Druids version of [Hearthstone Card (Book of Spectors) Not Found]. I think this card will be much more powerful given that it is a lot easier to build a deck and cram it with 90% spells than to build a deck of 90% minions.
This card will rise and fall depending on what there is to copy. It may be used in some combo decks with Malygos, or it may simply be used in a Big Druid deck that wants to make a lot of stats for 4 mana.
I am not sure exactly how this card will be played, but it will be played somewhere.
This seems like a solid card. I like it better than Batterhead, because you have more versatility. But I'm not so sure most Demon Hunters will use it because most will probably be aggro. I will try to make it work in some kind of control Demon Hunter for sure.
If we ever see expansion-buffs like they did for Boomsday, I can see this card being buffed in its damage output. Otherwise...no, I would rather play Wrath.
Well, you get a decent 3 drop, and then a decent 10 drop later. Nothing to spectacular and probably won't be very oppressive or impressive. It may end up being a big powerplay in quest druid depending on whether or not the prime version will summon a single 9/9 with both Taunt and Rush, or if it will summon two 9/9s, one with Taunt and one with Rush. Judging from the wording I am leaning towards the first scenario.
Mana-cheating can never be underestimated, and yet I still don't like it. Being Dormant for two turns, plus you need the correct card in hand, and the proc needs to hit the right minion; a lot of things need to line up for this card to function well.
I can kind of see what’s going on here. I had assumed that charge was gradually going away, being relegated to weak basic and classic cards only useful in niche decks. But it looks like they want charge to be a rare and useful thing—not all classes will get it, but for those few, it’ll let them shore up some big weakness.
Still, wouldn’t be astounded if this card ends up being broken in actual play. I’m guessing DH gets a lot of tweaking over its first year.
Overgrowth turn-4 into Marsh Hydra turn-5 is a solid play. But it really needs to produce Excess Mana, as others have noted, so it's not a dead card at the end of the game.
I don't think this card will be as bad as Aviana because unlike Aviana, there is no spell that says "spell damage +5" or anything like that to make a combo deck happen. You could play this card alongside things like Nourish or Biology Project to easily ramp up extra mana, and then you may be able to combo that with some series of spells to deal a lot of damage, but there is no way you could assemble a combo with only spells that would be as bad as some previous Druid combos were.
I like Taunt, I like buff spells...but I don't see the point of this card. Am I supposed to cast it on Marsh Hydra, to possibly get a second attack off? Then why would I give him Taunt, thus making him a reachable target? This Druid set is a mess.
I don't have a lot of hope for No/Low-Minion Druid, but it's one of those "archetypes" that will receive support every expansion, indirectly or otherwise. It might not come today, but it could be a thing down the line.
The Outcast on this should be fairly easy to trigger. Unlike other mechanics like dealing damage or taunting or whatever, there is almost never a board state that would force you to play a draw card when you don't want to. You should be fine saving this card in your hand for as long as you need to to trigger the Outcast.
I don't want to see this as a Combo card, but I can't really think of a reason why a non-Combo player would run it. It's disappointing, but maybe I'll be pleasantly surprised.
New Mage Spell - Deep Freeze
Freezing only 1 minion at 8 mana seems really pointless. Maybe if it froze all enemy minions and they bumped it up to 9 mana?
Ashes of Outland Giveaway - Card Packs & Site Cosmetics
I am excited to see how demon hunter will overrun us :D
Jokes aside. I want to play the newest Mage cards :)
New Mage Minion - Apexis Smuggler
Strong but I don't think it will see play.
Not powerful enough to make Secret Mage work in Standard.
Wild Secret Mage is too concerned with burning down your face as fast as possible and doesn't have need for generating more spells.
New Druid Spell - Fungal Fortunes
Druids version of [Hearthstone Card (Book of Spectors) Not Found]. I think this card will be much more powerful given that it is a lot easier to build a deck and cram it with 90% spells than to build a deck of 90% minions.
New Druid Spell - Germination
This card will rise and fall depending on what there is to copy. It may be used in some combo decks with Malygos, or it may simply be used in a Big Druid deck that wants to make a lot of stats for 4 mana.
I am not sure exactly how this card will be played, but it will be played somewhere.
New Mage Spell - Apexis Blast
Firelands Portal - save 2 mana by having no minions in your deck.
New Demon Hunter Minion - Hulking Overfiend
This seems like a solid card. I like it better than Batterhead, because you have more versatility. But I'm not so sure most Demon Hunters will use it because most will probably be aggro. I will try to make it work in some kind of control Demon Hunter for sure.
New Mage Spell - Evocation
Why? Just... why?
New Druid Spell - Bogbeam
If we ever see expansion-buffs like they did for Boomsday, I can see this card being buffed in its damage output. Otherwise...no, I would rather play Wrath.
New Druid Minion - Archspore Msshi'fn
Well, you get a decent 3 drop, and then a decent 10 drop later. Nothing to spectacular and probably won't be very oppressive or impressive. It may end up being a big powerplay in quest druid depending on whether or not the prime version will summon a single 9/9 with both Taunt and Rush, or if it will summon two 9/9s, one with Taunt and one with Rush. Judging from the wording I am leaning towards the first scenario.
New Druid Minion - Imprisoned Satyr
Mana-cheating can never be underestimated, and yet I still don't like it. Being Dormant for two turns, plus you need the correct card in hand, and the proc needs to hit the right minion; a lot of things need to line up for this card to function well.
New Demon Hunter Minion - Kayn Sunfury
I can kind of see what’s going on here. I had assumed that charge was gradually going away, being relegated to weak basic and classic cards only useful in niche decks. But it looks like they want charge to be a rare and useful thing—not all classes will get it, but for those few, it’ll let them shore up some big weakness.
Still, wouldn’t be astounded if this card ends up being broken in actual play. I’m guessing DH gets a lot of tweaking over its first year.
Ashes of Outland Giveaway - Card Packs & Site Cosmetics
Thanks for the giveaway! Hopefully this time I will be able to win something :P
New Druid Spell - Overgrowth
Overgrowth turn-4 into Marsh Hydra turn-5 is a solid play. But it really needs to produce Excess Mana, as others have noted, so it's not a dead card at the end of the game.
New Druid Minion - Ysiel Windsinger
I don't think this card will be as bad as Aviana because unlike Aviana, there is no spell that says "spell damage +5" or anything like that to make a combo deck happen. You could play this card alongside things like Nourish or Biology Project to easily ramp up extra mana, and then you may be able to combo that with some series of spells to deal a lot of damage, but there is no way you could assemble a combo with only spells that would be as bad as some previous Druid combos were.
Ashes of Outland Giveaway - Card Packs & Site Cosmetics
Thank you!
New Druid Spell - Ironbark
I like Taunt, I like buff spells...but I don't see the point of this card. Am I supposed to cast it on Marsh Hydra, to possibly get a second attack off? Then why would I give him Taunt, thus making him a reachable target? This Druid set is a mess.
New Mage Spell - Incanter's Flow
I feel like this was printed just to enable spell mage. Even with this card, it will not be great.
New Priest Spell - Soul Mirror
And what's best: it's better if you're behind, since you have the boardspace nessecary for these mirrored minions.
New Priest Minion - Skeletal Dragon
You keep a dragon in your hand, which is the most important thing in dragon decks.
New Druid Spell - Fungal Fortunes
I don't have a lot of hope for No/Low-Minion Druid, but it's one of those "archetypes" that will receive support every expansion, indirectly or otherwise. It might not come today, but it could be a thing down the line.
New Demon Hunter Spell - Spectral Sight
The Outcast on this should be fairly easy to trigger. Unlike other mechanics like dealing damage or taunting or whatever, there is almost never a board state that would force you to play a draw card when you don't want to. You should be fine saving this card in your hand for as long as you need to to trigger the Outcast.
Legends of Runeterra Patch 0.9.3 Arrives this Tuesday - Vault Level Cap Removed, Expedition Reward Revamp, XP Changes
Wow, that's a massive nerf to The Harrowing.
Rip running that card in slow decks as a finisher :(
New Druid Spell - Germination
I don't want to see this as a Combo card, but I can't really think of a reason why a non-Combo player would run it. It's disappointing, but maybe I'll be pleasantly surprised.
New Demon Hunter Minion - Priestess of Fury
Another reason why you should auto-concede when you face a demonhunter after rotation in the arena.