Cool pun, and a pretty decent card as well. Like many have pointed out: with just a 2 Attack weapon this becomes Arcane Intellect, a staple in many Mage decks.
I wonder about this card. Resurrection is a powerful mechanic because you can often bring back a lot of stats for far less mana than they would normally cost. Or, you could bring minions back in an even more powerful state, like with Reborn, or without damage they've dealt to themselves.
This costs (0), which is nice, but it also damages you for 3, which is negligible in Priest and 1-above-normal for Warlock. If this resurrected two minions it'd be nuts, but it gives them back to you. You now have to pay the full mana cost for them again, an opportunity which you might not have if you're losing or trying to pull off something else. The minions could also be really bad, which when resurrected is fine because they didn't cost you much, but here you'll have to pay for them.
In summation, I think this is a good card for giving you two minions, but that Resurrect will still be used over it because it provides less value.
Good stat-line, and like the reveal stream showed, this sort of has Taunt without actually having it. If your opponent doesn't remove this already beefy minion it'll become even more annoying the next turn.
New Paladin & Priest Spell - Gift of Luminance
Strong card, not only does it give a minion and extra layer of defense as it also allows for some Deathrattle crazyness. Possible to see play.
New Druid & Shaman Spell - Runic Carvings
Likely to see play, mostly in Druid. It creates a lot of stats which can be buffed afterwards.
New Rogue & Warrior Spell - Cutting Class
Cool pun, and a pretty decent card as well. Like many have pointed out: with just a 2 Attack weapon this becomes Arcane Intellect, a staple in many Mage decks.
New Druid Spell - Nature Studies
Will certainly see play due to the discount portion of it.
New Neutral Minion - Cult Neophyte
Doubt it'll see much use, as an extra mana on spells is disruptive but not game breaking. Better options to fill the slot, in my opinion.
New Priest & Warlock Spell - Raise Dead
Can't wait to see this in gold.
I wonder about this card. Resurrection is a powerful mechanic because you can often bring back a lot of stats for far less mana than they would normally cost. Or, you could bring minions back in an even more powerful state, like with Reborn, or without damage they've dealt to themselves.
This costs (0), which is nice, but it also damages you for 3, which is negligible in Priest and 1-above-normal for Warlock. If this resurrected two minions it'd be nuts, but it gives them back to you. You now have to pay the full mana cost for them again, an opportunity which you might not have if you're losing or trying to pull off something else. The minions could also be really bad, which when resurrected is fine because they didn't cost you much, but here you'll have to pay for them.
In summation, I think this is a good card for giving you two minions, but that Resurrect will still be used over it because it provides less value.
New Priest Minion - Cabal Acolyte
A strong card, with great defensive potential. The Spellburst effect is just a bonus, really.
New Paladin Minion - Judicious Junior
It has good stats, but it might be a bit too slow and easy to remove.
New Rogue Minion - Shifty Sophomore
Decent stats, might be played in midrange Rogue decks but nothing crazy about it.
New Neutral Minion - Headmaster Kel'Thuzad
Great flavour and amazing art. Kel'thuzad in the flesh (literally)!
New Demon Hunter Minion - Soulshard Lapidary
Absolutely insane card, I can't wait to play around with all of these Soul Fragment cards.
New Neutral Minion - Sneaky Delinquent
Only really playable in Arena. This card is nothing special honestly.
Scholomance Academy
Secret Passage is basically the new take at Miracle Rogue, now that powercreep has ruled Gadgetzan Auctioneer out of meta.
The card's actually more exciting than several legendaries in the expansion.
New Rogue & Warrior Spell - Cutting Class
Very strong card, since it'll be quite easy for both classes to play it for 2 or less.
New Neutral Minion - Crimson Hothead
Good stat-line, and like the reveal stream showed, this sort of has Taunt without actually having it. If your opponent doesn't remove this already beefy minion it'll become even more annoying the next turn.
New Demon Hunter Minion - Ancient Void Hound
If control Demon Hunter becomes a thing, then this will surely have a place in it.
New Hunter Spell - Overwhelm
A good removal tool. The art is the best part of it, though!
New Neutral Minion - Crimson Hothead
Strong arena card, but hard to see how it'd be used in constructed.
New Priest & Warlock Spell - Raise Dead
Crazy aggro Warlock tool, it will surely see play!
New Shaman Spell - Molten Blast
Not an amazing card, but it can work if there's a way to buff the elementals afterwards.
New Neutral Minion - Manafeeder Panthara
Great card, specially for Demon Hunter since it's so easy to trigger its Battlecry effect.
New Shaman Weapon - Rune Dagger
Not a bad weapon, it might actually push a Spell Damage Shaman archetype. Need to wait and see how strong the overall deck would be, though.
New Neutral Minion - Transfer Student
Very versatile, quite a fun card to play around with.
New Paladin Spell - Blessing of Authority
Insane card in theory, but hard to see how one can make the most out of it.
New Mage Spell - Cram Session
If Spell Damage becomes a thing, it may see play and actually be very strong. Otherwise, 2 mana for 1 card is just not good enough.