The card seems so busted on Quest Druid, but it's just a powerful tool to help you live to the late game period. Embiggen would love this card as well.
While the base card seems weak, it can still counter threats against aggro decks. The Prime is where it shines, however, as it can be buffed but not removed by spells.
Yogg? Is it you? Seriously though, this looks really good. Not only you have 2 mana good spell damage minion (valuable in mage), but later it grants so much value (and meme). One of the best legendaries in this expansion.
While the cost is high, the possibility to lower it via the Libram synergy cards can make it very strong. It can become an Equality that only targets enemies, with a weapon as an added bonus.
Just now I've managed to hit rank 5 Diamond in wild with a very casual deck (Reno Dragon Steal Priest). Dunno what to feel about the new system. The only thing I am certain about is that the dev team did a very good job improving the rewards and I am really grateful for that.
That said, I feel like the new ranking system is too easy and just grind-y. It didn't take me too much effort to hit the platinum ranks, where I started to face more competitive decks like Quest (Reno) Mage, Burn Mage, Even Shamans etc and losses started to pile up. However, every win I achieved afterwards nullified them, which killed the sense of hard work. I didn't really get punished for bringing a casual deck to the ladder, so ranking up was just a matter of time and persistence on my behalf. Nothing was at stake.
And the "grind" part will become even more apparent in the future, when a new season starts, we get placed in Bronze and we have to repeat this process all over again. Since our MUs are determined by our MMR, once we hit Bronze again, we would stumble upon other players with similar winrates, which would make the experience more exciting, but imho the multiplyer thing just makes all of the losses prior to Diamond 5 meaningless. Like, the game literally holds your hand and pushes you to the higher ranks. You just have to commit a bit of effort and you will be rewarded.
The real "hardcore" grind is from Diamond Rank 5 to Legend and maybe in the Legend rank too, but the latter regards only a handful of players, who actually care about the Legend ladder. And if we compare the old rank5 - Legend grind to the new one, we can see that it's easier to reach Legend currently, because you need less stars than before.
The effect is powerful (basically Consecration), the problem is by the time this wakes up, you might have already dealt with the board or died. I think this card requires testing to properly evaluate its power level.
I saw a streamer complaining in Twitter about him reaching Legend much faster than with the old system, if that happens too often then maybe the bonus system will need to be tweaked a bit. I reached rang 9 last season and got a 8x multiplier, that feels a bit too much if you take into account a legend player gets 11x, but I'm not going to complain!
New Priest Spell - Psyche Split
Think this card was made with Reliquary Prime in mind!
New Priest Minion - Sethekk Veilweaver
Solid stats even without taking the spell generation into account, so it'll definitely be playable.
New Druid Minion - Archspore Msshi'fn
The card seems so busted on Quest Druid, but it's just a powerful tool to help you live to the late game period. Embiggen would love this card as well.
New Priest Minion - Skeletal Dragon
Amazing arena card, with solid stats and high chance of generating other big threats.
New Paladin Weapon - Underlight Angling Rod
So Fiery War Axe on a stick for murlock synergies. Seems good, but not op. Auto include in every murloc paladin (If one exists this expansion).
New Priest Minion - Reliquary of Souls
While the base card seems weak, it can still counter threats against aggro decks. The Prime is where it shines, however, as it can be buffed but not removed by spells.
New Priest Spell - Soul Mirror
Seems very strong, specially when going against deathrattle minions.
New Mage Minion - Astromancer Solarian
Yogg? Is it you? Seriously though, this looks really good. Not only you have 2 mana good spell damage minion (valuable in mage), but later it grants so much value (and meme). One of the best legendaries in this expansion.
New Demon Hunter Minion - Crimson Sigil Runner
A topdeck card that topdecks? And what if you topdeck this twice? We have to go deeper.
New Paladin Minion - Aldor Attendant
Decent stats and an effect that lasts thoughout the match. Seems like a solid card.
New Paladin Spell - Hand of A'dal
Strong buff card by itself, and the extra draw makes it very good indeed.
New Demon Hunter Spell - Spectral Sight
In my opinion, a better Skull of Gul'dan as you commit much less mana on card draw and DH seems to be more effective as an aggressive class.
New Paladin Spell - Libram of Justice
While the cost is high, the possibility to lower it via the Libram synergy cards can make it very strong. It can become an Equality that only targets enemies, with a weapon as an added bonus.
The new ladder system
Just now I've managed to hit rank 5 Diamond in wild with a very casual deck (Reno Dragon Steal Priest). Dunno what to feel about the new system. The only thing I am certain about is that the dev team did a very good job improving the rewards and I am really grateful for that.
That said, I feel like the new ranking system is too easy and just grind-y. It didn't take me too much effort to hit the platinum ranks, where I started to face more competitive decks like Quest (Reno) Mage, Burn Mage, Even Shamans etc and losses started to pile up. However, every win I achieved afterwards nullified them, which killed the sense of hard work. I didn't really get punished for bringing a casual deck to the ladder, so ranking up was just a matter of time and persistence on my behalf. Nothing was at stake.
And the "grind" part will become even more apparent in the future, when a new season starts, we get placed in Bronze and we have to repeat this process all over again. Since our MUs are determined by our MMR, once we hit Bronze again, we would stumble upon other players with similar winrates, which would make the experience more exciting, but imho the multiplyer thing just makes all of the losses prior to Diamond 5 meaningless. Like, the game literally holds your hand and pushes you to the higher ranks. You just have to commit a bit of effort and you will be rewarded.
The real "hardcore" grind is from Diamond Rank 5 to Legend and maybe in the Legend rank too, but the latter regards only a handful of players, who actually care about the Legend ladder. And if we compare the old rank5 - Legend grind to the new one, we can see that it's easier to reach Legend currently, because you need less stars than before.
New Paladin Minion - Imprisoned Sungill
Seems very weak when taking into consideration how slow it is.
New Paladin Spell - Libram of Wisdom
Not amazing on its own, but the option to both reduce its cost and fill your hand with them through Liadrin can make for some late game power swings.
New Mage Minion - Imprisoned Observer
The effect is powerful (basically Consecration), the problem is by the time this wakes up, you might have already dealt with the board or died. I think this card requires testing to properly evaluate its power level.
New Demon Hunter Spell - Immolation Aura
Pretty decent card. Only seconded to Defile as far as efficient board clears go.
New Paladin Minion - Aldor Truthseeker
Solid stats, and an effect that lasts for the whole match. Very good card, indeed.
Our Thoughts on Hearthstone's Ashes of Outland Hunter Cards
I hesitate to disagree, but after watching Kibler's theorycraft stream, I'm afraid its just not happening.
Priest have a better chance of matching aggro dhunters in my opinion. God, that's weird to say.
New Paladin Weapon - Underlight Angling Rod
Likely a Wild card, as Murloc Paladin in Standard doesn't seem to have all the right tools to make it work.
New Paladin Spell - Libram of Hope
Strong card even without taking the Libram cost reduction effects into account. Also great synergy with Liadrin if you use it to heal a minion.
New Demon Hunter Minion - Netherwalker
Pretty much the only card generation tool on DH. And as far as card generation goes, it's pretty mediocre. 2 mana 2/2s are these days.
The new ladder system
I saw a streamer complaining in Twitter about him reaching Legend much faster than with the old system, if that happens too often then maybe the bonus system will need to be tweaked a bit. I reached rang 9 last season and got a 8x multiplier, that feels a bit too much if you take into account a legend player gets 11x, but I'm not going to complain!
Our Thoughts on Hearthstone's Ashes of Outland Hunter Cards
A fair opinion. But I rather rely on King Krush for 8 to the face and comes down 1 turn earlier.