Just by looking at it as having a minimum possible cost of negative 4 mana, this is just ridiculous in value decks. Heck, even in agressive decks it can do good.
I can see this work out real good in a control or highlandder shell. Even the turn 5 you suposedly skip, is still early enough in the game to have a low impact, and 2 turns later, it's reverse uno time.
Does it? will this card effect activate if it's summoned by Pit Commander ? an example is big priest with yash raj and ragnaros, where ragnaros does not shoot if summoned that way.
This card popularity is direct with the attack power of the most used cards at the time. you want to kill it on a 5 or more attack minion and get the taunt versus the other minions. IF the average attack damage on board is below 5, you will be left defenseless and playing this, wasting 8 mana in a 1 minion removal.
Seems kinda meh when compared to Fool's Bane. Not because the card itself is weaker (it's not, it's much stronger especially with DH's Hero Power), but because DH doesn't have the tanking power Warrior has.
In the fouls bane time I tried many times a control build with that weapon, and I almost never was able to used it due to the meta beeing too agressive and I had not enought health to tank the hits. AS A WARRIOR. WIth DK, the meta will be more agreesive and a class with no armor and little heal wont be able to tank that many hits to be worth the slot
Don't believe this will be good this expansion, demons available are either too weak, or have effects that you want to procc your turn, like rush or 6 damage to all enemies.
However, this does allow for a future build in the next expansions should any good demon arrive. It's a sleeper card waiting for the right help, just like Grumble in shaman last year.
I'm glad this card is legendary...because 2 of it in a deck would be scary stuff.
Would it be that scary? You would still need 3 turns where you would have no leftover mana for other plays. True, you would get 20 damage done, mas also leave yourself vunerable during that comb
New Demon Hunter Spell - Skull of Gul'dan
Just by looking at it as having a minimum possible cost of negative 4 mana, this is just ridiculous in value decks. Heck, even in agressive decks it can do good.
New Demon Hunter Minion - Imprisoned Antaen
I can see this work out real good in a control or highlandder shell. Even the turn 5 you suposedly skip, is still early enough in the game to have a low impact, and 2 turns later, it's reverse uno time.
Will Warlock Galakron be abble to summon this?
New Demon Hunter Minion - Priestess of Fury
Does it? will this card effect activate if it's summoned by Pit Commander ? an example is big priest with yash raj and ragnaros, where ragnaros does not shoot if summoned that way.
New Demon Hunter Minion - Coilfang Warlord
This card popularity is direct with the attack power of the most used cards at the time. you want to kill it on a 5 or more attack minion and get the taunt versus the other minions. IF the average attack damage on board is below 5, you will be left defenseless and playing this, wasting 8 mana in a 1 minion removal.
New Demon Hunter Weapon - Warglaives of Azzinoth
In the fouls bane time I tried many times a control build with that weapon, and I almost never was able to used it due to the meta beeing too agressive and I had not enought health to tank the hits. AS A WARRIOR. WIth DK, the meta will be more agreesive and a class with no armor and little heal wont be able to tank that many hits to be worth the slot
New Demon Hunter Minion - Pit Commander
Don't believe this will be good this expansion, demons available are either too weak, or have effects that you want to procc your turn, like rush or 6 damage to all enemies.
However, this does allow for a future build in the next expansions should any good demon arrive. It's a sleeper card waiting for the right help, just like Grumble in shaman last year.
New Demon Hunter Minion - Kayn Sunfury
My favorite part of each new expansion is also to see wich new minions are we going to celebrate getting from random effects like evolve. :
New Demon Hunter Spell - Metamorphosis
Would it be that scary? You would still need 3 turns where you would have no leftover mana for other plays. True, you would get 20 damage done, mas also leave yourself vunerable during that comb
New Priest Minion - Sethekk Veilweaver
I really like this card. It looks like priest Will be a lot more Fun and dynamic to play and play against.
New Shaman Minion - The Lurker Below
The art is really really cool and the effect is strong. Maybe a bit too slow to fight against aggro. But definatly a solid effect.
Cant wait to see the animations in action.
New Neutral Minion - Guardian Augmerchant
Not great, but might have some potential in arena. Divine shield on a big threat could work in theory.
New Neutral Minion - Rocket Augmerchant
A worse version of the lackey, doubt it'll see much play.
New Neutral Minion - Soulbound Ashtongue
Doesn't seem like the effect is worth it. Far too risky.
New Neutral Minion - Ethereal Augmerchant
Perhaps it can work in late game, but doesn't seem very strong.
New Neutral Minion - Rustsworn Initiate
Seems like a rather weak card, honestly.
New Neutral Minion - Bonechewer Brawler
Solid minion, even without the enrage effect.
New Neutral Minion - Imprisoned Vilefiend
The payoff is not that great, doubt it'll see much play.
New Neutral Minion - Frozen Shadoweaver
Not the best, but perhaps useful as filler for arena decks.
New Neutral Minion - Overconfident Orc
Decent stats, specially if it can be buffed. Likely to see play in arena.
New Neutral Minion - Terrorguard Escapee
Strong arena card, but unlikely to be used anywhere else.
New Neutral Minion - Burrowing Scorpid
A strong removal tool, as it's likely to kill two minions on its own. Good card for arena.
New Neutral Minion - Felfin Navigator
Could be good in wild, but doubt it'll see any play in standard or arena.
New Neutral Minion - Disguised Wanderer
Doesn't seem very good, as the token spawned is far too easy to remove.
New Neutral Minion - Rustsworn Cultist
Decent arena card, and perhaps good in zoo Warlock with demon synergy.
New Neutral Minion - Ruststeed Raider
Decent the turn it's played in, but not very useful afterwards, sadly.