To be fair, the Hammer of the Naaru was a drop from Gruul's Lair ten years before Yrel even existed. I don't think this means she's confirmed, but I also wouldn't mind seeing her.
There's this small possibility that the 'lifesteal' damage will also double when Mo'arg Artificer is present, in which case that otherwise useless card Felscream Blast is no longer all that useless after all. Figures.
If damage comes from a spell, it's damage from a spell, regardless of whether it has Lifesteal. So yes, Felscream Blast can deal up to 6 face damage with the combo you mentioned, scaling up with more Artificers.
Of course, your opponent has to cooperate by putting three minions in front of you. If a deck like this were to catch on, people might stop doing that.
I am seeing this being a swing turn to play against your opponent's taunt wall. Combine this with Wrathscale Naga and it's a big turn that could reset the board for better positioning
I am seeing this being a swing turn to play against your opponent's taunt wall. Combine this with Wrathscale Naga and it's a big turn that could reset the board for better positioning
Cute effect, pretty strong evolve hit, but I don't think any one is going to run this. Control classes typically already have stronger board clear effects and this seems too slow for only a 3 minion removal, even with the potential for N'zoth shenanigans.
Aldrachi Warblades + all the really gross ways to kick up your attack in one turn make this a ridiculous swing turn card. I already hate it. If you punch a minion you are basically Knuckles
Spectral Pillager and Prize Plunderer are very different cards, despite looking very similar. Spectral Pillager is designed to be a finisher, something to punch your opponent for a lot of damage, while Prize Plunderer, in my opinion looks much more like a Vilespine Slayer, a card that puts tempo on the board while killing something, with the difference that Prize Plunderer can also act as reach for the rest of the board to deal with something for lower stats and more versatility. The design seems simplistic and also recycled from something that came before, but the applications are fairly different.
Just thinking about how hard it would be to corrupt in Secret Mage, it may not find too many places in decks like that. However, with Dragon Mage and Highlander Mage still very much in the game for standard, I can see a number of decks running this regardless if they are secret focused or supported.
Just thinking about how hard it would be to corrupt in Secret Mage, it may not find too many places in decks like that. However, with Dragon Mage and Highlander Mage still very much in the game for standard, I can see a number of decks running this regardless if they are secret focused or supported.
Really dig the amount of build-around that goes into this card. Curator had people run specific cards and brought light to some cards that would have otherwise not seen play, and I hope N'zoth does the same.
They said they removed Velen because they weren't going to add cards to the appropriate Priest archetype to make a deck with Velen. They didn't want players to be confused and still try to build decks with Velen when there was no synergy. It had nothing to do with being broken.
C'thun was always my favorite of the OG OGs, and I am greatly enthused by his return. I have two deck ideas in the works and can't wait to see how they support him in the rest of the set.
I'm not saying there is no power creep in here, but when comparing class cards to cards in neutral or other classes it becomes very unclear how to define it. In this case, we could ask whether Paladin is designed to have stronger late-midgame cards (expecially minions) than Shaman, and I'd generally say yes to that. At which point this being better than Fire Elemental is not enough to call it power creep, since it just says Paladin is very good at this sort of thing.
As for a stat bump to high cost cards in Basic and Classic: that would honestly be a good thing and still not really be power creep because the high cost stat-sticks were always weak, even during Classic.
Perhaps I'll set out my thoughts on power creep in a big thread post sometime soon. The tl;dr would definitely be that it is much weaker than people expect, especially since the Classic set is considerably weaker now than it was initially.
Classic and Basic cards are supposed to be weaker than expansion cards; otherwise, you wouldn't care about expansions. They have explicitly stated that this is the design intent. Yes, there will always be exceptions where iconic class abilities are concerned, but every rule has exceptions, especially in an exception-based game structure like Hearthstone.
I don't care if he's viable, I don't care if he's toxic, I don't care if that wheel ruins his otherwise godly summon animation/music (ok I kinda care about that), Yogg has finally returned to us and he gets 5 stars. On a serious note, the build around for this doesn't seem too hard for a handful of archetypes. Mage and Rogue are obvious spell spammers, but Libram Pally could actually use this as a board clear/swing/win con in the late game.
Secret Mage has some tools to generate value and tempo, like Apexis Smuggler and, more importantly, Cloud Prince, which corrupts this card while providing a 4/4 body and a Fireball. Assuming the Secret that triggers Cloud Princes battlecry is still online, it also allows to trim down on the discovered secret pool from a newly corrupted Ring Toss, which gives you reliability in getting the secrets you need for the game state.
The deck seems insanely synergistic but also seems like it will fold heavily if all pieces aren't stranded together at the same right time, making it highly unreliable and making the deck overall not very competitive; however, the highrolls the deck provides when the cards align perfectly make Secret Mage a possible threat in the new expansion providing some new synergies show up, because the deck can use Yogg-Saron, Master of Fate as endgame, for example.
3 stars until we see how strong corrupt cards are. This card is so heavily reliant on the rest of the set that any definitive statements on his viability would be foolish.
Super swipe seems sweet. On the other hand, 4 mana 4 damage is pretty meh and the slowness of this card might kill it considering wide boards can come up much earlier than turn 5-6.
Prize Plunderer
I'm already seeing people try to combo this into Silas and Soulbound Ashtongue
Hammer of the Naaru is a New Paladin Card Revealed for Hearthstone's Darkmoon Faire Expansion
To be fair, the Hammer of the Naaru was a drop from Gruul's Lair ten years before Yrel even existed. I don't think this means she's confirmed, but I also wouldn't mind seeing her.
New Paladin Weapon - Hammer of the Naaru
That's just gross. 6 for 6/6 with taunt is mediocre at best. Add onto it that you can wing for 9 damage as well, that makes my skin crawl.
Hammer of the Naaru
That's just gross. 6 for 6/6 with taunt is mediocre at best. Add onto it that you can wing for 9 damage as well, that makes my skin crawl.
Il'gynoth is a New Demon Hunter Card Revealed for Hearthstone's Darkmoon Faire Expansion
If damage comes from a spell, it's damage from a spell, regardless of whether it has Lifesteal. So yes, Felscream Blast can deal up to 6 face damage with the combo you mentioned, scaling up with more Artificers.
Of course, your opponent has to cooperate by putting three minions in front of you. If a deck like this were to catch on, people might stop doing that.
New Demon Hunter Minion - Renowned Performer
4 to rush a minion and get a small taunt wall to build back up... not bad. Not great, but not bad.
Renowned Performer
4 to rush a minion and get a small taunt wall to build back up... not bad. Not great, but not bad.
Expendable Performers
I am seeing this being a swing turn to play against your opponent's taunt wall. Combine this with Wrathscale Naga and it's a big turn that could reset the board for better positioning
New Neutral Minion - Fleethoof Pearltusk
Synergizes with N'zoth and Y'sharrj, so that's nice. Could see this in a multi-old god deck, but it might be too slow for typical play.
New Demon Hunter Spell - Expendable Performers
I am seeing this being a swing turn to play against your opponent's taunt wall. Combine this with Wrathscale Naga and it's a big turn that could reset the board for better positioning
New Neutral Minion - Darkmoon Rabbit
Cute effect, pretty strong evolve hit, but I don't think any one is going to run this. Control classes typically already have stronger board clear effects and this seems too slow for only a 3 minion removal, even with the potential for N'zoth shenanigans.
New Demon Hunter Minion - Il'gynoth
Aldrachi Warblades + all the really gross ways to kick up your attack in one turn make this a ridiculous swing turn card. I already hate it. If you punch a minion you are basically Knuckles
Il'gynoth
Aldrachi Warblades + all the really gross ways to kick up your attack in one turn make this a ridiculous swing turn card. I already hate it.
New Rogue Minion - Prize Plunderer
Spectral Pillager and Prize Plunderer are very different cards, despite looking very similar. Spectral Pillager is designed to be a finisher, something to punch your opponent for a lot of damage, while Prize Plunderer, in my opinion looks much more like a Vilespine Slayer, a card that puts tempo on the board while killing something, with the difference that Prize Plunderer can also act as reach for the rest of the board to deal with something for lower stats and more versatility. The design seems simplistic and also recycled from something that came before, but the applications are fairly different.
New Neutral Minion - Silas Darkmoon
I really like the uniqueness of this effect and can't wait to see the shenanigans by people with wrinklier brains than mine.
New Mage Spell - Ring Toss
Just thinking about how hard it would be to corrupt in Secret Mage, it may not find too many places in decks like that. However, with Dragon Mage and Highlander Mage still very much in the game for standard, I can see a number of decks running this regardless if they are secret focused or supported.
Ring Toss
Just thinking about how hard it would be to corrupt in Secret Mage, it may not find too many places in decks like that. However, with Dragon Mage and Highlander Mage still very much in the game for standard, I can see a number of decks running this regardless if they are secret focused or supported.
New Neutral Minion - N'Zoth, God of the Deep
Really dig the amount of build-around that goes into this card. Curator had people run specific cards and brought light to some cards that would have otherwise not seen play, and I hope N'zoth does the same.
Il'gynoth is a New Demon Hunter Card Revealed for Hearthstone's Darkmoon Faire Expansion
They said they removed Velen because they weren't going to add cards to the appropriate Priest archetype to make a deck with Velen. They didn't want players to be confused and still try to build decks with Velen when there was no synergy. It had nothing to do with being broken.
New Neutral Minion - C'Thun, the Shattered
C'thun was always my favorite of the OG OGs, and I am greatly enthused by his return. I have two deck ideas in the works and can't wait to see how they support him in the rest of the set.
Hammer of the Naaru is a New Paladin Card Revealed for Hearthstone's Darkmoon Faire Expansion
Classic and Basic cards are supposed to be weaker than expansion cards; otherwise, you wouldn't care about expansions. They have explicitly stated that this is the design intent. Yes, there will always be exceptions where iconic class abilities are concerned, but every rule has exceptions, especially in an exception-based game structure like Hearthstone.
New Neutral Minion - Yogg-Saron, Master of Fate
I don't care if he's viable, I don't care if he's toxic, I don't care if that wheel ruins his otherwise godly summon animation/music (ok I kinda care about that), Yogg has finally returned to us and he gets 5 stars. On a serious note, the build around for this doesn't seem too hard for a handful of archetypes. Mage and Rogue are obvious spell spammers, but Libram Pally could actually use this as a board clear/swing/win con in the late game.
New Mage Spell - Ring Toss
Secret Mage has some tools to generate value and tempo, like Apexis Smuggler and, more importantly, Cloud Prince, which corrupts this card while providing a 4/4 body and a Fireball. Assuming the Secret that triggers Cloud Princes battlecry is still online, it also allows to trim down on the discovered secret pool from a newly corrupted Ring Toss, which gives you reliability in getting the secrets you need for the game state.
The deck seems insanely synergistic but also seems like it will fold heavily if all pieces aren't stranded together at the same right time, making it highly unreliable and making the deck overall not very competitive; however, the highrolls the deck provides when the cards align perfectly make Secret Mage a possible threat in the new expansion providing some new synergies show up, because the deck can use Yogg-Saron, Master of Fate as endgame, for example.
New Neutral Minion - Y'Shaarj, the Defiler
3 stars until we see how strong corrupt cards are. This card is so heavily reliant on the rest of the set that any definitive statements on his viability would be foolish.
New Shaman Spell - Dunk Tank
Super swipe seems sweet. On the other hand, 4 mana 4 damage is pretty meh and the slowness of this card might kill it considering wide boards can come up much earlier than turn 5-6.