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  • Scholomance Academy is Hearthstone's Next Expansion! Here's Everything You Need to Know

    try Spiritsinger Umbra + Rattlegore. Thank me later :)

  • New Mage/Rogue Minion - Wand Thief

    Staff

    A new Common Mage/Rogue Minion, Wand Thief, has been revealed!

    Wand Thief Card Image

    Discuss this card below or head on over to the card page to give it a rating!


    Learn more about Scholomance Academy

    Head on over to our dedicated guide for Scholomance Academy!


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  • New Neutral Minion - Transfer Student

    Almost certain to see no play, just because you have no idea what the board will be.

    I assume they have decided to stop giving out powerful neutral legendaries after kael'thas, and have decided to do more marin the fox style promo cards, which is a shame.

    To add to the list:

    AoO gives Dormant for two turns and When this awakens, deal 3 to two random enemies

    SoU gives Reborn

  • New Neutral Minion - Cult Neophyte

    You won't see this card played in decks, loatheb is great because it locks out a turn.. this mighj give you a game from time to time but you don't know generally and it's too prediction based such cards rarely see play.

    5/5 in arena, decent stats and maybe disruption.

  • New Druid/Shaman Spell - Lightning Bloom

    Staff

    A new Common Druid/Shaman Spell, Lightning Bloom, has been revealed!

    Lightning Bloom Card Image

    Discuss this card below or head on over to the card page to give it a rating!


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  • New Druid Spell - Nature Studies

    It's ok I guess, but there's really not much you can... do with it. Idk, decent spell/miracle druid support at least.

  • Patch 17.6 - Scholomance Pre-Orders, Battlegrounds Updates, July Card Nerfs

    Staff Pro

    We'll have a dedicated post on it shortly :D

  • Hearthstone Gets New Weapon Frames Later This Month - Class Weapons Look Amazing

    I hope the introduction of dual class cards pans out better than it did with the tri-class cards in Gadgetzan. Cause boy did failed multi-class mechanics drag down the classes saddled with them. The only one of the Goons classes that survived that power-level massacre was Warrior because screw handbuffing, we got Pirates up in here. And the mechanics that worked out (singleton, Jade Shaman/Druid) made the game feel samey as hell. Every Mage/Warlock/Priest was the same controlly shit with minor card variations (Reno and Kazakus potions were the most impactful cards for the outcome of the game and those stayed constant between the classes) and the only difference between Shaman and Druid was which flavour of green dudes they played: Midrange or Control?

    I was kinda hoping they learned their lesson from that. Even if this isn't a complete "tri-class mechanic", if these cards are good enough, they'll appear in both classes all the time. Think "strong neutrals but stronger because class specific". That'll get old fast when 1/5th of the decks you face run the same shit. And that's assuming equal popularity for all classes. It'll more likely be more like 1/4th.

  • New Paladin Minion - Goody Two-Shields

    A nice 3-drop, but doesn't slot into any paladin archetype right now.

    The divine shield granting ability is good, but I think it will rarely matter, especially as paladin does not have a real midrange strategy for this minion to go in where the ability could enable 3-for-1's.

    If one emerges, I wouldn't be surprised if this is just too slow to compete with aggro decks.

  • This is why Goldrinn was nerfed in Battlegrounds...

    https://youtu.be/WglmYXWfEgs

  • New Priest Minion - Frazzled Freshman

    1 mana 1/4  so it's finally the time for this huh? would be too broadly used if it was neutral, but in priest.. maybe with the buff direction..

    Cleric definitely died for this XD

  • New Hunter/Druid Minion - Shan'do Wildclaw

    Staff

    A new Legendary Hunter/Druid Minion, Shan'do Wildclaw, has been revealed!

    Shan'do Wildclaw Card Image

    Discuss this card below or head on over to the card page to give it a rating!


    Learn more about Scholomance Academy

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  • This is why Goldrinn was nerfed in Battlegrounds...

    https://youtu.be/WglmYXWfEgs

  • New Warrior Minion - Rattlegore

    Doesn’t this kind of break Blizzard’s own rules? If you interpret the card text very strictly it should be a 9/9 that summons an 8/8 dreadsteed, since it never says that the next copy keeps any of its enchantments. S

  • New Neutral Minion - Transfer Student

    Too random to put in a deck? or maybe it has strong enough effects on every board so it might be fine..

    it's random but actually you know what it does which is not something HS does a lot.

    I like the design but might be hard to fit in a deck cause it's inconsistent

  • New Neutral Minion - Transfer Student

    This card seems too unreliable, so i think this is most likely a meme card. I did see in the reveal trailer that they got Plague of Flames on some board, didn't see on which board it was though. But if it can give a few good cards this might actually see play. 2/2 statline isn't bad, it is just really dependent on what spells which board gives. If there was a way to give stars for design i would have given it 5 stars, as this is the first time we get a card with this kind of effect.

  • Patch 17.6 - Scholomance Pre-Orders, Battlegrounds Updates, July Card Nerfs

    But I think it is faster for me to learn how to datamine hearthstone =)

  • Scholomance Academy is Hearthstone's Next Expansion! Here's Everything You Need to Know

    remember days when Druid had old Innvervate plus roar plus old force of nature? Sham now has 2 out of 3. It can be very dangerous, bad thing with Bloodlust you need 5 mana for it and you can t play some other chargers, now they can play boar and it will be 4 damage and they have lightnings, new aggro wave will come. Theory ofc and maybe can t contest vs other aggro, we have DH after all :D

  • New Warrior Minion - Rattlegore

    Nine mana really hurts this card. I would have loved to be able to DMH + this in one turn, and then n'zoth a full board of them a few turns later.

    As with all big dumb stat-sticks, watch out if a "big" deck ever becomes viable, but otherwise this card will do too little, too late.

  • Patch 17.6 - Scholomance Pre-Orders, Battlegrounds Updates, July Card Nerfs

    Why would I derank? I am not so weak as to derank just because of one random weird card in my deck...

  • New Paladin Spell - First Day of School

    If you interpret this as being a random 1 cost minion with “Battlecry: Add a random 1 cost minion to your hand”, then it seems better than Fire fly. Theres even more upsides, such as allowing you to choose which of the two to play and counting as a spell. This seems like a really good card.

  • New Warrior Minion - Rattlegore

    is the DR injured (it's important) I would guess no..

    could be played.. depends on if CW is a thing

  • New Shaman Minion - Diligent Notetaker

    2/3 "draw" a spell once you cans a spell.. seems good, 2/3 which grant card advantage are really good,

    works wonders with serpent portal.

  • New Warrior Minion - Rattlegore

    Seems meh to me. This can stick for quite a few turns, but what are the odds people wont have Silence, Transform effects, Zephrys the Great & etc. This card will probably just see play in Big/Dimensional Ripper Warrior.

     

  • New Druid Spell - Nature Studies

    A very valid card for spell druid because of Kael'thas, but spell druid is not great at time of writing. If this expansion proceeds to make spell druid the best deck ever, please tar-and-feather me.

    Has an interesting interaction with thaurissan, but reducing the cost of biology project is probably better.

    I would lean on this not seeing play, just because druid isn't a class that really benefits from this kind of card generation.