A much more applicable Spectral Pillager, might help miracle decks keep up board control or deal with larger threats. Not too many pirate synergies in Rogue atm, but maybe we'll see something to support all the small pirates they have.
Don't think this will ever be run while Convincing Infiltrator is still around. It's too expensive and conditional to make the cut in most lists, but might be strong in a dedicated deck. Whether a dedicated spell priest is strong enough, we'll have to wait and see.
It doesn't seem too hard, actually. You can choose to summon the naga at any point, so you can just math out when its damage will be needed for a full clear that coincides with the second wave of tokens.
I suspect this card to see a ton of play. It's just such good value for the cost in any remotely slow Paladin list. 6/6 is a pretty decent set of stats and makes for a decent threat for pure pally to make in addition to all of its other threats and a 3/3 weapon can help close out tight games considering their general lack of direct damage.
Arcane Keysmith is a pretty strong card, and this can get double the effect. Paying 1 extra mana for a secret is worth it for the flexability you get from the discover. Getting 2 secrets for 4 mana is just insane value. And I don't imagine corrupting this will be too difficult at only 4 mana.
I think this card is pretty strong. Really, you only need to have played 2 cards prior to this for it to be good. And I don't imagine it will be hard for you to get 4-6 damage with things like Secret Passage, Bloodsail Flybooter, and/or lackeys.
Cute and flavorful effect, but direct damage in hunter scares me. Even if the deathrattle/mech archetype doesn't pan out or get top tier, she will still be a keystone in its viability and that gives her a higher rating.
This is a very strange card and I think we can really only know how powerful it is after we have played it some. Being able to damage on lifesteal means that you can now trade with your lifesteal weapon without losing any face damage. There aren't too many lifesteal cards for demon hunter right now, but just Aldrachi Warblades with some extra attack bonuses is enough for this guy to see play.
Annoying secret generation for control mage, woo. I'm annoyed by the effect, but severely disappointed by the flavor, or lack thereof. There are so many secret related things you can have in a fair, like a house of mirrors or some guessing carnival game, but they went with a ring toss of all things.
While not as flexible as its solar counterpart, this card is still super strong. 2 mana 3 damage to a minion is a strong baseline, and getting a cheaper spell behind it its a wonderful cherry on top. I see this in spell-token decks and of course KT decks due to both archetype's heavily reliance on spamming spells.
Has the potential for mega greed, or just really good value sometimes. Will help OTK decks get a ""two mana discounted swipe"" or double up on something that draws/generates value. The flexibility of this card is what makes it so strong and will see play in a lot of decks.
Now with Il'gynoth revealed, this card has many more applications and might even the the key to some kind of OTK. If there is an Il'gynoth exodia OTK deck (and someone will definitely try it), this card will 100% be in it. Otherwise, the damage might be too small compared to everything else in DH's arsenal.
Seems at least decent for slower DH decks. I don't think the really aggressive lists would want to forgo all the damage they can deal for this, so it remains to be seen if token/control DH can finally rise to the top.
New Rogue Minion - Prize Plunderer
A much more applicable Spectral Pillager, might help miracle decks keep up board control or deal with larger threats. Not too many pirate synergies in Rogue atm, but maybe we'll see something to support all the small pirates they have.
New Demon Hunter Minion - Il'gynoth
"4 mana, double the attack of your Aldrachi Warblades if you're swinging face."
There are some worlds where I am playing this card. But I'm not sure how many.
The side synergies with other lifesteal cards do not seem beneficial enough to be significant.
Hammer of the Naaru is a New Paladin Card Revealed for Hearthstone's Darkmoon Faire Expansion
A 3/6 weapon AND a 6/6 taunt for 6 mana? Ummm ... no. That's a bit much.
Hammer of the Naaru is a New Paladin Card Revealed for Hearthstone's Darkmoon Faire Expansion
I'd much rather see a card like this than "Bonk your opponent and a bunch of random confetti flies out."
Expendable Performers is a New Demon Hunter Card Revealed for Hearthstone's Darkmoon Faire Expansion
I'm more concerned that it's very situational, requiring an empty board on my side and at least 7 Health worth of minions opposite.
Expendable Performers is a New Demon Hunter Card Revealed for Hearthstone's Darkmoon Faire Expansion
The wording is not recursive at all. That would be something like, "repeat this effect" or "cast this again."
New Priest Minion - Fortune Teller
Don't think this will ever be run while Convincing Infiltrator is still around. It's too expensive and conditional to make the cut in most lists, but might be strong in a dedicated deck. Whether a dedicated spell priest is strong enough, we'll have to wait and see.
Expendable Performers is a New Demon Hunter Card Revealed for Hearthstone's Darkmoon Faire Expansion
It doesn't seem too hard, actually. You can choose to summon the naga at any point, so you can just math out when its damage will be needed for a full clear that coincides with the second wave of tokens.
New Paladin Spell - Day at the Faire
I dont think this is good enough as is, but I suspect there to be some swarm/silver hand support for Pally, so we'll see.
Hammer of the Naaru is a New Paladin Card Revealed for Hearthstone's Darkmoon Faire Expansion
possible tease that Yrel will be a paladin legendary in this set?
Hammer of the Naaru is a New Paladin Card Revealed for Hearthstone's Darkmoon Faire Expansion
7mana maybe. 8 and above would not be playabe at al.
and this MIGHT not even see play if doesnt fit in the right deck.
New Paladin Weapon - Hammer of the Naaru
I suspect this card to see a ton of play. It's just such good value for the cost in any remotely slow Paladin list. 6/6 is a pretty decent set of stats and makes for a decent threat for pure pally to make in addition to all of its other threats and a 3/3 weapon can help close out tight games considering their general lack of direct damage.
New Mage Spell - Ring Toss
Arcane Keysmith is a pretty strong card, and this can get double the effect. Paying 1 extra mana for a secret is worth it for the flexability you get from the discover. Getting 2 secrets for 4 mana is just insane value. And I don't imagine corrupting this will be too difficult at only 4 mana.
New Rogue Minion - Prize Plunderer
What Spectral Pillager should have been.
I think this card is pretty strong. Really, you only need to have played 2 cards prior to this for it to be good. And I don't imagine it will be hard for you to get 4-6 damage with things like Secret Passage, Bloodsail Flybooter, and/or lackeys.
New Hunter Minion - Darkmoon Tonk
Is the age of Oblivitron finally upon us? Probably not, but hey, this card is a fantastic card to meme with by its name alone.
New Hunter Minion - Maxima Blastenheimer
Cute and flavorful effect, but direct damage in hunter scares me. Even if the deathrattle/mech archetype doesn't pan out or get top tier, she will still be a keystone in its viability and that gives her a higher rating.
New Demon Hunter Minion - Il'gynoth
This is a very strange card and I think we can really only know how powerful it is after we have played it some. Being able to damage on lifesteal means that you can now trade with your lifesteal weapon without losing any face damage. There aren't too many lifesteal cards for demon hunter right now, but just Aldrachi Warblades with some extra attack bonuses is enough for this guy to see play.
Summoned Skill - Card Design Competition Discussion Thread
I made two ideas and ill do some feedback Soontm
New Mage Spell - Ring Toss
Annoying secret generation for control mage, woo. I'm annoyed by the effect, but severely disappointed by the flavor, or lack thereof. There are so many secret related things you can have in a fair, like a house of mirrors or some guessing carnival game, but they went with a ring toss of all things.
New Druid Spell - Lunar Eclipse
While not as flexible as its solar counterpart, this card is still super strong. 2 mana 3 damage to a minion is a strong baseline, and getting a cheaper spell behind it its a wonderful cherry on top. I see this in spell-token decks and of course KT decks due to both archetype's heavily reliance on spamming spells.
New Druid Spell - Solar Eclipse
Has the potential for mega greed, or just really good value sometimes. Will help OTK decks get a ""two mana discounted swipe"" or double up on something that draws/generates value. The flexibility of this card is what makes it so strong and will see play in a lot of decks.
New Druid Spell - Guess the Weight
I don't think this will be consistent enough to actually run in a deck, but its a nice spell to get off of random generation or discover effects.
New Druid Minion - Kiri, Chosen of Elune
Im pretty sure the eclipses themselves are going to be run in many lists, so Kiri will almost definitely be played as well.
New Demon Hunter Spell - Felscream Blast
Now with Il'gynoth revealed, this card has many more applications and might even the the key to some kind of OTK. If there is an Il'gynoth exodia OTK deck (and someone will definitely try it), this card will 100% be in it. Otherwise, the damage might be too small compared to everything else in DH's arsenal.
New Demon Hunter Minion - Renowned Performer
Seems at least decent for slower DH decks. I don't think the really aggressive lists would want to forgo all the damage they can deal for this, so it remains to be seen if token/control DH can finally rise to the top.