dude cards will fit on pure decks.

  • New Warrior Minion - E.T.C., God of Metal

    Staff

    Curious effect, to make one of the best board control mechanisms cause face damage as well. Not sure how I feel about that. One of the tougher cards to evaluate in my opinion.

  • New Neutral Minion - Darkmoon Rabbit

    Staff

    It does seem rather weak even though the effect is definitely strong. I wouldn't be surprised if it ended up seeing play somewhere, somehow. Love the flavor though.

  • New Warrior Minion - E.T.C., God of Metal

    Animated Broomstick only synergizes for itself, as ETC needs "Rush minions", NOT "minions with Rush".

    Which probably rules out any hopes of consistent OTK.

    However, since Rush decks are normally Tempo decks, ETC acts as a finisher or accelerator. Especially if we consider that most Rush minions have weak bodies and can hardly represent a threat on their own.

    And ETC's major upside is that the face damage bypass taunts.

    On the other hand, a Tempo Warrior can be built in better ways than focusing a lot on Rush, as ETC would require in order to be functional, so it also depends on the quality of Rush minions (and we know they can't push it too much).

    Overall a pretty interesting card.

  • New Shaman Spell - Dunk Tank

    Staff

    Four damage for 4 Mana is far from ideal, and corrupting it seems a bit slow. Had it been 3-Mana deal 3 with the same upgrade it would've been really strong, now it's borderline playable in my eyes.

  • New Hunter Minion - Darkmoon Tonk

    Staff

    Probably not for Standard with the current card pool, even though cards like Mok'Nathal Lion are still in it.

    Also, I think "Tonk" is a funny word.

  • New Warlock Spell - Wicked Whispers

    Starting my egg-zoo-list right about now

  • New Neutral Minion - Fleethoof Pearltusk

    Staff

    I'd probably play Faceless Corruptor over this most of the time. Might still see play in Corrupted decks, should they make it in the meta.

  • New Priest Minion - The Nameless One

    Quote From FrostyFeet

    Priests and copying stealing your cards. Name a more iconic duo.

    Seems like a solid legendary, just not particularly flashy.

    I corrected it for you ^^

  • New Demon Hunter Minion - Stiltstepper

    Quote From UVE

    Maybe can fit on a low curve aggro DH, but looks really bad.

    On the contrary, I feel like on a low curve deck, this could score some extra damage for a explosive midrange type of deck

  • New Priest Minion - Fortune Teller

    Staff

    Why did I think it only said +1 Health? It's much better than I thought. I reckon it will almost always have above average stats, but whether it will have a spot in the current Priest lists is uncertain.

  • New Paladin Minion - Balloon Merchant

    I like It, Pally will get at least 2 more dudecards for sure that set.

    Actually pally have Air Raid and the new corrupted card, but needs more support.

  • New Rogue Minion - Ticket Master

    The flavor had me wondering what the heck was a tacky light-up paperweight!
    Hope it'll be a token or a card of some sort, for an other carnival themed one.

  • New Paladin Minion - Carousel Gryphon

    Darn, that's an Okay to Great card in one easy corruption trick
    It is at least decent without the buff, but quite better with

  • New Warrior Minion - E.T.C., God of Metal

    Quote From economicaooc

    It's not a bad card, and is well costed for the effect, it just hits a weird intersection between rush and burst damage that no deck can really accommodate.

    Can maybe be used in a combo I'm not seeing now, but I doubt it.

    Here's how the OTK combo's played :

    Play E.T.C., God of Metal, drop a Pen Flinger into ETC.
    Then 2x Bloodsworn Mercenary into ETC to make it 3 on bord - all you now need is an Animated Broomstick!
    Voilà : 42 dmg

  • High Exarch Yrel

    Staff

    I always felt Pure Paladin could use some flashy legendary, and Yrel seems very nice.