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  • Neoguli's Custom Shaman Core Set Changes

    I'm ready for bitchslapping just like when I made Rogue. The scale of the changes for both classes is similar, with tons of cards HoF'd and new ones added, including a fair bit of mine.

    EDIT: I also need to only do Priest and Neutral sets, and my job is done.

  • Neoguli's Custom Shaman Core Set Changes

    Greetings there! I'm here to present you my version of how I would change Shaman's Core Sets. I'm jumping the bandwagon a bit with the changes after seeing some other people trying their reworks and generally accepting classes may need some updates.

    This time, I've put crossfire onto Shaman. While it's very hard to actually do them, please don't think I'm going to make changes for literally every class, altough if I get bored, I might do in near future. Also chose Shaman this time, because they need some refreshment in their cards.


    Strengths and Weaknesses

    Show Spoiler
    • Strengths
      • Burst - Shamans strike you twice with lightning.
      • Minions - Shamans ahve a lot of minions, especially their befriended Elementals, Murlocs and Totems.
      • Buffs - Elementals empower you.
      • Removal - Shaman can wipe your board like a hurricane.
      • RNG - Nature is unpredictable.
    • Limitations
      • Card Generation - Shamans can call the ancestros to get some help.
      • Survivability - Shamans can heal their wounds.
      • Big Minions - Shaman usually summons smaller ones, but they can also summon larger guardians if they really expend their energy on doing so.
    • Weaknesses
      • Jack of All Trades - Master of none. Shamans excel at a lot of stuff, but never master one thing.
      • Card Draw - Shamans need preparation.


    New Sets

    Show Spoiler

    Basic Set

    Classic Set



    Explanations

    Show Spoiler

    Primal Fusion - allows for evegreen Totem synergy, showcases new players that Totems are not mere minions and amplifies Shaman's buffs as their strength.

    Seashore Guide - a simple Murloc buffer, but a good one at that. Makes Shaman the premiere Murloc class. Still not sure if it should be a 2/2 or a 3/2.

    Molten Blast - as much as I hate to break the rule I pointed to myself when trying to include Scholomance cards into the Hunter rework, this will probably make the cut. Some may say that it limits design space due to tying the number of elementals summoned to the damage, and I do have a bit of concers too. But in the end, it can make up for strong archetypes over an extended period of time, and at it's base is stable enough.

    Hot Spring Guardian - gives Shaman a decent early game bodyguard and some healing.

    Earth Elemental - now with it's art reworked and with it's functionality slightly changed. It's still a solid defensive body, but it can now deal with something by attacking. It can still be nice with Ancestral Spirit like it used to, but now that combo can be more proactive.

    Elementary Reaction - card draw is still needed for the class despite being its weakness, but this card combines both card draw and generation to give Shaman an evegreen tool to draw, generate value and, most importantly, have a reason to play Elemental decks.

    Whirlwind Spear - gives you a weapon to control early boards. Note that damaging one of the target's neighbours does not damage you simultaneously.

    Primalfin Totem - I… just want Shaman to have more evegreen Murloc synergy. It's also a Totem at the same time, contributing to Totem synergies.

    Volcano - has always been a great AoE for Shaman, so they deserve it. Also shows the RNG side of Shaman more than Lightning Storm.

    Thunderhead - a better Overload synergy card overall, makes playing such cards more beneficial. Also comes with the revert of its buff to better match the power level Classic Set demands.

    Tornado - a silly removal tool, truly embracing Shaman's random nature. But on average, you will deal with a lot of board states at the expense of some Overload. Still not sure if ti should be here, but that is probably the problem with massive Hall of Fame rotations, just like my Rogue core set changes where I also HoF'd around 48% of their set.

    Charged Hammer - embodies Shaman's burst side. It's a timely investment, but it gives you access to a good damaging tool.

    Neptulon - a massive card generation tool, but Murlocs are on average not the biggest factors in swinging you the game. And still gives you a tool to get Murlocs, which cements their place in Shaman's arsenal.


    Hall of Fame

    Show Spoiler


    Some cards that were considered, but didn't make the cut

    Show Spoiler

    Evolve - as much as this form of mechanic has become a staple for Shaman, I do not believe it's healthy to include in the core sets in any capacity. It's way too toxic.

    Everyfin is Awesome - sounds fun to bolster Murloc decks even further, but it's too snowbally and limits design space.

    Moorabi - ah yes, the ever so legendary Freeze Shaman. I actually thought of trying to incorporate some of it's elements, including Moorabi, into the classic set to make it work, but in the end, Shamans aren't exactly known to master ice and more known as masters of the four basic elementals - air, earth, water and fire. Also too meme.

    Plague of Murlocs - debating whether this or Tornado is better to have. I wasn't particularly keen on this form of both RNG and nullifying enem boards. But tbh both cards are weird in every way.

    [Hearthstone Card (Sprit Claws) Not Found] - didn't think I need to give Shaman an evegreen way to have a Spell Damage archetype. Also hard to balance due to Shaman's Hero Power.

    Snowfury Giant - a solid body that rewards you for deckbuilding for heavy Overload cards, but I'm against most cost reductions in core sets. However, it could make Tornado look better, as its every instance of Overloading would contribute to this boy. xd

    Surging Tempest - probably the safest 1-drop I could imagine giving to the class, but Shaman has been historically too good when they got too many good early game tools and minions.

    Rain of Toads - solid, but lacked room.

    Among many, many, MANY other cards…

  • 12 Runeterra Decks We're Excited to Try In Call of the Mountain

    Nice, thank you for the ideas. I was expecting some kind of Demacia/Targo Dragon deck though !

  • Worst quest.

    Agreed that's one of the bad ones.

    But for me, the worst is the tavern brawl one. Since I'm forced to play that mode :(

  • Worst quest.

    One of the few times I’m glad that Raza/Anduin exists.

  • Patch 1.8 Call of the Mountain Notes

    Staff

    Anyone knows the list for the deck bundle? It looks like good value, especially if it's a full set of champs.

  • Worst quest.

    Oh god yes. Its the worst one

  • Worst quest.

    Anyone else just wanna cry when you re-roll a daily quest and get Inspired?  Ugh...20 hero power uses....*sigh*

  • Quest Trading - Play A Friend!

    Battletag: Kratos#25848

    Region: EU

    Trade only? : yes, I show my quest, you go first .

  • Short on Dust? Not Here! 4 Wallet Destroying Decks to Start the Week

    I've had a lot of fun with a similar version of the priest and mage highlander decks. I'm tempted to try the one for hunter because I have all but two of the cards, but I have never played a great deal with hunter, so I'm kind of wary of it.

  • Arena rewards need to change

    Quote From Ethardoth

    You pay 150g for a minimum of 1 pack and fun part of drafting and 3 games completely different from ladder. So you can lose at max 50g, and if you enjoy the mode I wouldn't even call that a loss. You get valuable experience in a potentially profitable mode, you learn Arena meta and can exploit that knowledge in your next runs.

    You get a crazy win rate deck and get what? a pack and the 150 back? yes 7 wins is crazy, when you look at that you got over 80% win rate with a draft deck.. and then you get that random rare as a reward.. the 12 wins reward is what? 3 packs and some gold? and how many decks go there? 1 every 1000?

    Blizzard removing the rotation is a statement the mode is not really doing well also there were no statement about arena is a while...

    @Aifi: the stockholm syndrome is strong with this one, the rewards are only "fair"... this is in response to the rework to the reward system as a whole if they increase the base rewards and not the arena rewards it wouldn't be worth to play the mode anymore. besides you are probably only looking at the numbers and I said some of them are probably too much anyway it's alsways better to ask for more than what you would be good with, maybe it's too much.

     

  • The Pepper Thread - Share Some Good Vibes!

    And... it wasn't a fluke!

    Just hit legend for the second time ever, with Pure Paladin. I was not stressing about the ladder this month (I really haven't since I made legend the first time in April of this year) - my goal before, and since, was/is Diamond 5 for the free epic.

    I have been trying to grind wins with Paladin, so I focused the past two days on that class, after giving Priest, Demon Hunter, Hunter, two kinds of Rogue, Paladin, and Mage a try (in varying degrees of seriousness). I made it to the "final boss" three times before today, but each time lost and fell back a few stars. I think I spent the past two weeks in D1-D3. Finally strung together the final 4 game win streak and punched through!

    My last opponent was a mirror, which is a matchup I have really struggled with. But this time, the trades and tempo just went my way in the mid-game and I got a couple bigger minions to stick and the winning card was a Light's Justice which I scored off my Lightforged Crusader on turn 8. I was able to face-tank a divine shielded taunt and with the stats I had on board my opponent conceded. 

    Hope this encourages others to keep striving and don't get too frustrated out there on ladder! 

  • Call of the Mountain

    This might seem like it is entirely out of nowhere but the dragon stuff got me thinking about it and seeing as Yone is dead (at least the version of him in LoR) I'd find it extremely cool if when Shyvana made her appearance in the near future, they had her father that she had Jarven killed show up as an epic or something.

  • Arena rewards need to change

    The thread should be called ‘I’m entitled to receive more! More!’ 
    Rewards are fine, main fun is in playing, rewards are only the topping.

  • COTM THEORYCRAFT: Championless Encroaching Shadows

    Quote From FortyDust

    Seems like every Encroaching Shadows deck should have Cursed Keeper and The Undying in it, and I don't really understand the Frenzied Skitterer and Barkbeast picks.

    Frenzied Skitterer is to help Fearsome units connect--think like an L2 Nocturne without the setup--and Barkbeast will almost always be a 1 mana 3/3 without ES or 5/5 with.

    I agree with you that Cursed Keeper is outrageous value post-ES; however my dilemma was activating him pre-ES plus I was uncomfortable including him if he'd be that 100% dependent on the combo. Maybe if I included some Mark of the Isles as an alternative enabler?

    The Undying I feel a little more confident rejecting: sure you get re-occurring swings, but he's just not enough pressure, especially for how much you have to pay for him. I've play a lot of that guy over the past month and you really need to sink a few deaths into him before he's anything more than a nuisance.

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Quote From DestroyerR

    Wait WTF why did you guys skip me 

    Sorry about that. Now it's your turn.

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Boom. Design Finalist takes it. Go Clippers!!! : D

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Then maybe Cobra Shot?

  • Out of Cards Changelog - 2020-08-25

    Will there be any feature to see who voted for the comment?

  • 12 Runeterra Decks We're Excited to Try In Call of the Mountain

    Oh, also, well played on that A-Sol pun.

  • 12 Runeterra Decks We're Excited to Try In Call of the Mountain

    This is amazing, thank you.

    I have 15 Champion wildcards burning a hole in my pocket, so that's actually less of a problem than the rares and epics.

    But this dude is begging to be crafted ASAP.

    Swole Squirrel Card Image

  • New Targon Card - Grandfather Rumul

    Is he good? Likely not. Do I love him dearly? Without a doubt.

  • 12 Runeterra Decks We're Excited to Try In Call of the Mountain

    Between all these and the new Lab coming tomorrow, this will really help when deciding where to spend my precious wild cards first.

    Thank you for the effort on this one!

  • COTM THEORYCRAFT: Kalista + Darius Who You Gonna Call?

    Darius seems a bit random. Wouldn't you rather dip into P&Z for a nice Sumpworks Map and Counterfeit Copies, or Ionia for Ghost and Deny?

  • SWOLE SQUIRREL OTK

    I would consider adding Darius in case the squirrel plan doesn't work out, and Apprehend or Shunpo to give the powered-up squirrel another attack. But maybe I'm just not believing hard enough.