a 0 mana 1/1 usually doesn't have much impact on the meta, they're usually just cute and sometimes added in zoo or tempo decks for an additional tiny threat on the board.
With this set, however, both Priest and Warlock have Disciplinarian Galding, whose passive ability destroys friendly minions played and summons a 4/4 in their place.
The imp can be discovered by Demonic Studies, but I feel like you don't want to discover a free demon.
Felosophy has a strong synergy with this card if the outcast effect is activated, giving you two 2/2 that cost 0 mana to play.
This minion is cheap and flexible, and unlike other 0 mana 1/1 of previous sets this has synergy with enough cards to see some constructed or fun casual play
Hadn't considered the Soul Fragment card interaction. This might have a use, and DH certainly has some very good demons they'd like more copies of that are also bigger.
I think you're under-rating Malicia. If the card was simply Battlecry: Summon two 3/3 Souls with Rush, it would be more than good enough to see play. The other Warlock and Demon Hunter cards that put Soul Fragments in your deck are good enough to see play. It should be easier to get a value trigger off this card than Blastmaster Boom which sees plenty of play in its own archetype. I think we're going to see a lot of this card in Warlock, but I'm just generally not as confident about making predictions about Demon Hunter.
It has to be in hand and you need to lose about four minions for this to work. I think DH can make it work, but it won't be better than what they already can do.
This card needs at least a 3 attack weapon to see play, which I can see in rogue with that new cute vulpera card or in warrior with Wrenchcalibur. 2 mana draw 2 is just good enough.
New Mage Spell - Cram Session
Great in combo decks and spell damage tempo decks, will definitely see play.
New Mage & Rogue Spell - Brain Freeze
Good and flexible in both Tempo Mage and any Miracle-like rogue (which I don't see happening). So I think it will see play in Tempo mage.
Hearthstone's August Card Back, Scholomance Academy, Has Arrived!
That's a cool one.
New Neutral Minion - Desk Imp
a 0 mana 1/1 usually doesn't have much impact on the meta, they're usually just cute and sometimes added in zoo or tempo decks for an additional tiny threat on the board.
With this set, however, both Priest and Warlock have Disciplinarian Galding, whose passive ability destroys friendly minions played and summons a 4/4 in their place.
The imp can be discovered by Demonic Studies, but I feel like you don't want to discover a free demon.
Felosophy has a strong synergy with this card if the outcast effect is activated, giving you two 2/2 that cost 0 mana to play.
This minion is cheap and flexible, and unlike other 0 mana 1/1 of previous sets this has synergy with enough cards to see some constructed or fun casual play
New Mage Minion - Wyrm Weaver
Seems a bit too slow. First you need this to stick or immediately trigger its spellburst, and then you need both fragile mana wyrms to survive.
New Demon Hunter & Warlock Spell - Felosophy
Hadn't considered the Soul Fragment card interaction. This might have a use, and DH certainly has some very good demons they'd like more copies of that are also bigger.
New Demon Hunter Spell - Cycle of Hatred
So they're pushing Control DH pretty hard.
New Shaman Weapon - Rune Dagger
This card will be the lynchpin of Spell Damage Shaman. It's just so damn efficient
New Demon Hunter Spell - Glide
I'm sure this card will ruin my day all too often.
Hearthstone Hotfixes - Game Disconnects, Transfer Student, and Mr. Bigglesworth Battlegrounds Bugs
You still get the upgraded stats/ability, no? Seems like a good deal.
New Paladin & Priest Minion - High Abbess Alura
This card is nuts! You can cheat so much mana with it, especially if copying it. Crazy build-around card.
Our Thoughts on Hearthstone's Scholomance Academy Warlock/Demon Hunter Dual Class Cards
I think you're under-rating Malicia. If the card was simply Battlecry: Summon two 3/3 Souls with Rush, it would be more than good enough to see play. The other Warlock and Demon Hunter cards that put Soul Fragments in your deck are good enough to see play. It should be easier to get a value trigger off this card than Blastmaster Boom which sees plenty of play in its own archetype. I think we're going to see a lot of this card in Warlock, but I'm just generally not as confident about making predictions about Demon Hunter.
New Mage & Shaman Minion - Trick Totem
Hate it. either it's bad and it's bad or it's good and it's awful to play against
New Demon Hunter Minion - Shardshatter Mystic
I wrote that I liked all the Soul Fragment cards, but this one I'm none too sure about. Can a Control DH work?
New Demon Hunter & Warlock Spell - Soul Shear
I like all the Soul Fragment cards.
New Shaman Spell - Molten Blast
Very good when combined with Rune Dagger especially, spell damage shaman is really coming together.
New Demon Hunter Spell - Fel Guardians
It has to be in hand and you need to lose about four minions for this to work. I think DH can make it work, but it won't be better than what they already can do.
New Demon Hunter & Hunter Minion - Blood Herald
Terrible card. It gets stuck in your hand until at least 5 friendly minions die and is an absolutely abhorrent topdeck. Won't see play.
New Priest & Warlock Spell - Raise Dead
Find out a way to make this work with only Giants.
New Druid Minion - Forest Warden Omu
Druid is probably going to do some disgusting things with this one.
New Paladin Minion - Judicious Junior
Pack filler, needed taunt to be any good
New Demon Hunter Spell - Double Jump
On the one hand, it tutors an outcast card. On the other, DH already has great draw.
New Rogue & Warrior Spell - Cutting Class
This card needs at least a 3 attack weapon to see play, which I can see in rogue with that new cute vulpera card or in warrior with Wrenchcalibur. 2 mana draw 2 is just good enough.
New Neutral Minion - Cult Neophyte
Arena stuff, too dull for standard.
New Druid Spell - Survival of the Fittest
Only with Kaelthas can you make this work. Otherwise, you need to basically get a free turn while having ten mana. Or use Lightning Bloom.