Better than the other 0-mana spell, since this is actually playable for its mana cost, but I don't see it being very good. Will maybe see some fringe play in Quest Druid, but I think [Hearthstone Card (BEEES!!!) Not Found] is just a better card than this.
Great synergy with Handbuff cards, of course, but will that be enough? It seems like the most vocal comments are about combos with Beastmaster Leoroxx+King Krush or Zixor, Apex Predator; combos with very few Beasts beyond the specific ones you need. That means there just might not be enough room for this guy, good or not.
It's a lot better than Dreampetal Florist, which saw play in Malygos decks. Whether this will see play depends on whether the meta will be slow enough for that deck (which I don't think it will be), but if it is this card will definitely be in the deck.
Overgrowth turn-4 into Marsh Hydra turn-5 is a solid play. But it really needs to produce Excess Mana, as others have noted, so it's not a dead card at the end of the game.
I'm pretty sure that Celestalon said that it will give you 1 Excess Mana.
Very strong ramp, but not very good until you play it on exactly turn 4. I think decks that want to ramp will play Breath of Dreams and a few dragons instead of this.
Good for some Gadgetzan Auctioneer cycle-heavy decks, but Quest Druid can cycle just as well, just with better support cards. Don't see this being much of a thing.
Also, just imagine how dangerous it could be to play big AoE like Plague of Death or Twisting Nether and leave an empty Board for your Opponent.
I do agree with your second point though, big boardclears into empty boards would indeed be a scary thing to do against Hunters, but it's not like there's a lot of classes (Priest, Warlock, maybe Mage and Warrior) who actually do that on a consistent basis.
2 mana draw 3 spells is very good, but its condition can be very punishing since decks that want this effect usually rely on a few key minions. Discarding Malygos, Chef Nomi or Ysera, Unleashed with this will suck immensely.
You only need 4 cards in hand for it to be a better Force of Nature, especially now that a lot of the Treant synergies are leaving standard. I see it being slotted into Token Druid as a replacement for one of the rotating cards, probably Mulchmuncher.
Not bad. 3 damage for 0 is still a good deal later in the game. I am just afraid that this card will so bad in the earlier turns when it is needed the most and so won't be played. Maybe if it dealt 4 damage for 4 mana it would be better. It is a little weird to me that blizzard is making these cards with such small abilities and then making them only playable after 7 mana.
Doesn't mesh well with [Hearthstone Card (Beastmaster Leorokk) Not Found], but boy it sure does with the other cards. The stats are a little iffy on the base form, though. All-in-all, I like it.
Well, you get a decent 3 drop, and then a decent 10 drop later. Nothing to spectacular and probably won't be very oppressive or impressive. It may end up being a big powerplay in quest druid depending on whether or not the prime version will summon a single 9/9 with both Taunt and Rush, or if it will summon two 9/9s, one with Taunt and one with Rush. Judging from the wording I am leaning towards the first scenario.
It will summon a single 9/9 with taunt and rush. Celestalon confirmed it.
A good combo activator. Maybe we will see a combo druid with this and Dreampetal Florist combined with Malygos and Ysiel Windsinger to get a ton of burst damage. Probably wont ever be more than a meme though.
It's fun for some weird MalygosKael'thas Sunstrider OTK shenanigans, but I don't see it becoming a viable card unless druid gets some really strong high-cost spells like Ultimate Infestation.
I really love the fun level of this card, and I just like it way more than trying to make Mana Cyclone work. It does feels a little wonky with [Hearthstone Card (Kalegos) Not Found] though. Will be great after casting yet another Learn Draconic from my quest hero power. I will probably put this in every mage deck.
My first instinct is to play this in Wild with Kathrena Winterwisp. Why? Because when I run Kathrena I *always* pull my Beasts too early. Now I can use Leoroxx to solve that problem lol
Yay, Ramp Druid! I think this card is playable. People played Nourish on turn 5 to ramp 2 mana back in the day and that was pretty good. This is one mana cheaper in exchange for getting the mana empty, I think that is a fair trade. The best part is that this curves perfectly with Breath of Dreams to get 7 mana on turn 4.
The card may not see as much play if you don't get the Excess Mana card after 10. And what happens if you play this on turn 9? Will you get 1 mana and 1 Excess Mana?
New Druid Spell - Bogbeam
Better than the other 0-mana spell, since this is actually playable for its mana cost, but I don't see it being very good. Will maybe see some fringe play in Quest Druid, but I think [Hearthstone Card (BEEES!!!) Not Found] is just a better card than this.
New Hunter Spell - Scrap Shot
Obvious combo potential with King Krush or any-other Beast that wants to be buffed. But is that good enough? Flanking Strike was definitely better.
New Druid Spell - Bogbeam
If this had dealt extra damage at 7 mana or above, I could see it being played. As it is, Kael'thas and Auctioneer food.
New Hunter Minion - Augmented Porcupine
Great synergy with Handbuff cards, of course, but will that be enough? It seems like the most vocal comments are about combos with Beastmaster Leoroxx+King Krush or Zixor, Apex Predator; combos with very few Beasts beyond the specific ones you need. That means there just might not be enough room for this guy, good or not.
New Mage Minion - Starscryer
Card draw is always good
New Druid Minion - Imprisoned Satyr
It's a lot better than Dreampetal Florist, which saw play in Malygos decks. Whether this will see play depends on whether the meta will be slow enough for that deck (which I don't think it will be), but if it is this card will definitely be in the deck.
New Druid Spell - Overgrowth
I'm pretty sure that Celestalon said that it will give you 1 Excess Mana.
New Druid Spell - Overgrowth
Very strong ramp, but not very good until you play it on exactly turn 4. I think decks that want to ramp will play Breath of Dreams and a few dragons instead of this.
New Druid Spell - Ironbark
Good for some Gadgetzan Auctioneer cycle-heavy decks, but Quest Druid can cycle just as well, just with better support cards. Don't see this being much of a thing.
New Hunter Spell - Nagrand Slam
I agree with this assessment. Other than that, you'll only see Nagrand Slam from random effects like Puzzle Box of Yogg-Saron or The Amazing Reno.
New Druid Spell - Fungal Fortunes
2 mana draw 3 spells is very good, but its condition can be very punishing since decks that want this effect usually rely on a few key minions. Discarding Malygos, Chef Nomi or Ysera, Unleashed with this will suck immensely.
New Mage Spell - Font of Power
Really great value!
New Druid Spell - Germination
This will see play in Malygos Imprisoned Satyr OTK decks, and probably nothing else. Will that deck be good? Probably not.
New Druid Spell - Glowfly Swarm
You only need 4 cards in hand for it to be a better Force of Nature, especially now that a lot of the Treant synergies are leaving standard. I see it being slotted into Token Druid as a replacement for one of the rotating cards, probably Mulchmuncher.
New Druid Spell - Bogbeam
Not bad. 3 damage for 0 is still a good deal later in the game. I am just afraid that this card will so bad in the earlier turns when it is needed the most and so won't be played. Maybe if it dealt 4 damage for 4 mana it would be better. It is a little weird to me that blizzard is making these cards with such small abilities and then making them only playable after 7 mana.
New Hunter Minion - Zixor, Apex Predator
Doesn't mesh well with [Hearthstone Card (Beastmaster Leorokk) Not Found], but boy it sure does with the other cards. The stats are a little iffy on the base form, though. All-in-all, I like it.
New Druid Minion - Marsh Hydra
This slots right into Embiggen Druid, which coincidentally gets two free deckslots with the rotation. I will see it seeing play for that reason.
New Druid Minion - Archspore Msshi'fn
It will summon a single 9/9 with taunt and rush. Celestalon confirmed it.
New Druid Minion - Imprisoned Satyr
A good combo activator. Maybe we will see a combo druid with this and Dreampetal Florist combined with Malygos and Ysiel Windsinger to get a ton of burst damage. Probably wont ever be more than a meme though.
New Druid Minion - Archspore Msshi'fn
Premium stats with a very strong pay-off. There's no reason not to put this in every single Druid deck.
New Druid Minion - Ysiel Windsinger
It's fun for some weird Malygos Kael'thas Sunstrider OTK shenanigans, but I don't see it becoming a viable card unless druid gets some really strong high-cost spells like Ultimate Infestation.
New Mage Spell - Evocation
I really love the fun level of this card, and I just like it way more than trying to make Mana Cyclone work. It does feels a little wonky with [Hearthstone Card (Kalegos) Not Found] though. Will be great after casting yet another Learn Draconic from my quest hero power. I will probably put this in every mage deck.
New Hunter Minion - Beastmaster Leoroxx
My first instinct is to play this in Wild with Kathrena Winterwisp. Why? Because when I run Kathrena I *always* pull my Beasts too early. Now I can use Leoroxx to solve that problem lol
New Druid Spell - Overgrowth
Yay, Ramp Druid! I think this card is playable. People played Nourish on turn 5 to ramp 2 mana back in the day and that was pretty good. This is one mana cheaper in exchange for getting the mana empty, I think that is a fair trade. The best part is that this curves perfectly with Breath of Dreams to get 7 mana on turn 4.
The card may not see as much play if you don't get the Excess Mana card after 10. And what happens if you play this on turn 9? Will you get 1 mana and 1 Excess Mana?
New Mage Minion - Imprisoned Observer
2 damage to all enemy minions at turn 5 is pretty pointless. Don't think this will see play.