Now, Koma. Koma would be very cool...if the Mage's current Colossal didn't exist. As it stands, this is basically a more powerful, Naga version of Gaia, the Techtonic. Same class, it has the "when a friendly (X) attacks" condition, and the tokens have Rush; you even made it a 5/7. I don't mean to hate on it, but it's just too similar for my liking...I think you can make something more original with that artwork.
Wow. I never played any Mech Mage, and I totally forgot about Gaia, the Techtonic. You're absolutely right about that, it just totally slipped my mind haha. I'll work on it and come back with something better lol.
No worries :) I have faith in your ability to make a cool snake-Naga Colossal..thing lol
Dolphinslayer - Uh oh, another 1-Mana Suspicious Dredger. Sadistic Spellweaver has a neat riff of Naga synergy playing off the Undead condition, but alluding to the condition without including it means this doesn't actually have "Undead synergy". Simply being Undead is not enough. Now, Koma. Koma would be very cool...if the Mage's current Colossal didn't exist. As it stands, this is basically a more powerful, Naga version of Gaia, the Techtonic. Same class, it has the "when a friendly (X) attacks" condition, and the tokens have Rush; you even made it a 5/7. I don't mean to hate on it, but it's just too similar for my liking...I think you can make something more original with that artwork.
Wow. I never played any Mech Mage, and I totally forgot about Gaia, the Techtonic. You're absolutely right about that, it just totally slipped my mind haha. I'll work on it and come back with something better lol.
Feedback round 1 (First time leaving feedback, sorry if I inevitably mess it up)
wailor
Suspicious "San'layn" is probably my favorite of the 3, probably because of my soft-spot for thief rogue. This is just a straight up better Swashburglar, but with a more limited pool, which is good in some situations and bad in others. Overall, I think I would typically run it over Swashburglar BECAUSE of that limited pool.
Carrion Swarmer seems horrible to go up against, but annoying taunt beetles are definitely in Druid's wheelhouse. It might be a tad under-costed for the value you get when infused, especially since Token Druid (A.K.A. the deck that wants this card the most anyways) will EASILY be able to finish that Infuse condition. Maybe a higher infuse cost could fix this as well.
Master of Searemones (boooooo) Is a nice Naga with spell synergies and all, but I feel it also might be a little TOO good. 2 mana 3/2 that draws you a spell AND sets you up to draw another Naga that probably has spellcasting synergies with said spell is really, REALLY efficient. If it came down a tad bit later, even as a 3 mana 4/3 even, it might feel a little less overpowered.
linkblade91
Really really flavorful, but also feels really good for 4 mana to basically get two casts of a slightly different Holy Wrath for less mana over three turns. Overrall, it's probably better than Holy Wrath in any deck that isn't specifically a Holy Wrath combo deck, just because you get more choice on what you're gonna hit with it. At the end of the day, I'm not sure if this would see play (Holy Wrath doesn't see much play outside combo decks), but I think it has a chance.
Demonxz95
I like the Infuse cost on a location, given we haven't had any way to interact with locations before they hit the field yet. I feel like the mana cost here really is hard to place. On the one hand, this is only as good as the undead who died in the first place, but on the other hand, Warlock has some really big undead with fun deathrattles. Probably in the 4, 5, or 6 range, if I had to guess.
Me0203
I was trying to come up with an "Infuse (1 Naga)" card for this competition and couldn't quite stick with it, I feel like you did a great job with Naga Spellguard.
War Council is really interesting too, I think even better than Naga Spellguard (though that might just be because I prefer Shaman to Demon Hunter anyways), and the Infuse restriction/payoff feels fair, and also really impactful as well.
Gorebringer feels like it does a LOT for what you sink into it. Like, maybe too much. This could easily reach absurd stat totals. I think as well with a minion that pumps itself up by stealing stats from other minions, the Infuse cost to pump even more feels redundant, and a little counter-synergistic.
Fresh Digs is really cool, but just from play experience, Dredge 3 times has pretty negative synergy, no matter how you look at it. Each time you dredge, you're gonna basically be looking at the same 3 cards each time for the 2nd and 3rd option, with a maximum of one card difference each time. Then, for the next three turns, you're gonna be stuck drawing 3 undead minions of questionable quality that you already have copies of in your hand. I don't think this would ever feel that good to play, to be honest.
Neoguli
I think the wording on the card is a little confusing, as to what is supposed to happen when infused. Does it just get an additional Colossal each time it's infused? If so, then that feels really strong to come down at just 5 mana, especially for a neutral card. That being said, I like the idea. I especially like the Crimson Drake text, a Lifesteal minion that gets bonuses for your Hero being at full health is really cool, and I don't think too broken either.
CursedParrot
Scrapmetal Avenger is interesting, though I don't know if it would be that good. I think "Endlessly Infuse" has significantly diminishing returns when it can't go face. I think a higher, one-time infuse cost to do, say, 8 damage to a minion would make more sense in this case.
Corpse Researcher is really nice, kind of like an alternate version of Amalgam of the Deep that tutors through your deck instead of Discovering. I think the wording would be a little better as "Draw a minion that shares a type with the minion that Infused this instead." just to clarify for minions with multiple types.
AeroJulwin
I think you're still right about the Stat increase; even though it's in Paladin, keeping enchantments on it is a TON of value. Blessing of Queens/Kings alone is +4/+4, possibly twice if you targeted both times with the resurrection, even more so if the minion has Divine Shield. This power starts to feel like the Paladin Duels Hero Power, which is really good, and really oppressive. I think it can work, but 1 mana is way too cheap.
sunbird1002
I love the location you came up with, but I think you would need to run multiple different Dredge cards just to support it, in order to have access to the Sunken Treasure when you need it. That being said, I think I would try to build a deck around it for sure.
Suspicious Angler is straight up a way cooler option of my Suspicious Driver, so props for that haha.
Anub'arak, Crypt Lord feels really really powerful, possibly oppressive, but still remains to be seen. I would love to try to build a Taunt DK deck around this to find out.
sunbird1002 - Hey, let me welcome you to Out of Cards, and our side of things most especially :D I don't know how long you've been at this whole card-makin' business, but I wanted to start by saying your cards are well made and without flagrant errors, so that's awesome. Going through them, I think Suspicious Angler is the best one. Bonehull is fine but not my favorite, while Anub'arak having Reborn as a Colossal would mean the appendages respawn as well. This could be okay, but it also means your Taunt minions will explode up in Attack because the Claws will trigger at least four times per play of Anub'arak. Suspicious Angler, meanwhile, seems balanced and good, while also supporting an archetype in need of help.
AeroJulwin - I think just for the sake of not being blatantly better than Embalming Ritual, it should cost 2. Otherwise you're arguing that being Reborn with enchantments is worth 0-Mana, which doesn't sound right to me at all. Cool location, though.
Dolphinslayer - Uh oh, another 1-Mana Suspicious Dredger. Sadistic Spellweaver has a neat riff of Naga synergy playing off the Undead condition, but alluding to the condition without including it means this doesn't actually have "Undead synergy". Simply being Undead is not enough. Now, Koma. Koma would be very cool…if the Mage's current Colossal didn't exist. As it stands, this is basically a more powerful, Naga version of Gaia, the Techtonic. Same class, it has the "when a friendly (X) attacks" condition, and the tokens have Rush; you even made it a 5/7. I don't mean to hate on it, but it's just too similar for my liking…I think you can make something more original with that artwork.
CursedParrot - Corpse Researcher is a cool way to use Infuse. I like it much more than Scrapmetal Avenger. In this day and age, though, the Researcher could get away with something other than Novice Engineer stats :P All that being said…does it use a second thing from the list, as the prompt requires? Not really…not sure how to fix that.
Neoguli - This is neat: I tried to do something similar with an idea I threw out, a Colossal that grows from Infusing. Seems like a strong card for turning things around in a heavy back-and-forth kind of game. One niggle I have is the text of the second image: it should say "Infused (line break) Colossal +1 (line break) Endlessly Infuse (2): (line break) Colossal +2", to demonstrate it has gained Colossal +1 and now would upgrade to Colossal +2. Another complaint is that the appendages gain Attack only when their Lifesteal becomes useless; maybe it should be the opposite, where they heal more after you get really low? Like "Rush, Lifesteal (line break) Has +3 Attack while your hero is at 15 or less Health." Lastly, the appendages should be a part of the core Colossal, not separate entities/individual dragons. It could grow more claws, for example.
Me0203 - I like War Council the most, although it doesn't necessarily support Wrathspine Enchanter well, because having a second/third copy of a particular Fire spell (for example) doesn't allow the Enchanter to then pop off more. They need variety, not a double-down. Writing that out, I suppose you would do it to ensure you could play the spell while holding a copy back for the Enchanter, but that's not super intuitive. What about "Draw a spell. Infuse (2 Naga): And add a copy to your hand."? You can then get a spell out of your deck that you might be lacking, while maintaining the copy ability.
Demonxz95 - Way to take Infantry Reanimator's job away, just as she received a buff, too! lol. Like with her, I imagine you wouldn't be using this for general board value, but rather to resurrect a specific Undead numerous times, such as a deck focused on Dar'Khan Drathir. I could see it, and having more resurrects ensures you can hit a critical mass of Dar'Khans for all your face-blasting pleasure. Not terribly original, though, given the aforementioned Warlock minion that does the same thing but with Reborn too.
Wailor - I think the Master does want it the other way, if I'm thinking things through properly. You usually need the Naga in hand when you go to cast spells, so maybe you'd rather have the Naga now and the spell after? Another thing to consider is how few "draw a Naga" cards there are: I think it's just Crushclaw Enforcer and a Hunter card.
Well this competition is going so slow. My plans that I made for this season to get more people involved here hasn't worked nearly as well as I hoped it would. :(
But here's feedback.
Wailor
I think I like Suspicious "San'layn" the best, but I'm not really sure what the name is in quotation marks, and it would probably confuse a lot of people.
I do think Master of Searemonies steps on Trench Surveyor a bit too much, with both being Mage cards from the same set with the same statline that both Dredge and conditionally draw a typed minion.
Linkblade91
My first thought when I looked at the card was that you WOULD know how much damage you dealt because you would Dredge first and then deal damage, and I didn't think it was OP because of how your deck would have to be stacked for that to work well. But now that I know that you can't know your damage beforehand, it's even safer than I originally thought.
Me0203
I like War Council and Fresh Digs the best. Fresh Digs can probably cost 3 mana.
Neoguli
Do not go with this.
It's a mess to understand and it doesn't have the soul of a Colossal minion.
CursedParrot
I like Scrapmetal Avenger the best. It feels like a realistic interpretation of Endless Infusing and it can't go too out of control like Denathrius could.
I don't like Corpse Researcher because the Infuse effect is way too sidegrade-y to be believable.
Dolphinslayer
The reason I didn't go with Suspicious Diver before is because it felt too weak. Suspicious Usher and Suspicious Alchemist always give you a card to use right away (even if doing so would reveal the card you chose), but you have to wait to draw the card you Dredge. And if your opponent guesses it correctly, they get to use the card first. Another person also appears to have submitted this design, so it'd be best to avoid it (unless that was you).
Sadistic Spellweaver is a perfectly believable card, but it's not eligible for the competition since it only has one mechanic (Naga Synergy).
Koma, the World Eater is probably one of my favorite cards so far.
AeroJulwin
This is a fine idea on paper, but there's a massive game-breaking oversight with it: It applies the Reborn as an enchantment, and so is the part where it says it's Reborn with enchantments.
Therefore every time it's Reborn, it would apply the Reborn again creating an infinite minion.
Sunbird1002
Hey! Glad you decided to join us here. Hope you have fun.
Bonehull seems cool, but it's weirdly anti-synergistic with the Dredge since you want the Treasures to stay in your deck so they can upgrade, intruding on your Dredges.
Suspicious Angler is probably a more on-brand interpretation of Suspicious Dredge cards, but it will still feel like it's stepping on their toes too much, so it's best to avoid it.
Anub'arak, Crypt Lord is super sticky and I can see it being slightly annoying to play against, but it's probably your best bet.
Bonehull is a slow neutral location which has a lot of potential value if you are willing to wait. It also can be used to fetch other Sunken cards more reliably, and make another for decks to Dredge. I felt 2 Mana was a good cost for this because for a lot of decks the value you get from this wont be felt in several turns.
Suspicious Angler combines the suspicious cycle and Dredge. As giving your opponent a free card is not usually worth dredging for, this instead puts the card on top of their deck. Going for your most important pieces with the Angler might not be optimal, and guessing correctly might not be that good either for your opponent. Drawing a murloc for a deck that doesnt have any synergy with them is very bad.
Anub'arak, Crypt Lord combines Reborn and Colossal. As Colossals summon their apendages when summon, Anub'arak will come back with new 2/4 Taunt appendages when dies the first time. I noticed there are a lot of Taunt minions in Unholy DK, and also some in Blood DK too, which gave me the idea to create a card that synergises with them.
We've been seeing some very cool prompts this season, although this one is indeed a little tough. Yet, I'm quite happy with this find:
I do recognize that it's quite the upgrade from Embalming Ritual, so it might need an increase in stats. My thoughts here are that Paladin just isn't very likely to abuse the Reborn itself, like we're used to from Priest, and has to rely on setting up buffs first to make the effect worthwhile. Please let me know your thoughts on that.
My first two attempts. I don't really like either of them too much, so I will probably keep brainstorming til I come up with something better.
Like Demon said, this competition was harder than I expected; most of the keywords lead to my cards feeling too restricted by conditions. Gonna keep at it though!
Edit: (I could only fit two of the tokens in this comment, but Koma would obviously come with 4 total) Linkblade correctly pointed out that my last version of Koma was extremely similar to Gaia, the Techtonic so I wanted to avoid that. Instead, I tried to go a DIFFERENT direction for mage, i.e. Hero Power mage. On turn ten, with no OTHER cards to buff your hero power by default, you would deal 5 damage with this card if your opponent had enough minions for you to attack into. On following turns, you start to deal 9, and then more and more from there if they don't have a way to deal with Koma. Thanks for the first round of feedback!
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A new Free Warrior Hero, Varian Wrynn, has been revealed!
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A new Free Paladin Hero, Fanboy Leeroy, has been revealed!
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A new Free Rogue Hero, Mighty Maiev, has been revealed!
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A new Free Warlock Hero, Mascot Nemsy, has been revealed!
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A new Free Death Knight Hero, Daring Darion, has been revealed!
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WCDC Season 2, Lessons from Season 1
Why is this showing up in the latest threads section, from 15h ago, when the last post is over 2 years old? :)
When Clones Attack!
Some comments/brawls aged better than others ^^
Hail Hydra - Card Design Competition Discussion Thread
No worries :) I have faith in your ability to make a cool snake-Naga Colossal..thing lol
Hail Hydra - Card Design Competition Discussion Thread
Wow. I never played any Mech Mage, and I totally forgot about Gaia, the Techtonic. You're absolutely right about that, it just totally slipped my mind haha. I'll work on it and come back with something better lol.
Hail Hydra - Card Design Competition Discussion Thread
Feedback round 1 (First time leaving feedback, sorry if I inevitably mess it up)
Carrion Swarmer seems horrible to go up against, but annoying taunt beetles are definitely in Druid's wheelhouse. It might be a tad under-costed for the value you get when infused, especially since Token Druid (A.K.A. the deck that wants this card the most anyways) will EASILY be able to finish that Infuse condition. Maybe a higher infuse cost could fix this as well.
Master of Searemones (boooooo) Is a nice Naga with spell synergies and all, but I feel it also might be a little TOO good. 2 mana 3/2 that draws you a spell AND sets you up to draw another Naga that probably has spellcasting synergies with said spell is really, REALLY efficient. If it came down a tad bit later, even as a 3 mana 4/3 even, it might feel a little less overpowered.
War Council is really interesting too, I think even better than Naga Spellguard (though that might just be because I prefer Shaman to Demon Hunter anyways), and the Infuse restriction/payoff feels fair, and also really impactful as well.
Gorebringer feels like it does a LOT for what you sink into it. Like, maybe too much. This could easily reach absurd stat totals. I think as well with a minion that pumps itself up by stealing stats from other minions, the Infuse cost to pump even more feels redundant, and a little counter-synergistic.
Fresh Digs is really cool, but just from play experience, Dredge 3 times has pretty negative synergy, no matter how you look at it. Each time you dredge, you're gonna basically be looking at the same 3 cards each time for the 2nd and 3rd option, with a maximum of one card difference each time. Then, for the next three turns, you're gonna be stuck drawing 3 undead minions of questionable quality that you already have copies of in your hand. I don't think this would ever feel that good to play, to be honest.
Corpse Researcher is really nice, kind of like an alternate version of Amalgam of the Deep that tutors through your deck instead of Discovering. I think the wording would be a little better as "Draw a minion that shares a type with the minion that Infused this instead." just to clarify for minions with multiple types.
Suspicious Angler is straight up a way cooler option of my Suspicious Driver, so props for that haha.
Anub'arak, Crypt Lord feels really really powerful, possibly oppressive, but still remains to be seen. I would love to try to build a Taunt DK deck around this to find out.
Hail Hydra - Card Design Competition Discussion Thread
Feedback time!
sunbird1002 - Hey, let me welcome you to Out of Cards, and our side of things most especially :D I don't know how long you've been at this whole card-makin' business, but I wanted to start by saying your cards are well made and without flagrant errors, so that's awesome. Going through them, I think Suspicious Angler is the best one. Bonehull is fine but not my favorite, while Anub'arak having Reborn as a Colossal would mean the appendages respawn as well. This could be okay, but it also means your Taunt minions will explode up in Attack because the Claws will trigger at least four times per play of Anub'arak. Suspicious Angler, meanwhile, seems balanced and good, while also supporting an archetype in need of help.
AeroJulwin - I think just for the sake of not being blatantly better than Embalming Ritual, it should cost 2. Otherwise you're arguing that being Reborn with enchantments is worth 0-Mana, which doesn't sound right to me at all. Cool location, though.
Dolphinslayer - Uh oh, another 1-Mana Suspicious Dredger. Sadistic Spellweaver has a neat riff of Naga synergy playing off the Undead condition, but alluding to the condition without including it means this doesn't actually have "Undead synergy". Simply being Undead is not enough. Now, Koma. Koma would be very cool…if the Mage's current Colossal didn't exist. As it stands, this is basically a more powerful, Naga version of Gaia, the Techtonic. Same class, it has the "when a friendly (X) attacks" condition, and the tokens have Rush; you even made it a 5/7. I don't mean to hate on it, but it's just too similar for my liking…I think you can make something more original with that artwork.
CursedParrot - Corpse Researcher is a cool way to use Infuse. I like it much more than Scrapmetal Avenger. In this day and age, though, the Researcher could get away with something other than Novice Engineer stats :P All that being said…does it use a second thing from the list, as the prompt requires? Not really…not sure how to fix that.
Neoguli - This is neat: I tried to do something similar with an idea I threw out, a Colossal that grows from Infusing. Seems like a strong card for turning things around in a heavy back-and-forth kind of game. One niggle I have is the text of the second image: it should say "Infused (line break) Colossal +1 (line break) Endlessly Infuse (2): (line break) Colossal +2", to demonstrate it has gained Colossal +1 and now would upgrade to Colossal +2. Another complaint is that the appendages gain Attack only when their Lifesteal becomes useless; maybe it should be the opposite, where they heal more after you get really low? Like "Rush, Lifesteal (line break) Has +3 Attack while your hero is at 15 or less Health." Lastly, the appendages should be a part of the core Colossal, not separate entities/individual dragons. It could grow more claws, for example.
Me0203 - I like War Council the most, although it doesn't necessarily support Wrathspine Enchanter well, because having a second/third copy of a particular Fire spell (for example) doesn't allow the Enchanter to then pop off more. They need variety, not a double-down. Writing that out, I suppose you would do it to ensure you could play the spell while holding a copy back for the Enchanter, but that's not super intuitive. What about "Draw a spell. Infuse (2 Naga): And add a copy to your hand."? You can then get a spell out of your deck that you might be lacking, while maintaining the copy ability.
Demonxz95 - Way to take Infantry Reanimator's job away, just as she received a buff, too! lol. Like with her, I imagine you wouldn't be using this for general board value, but rather to resurrect a specific Undead numerous times, such as a deck focused on Dar'Khan Drathir. I could see it, and having more resurrects ensures you can hit a critical mass of Dar'Khans for all your face-blasting pleasure. Not terribly original, though, given the aforementioned Warlock minion that does the same thing but with Reborn too.
Wailor - I think the Master does want it the other way, if I'm thinking things through properly. You usually need the Naga in hand when you go to cast spells, so maybe you'd rather have the Naga now and the spell after? Another thing to consider is how few "draw a Naga" cards there are: I think it's just Crushclaw Enforcer and a Hunter card.
When Clones Attack!
QUOTE Pick one of the 10 classes... UNQUOTE
Now there are 11 classes :)
Hail Hydra - Card Design Competition Discussion Thread
Well this competition is going so slow. My plans that I made for this season to get more people involved here hasn't worked nearly as well as I hoped it would. :(
But here's feedback.
I think I like Suspicious "San'layn" the best, but I'm not really sure what the name is in quotation marks, and it would probably confuse a lot of people.
I do think Master of Searemonies steps on Trench Surveyor a bit too much, with both being Mage cards from the same set with the same statline that both Dredge and conditionally draw a typed minion.
Do not go with this.
It's a mess to understand and it doesn't have the soul of a Colossal minion.
I like Scrapmetal Avenger the best. It feels like a realistic interpretation of Endless Infusing and it can't go too out of control like Denathrius could.
I don't like Corpse Researcher because the Infuse effect is way too sidegrade-y to be believable.
The reason I didn't go with Suspicious Diver before is because it felt too weak. Suspicious Usher and Suspicious Alchemist always give you a card to use right away (even if doing so would reveal the card you chose), but you have to wait to draw the card you Dredge. And if your opponent guesses it correctly, they get to use the card first. Another person also appears to have submitted this design, so it'd be best to avoid it (unless that was you).
Sadistic Spellweaver is a perfectly believable card, but it's not eligible for the competition since it only has one mechanic (Naga Synergy).
Koma, the World Eater is probably one of my favorite cards so far.
This is a fine idea on paper, but there's a massive game-breaking oversight with it: It applies the Reborn as an enchantment, and so is the part where it says it's Reborn with enchantments.
Therefore every time it's Reborn, it would apply the Reborn again creating an infinite minion.
Hey! Glad you decided to join us here. Hope you have fun.
Bonehull seems cool, but it's weirdly anti-synergistic with the Dredge since you want the Treasures to stay in your deck so they can upgrade, intruding on your Dredges.
Suspicious Angler is probably a more on-brand interpretation of Suspicious Dredge cards, but it will still feel like it's stepping on their toes too much, so it's best to avoid it.
Anub'arak, Crypt Lord is super sticky and I can see it being slightly annoying to play against, but it's probably your best bet.
Hail Hydra - Card Design Competition Discussion Thread
Hey! This is my first post here!
Bonehull is a slow neutral location which has a lot of potential value if you are willing to wait. It also can be used to fetch other Sunken cards more reliably, and make another for decks to Dredge. I felt 2 Mana was a good cost for this because for a lot of decks the value you get from this wont be felt in several turns.
Suspicious Angler combines the suspicious cycle and Dredge. As giving your opponent a free card is not usually worth dredging for, this instead puts the card on top of their deck. Going for your most important pieces with the Angler might not be optimal, and guessing correctly might not be that good either for your opponent. Drawing a murloc for a deck that doesnt have any synergy with them is very bad.
Anub'arak, Crypt Lord combines Reborn and Colossal. As Colossals summon their apendages when summon, Anub'arak will come back with new 2/4 Taunt appendages when dies the first time. I noticed there are a lot of Taunt minions in Unholy DK, and also some in Blood DK too, which gave me the idea to create a card that synergises with them.
Hail Hydra - Card Design Competition Discussion Thread
@AeroJulwin What if you also made it damage the Hero like the new Paladin cards? That way you can make it weaker without changing the mana cost
When Opponents Start hard teching 3 Caustic Rifts and Blade Flurrys
Dude it's a meme deck...like I dont even know what to say.
Am I that strong that my junk needs hard counter brews for me to be stopped?
Wait isn't that basically the same as Majin?
Am I the meme Majin or Swim 2.0?
I might be :)
Brandon
I also like playing game, but my favorite game is Stick Merge because it's extremely exciting and thrilling. You should try it.
MARVEL SNAP's Featured Location This Week is Quantum Tunnel - Come on Down!
Lockjaw the location, just play your favorite lockjaw deck
Hail Hydra - Card Design Competition Discussion Thread
We've been seeing some very cool prompts this season, although this one is indeed a little tough. Yet, I'm quite happy with this find:
I do recognize that it's quite the upgrade from Embalming Ritual, so it might need an increase in stats. My thoughts here are that Paladin just isn't very likely to abuse the Reborn itself, like we're used to from Priest, and has to rely on setting up buffs first to make the effect worthwhile. Please let me know your thoughts on that.
Do My Meme Decks Really Trigger You Guys?
Like if you're losing to mono freijord ramp with a splash of demacia don't feel bad.
Well maybe feel a little bad but you don't need to whip put meta tenticles to feel better about yourself.
I've been building decks for yeeeeears.
Of course my memes are almost as good as meta.
It comes with practice don't feel bad about it.
Like don't listen to streamers "here's the number 1 deck to climb to diamond with"
Dude the number of times I've climbed with complete dokey that I built myself...would be every time because I don't play meta lists.
So if I' diamond with garbage I'm basically omega masters.
Of course my memes are strong.
[Game] Card Treasure Hunt (Hearthstone Riddles)
Too far back but a damn good guess all the same
Hero Skins
Still empty...
New Rogue Hero - Mighty Maiev
?
Hail Hydra - Card Design Competition Discussion Thread
My first two attempts. I don't really like either of them too much, so I will probably keep brainstorming til I come up with something better.
Like Demon said, this competition was harder than I expected; most of the keywords lead to my cards feeling too restricted by conditions. Gonna keep at it though!
Edit: (I could only fit two of the tokens in this comment, but Koma would obviously come with 4 total) Linkblade correctly pointed out that my last version of Koma was extremely similar to Gaia, the Techtonic so I wanted to avoid that. Instead, I tried to go a DIFFERENT direction for mage, i.e. Hero Power mage. On turn ten, with no OTHER cards to buff your hero power by default, you would deal 5 damage with this card if your opponent had enough minions for you to attack into. On following turns, you start to deal 9, and then more and more from there if they don't have a way to deal with Koma. Thanks for the first round of feedback!
New Mage Hero - Saraad
A new Free Mage Hero, Saraad, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Hero Skins
Head on over to our dedicated guide for Hero Skins!
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New Warrior Hero - Varian Wrynn
A new Free Warrior Hero, Varian Wrynn, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Hero Skins
Head on over to our dedicated guide for Hero Skins!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
New Paladin Hero - Fanboy Leeroy
A new Free Paladin Hero, Fanboy Leeroy, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Hero Skins
Head on over to our dedicated guide for Hero Skins!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
New Rogue Hero - Mighty Maiev
A new Free Rogue Hero, Mighty Maiev, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Hero Skins
Head on over to our dedicated guide for Hero Skins!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
New Warlock Hero - Mascot Nemsy
A new Free Warlock Hero, Mascot Nemsy, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Hero Skins
Head on over to our dedicated guide for Hero Skins!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
New Death Knight Hero - Daring Darion
A new Free Death Knight Hero, Daring Darion, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Hero Skins
Head on over to our dedicated guide for Hero Skins!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.