Oh good. More ammunition for that god awful Wild Buff Mech Paladin that has been terrorising the Ladder recently. How lovely.
My moaning aside, this is actually pretty decent and doing 8 damage for 6 Mana is actually pretty good. There's been some good Mech cards thrown in with this Expansion that seem to be getting lost in the clamour for Dragons. Aggro Mech Warrior anyone?
Nice hand refill in the late turn with solid stats, but RNG is what will kill this card. It will be fun to pair with the new epic card, but I don't see the latter being played due to RNG.
Timing (no pun intended) is just too hard. Zihi saw play as it delays your opponent's powerful play in the late game. This card is just too risky to play in early or mid game as giving your opponent initiative is always a bad thing. 8/8 for 4 is good stats in late game, but the value is not high.
Great card for Treant Decks. It curves into The Forest's Aid. It seems they want to make Token Druid good again. Let's hope treant decks get more support in future expansions.
Supports mana giant and gives you early board control tool if required. 1 mana spell works well with mana cyclone of course. It is comparable to shimmer fly, but hard to say which is better.
Fun card. And very playable too. There's lots of draw for Druid so summoning the dragons shouldn't be a problem. You survive till late game with with Starfall, Swipe, the new Taunt Dragon and then play it. Maybe you can play it with the Quest, too?
Parachute Brigand
Great, new way to vomit pirates on board. Pirate warrior looking really scary right now.
New Hunter Minion - Veranus
Awesome card for clearing the board in combination with other hunter cards and Zephrys the Great. The only downside it's the cost.
New Paladin Minion - Amber Watcher
Good value given its effect (healing touch) on a solid dragon body, a good support for dragon paladin, but not a center piece.
New Druid Spell - Strength in Numbers
You can play it in a big Dragon Druid deck. Or a Malygos combo deck maybe?
New Paladin Spell - Righteous Cause
The artwork is cute, but the timing can be challenging in standard.
New Paladin Minion - Sky Claw
Current mech paladin decks go tall instead of wide. Has good potential but needs more support for this card to shine.
Tasty Flyfish
Cutest card in expansion, but combination of murlocs and dragons is super weird. Buffing your Scion of Ruin on the other hand...
New Druid Minion - Shrubadier
Good for a Token Druid deck. Let's see if Treants decks are good this expansion
New Paladin Minion - Lightforged Zealot
It depends on if the no neutral paladin deck takes off. This card does provide good incentive though.
New Druid Minion - Emerald Explorer
Amazing card. One of the best revealed. Taunt with good stats, discovers a Dragon and makes Dragon Druid viable. And it's common!
New Druid Spell - Treenforcements
Nice card for token druid. You can buff an existent minion or summon a treant. Pretty flexible.
New Paladin Spell - Sanctuary
Can be very powerful if drawn early against a slow deck, yet overall too situational to be great.
New Neutral Minion - Gyrocopter
Oh good. More ammunition for that god awful Wild Buff Mech Paladin that has been terrorising the Ladder recently. How lovely.
My moaning aside, this is actually pretty decent and doing 8 damage for 6 Mana is actually pretty good. There's been some good Mech cards thrown in with this Expansion that seem to be getting lost in the clamour for Dragons. Aggro Mech Warrior anyone?
New Paladin Minion - Lightforged Crusader
Nice hand refill in the late turn with solid stats, but RNG is what will kill this card. It will be fun to pair with the new epic card, but I don't see the latter being played due to RNG.
New Druid Spell - Breath of Dreams
This card will make Dragon Druid pretty good. You play on curve and profit.
New Paladin Minion - Dragonrider Talritha
Cool effect, but on the slow side. It may be too hard for the value chain to take off.
New Paladin Minion - Nozdormu the Timeless
Timing (no pun intended) is just too hard. Zihi saw play as it delays your opponent's powerful play in the late game. This card is just too risky to play in early or mid game as giving your opponent initiative is always a bad thing. 8/8 for 4 is good stats in late game, but the value is not high.
Evasive Chimaera
1 health means this has no chance to be played. Evasive (why is this not a keyword anyway?) doesn't help at all.
New Druid Spell - Aeroponics
Great draw for Treant Decks. It seems they are pushing for the archetype. Let's hope it's playable.
New Druid Spell - Embiggen
WT* ! Broken Card. Broken Expansion. Madness! Madness! Token Druid says hello.
New Druid Spell - Secure the Deck
As soon as I saw the card I though of Gonk. Let's see if it's finally competitive.
New Druid Minion - Goru the Mightree
Great card for Treant Decks. It curves into The Forest's Aid. It seems they want to make Token Druid good again. Let's hope treant decks get more support in future expansions.
New Mage Minion - Violet Spellwing
Supports mana giant and gives you early board control tool if required. 1 mana spell works well with mana cyclone of course. It is comparable to shimmer fly, but hard to say which is better.
New Druid Minion - Ysera, Unleashed
Fun card. And very playable too. There's lots of draw for Druid so summoning the dragons shouldn't be a problem. You survive till late game with with Starfall, Swipe, the new Taunt Dragon and then play it. Maybe you can play it with the Quest, too?
New Mage Spell - Learn Draconic
Good reward for a spell heavy class. Not so certain which archetype this fits into, maybe cyclone mage?