Feedback. This might be my last time doing this :C
linkblade91
Very cool and flavorful card, a solid candidate for the first place. I prefer the Hero Power version, as the other one is too complex.
Demonxz95
I really like the condition. Good call using the Rune mechanic, as it's perfect for this comp. The reward is also cool, especially for what you pointed out about it circumventing the Discover clause.
anchorm4n
The effect is very solid, as combining Fel and Demons makes a lot of sense flavorwise. However, as cool as the art is, I'd advice changing it. It looks more suited for a spell, as it's hard to tell what's going on in a minion card.
AeroJulwin
I'm not a fan of Avalan, as getting cards from other classes is usually a Rogue effect. Plus, you'd mostly be discovering from DK (and a little bit from Shaman), so it's not as exciting either.
Cristoph is much better. I think Start of Game is balanced, considering it only affects generated spells.
Crusader2010
Very bold idea, I like it! I'd probably change the class to Death Knight, as it fits the theme better. If you go with this change, I'd recommend replacing Gorehowl with a different weapon.
Also, the wording is a bit iffy. I'd try something among this lines: "Battlecry: If your deck has 5 or more Legendaries when your hero dies this game, revive it with 1 Health, 40 Armor and Gorehowl equipped." The only bold words here should be "Battlecry" and "Legendaries".
I'll be trying something different. This is like a comeback solution (archetype enabler?) for the old control warrior (whose lack of existence for several years made me quit HS a long time ago).
I didn't want this to have anything to do with the Death Knight class. Classic style all the way :) The undead tag is mostly flavor, since I don't think warrior has any synergy with it (though I do believe it should, even if limited).
Coins apart - I too think she is fine but they need to buff other control options. She is only problematic because she costs a mere 5 mana which is a joke compared top other Control cards like Aurelion. WHen other "Win on turn 10" cards come down, they have hardly any mana left to interact but Karma not only is cheaper but has coins...so...something must be done here.
That's a pretty good point, actually. But even if she was a 10-cost card with better stats, all you'd need is 1 spell mana leftover and a stacked coin in hand to just go hog wild anyways, despite her increased cost.
She probably needs to cost 6 again, which was something they did at one point, but then they reverted it.
All that being said, big celestials just got a big buff, so Asol decks might be OK after all.
The possibility of WCDC coming to an end is saddening, but I understand you guys put a lot of effort into it and it's good to ask yourselves if that's worth it. Regardless, I'd like to thank everyone who's part of these competitions. This season has been just as enjoyable as the previous ones thanks to each of you being here! Really, you all are an awesome and the most wholesome bunch. I normally don't interact anywhere, I'm a textbook example of a lurker, but I'm very glad I found such a great community to enjoy my passions with.
Sadly we're at the last comp of the season, but I'm still very much excited for it. I ended up with a bunch of ideas for this comp. All Mage cards, because for some reason I have a fascination with Mage and a love for Discovering cards. These are the ones I'm very happy with:
Avalan shapes ice crystals from far and wide, giving Frost Mage the versatility it is currently lacking. I really wanted Crystallization to be a Cast When Drawn, but sadly the Discover gets in the way of that.
Six Crystallizations might not be an awful lot for a restriction to only Frost spells plus adding a plain 3-drop to your deck. However, I chose six because they will be in your deck since the start of the game and will likely receive some more Frost synergy in the future. I think that's a well-balanced amount, but I would like to hear other's opinions on that.
A classic effect that I don't think I've ever used in a comp before. I'm not sure yet whether the reward is balanced enough for the requirement or if it's too rewarding as a Start of Game effect and should be a Battlecry instead.
Given all the conversations that have been going on since he was datamined, I predict The High Evolutionary will be the most popular day 1 purchase since the Token Shop has been implemented. He opens up at least 2 archetypes, and people are excited to try him out!
I know that there were a lot of controversies around Blizzard since the last Blizzcon, but I'm just glad that it's back. I really missed having a single day that's full of cinematic and trailers for Blizzard games.
Basically the TLDW is, the OW team were split in 2, 1 maintaining the live service PVP experience and the other side doing the PVE experience. The PVP side was already making the company money while the PVE side wasn't so ofc the money hungry corporate heads made the decision to trash the PVE entirely and I'm sure Jeff saw that from a mile away and left when he could.
So after the nerfs, only poor Druid got impacted which forced the class to become the new warrior as the dumpster tier class (as per HSReplay). The rest of the nerfs (and buffs) did...nothing?
I've tried something very similar for Standard (https://outof.games/hearthstone/decks/44914-handbuff-bbu-dk). But since you're a way better deckbuilder than I am, I'm very curious how this works out. I'm defintely going to try it next season, thanks a lot for sharing!
Hmmm that's a tricky one, precious. No combat means you're probably very limited in what you can do and that might influence the big deciding factor for me: overall game time. I won't pay AAA prices for games that offer less than 80ish hours of meaningful game play. Sorry, not sorry.
Congrats to Wailor for winning the season! What a race it was catching up with Demon who seemed to have gained an insurmountable head start.
All I have to say about the lack of participation is that I'm sorry - I know I'm part of the problem. I've tried to explain my reasons behind no longer participating but just like you guys, I can't really say what would need to change to make this work.
Demon and linkblade, please be asured that your efforts are seen and very much appreciated. You've done so much during this season, on stage and behind the scenes, and we're very very grateful for it. Even if traffic seems to be going down a lot, the core community of OutofGames is still my favorite Hearthstone related place on the web. You are one wholesome bunch of people and I'm happy to be a part of this.
Since the theme of this last comp fits my favorite card I've already designed this season, I'll give it another try with a recycled card. Let me know if there's anything I should change! I'm very fond of the art and the effect, but maybe I could tweak the name, the stat line or something?
High Priestess Ishanah implements passive healing, which is something I've always wanted to see. I'm wondering if turn 3 is too early for an infinite effect like this, though.
I absolutely believe that is too early: Holy Priest will play defensive as it is, and with her they can just passively out-heal chip damage and stall for the late-game.
I'll be surprised if this game reviews well. LoR fans would likely hate it if you get even the slightest lore-related point wrong, and its gameplay would likely be found wanting because its almost certainly going to be 100% stealth and running.
Not even sure if it'll hold a candle up to the old stealth game styx.
I'm also a bit sad for the state of these comps and the fact this might be the very last one, it's a real shame honestly. I still had fun this comp regardless of this, but I understand how frustrating it must be as organizers.
To be honest, I think this isn't a Fan Creations issue, but an Out of Cards/Games issue in general, as the activity has been pretty low recently (I don't participate much, but I still noticed sometimes the last comment in the whole site was from 2 days ago). Which, yeah, makes the whole thing even worse, but im any case the organization isn't to blame, as you've done a very fine work.
Enough downer words, here are my two cards of the week:
Battlefield Teleporter attempts the bold archetype of spell-less Mage. The effect it gets is a mix of card draw and Unstable Portal, so that the card feels Mage despite its precondition. I'm not too sure about the numbers, so I'd like some feedback to tweak them.
High Priestess Ishanah implements passive healing, which is something I've always wanted to see. I'm wondering if turn 3 is too early for an infinite effect like this, though.
To leave you all on a less sorrowful note, here is my card that I'm bringing to the table, Val Bladefang.
Now that it's no longer possible to generate Triple-Rune cards, Val comes to the aid with that. It is a Legendary and it requires you to go all-in on the Runes to be able to generate one Triple-Rune card at complete random, so it should be absolutely fine. Go Triple of any particular Rune, and you'll be rewarded with some bonus tools, but it also means that there's no rune-mixing allowed. It's triple or nothing for Val.
One cool tidbit to note is I envision this would even work with multi-Rune cards, so if you play this in either Triple-Blood or Triple-Frost, either of those can generate Frost Queen Sindragosa as the 2-Rune card. Although in my mind, it still wouldn't be able to generate Climactic Necrotic Explosion, since that was specifically made to not be generatable before the Triple-Rune rule came to effect and I would honor that. This is more of a future-proofing note than anything else, but I think it would be a cool thing for the card to do.
I have quite a few things I'd like to say. The first thing of those... welcome to the finale of season 6!!! It's been 20 competitive weeks, but here we are at the end. Let's make it a good one.
Next, I'd like to do is congratulate Wailor for winning the first place prize of the season. No matter what happens in this competition, it will not be possible to overtake or tie him on victories in this season that count towards the prize. Congratulations Wailor! You've put up a hell of a fight.
And finally, I need to grief at how tragic of a failure this season has been. We tried so many things to increase the amount of participation these comps get from not just the prize at the end, but also putting more effort into advertising them. We put more reminders that these were happening on the front page, and I even tried letting people in other Hearthstone communities I'm a part of know that this was happening, and still nothing worked. Even at that, participation was still just an all-time low and it's apparent that so many people just actually pay no mind to this despite our best efforts and it just makes me sad that there's nothing that could be done to fix this.
This is the last competition of the Season...but hopefully not the last one period. We'll see :/
Anyway, I think I might dust off my old Edwin for this: the reward can be tweaked, but I've always been high on the condition as something unique and flavorful.
I made a complicated version that shuffles unique Cast When Drawn spells into your deck, but it's probably just too much.
Show Spoiler
I'm thinking it shuffles two copies of each into your deck, maybe even three.
Stacked Against You - Card Design Competition Discussion Thread
Feedback. This might be my last time doing this :C
Cristoph is much better. I think Start of Game is balanced, considering it only affects generated spells.
Also, the wording is a bit iffy. I'd try something among this lines: "Battlecry: If your deck has 5 or more Legendaries when your hero dies this game, revive it with 1 Health, 40 Armor and Gorehowl equipped." The only bold words here should be "Battlecry" and "Legendaries".
Stacked Against You - Card Design Competition Discussion Thread
I'll be trying something different. This is like a comeback solution (archetype enabler?) for the old control warrior (whose lack of existence for several years made me quit HS a long time ago).
I didn't want this to have anything to do with the Death Knight class. Classic style all the way :) The undead tag is mostly flavor, since I don't think warrior has any synergy with it (though I do believe it should, even if limited).
Edit: changed after feedback.
NERF KARMA PLEASE.
That's a pretty good point, actually. But even if she was a 10-cost card with better stats, all you'd need is 1 spell mana leftover and a stacked coin in hand to just go hog wild anyways, despite her increased cost.
She probably needs to cost 6 again, which was something they did at one point, but then they reverted it.
All that being said, big celestials just got a big buff, so Asol decks might be OK after all.
Games since we're Out of Games
Yea. Can't get it to show up properly on any browser.
BlizzCon Returns on November 3 & 4, 2023
Here's to hoping Heroes of the Storm 3.0 gets announced! /s
Stacked Against You - Card Design Competition Discussion Thread
The possibility of WCDC coming to an end is saddening, but I understand you guys put a lot of effort into it and it's good to ask yourselves if that's worth it. Regardless, I'd like to thank everyone who's part of these competitions. This season has been just as enjoyable as the previous ones thanks to each of you being here! Really, you all are an awesome and the most wholesome bunch. I normally don't interact anywhere, I'm a textbook example of a lurker, but I'm very glad I found such a great community to enjoy my passions with.
Sadly we're at the last comp of the season, but I'm still very much excited for it. I ended up with a bunch of ideas for this comp. All Mage cards, because for some reason I have a fascination with Mage and a love for Discovering cards. These are the ones I'm very happy with:
Avalan shapes ice crystals from far and wide, giving Frost Mage the versatility it is currently lacking. I really wanted Crystallization to be a Cast When Drawn, but sadly the Discover gets in the way of that.
Six Crystallizations might not be an awful lot for a restriction to only Frost spells plus adding a plain 3-drop to your deck. However, I chose six because they will be in your deck since the start of the game and will likely receive some more Frost synergy in the future. I think that's a well-balanced amount, but I would like to hear other's opinions on that.
A classic effect that I don't think I've ever used in a comp before. I'm not sure yet whether the reward is balanced enough for the requirement or if it's too rewarding as a Start of Game effect and should be a Battlecry instead.
MARVEL SNAP's High Evolutionary Will Be Delayed
Given all the conversations that have been going on since he was datamined, I predict The High Evolutionary will be the most popular day 1 purchase since the Token Shop has been implemented. He opens up at least 2 archetypes, and people are excited to try him out!
BlizzCon Returns on November 3 & 4, 2023
I wonder if that unannounced survival game will be announced at Blizzcon this year 🤔
BlizzCon Returns on November 3 & 4, 2023
I know that there were a lot of controversies around Blizzard since the last Blizzcon, but I'm just glad that it's back. I really missed having a single day that's full of cinematic and trailers for Blizzard games.
Blizzard Cancels Overwatch 2's PvE Mode - Roadmap 2023 Revealed
This video highlights some interesting reasons for the failure to provide the PvE experience: https://www.youtube.com/watch?v=HxPbdtZ770c
Basically the TLDW is, the OW team were split in 2, 1 maintaining the live service PVP experience and the other side doing the PVE experience. The PVP side was already making the company money while the PVE side wasn't so ofc the money hungry corporate heads made the decision to trash the PVE entirely and I'm sure Jeff saw that from a mile away and left when he could.
Hearthstone Patch 26.2.2 Brings Nerfs, Buffs, Battleground Changes, & More!
So after the nerfs, only poor Druid got impacted which forced the class to become the new warrior as the dumpster tier class (as per HSReplay). The rest of the nerfs (and buffs) did...nothing?
Quests in Arena?
I need to think about this more because I don't really understand it yet
Everything We Know about The Lord of the Rings: Gollum
Perfect example of a patron that will likely not enjoy a game loosely based on Tolkien novels.
Hope I'm wrong and it's fun but otherwise...
I'm right there with you nonetheless.
Everything We Know about The Lord of the Rings: Gollum
I know this is just a minor thing but it's THE Lord of the Rings Gollum not lord of the rings Gollum. Emphasis on the THE.
Blood-Buffed Menagerie
I've tried something very similar for Standard (https://outof.games/hearthstone/decks/44914-handbuff-bbu-dk). But since you're a way better deckbuilder than I am, I'm very curious how this works out. I'm defintely going to try it next season, thanks a lot for sharing!
Everything We Know about The Lord of the Rings: Gollum
Hmmm that's a tricky one, precious. No combat means you're probably very limited in what you can do and that might influence the big deciding factor for me: overall game time. I won't pay AAA prices for games that offer less than 80ish hours of meaningful game play. Sorry, not sorry.
Stacked Against You - Card Design Competition Discussion Thread
Congrats to Wailor for winning the season! What a race it was catching up with Demon who seemed to have gained an insurmountable head start.
All I have to say about the lack of participation is that I'm sorry - I know I'm part of the problem. I've tried to explain my reasons behind no longer participating but just like you guys, I can't really say what would need to change to make this work.
Demon and linkblade, please be asured that your efforts are seen and very much appreciated. You've done so much during this season, on stage and behind the scenes, and we're very very grateful for it. Even if traffic seems to be going down a lot, the core community of OutofGames is still my favorite Hearthstone related place on the web. You are one wholesome bunch of people and I'm happy to be a part of this.
Since the theme of this last comp fits my favorite card I've already designed this season, I'll give it another try with a recycled card. Let me know if there's anything I should change! I'm very fond of the art and the effect, but maybe I could tweak the name, the stat line or something?
Stacked Against You - Card Design Competition Discussion Thread
I absolutely believe that is too early: Holy Priest will play defensive as it is, and with her they can just passively out-heal chip damage and stall for the late-game.
Everything We Know about The Lord of the Rings: Gollum
I'll be surprised if this game reviews well. LoR fans would likely hate it if you get even the slightest lore-related point wrong, and its gameplay would likely be found wanting because its almost certainly going to be 100% stealth and running.
Not even sure if it'll hold a candle up to the old stealth game styx.
Everything We Know about The Lord of the Rings: Gollum
My precious!!!!
Stacked Against You - Card Design Competition Discussion Thread
I'm also a bit sad for the state of these comps and the fact this might be the very last one, it's a real shame honestly. I still had fun this comp regardless of this, but I understand how frustrating it must be as organizers.
To be honest, I think this isn't a Fan Creations issue, but an Out of Cards/Games issue in general, as the activity has been pretty low recently (I don't participate much, but I still noticed sometimes the last comment in the whole site was from 2 days ago). Which, yeah, makes the whole thing even worse, but im any case the organization isn't to blame, as you've done a very fine work.
Enough downer words, here are my two cards of the week:
Battlefield Teleporter attempts the bold archetype of spell-less Mage. The effect it gets is a mix of card draw and Unstable Portal, so that the card feels Mage despite its precondition. I'm not too sure about the numbers, so I'd like some feedback to tweak them.
High Priestess Ishanah implements passive healing, which is something I've always wanted to see. I'm wondering if turn 3 is too early for an infinite effect like this, though.
Stacked Against You - Card Design Competition Discussion Thread
To leave you all on a less sorrowful note, here is my card that I'm bringing to the table, Val Bladefang.
Now that it's no longer possible to generate Triple-Rune cards, Val comes to the aid with that. It is a Legendary and it requires you to go all-in on the Runes to be able to generate one Triple-Rune card at complete random, so it should be absolutely fine. Go Triple of any particular Rune, and you'll be rewarded with some bonus tools, but it also means that there's no rune-mixing allowed. It's triple or nothing for Val.
One cool tidbit to note is I envision this would even work with multi-Rune cards, so if you play this in either Triple-Blood or Triple-Frost, either of those can generate Frost Queen Sindragosa as the 2-Rune card. Although in my mind, it still wouldn't be able to generate Climactic Necrotic Explosion, since that was specifically made to not be generatable before the Triple-Rune rule came to effect and I would honor that. This is more of a future-proofing note than anything else, but I think it would be a cool thing for the card to do.
Stacked Against You - Card Design Competition Discussion Thread
I have quite a few things I'd like to say. The first thing of those... welcome to the finale of season 6!!! It's been 20 competitive weeks, but here we are at the end. Let's make it a good one.
Next, I'd like to do is congratulate Wailor for winning the first place prize of the season. No matter what happens in this competition, it will not be possible to overtake or tie him on victories in this season that count towards the prize. Congratulations Wailor! You've put up a hell of a fight.
And finally, I need to grief at how tragic of a failure this season has been. We tried so many things to increase the amount of participation these comps get from not just the prize at the end, but also putting more effort into advertising them. We put more reminders that these were happening on the front page, and I even tried letting people in other Hearthstone communities I'm a part of know that this was happening, and still nothing worked. Even at that, participation was still just an all-time low and it's apparent that so many people just actually pay no mind to this despite our best efforts and it just makes me sad that there's nothing that could be done to fix this.
Stacked Against You - Card Design Competition Discussion Thread
This is the last competition of the Season...but hopefully not the last one period. We'll see :/
Anyway, I think I might dust off my old Edwin for this: the reward can be tweaked, but I've always been high on the condition as something unique and flavorful.
I made a complicated version that shuffles unique Cast When Drawn spells into your deck, but it's probably just too much.
I'm thinking it shuffles two copies of each into your deck, maybe even three.
Games since we're Out of Games
Weird: I see "Out of Games". I'd say it was a cache issue, but surely you've been around the site long enough for it to unstick lol :/