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  • Tank them to death v3.1

    Thank you for taking the time to make a Deck Guide, im still kinda new with runeterra it helps alot.

     I love your Version of SoraBora! 

  • New Neutral Minion - C'Thun, the Shattered

    What does it happen when you get him from other cards (like Brightwing? The Start of Game won't trigger, but as it's weirdly worded it might imply that you get it with it's full size?

  • [DUELS] Paladin - Divine Shield

    awesome starting deck, just tried it and It ran smooth

  • Hearthstone Arena in Madness at the Darkmoon Faire - New Rotation, Tavern Tickets, Arena Impact

    Staff

    Literally the same as Arena, 150g entry fee, max 12 wins, same rewards, you have 2 lifes (run ends after 3 losses).

  • Hearthstone Masters Tour Online: Madrid - Decklists, Results & Promotions

    Gaby seems like an insane kid, first tournament appearance ever and getting to the semi-final. I personally haven't even heard of him before, but it seems casters were hyped about him because of his so many rank 1 Legend finishes (at least once on 2 servers simultaneously) in the previous months. 

    He's one I'd love to (and seems like will) see in GM sometime in the future.

    EDIT: Yes, I stand corrected, obviously me not being aware he existed doesn't actually mean he made no appearance in previous tournaments.

  • Hearthstone Arena in Madness at the Darkmoon Faire - New Rotation, Tavern Tickets, Arena Impact

    It's kinda a shame that Demon Hunter forces the latest three sets to be part of arena - the class is basically standard only. Blizz should make a DH only arena set, and use those cards for when older sets are in play that DH gets no help from.

  • Trick And Treat - Card Design Competition Discussion Thread

    Would this count?

    Idk why but trying to put it as an image just comes up blank


    sinti: fixed the image

  • RNG vs skill: a false competition

    Quote From Zyella

    You may ike how tech/disruption ahs been handled (for neutrals atleast) in HS but i dont at all.

    I dont think cards like stickyfinger, platebreaker ,geist(to lesser extend) drity rat,hecklebot and all are good/healthy design at all.

    A  much better design of tech is delay ala loatheb or zihi. They DELAY not DESTROY and they arent random. 

    Gnomeferatu,hecklebot or drity rat,demonic project are rng which shouldnt be for tech imo at all, or if rng should eb like discard nowadya smore controlled.

    can hold 10minions in hand and dirty rat can still take the 1 minion you need for your win conditon/combo and is nothign can do about it. Or say a mechathun deck and oponent plays gnomeferatu and htis your mechathun well now you lost and is nothing can do about it.

     

    Tech should help you and Delay. NOT wint he matchup for you and it shoudlnt be random. And like eyah it sucks oosing vs a combo deck ro whatever btu does it for them to randomly loose /insat losoe cause you played 1 card that destory all chance they ahd of winning on its own.

    I guess I would refer you to @Joesson's opinions more than my own, since from what they said it sounds like they would prefer combo decks to have an alternate win condition so they don't insta-lose by a single lucky tech card. (Hopefully I'm not putting the wrong words in their mouth.) To a large extent I agree: if your deck only has 1 route to winning, then you accept the risk that carries when you build the deck. From the perspective of game theory that sounds perfectly reasonable game design to me.

    As for whether it is better to be beaten by Loatheb or Mojomaster Zihi instead of a lucky Dirty Rat, from the cold-hearted perspective of statistics it really doesn't matter if they both help to a similar degree. The more emotional answer has to balance how bad it feels to have your win condition destroyed by a dice roll* against how bad it feels to start a game you know you cannot win because there's not nearly enough delay options for you to put on enough pressure. There will be no right answer here, but I tend to agree with the idea that it is better to play every game believing there is at least a chance. This goes both ways: if I feel like there's no real chance of losing I won't be interested, especially if I'm just playing the same combo I've used a hundred times before.

    * Note this should also take into account how good it feels when they miss and you have a rush of relief, which realistically doesn't come alongside much disappointment from your opponent since they knew it was a long-shot anyway.

  • Neoguli's Custom Priest Core Set Changes

    Power infusion should stay aswlel as the health bfuf cards of chaplaina and temple enforcer.

    Cabal shadowpriest shoudl stay tis part of shadowpriets design and sint an issue at all.

    Mass dispell should stay priest needs draw if anythign buff it to 3mana.

    Physic cojurer shoudl stay just be buffed in term of stats.

    Priest doesnt need breath of the infinite in classic at all it alreayd 2 good aoes.

    Circle of healing shoudl stay its not and fits priest priest cant cant use it without  DRAW.

     

    Mindgames should replaced with sahdowform thats buffed to 2mana so woul d eb on weak side sitll there btu atleats SERVE A PURPOSe and be NOT WORTHLESS.

     

     

    I dont think did good job with your priest set honestly

  • Cheese's custom core sets revamp - Global thread (done!)

    Not a fan at all of you removing charge from all non legednaries outside boar and the non boar ones arent an issue and boar is on purpose kept as it is as it helps them find out probllems if boar is played seriosuly then is prolyl somethign wrong with/inside the meta(their words not mine).

    And Wolfrider and bluegill where never any issue at all and instea dof them gabrage maga rager tier you could HOF instead of making worthless.

    And NO ART HAS TO BE CHANGED AT ALL. The art is iconic has no reason to be replaced at all. and if want new art give OPTIONS you know cardskins so people can use art they prefer.

    And alexstraza effect DOES NOT A CHANGE if want her out of classic, HOF STUFF ISNTEAD OF DESTROYING. WIid is a mode aswell you know, for payign with their odl decks/cards which chanegs liek aleex(where its nto at all issue in wild at all go against that like your alexstraza you removed evry sue of her basicly she is now garbage not worth a legendary adn nto worht 9mana 8/8 at all. HoF is way better then makign clasis/basic worhtless garbage tier cards.

    and vulpera scoundrel woulnt be to good at all for classic with currnet stats its not even that good of card in egenral  for constructed.

    Raidleader is still pure garbage thats serves 0 use at all for anyone.

    Magma rager doenst need to be changed 

    The 5/5 sludge ahs no reaosn to excist in classic ooze is 100times betetr and its nto issue .

    Ultrasaul serves 0purpose in classic so does

    Stormwatcher is terriblle give it rush ontop and it actully has use atleats sometimes.

    And arcane devourer could at the VERY LEAST be 7mana or bit higher stats so its maybe any use ever at all for anyone

    Amalgam shouldnt be a classic card at all.

    Hemet is still gabage and is nto a usable tech at all increase his stats or reduce and he'd still be  weak just not worthless(liek yoru new alexstraza)

    And nozdormu can be 8mana and he'd still be incredbly weak and really not worth being a legendary at all.

     

    Sorry but i dotn think you did  good job at all

     

    Yeah classic/basic shouldnt be the best overlal but still should have goo stuff that atleats serves a purpose ever at all not pure gabage packfiller tier certainly not more and espcially not among legendaries, they dont have to be the best just not uselss.

  • Alutemu's Highlander Hunter - Masters Tour Online: Madrid

    I immediately thought of Dekkster when seeing this build. It's pretty similar to his.

  • RNG vs skill: a false competition

    Quote From AngryShuckie

    @Joesson

    I think at its heart this is all the result of the basic rules of the game, especially not being able to play cards on your opponent's turn. This obviously stops you being able to directly mess with your opponent's turn, but more subtly (and possibly more importantly) it also stops them being able to counter any disruption cards you play. In games like MtG, I believe you can counter your opponent's counter, which makes it safer to print lots of disruption cards. So in Hearthstone a disruption card is more potent than it's equivalent in MtG, and I can understand why they are rarer.  There are also smaller decks and fewer copies of each card in Hearthstone, making it even more impactful to, say, discard a card.

    The more I think about it, the more I like the way disruption cards have been handled, even with how different classes get their own flavour of disruption, while neutral disruption cards get printed if anything becomes a general problem (e.g. Skulking Geist in response to Jade Druid).

    I personally like that the classes in HS are truly distinct and cannot share their cards like they do in most other games. It changes the question from, say, "which class has the best control cards?" to "which class has good control cards but also has a way to deal with the current strongest combo deck?". That might mean you'd choose priest over warrior because you have Mindrender Illucia, but if you target aggressive decks instead then maybe warrior would be the better choice.

    I suppose it is not so much a rock-paper-scissors between aggro, control and combo, but that there's in principle 10 options for each of those broad archetypes (obviously some are very weak), and those can each have different strengths and weaknesses against each other. For a janky example, I know 'control rogue' struggles against aggro, but it always ends up being a control killer. 

    Anyway, coming back to disruption cards, I thought it would be good for my own understanding of the game's design to try to establish what the 'flavour of disruption' is for each class. I admit I was quite liberal with the use of the word 'disruption', and didn't really distinguish between destroying the opponent's card before it is played and just making it weak/useless when it is. What can I say, I like to generalise things. Besides, we've already strayed from my original post on RNG so it seems fine to stray a little further.

    • Demon Hunter: with only 2 sets to work from it is difficult to say how it will continue, but it can shuffle your opponent's cards back into their deck.
    • Druid: mill -> burn opponent's cards if they're a slow deck.
    • Hunter: through both secrets and deathrattles, they summon more minions. I guess it can be viewed as a pseudo-disruption to removal.
    • Mage: their secrets are quite diverse. Some summon minions, though I think the more important ones mess with cards when the opponent plays them (e.g. Counterspell, Spellbender, Potion of Polymorph and Explosive Runes.
    • Paladin: again secret based, they tend to make it really annoying to kill their minions.
    • Priest: very good at stopping minion effects through silence or just stealing them. Other than Illucia they don't have much to interfere with the opponent until they put stuff on the board.
    • Rogue: secrets exist but they are so diverse there's not really a theme to them. They can mill, thanks to things like Sap and Vanish, but I think more important is their ability to stop the opponent removing their stuff, via stealth, bouncing and just making lots of extra copies.
    • Shaman: nothing beyond a few transform effects.
    • Warlock: has a few ways in Wild to destroy your opponent's cards in hand/deck, but there's not nearly as much here as I expected.
    • Warrior: has basically nothing. I guess that's fitting for a class that just fights the old-fashioned way.

    You may like how tech/disruption has been handled (for neutrals atleast) in HS but i dont at all.

    I dont think cards like stickyfinger, platebreaker ,geist(to lesser extend) drity rat,hecklebot and all are good/healthy design at all.

    A  much better design of tech is delay ala loatheb or zihi. They DELAY not DESTROY and they arent random. 

    Gnomeferatu,hecklebot or drity rat,demonic project are rng which shouldnt be for tech imo at all, or if rng should be like discard nowadays more controlled.

    can hold 10minions in hand and dirty rat can still take the 1 minion you need for your win conditon/combo and is nothign can do about it. Or say a mechathun deck and oponent plays gnomeferatu and htis your mechathun well now you lost and is nothing can do about it.

     

    Tech should help you and Delay. NOT win the matchup for you and it shoudlnt be random. And like yeah it sucks loosing vs a combo deck or  whatever but does it for them to randomly loose /insat losoe cause you played 1 card that destory all chance they had of winning on its own.

  • Oozefest

    Took me a while to get that hint :D I completely understand now

  • Old Gods Control Warlock

    Is there any point to run Willow besides summoning the Dreadlord?

  • Oozefest

    Ha! Same here.

  • Oozefest

    I AM A TURTLE! 

     

     Good stuff guys. Not that I needed extra inspiration to browse this most excellent of websites but hey! Free Candy! 🤗

  • Oozefest

    Staff Pro

    Glad you're digging it! My goal with our site events is to make them better for each one, so it'll be exciting to see what the future brings :D

  • Oozefest

    Staff Pro

    So far, 1066 clues have been found! I'm expecting to see that get a sharp rise today as more people see the event for the first time.

    Glad everyone is enjoying it so far!

  • Hearthstone Arena in Madness at the Darkmoon Faire - New Rotation, Tavern Tickets, Arena Impact

    I don't see it being any different from arena honestly. Same system, probably same rewards. You need to average 7 runs for infinite plays.

  • Oozefest

    Staff Pro

    Fixes are going out for this now!

  • Can't add Impish Aid to the deckbuilder

    Staff Pro

    This has now been flagged as a treasure as intended!

  • Millhouse Manastorm

    The first legendary I opened :(

  • Oozefest

    I just want to say that it is awesome you do this. Keep up the good work with this site. :-)

  • Oozefest

    Took me a bit because I could think of at least 3 candidates

  • Silas OTK Warrior

    <3