All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • I'm Ready for Scholomance Academy! Blizzard and Kel'Thuzad Have Accepted Me Into the Prestigious School

    Staff Pro

    I've been on their list for years. Shoe size, shirt size have all come up at one point, though it is a bit weird when someone asks your shoe size lol

  • toxic players

    Quote From mk

    thought LoR is a place where players can't be f**** a****, however it becomes for whatever brainless reasons more and more popular, that players wait each and every round until time (nearly) runs out to make you quit. they won't be automatically marked as "toxic/afk" because they don't wait until time completely runs out to make their play. I understand in some rounds you need time to go through all the options, but not EVERY ROUND!

    we need an option to report those players ingame. i play unranked and experience those situations at least twice a week, can't imagine how hard it is to deal with such idiots in ranked....

    In HS this does not happen often to me but it helps to rope them back 

  • toxic players

    thought LoR is a place where players can't be f**** a****, however it becomes for whatever brainless reasons more and more popular, that players wait each and every round until time (nearly) runs out to make you quit. they won't be automatically marked as "toxic/afk" because they don't wait until time completely runs out to make their play. I understand in some rounds you need time to go through all the options, but not EVERY ROUND!

    we need an option to report those players ingame. i play unranked and experience those situations at least twice a week, can't imagine how hard it is to deal with such idiots in ranked....

  • New Priest & Warlock Minion - Brittlebone Destroyer

    It can easily be 4 or 5 mana 3/3 destroy a minion because of how many health buffs warlock as gotten with souls.

    Or even raise dead at 0 mana.

     

    Demon can heal you if you draw it turn 4 or 5, which means this card will cost 4 or 5 mana to destroy a minion = insane

    Soul Fragments you can draw on turn 4 or 5, which is the same thing, 4 cost destroy a minion = insane

     

     

  • New Warlock Minion - Archwitch Willow

    Nothing crazy, but it may be useful with some Discovery mechanics and large minions like Pit Lords.

  • New Demon Hunter Spell - Double Jump

    One of my favourite cards from the set. Not only is the art and the flavour amazing, it also gives a guaranteed outcast as long as you have the mana for it. Perfect!

  • New Neutral Minion - Pen Flinger

    An Elven Archer that can shoot twice. Nothing crazy, not sure how useful it'll be.

  • New Warrior Minion - Rattlegore

    Strong and sticky minion. Also love the way the effect connects to the character itself.

  • New Shaman Minion - Totem Goliath

    Would be fun if Totem Shaman became a thing. I really enjoy the flavour of this card.

  • New Paladin & Warrior Weapon - Ceremonial Maul

    Not amazing, but the Taunt minion can save your life against aggro decks. Will need to wait and see if there're better options.

  • New Neutral Minion - Onyx Magescribe

    Strong stats and since it gives back two spells, it has a lot of value.

  • New Neutral Minion - Keymaster Alabaster

    Insane card, I'm sure it'll find a spot at the very least on some sort of Highlander deck. For one, I'm really looking forward to trying it out!

  • New Demon Hunter Spell - Fel Guardians

    Not the best of cards, as it takes quite a few minion deaths to make it worth the cost. By that time, it's likely the 1/2 minions won't make a difference.

  • New Druid & Shaman Minion - Groundskeeper

    Straightforward but quite strong. It has good stats, taunt, and the potential to regain some health on top of it.

  • New Druid Spell - Partner Assignment

    Very strong effect, as it gives you a nice mana curve when played on turn 1.

  • New Mage Minion - Mozaki, Master Duelist

    More Spell Damage synergy, and a good one at it. Perhaps Spell Damage Mage will be a Tier 1 deck this expansion.

  • New Hunter/Druid Minion - Shan'do Wildclaw

    Strong and versatile. Can be used to give you a buff that last the whole match, or to get back on board if you're in a tight spot. I think it'll surely see play.

  • New Druid & Hunter Spell - Adorable Infestation

    Not the strongest of buffs, but it certainly is adorable!

  • New Neutral Minion - Robes of Protection

    A strong card in theory, but since it won't protect minions from area of effect damage I can't see how useful it'll actually be in practice.

  • New Warlock Minion - Boneweb Egg

    Good to see they still remember to add Discard synergy!

  • New Paladin Spell - First Day of School

    Not sure if it'll see much play, but it's quite a good card to get off a Discover effect.

  • New Paladin Minion - Turalyon, the Tenured

    Very strong card, as it's likely to make multiple value trades due to its high health total.

  • New Rogue Weapon - Self-Sharpening Sword

    Strong synergy with some of the new cards, and I like the idea that the sword is magical and getting sharper and sharper!

  • New Shaman Minion - Diligent Notetaker

    A simple effect, but it can be quite powerful depending on what spells Shaman will be running.

  • New Warlock Minion - Void Drinker

    A very strong card with the potential for huge stats for its cost. This will surely be played.