My idea brings together Freeze Shaman, an archetype that never got off the ground, with Freezing in Battlegrounds, an aspect of the game that hasn't really been explored fully.
Herald of Winter can be most readily compared to Ethereal Arcanist, except it requires more work than simply casting a Secret and sitting on it. The Arcanist is also a Classic minion, so I think I can get away with -1 on the Cost.
I really like this prompt. Takes usage of a feature that hasn't been used in a comp yet. I'm pretty sure this is actually the first time Golden cards actually now have a practical purpose in comps.
Naturewalker is my first idea. The card is very flexible in the number of decks it can go in, allowing basic support for any tribal deck. Thus, it is also flexible for any tribal strategy in Battlegrounds.
The initial +1/+1 buff can be used on a minion with no type, although this will not grant your other no type minions the "global" +1/+1 buff as "no type" is not really a type.
If the Battlecry is used on an Amalgam, my guess is that it would probably detect with type is most prevalent in your hand, deck, and battlefield at the time and buff that. Or it could very well buff every tribal minion you have as options to do this are extremely limited.
Oh dang, you're right! That can prove to be quite a problem since then we don't have a consistent taunt. Hopefully they'll announce a new card that will fix this problem, maybe a neutral big taunt totem?
It's time to enter the Tavern! The best minions have to be versatile, after all.
You must create a minion which will appear in both traditional Hearthstone and Battlegrounds
You will need to submit two cards - one with a normal mana cost, and one with a Battlegrounds Tier
A comprehensive guide on how to create a Battlegrounds card in Hearthcards can be found here, but to summarise, you need to click the small settings option between the input and the preview
Wailor wants us to take on the Battlegrounds this week, so make sure your minions are ready to fight!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Submission Phase: Starts on Mon, Oct 26 17:00 EDT (GMT -0400). Runs until Sat, Oct 31 17:00 EDT (GMT -0400)
Voting Phase: Starts on Sat, Oct 31 17:00 EDT (GMT -0400). Runs until Sun, Nov 1 16:00 EST (GMT -0500)
Finalist Phase: Starts on Sun, Nov 1 17:00 EST (GMT -0500). Runs until Mon, Nov 2 17:00 EST (GMT -0500)
Winner Selected: After finalist voting concludes and we validate votes.
Discussion Thread Rules
No thread rules were added to this season. Please populate and manually edit this thread with them.
They said it would be November 17th when they made the announcement last week, but that was largely overlooked because there was SO MUCH news.
I’m happy about this. 4 months is too long between sets now that the internet solves the meta in the first couple weeks. Scholomance gets 3.5 months this way, and since a mini-expansion is coming later, it’s fine if Darkmoon lasts a little longer than 4 months.
Have you noticed that this doesn't work on phone? The whole screen turns white and I believe this isn't how it should scare me? Or am I just misunderstanding something? :D
Can someone here tell me what exactly a gifted sub means?
Also, expansion launch on the 17th? A tad early this time. Usually we'd expect the third expansion to launch around early Dec.
Bunnyhopper being one of the chosen is actually ironic, since during his scholomance review of cards he actually commented that he hated the idea that only a few chosen players get to play earlier than others (though he also joked 'unless he was in it'). Guess some blizz guy was watching.
Sorry for the slow feedback, but this comp itself has been rather slow on its own...
Show Spoiler
BloodMefist - I would increase the cost of the card to 3, personally. Demons as a whole usually are larger or have negative Battlecries to make up for superior statlines/effects (that you would be dodging with the revive); reviving a Demon will generally be more worth it than reviving a Beast. Changing the cost also keeps it from being literally "Revenge of the Wild, but Demons", which seems kind of lazy to be honest :/
Wailor - I like the idea of Horrifying Scream being a Hunter card with Sylvanas; being a Priest card unintentionally increases its power level, because the Priest often doesn't play minions in the early/mid game. In that sense, you've given Deadly Shot to a class with a ton of removal already. All of that being said, Chromie might get you farther because other people like that sort of thing.
AnAngryBadger - I'm not a fan of the card, mostly because you're taking away from the uniqueness of Deathstalker Rexxar in the same set as the DK itself. Other than that, Beasts should be capitalized and it needs a period at the end of the sentence.
DavnanKillder - Wouldn't it be better to name a card "Trick'r Treant?" Because "Treat" and "Treant" are so close together. Right now it comes off rather forced. Clever Impersonator should say "Battlecry: Destroy an enemy minion and become a copy of it."
Demonxz95 - I like Felsoul Harvester. You ideally want to revive something big, but then you'll be sitting on this guy for a while so it balances out somewhat. Is it better than Acolyte of N'Zoth, though? I would say "No."
Alfi - As Demonxz95 noted, it doesn't really fit any of the themes we're looking for :(
anchorm4n - I would make the totem 3-mana, because double-Evolve in one card is very efficient. Although people might knock it for the similarity to Fluctuating Totem, as Demon suggested.
RealJC1234TheToonist - I appreciate the effort of trying to fulfill all three conditions at once, but this seems like an overly-complicated version of Shadowy Figure. They're not the same, obviously, because yours relies on dead minions, but still too complex for me.
MenacingBagel - I think the second iteration, name-dropping Haunted Effigy in the Deathrattle, is the right way to go.
Arkasaur - That it doesn't specify the minions have to be "friendly" generally makes this card weak, I think, as you might pull a minion from the enemy graveyard that doesn't mesh with your strategy. If it *did* specify friendly minions, you could use this in a Big Shaman deck to turn something small into a much better minion with some regularity.
Hordaki - Seems fine. As I just said with Arkasaur, enemy minions don't usually work well with one's strategy, so you're really just looking for a good body (or a Deathrattle, if you're lucky).
KANSAS - I agree with Hordaki: I think you should up the damage and the cost appropriately, to rein in how many times you can trigger what is otherwise a Rapid Fire with Lifesteal.
This card is pretty solid. A 7 mana mind control is a pretty solid thing. Granted, it would require some set up, but... it is something to help neutral out a lot
I am really happy to see cards like this printed. The notion of having to cast something 5+ before it isn't too far out of range thanks to Lightning Bloom, and being able to shoot a minion for 6, then others for 2 is like Starfire for Shamans... Totally a great card.
Oozefest
No, though I would love to do something Old God themed down the line.
There's always next Halloween :D
Oozefest
Didja happen to take inspiration from a certain threatening bread for any of the borders perhaps? Eh eeeeehhhhhh?
I'm Rooting For You - Card Design Competition Discussion Thread
My idea brings together Freeze Shaman, an archetype that never got off the ground, with Freezing in Battlegrounds, an aspect of the game that hasn't really been explored fully.
Herald of Winter can be most readily compared to Ethereal Arcanist, except it requires more work than simply casting a Secret and sitting on it. The Arcanist is also a Classic minion, so I think I can get away with -1 on the Cost.
I'm Rooting For You - Card Design Competition Discussion Thread
I really like this prompt. Takes usage of a feature that hasn't been used in a comp yet. I'm pretty sure this is actually the first time Golden cards actually now have a practical purpose in comps.
Naturewalker is my first idea. The card is very flexible in the number of decks it can go in, allowing basic support for any tribal deck. Thus, it is also flexible for any tribal strategy in Battlegrounds.
The initial +1/+1 buff can be used on a minion with no type, although this will not grant your other no type minions the "global" +1/+1 buff as "no type" is not really a type.
If the Battlecry is used on an Amalgam, my guess is that it would probably detect with type is most prevalent in your hand, deck, and battlefield at the time and buff that. Or it could very well buff every tribal minion you have as options to do this are extremely limited.
N'zoth Highlander Hunter
Oh dang, you're right! That can prove to be quite a problem since then we don't have a consistent taunt. Hopefully they'll announce a new card that will fix this problem, maybe a neutral big taunt totem?
I'm Rooting For You - Card Design Competition Discussion Thread
Sinti created this helpful one-stop image for creating a Battlegrounds card in Hearthcards if you don't want to read the full guide.
Click through to settings, set the Tavern Tier and don't give your minion a mana cost! Simple.
I'm Rooting For You - Card Design Competition Discussion Thread
Competition Theme: I'm Rooting For You
It's time to enter the Tavern! The best minions have to be versatile, after all.
Wailor wants us to take on the Battlegrounds this week, so make sure your minions are ready to fight!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Discussion Thread Rules
No thread rules were added to this season. Please populate and manually edit this thread with them.
New Neutral Minion - Fleethoof Pearltusk
a 5mana 4/4 rush is pretty dar bad though. Like warrior has a 3/3 rush for 3. or at 5 cost 4/4 rush it aso grew when it killed stuff
Oozefest
There are some that seem real easy but wasn't quite right.
"To have a free Polymerization at hand at all times produces some truly grizzly results." thought it could be Tinkmaster Overspark
"A place to dress up cards however you like." thought it could be the card back outofcards page
you mentioned 2 card backs but i only managed to find one of the secrets by clicking all of the backs
Madness at the Darkmoon Faire Pre-Launch Event Announced - 500 Mega Bundle Giveaways, Gifted Twitch Subs
They said it would be November 17th when they made the announcement last week, but that was largely overlooked because there was SO MUCH news.
I’m happy about this. 4 months is too long between sets now that the internet solves the meta in the first couple weeks. Scholomance gets 3.5 months this way, and since a mini-expansion is coming later, it’s fine if Darkmoon lasts a little longer than 4 months.
Oozefest - A Spooky Magic Halloween Word Search Puzzle
Have you noticed that this doesn't work on phone? The whole screen turns white and I believe this isn't how it should scare me? Or am I just misunderstanding something? :D
[Game] Card Treasure Hunt (The Resurrection Attempt)
From a shattered world we came to plunder
And tore the fragile peace asunder
Alas, to spread the dark anew
We must recruit a whole new crew
Madness at the Darkmoon Faire Pre-Launch Event Announced - 500 Mega Bundle Giveaways, Gifted Twitch Subs
Can someone here tell me what exactly a gifted sub means?
Also, expansion launch on the 17th? A tad early this time. Usually we'd expect the third expansion to launch around early Dec.
Bunnyhopper being one of the chosen is actually ironic, since during his scholomance review of cards he actually commented that he hated the idea that only a few chosen players get to play earlier than others (though he also joked 'unless he was in it'). Guess some blizz guy was watching.
New Neutral Minion - Fleethoof Pearltusk
Very strong minion, but only can ump to board on turn 7 or more
New Neutral Minion - Silas Darkmoon
Battlecry: Give your opponent a Silverhand Recruit
Trick And Treat - Card Design Competition Discussion Thread
Sorry for the slow feedback, but this comp itself has been rather slow on its own...
BloodMefist - I would increase the cost of the card to 3, personally. Demons as a whole usually are larger or have negative Battlecries to make up for superior statlines/effects (that you would be dodging with the revive); reviving a Demon will generally be more worth it than reviving a Beast. Changing the cost also keeps it from being literally "Revenge of the Wild, but Demons", which seems kind of lazy to be honest :/
Wailor - I like the idea of Horrifying Scream being a Hunter card with Sylvanas; being a Priest card unintentionally increases its power level, because the Priest often doesn't play minions in the early/mid game. In that sense, you've given Deadly Shot to a class with a ton of removal already. All of that being said, Chromie might get you farther because other people like that sort of thing.
AnAngryBadger - I'm not a fan of the card, mostly because you're taking away from the uniqueness of Deathstalker Rexxar in the same set as the DK itself. Other than that, Beasts should be capitalized and it needs a period at the end of the sentence.
DavnanKillder - Wouldn't it be better to name a card "Trick'r Treant?" Because "Treat" and "Treant" are so close together. Right now it comes off rather forced. Clever Impersonator should say "Battlecry: Destroy an enemy minion and become a copy of it."
Demonxz95 - I like Felsoul Harvester. You ideally want to revive something big, but then you'll be sitting on this guy for a while so it balances out somewhat. Is it better than Acolyte of N'Zoth, though? I would say "No."
Alfi - As Demonxz95 noted, it doesn't really fit any of the themes we're looking for :(
anchorm4n - I would make the totem 3-mana, because double-Evolve in one card is very efficient. Although people might knock it for the similarity to Fluctuating Totem, as Demon suggested.
RealJC1234TheToonist - I appreciate the effort of trying to fulfill all three conditions at once, but this seems like an overly-complicated version of Shadowy Figure. They're not the same, obviously, because yours relies on dead minions, but still too complex for me.
MenacingBagel - I think the second iteration, name-dropping Haunted Effigy in the Deathrattle, is the right way to go.
Arkasaur - That it doesn't specify the minions have to be "friendly" generally makes this card weak, I think, as you might pull a minion from the enemy graveyard that doesn't mesh with your strategy. If it *did* specify friendly minions, you could use this in a Big Shaman deck to turn something small into a much better minion with some regularity.
Hordaki - Seems fine. As I just said with Arkasaur, enemy minions don't usually work well with one's strategy, so you're really just looking for a good body (or a Deathrattle, if you're lucky).
KANSAS - I agree with Hordaki: I think you should up the damage and the cost appropriately, to rein in how many times you can trigger what is otherwise a Rapid Fire with Lifesteal.
New Shaman Spell - Dunk Tank
Good aoe tool for a control Shaman, maybe it can get out ouf the trash bin
New Shaman Spell - Dunk Tank
Looking the corrupted cards I guess they are pushing a slow meta now
New Priest Minion - Fortune Teller
Pushing spell priest maybe?
New Paladin Spell - Day at the Faire
Righteous Cause + Day at the Faire
Autocomplete
New Neutral Minion - Silas Darkmoon
This card is pretty solid. A 7 mana mind control is a pretty solid thing. Granted, it would require some set up, but... it is something to help neutral out a lot
New Shaman Spell - Dunk Tank
I am really happy to see cards like this printed. The notion of having to cast something 5+ before it isn't too far out of range thanks to Lightning Bloom, and being able to shoot a minion for 6, then others for 2 is like Starfire for Shamans... Totally a great card.
Dunk Tank
REally really solid card to play
Fortune Teller
Totally playable in control Galakrond decks
New Priest Minion - Fortune Teller
Another card that is leading us Control Players to like this set. In this heavy aggro meta, cards like this could spell the return of some control.