I've thought first she needs to survive and played around it always but tried it while i have the attack token (while her Quick attack is active), she turned back to my hand even tho she didn't survive. I'm not so sure that was a bug or intended tho.
Now that you mention is, the description of Quick Attack says that it's active "while attacking," doesn't it? That phrasing could indicate that a Single Combat resolving during combat takes Quick Attack into account. It's ambiguous, though.
I'm at a loss for words to describe how much I despise Resurrect Priest. Please make it go away and give this class a viable win condition already.
The hate towards Resurrect Priest is astounding given the fact that both those who play it and those who face it don't like the archetype at all most of the times.
I don't think that we will ever see a new class. Imagine now many cards from wild expansions this class would be missing. I somehow can't imagine that Blizz will create new class and print Naxx cards for it. BTW Naxx is out.
The card is so bad in wild that even the original play 4 minions to make them 5/5 won't make it good. And personally I think the prep nerf hurt it even more. it is harder to vanish or prep out the reward
God I love how in Battlegrounds the moment they give you something to finally scale into the lategame after struggling to get to that point they throw some bullshit rng in your face and hit you for a ridiculous amount of damage that happens to be exactly your health total because your opponent got some dumb triple that barely survived and hits you for 6.
I wonder if there is a Reason they put alt Skins (Lunara, Medivh and Morgl) in this Picture. Maybe they wanna put them into the Shop after the Announcement?
... Or maybe they thouhgt „Lol, let's just take some Randos and make them team up!"
Edit: Am I seeing this wrong? Have they really turned into Stone?
I dont have an extensive knowledge of WoW or the lore, but from the picture which is more than a little misty and the words 'A storm is coming', can the next expansion be based on Pandaria?
As we have seen from previous years, just because its probably year of the phoenix next, doesnt mean that the first expansions got to have anything to do with the zodiac.
Arena is so unbalanced these days. Drafted a warlock deck with 4 Evasive Drakonids and 2 Twin Tyrants. Most of the time, my opponents didn't stand a chance.
Almaniarra, you posted change suggestions for over 10% of the cards in the game, and I'm having a hard time engaging on your various suggested nerfs/buffs. Would you please organize your nerfs into themes (e.g. "Deck archetype X seems like it's under-performing, so here are some nerfs/buffs to help fix that."). Right now many of them feel kind of arbitrary and it's hard to understand why you think the change is necessary/what impact it will have on the health of the metagame
They were mostly in general for deckbuilding. If you look at my suggestions you can see that units are generally overused or not so used ones.
For Example, Precious Pet - Were a good part of yasuo decks in the first preview, Now it is the part of the most of aggressive decks. Low mana fearsome units are unnecessarily powerful. Ok, There are some plays to counter them but full of them might be frustrating so reverting its change will help on decreasing the aggressiveness of those deck + might help Yasuo Archetype. Karma - I don't think she is overpowered and i can see why her doubling spell doesn't disappear if she dies before spell triggers but well, this is not so healthy in my opinion and it is not just for an archetype.
If Ephemeral units die after taking damage from any source, most of them will be made totally useless because of how easy it is to deal 1 damage. I think the goal of Ephemeral units generally is to have strong offensive turns and fairly weak defensive turns, and your proposed change just makes them weak all-around.
Ok they won't leave bodies on the field but changing the rule is better than nerfing all ephemeral units in my opinion. It already punishes you to spend your resources to temporary units. This change will answer most of the broken situations about them, Hecarim/Mark of the Isles/Darkwater Scourge/Death Mark etc. instead of nerfing all of these cards seperately.
Elusive is a keyword, so I'm strongly opposed to the idea of having it behave differently on Champions. Adding the "After I deal damage, I lose Elusive" text to followers gets around that issue, but such a rule change would require a significant shift in their stats since they'd just be normal, understated minions after that first hit
This change makes elusive units more attack-oriented like how they are used right now. Unbuffed elusives are not an issue already. This change makes players more attentive when they should attack and prevents the game being braindead face game
If I understand you correctly, you're saying that the stack should allow for burst speed responses to burst speed spells. I think this would actually take something away from the game that makes it interesting/unique when compared to other CCGs
Well, You might be right about this. maybe it is not a solution to burst buff spells and maybe just nerfing the burst buffs might be a better solution.
There's already been some discussion on the damaged HP issue, but I tend to agree that the way it works now is the most intuitive, even if it can be very frustrating for damage-based removal tools that get negated by buffs. I think a better way to deal with those kinds of interactions is to slow down or speed up some spells to make damage-based removal more consistent.
Speeding up/Slowing down might bring some other issues. I really don't get it why it is so hard and confusing to understand this. A single-use buff should be single-use. That's so simple. +2 health buff for a round should stay for one round. Shouldn't heal the unit. It doesn't make the unit die suddenly after the turn ends because it will go back to its previous health once the turn ends.
This last rule is very interesting, but I'm not convinced it's a good idea. Basically this rule says that the "Champion Spell" as a standalone card is special, and must be paired with the champion. I think the ultimate result of such a change would be increased play rates for Champions whose spells are very much a "win more" for them (e.g. Ezreal's Mystic Shot), which in turn would result in play rates dropping for other Champions who don't (e.g. Katarina's Death Lotus, which really helps other Champions/Archetypes more than her). To your point about Relentless Pursuit, I expect that rather than reduce the frequency of seeing it in play, it would just mean more decks that want to run it would run Lucian. Ultimately this would make the game less interesting by forcing Champion choices based on these spells and not on the Champions themselves.
It was a flavour related suggestion at first tbh. and then i figured that might help for some other broken interactions with Relentless Pursuit and random Shadowshifts/Prismatic Barriers from Karma while you don't have any Lux or Zed in your deck. It is really weird to see a Living Shadow without a Zed in the deck tbh. You feel like; "There is no Zed, whose Living Shadow is this !? It looks like Zed Already !?" or "well well, those laurents learns to use the way of the light, really !? Where is this Prismatic Barrier coming from without a Lux !?"
Contrarily to you, I really think that this opens more deckbuilding opportunities rather than limiting it. If you want to use Death Lotus in your Vladimir deck, You should try a Katarina/Vladimir deck instead of throwing 2x Death Lotus without a Katarina in your deck for example.
This feels and seems openning more opportunities for deckbuilding for me. Also seems more logical for that The singature spells are cast by those champions.
You know Kaladin if you would vent like a normal person things would be fine.
Each person has their own personality. Our differences are what makes us unique and should be respected at all cost. Asking Kaladin to vent like a "normal person" does (according to you) instead of leaving him alone, only shows how intolerant are some people in this community.
Do you people not like his comments here? Well, don't read them, it's as simple as that.
Some Funny Katarina/Ephemeral Interactions
Now that you mention is, the description of Quick Attack says that it's active "while attacking," doesn't it? That phrasing could indicate that a Single Combat resolving during combat takes Quick Attack into account. It's ambiguous, though.
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
The hate towards Resurrect Priest is astounding given the fact that both those who play it and those who face it don't like the archetype at all most of the times.
Is Hearthstone Going Full Burning Crusade? The Newest Expansion May be in Outland, Home of Illidan Stormrage
Yeah, "accidentally", sure
Is Hearthstone Going Full Burning Crusade? The Newest Expansion May be in Outland, Home of Illidan Stormrage
My body is ready for some sweet sweet Elementals
Is Hearthstone Going Full Burning Crusade? The Newest Expansion May be in Outland, Home of Illidan Stormrage
Probably this
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
I'm at a loss for words to describe how much I despise Resurrect Priest. Please make it go away and give this class a viable win condition already.
Is Hearthstone Going Full Burning Crusade? The Newest Expansion May be in Outland, Home of Illidan Stormrage
I don't think that we will ever see a new class. Imagine now many cards from wild expansions this class would be missing. I somehow can't imagine that Blizz will create new class and print Naxx cards for it. BTW Naxx is out.
Were you Expecting The Caverns Below to be Unnerfed with Hearthstone's Next Expansion? Think Again
The card is so bad in wild that even the original play 4 minions to make them 5/5 won't make it good. And personally I think the prep nerf hurt it even more. it is harder to vanish or prep out the reward
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
God I love how in Battlegrounds the moment they give you something to finally scale into the lategame after struggling to get to that point they throw some bullshit rng in your face and hit you for a ridiculous amount of damage that happens to be exactly your health total because your opponent got some dumb triple that barely survived and hits you for 6.
Is Hearthstone Going Full Burning Crusade? The Newest Expansion May be in Outland, Home of Illidan Stormrage
I wonder if there is a Reason they put alt Skins (Lunara, Medivh and Morgl) in this Picture. Maybe they wanna put them into the Shop after the Announcement?
... Or maybe they thouhgt „Lol, let's just take some Randos and make them team up!"
Edit: Am I seeing this wrong? Have they really turned into Stone?
Is Hearthstone Going Full Burning Crusade? The Newest Expansion May be in Outland, Home of Illidan Stormrage
No, Bizzard said even 9 classes are a bit too muc
Is Hearthstone Going Full Burning Crusade? The Newest Expansion May be in Outland, Home of Illidan Stormrage
Or both on March 17t
Is Hearthstone Going Full Burning Crusade? The Newest Expansion May be in Outland, Home of Illidan Stormrage
New hero as in new class?
Were you Expecting The Caverns Below to be Unnerfed with Hearthstone's Next Expansion? Think Again
Thank God.. that card was cancer.
Is Hearthstone Going Full Burning Crusade? The Newest Expansion May be in Outland, Home of Illidan Stormrage
I dont have an extensive knowledge of WoW or the lore, but from the picture which is more than a little misty and the words 'A storm is coming', can the next expansion be based on Pandaria?
As we have seen from previous years, just because its probably year of the phoenix next, doesnt mean that the first expansions got to have anything to do with the zodiac.
Is Hearthstone Going Full Burning Crusade? The Newest Expansion May be in Outland, Home of Illidan Stormrage
So ...
March 12 New Year's announcement;
March 17 New Expasion's announcement ?
Is Hearthstone Going Full Burning Crusade? The Newest Expansion May be in Outland, Home of Illidan Stormrage
I'm a simple man. I see Gruul, I click.
Is Hearthstone Going Full Burning Crusade? The Newest Expansion May be in Outland, Home of Illidan Stormrage
We are not prepared...
Were you Expecting The Caverns Below to be Unnerfed with Hearthstone's Next Expansion? Think Again
i want Raza unnerfed PepeHands
Is Hearthstone Going Full Burning Crusade? The Newest Expansion May be in Outland, Home of Illidan Stormrage
Im just praying that this means demon hunter as a new hero, not like death knigts
Is Hearthstone Going Full Burning Crusade? The Newest Expansion May be in Outland, Home of Illidan Stormrage
"accidentally"
Were you Expecting The Caverns Below to be Unnerfed with Hearthstone's Next Expansion? Think Again
Expecting? No...
Hoping... Kinda...
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
Arena is so unbalanced these days. Drafted a warlock deck with 4 Evasive Drakonids and 2 Twin Tyrants. Most of the time, my opponents didn't stand a chance.
Fix your goddamn game, Blizzard!!! >:-(
March 17 patch expectations
They were mostly in general for deckbuilding. If you look at my suggestions you can see that units are generally overused or not so used ones.
For Example, Precious Pet - Were a good part of yasuo decks in the first preview, Now it is the part of the most of aggressive decks. Low mana fearsome units are unnecessarily powerful. Ok, There are some plays to counter them but full of them might be frustrating so reverting its change will help on decreasing the aggressiveness of those deck + might help Yasuo Archetype.
Karma - I don't think she is overpowered and i can see why her doubling spell doesn't disappear if she dies before spell triggers but well, this is not so healthy in my opinion and it is not just for an archetype.
I don't think that they will be weak with this change. Ephemeral units are always higher stats for their costs, Shadow Fiend 1-mana 4/3 , Shark Chariot 2-mana 3/1 and comes back everytime, Haunted Relic 2-mana 3/3 , Darkwater Scourge 3-mana 5/5, Onslaught of Shadows 3-mana 6/4, Hecarim 6-mana 10/10, Mark of the Isles 1-mana +3/+3.
Ok they won't leave bodies on the field but changing the rule is better than nerfing all ephemeral units in my opinion. It already punishes you to spend your resources to temporary units. This change will answer most of the broken situations about them, Hecarim/Mark of the Isles/Darkwater Scourge/Death Mark etc. instead of nerfing all of these cards seperately.
This change makes elusive units more attack-oriented like how they are used right now. Unbuffed elusives are not an issue already. This change makes players more attentive when they should attack and prevents the game being braindead face game
Well, You might be right about this. maybe it is not a solution to burst buff spells and maybe just nerfing the burst buffs might be a better solution.
Speeding up/Slowing down might bring some other issues. I really don't get it why it is so hard and confusing to understand this. A single-use buff should be single-use. That's so simple. +2 health buff for a round should stay for one round. Shouldn't heal the unit. It doesn't make the unit die suddenly after the turn ends because it will go back to its previous health once the turn ends.
It was a flavour related suggestion at first tbh. and then i figured that might help for some other broken interactions with Relentless Pursuit and random Shadowshifts/Prismatic Barriers from Karma while you don't have any Lux or Zed in your deck. It is really weird to see a Living Shadow without a Zed in the deck tbh. You feel like; "There is no Zed, whose Living Shadow is this !? It looks like Zed Already !?" or "well well, those laurents learns to use the way of the light, really !? Where is this Prismatic Barrier coming from without a Lux !?"
I mean, Fiora and Laurents should use her own barrier, If you want to recall Karma without a Zed, You should use Recall. You want pinging your minions ? go for Blood for Blood or Transfusion with Vladimir instead of Death Lotus.
Contrarily to you, I really think that this opens more deckbuilding opportunities rather than limiting it. If you want to use Death Lotus in your Vladimir deck, You should try a Katarina/Vladimir deck instead of throwing 2x Death Lotus without a Katarina in your deck for example.
This feels and seems openning more opportunities for deckbuilding for me. Also seems more logical for that The singature spells are cast by those champions.
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
Wow, didn't knew Kaladin was breaking havoc in Out of Cards. Interesting... XD
Each person has their own personality. Our differences are what makes us unique and should be respected at all cost. Asking Kaladin to vent like a "normal person" does (according to you) instead of leaving him alone, only shows how intolerant are some people in this community.
Do you people not like his comments here? Well, don't read them, it's as simple as that.