Seems pretty good when you can somewhat control what weapons are destroyed. The body goes good with aggressive decks that want to go face with a weapon. The pirate tag is also good for the aggro pirate decks
Welp here's the tech to all the dragons roaming out there—will most of the time be played as a 4 mana 8/8 rush. This makes it quite dangerous to play small dragons early game as you risk having to deal with a big minion early on due to you controlling a dragon.
A great card to turn your small leftover minions into good rush dudes. This seem insane in arena as it seems to help both in controlling the board and gaining presence for the board—good body and effect for the cost.
I think it's a very good card. You 'll eventually summon a 6/6 dragon from casting spells. It fits into a few Mage decks and it's pretty great in Quest Mage, both in standard and wild.
Discovering a card it's always good. Maybe the stats are lacking but with the +2 spell damage it acts like a taunt. You don't want Mage with +2 plus damage.
Maybe it is good thing this is a deathrattle card, otherwise would be too strong like Duskbreaker. The effect can be played around, but still very strong, should be auto-included in dragon priest. Coolest artwork of the entire set.
A much downgraded curious glimmerroot or Madam Lazul. Madam Lazul did not see play and was rated pretty high by many prior to release. This card is definitely worse.
Dragon Mage it's going to be pretty powerful! A very good card with lots of crazy combos possible. A Puzzle Box of Yogg-Saron on turn 6 or use it with Conjurer's Calling to get two more minions.
New Paladin Minion - Lightforged Zealot
With the other no neutral card revealed maybe the archetype could work. It'll have to be a very aggro deck with good healing and removal.
New Paladin Spell - Sanctuary
If you play it on curve you force the ping from your opponent. You can also play it later in the game with Time Out for a 3/6 taunt.
New Rogue Minion - Flik Skyshiv
Amazing effect and leaves a decent body on board. Can it kill itself by targeting the opponent's copy?
New Paladin Minion - Lightforged Crusader
I don't think right now this archetype it's going to work. Maybe in future expansions. But I like this new archetype. It's pretty cool!
Hoard Pillager
Seems pretty good when you can somewhat control what weapons are destroyed. The body goes good with aggressive decks that want to go face with a weapon. The pirate tag is also good for the aggro pirate decks
New Rogue Hero - Galakrond, the Nightmare
Rogue is the class that "abuses" lackeys, and even though this card is slow, the value it generates continuously might just make up for it.
New Priest Spell - Whispers of EVIL
Lackeys are good, but priest has not been able to utilize them almost at all. I don't think this card can change it.
New Paladin Minion - Dragonrider Talritha
An interesting card. You have to play a deck with lots of dragons to keep the chain going on. I hope Dragon paladin is a thing.
New Priest Minion - Disciple of Galakrond
One of the best invoke cards being an early drop which also adds a card to hand.
Dragonmaw Poacher
Welp here's the tech to all the dragons roaming out there—will most of the time be played as a 4 mana 8/8 rush. This makes it quite dangerous to play small dragons early game as you risk having to deal with a big minion early on due to you controlling a dragon.
New Paladin Minion - Nozdormu the Timeless
Fun card to play in Big Paladin. Also duel paladin. You can also play it late game for a cheap minion with big stats. Great to evolve into for Shaman
New Priest Spell - Grave Rune
2 Ancestral Spirits in 1 card is good value and fits well with death rattle minions or minions that do self damage.
Faceless Corruptor
A great card to turn your small leftover minions into good rush dudes. This seem insane in arena as it seems to help both in controlling the board and gaining presence for the board—good body and effect for the cost.
New Priest Spell - Breath of the Infinite
Even without a dragon in hand, the effect is still strong given you want to run this for early removal.
New Mage Minion - Violet Spellwing
Good 1 drop. Will find it's place in lots of Mage Decks.
New Priest Spell - Time Rip
R.I.P. Assassinate. Unconditional removal with invoke is just too good to pass.
New Mage Spell - Learn Draconic
I think it's a very good card. You 'll eventually summon a 6/6 dragon from casting spells. It fits into a few Mage decks and it's pretty great in Quest Mage, both in standard and wild.
New Mage Minion - Azure Explorer
Discovering a card it's always good. Maybe the stats are lacking but with the +2 spell damage it acts like a taunt. You don't want Mage with +2 plus damage.
New Priest Minion - Chronobreaker
Maybe it is good thing this is a deathrattle card, otherwise would be too strong like Duskbreaker. The effect can be played around, but still very strong, should be auto-included in dragon priest. Coolest artwork of the entire set.
New Mage Spell - Elemental Allies
Seems a quest fairly easy to complete. The reward it's insane. In wild it's just broken.
New Mage Spell - Arcane Breath
A support card for Dragon Mage. Maybe you play it in Cyclone Mage because it's a cheap spell.
Wyrmrest Purifier
so no Bombs, no [Hearthstone Card (Darkness Candel) Not Found]s, no Hakkar, the Soulflayer. Bye bye bomb warrior for good
New Priest Minion - Envoy of Lazul
A much downgraded curious glimmerroot or Madam Lazul. Madam Lazul did not see play and was rated pretty high by many prior to release. This card is definitely worse.
New Mage Minion - Dragoncaster
Dragon Mage it's going to be pretty powerful! A very good card with lots of crazy combos possible. A Puzzle Box of Yogg-Saron on turn 6 or use it with Conjurer's Calling to get two more minions.
New Mage Spell - Rolling Fireball
Cool concept. You can remove one big minion or a few little ones. The art is great too!