All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • Sky Claw

    Despite it seems to be a little niche addition to mech paladin, I can see thing being run in wild mech paladin is a way to go more wide with the board—not put all their eggs in one basket. I think it's just a solid statted car, I mean at worst it's a 3 mana 3/4 worth of stats

  • Lightforged Zealot

    Pure paladin is going to be hard to pull off, especially in wild where there are lots of strong neutral cards to put into the deck. 

  • Eternal - Balance Changes 12/4

    Yes, these were very significant changes. But my initial opinion is that the game has benefited pretty greatly from the changes. The meta is insanely diverse right now.

  • Out of Cards Reviews - Descent of Dragons Final Reveal #2

    oh yeah should have mentioned I was talking about the chimera whoops

  • Out of Cards Reviews - Descent of Dragons Final Reveal #2

    Not that simple when no one knows what you are actually referring to ^^
    It makes us confuse

  • New Druid Spell - Strength in Numbers

    There is an inherent counter-synergy between this card's condition and payoff which sinks the card for me. At the earliest, you can get this card online by turn 4 (Coin 3-drop, 3-drop, 4-drop), which would be fine, but that requires you to stuff your deck full of inexpensive minions in order to curve out... netting you a statistically mediocre minion summoned from your deck.

     

    Meanwhile, if you go for big minions, there's no way you can complete the quest before you could feasibly play whatever it you're summoning from the deck anyway. At best you get to summon two big dudes for the price of one somewhere in the later stages of the game, when that tempo advantage is a lot more likely to get dealt with by mass removal.

     

    If this worked with spells, you could easily build a deck with mostly spells and a handful of big dudes to capitalise on Strength in Numbers, but as it stands the card is its own worst enemy.

  • Shu'ma

    Just opened in my pre oder, might be the friend Lady in White has been looking for. 

  • New Druid Spell - Strength in Numbers

    My problem with these sidequest is that you potentially spent too much energy on something that isnt game winning and this case its definitely not. Dont see this being good. Its gonna be a no for me 

  • New Priest Minion - Murozond the Infinite

    Does not seem good, but seems really fun to look for the best situation possible and that is 5/5 for me.

    Also really cool animation.

  • New Neutral Minion - Evasive Feywing

    Good stats, but there seems to be way better dragons in the set. I don't think this will find a home.

  • New Neutral Minion - Utgarde Grapplesniper

    May be better in wild, standard will be full of dragon decks.

  • New Neutral Minion - Big Ol' Whelp

    I think this will be played in all dragon paladdin decks since I think they will lack a lot of draw engines.

  • New Neutral Minion - Evasive Wyrm

    It's really good that it can't be erased with a spell since it only has 3 life.
    I think this surelly see play in paladin dragon decks because of the buffs.

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Firstly, much love for Ayla. I haven't played that game in years and now am feeling the itch.

    This might be too hard, I'll start hinting in the morning if it's not solved.

     

    They say Death will ride me,

    But yet I help you recover,

    Check me out and see,

    A brand new game to discover,

     

  • New Druid Spell - Strength in Numbers

    I don't think this is so bad, you can have a big minion druid deck and use this a recruit, even if you don't get a dragon battlecry, dragons that will be in this deck will be really big.

  • Just want to point out that Shadow of Death is a better Necrium Vial as far as Waxadred goes. 4 mana to get 3 shadows (which are basically candles) instead of 5 mana to get 2. Also I feel like Shadowstep should be included somewhere for double Dragonhoof procs, just some suggestions.

  • New Neutral Minion - Scalerider

    I think this will be low impact against most of the decks that will appear since those will be midrange-lategame.

  • New Warrior Spell - Ramming Speed

    One thing I see no-one has mentioned is the ability to combine this with Execute to remove 2 minions in virtually any scenario. Yes, admittedly it's an inefficient removal, but given both cards would be run in a control deck, it does provide that option. 

  • New Neutral Minion - Wing Commander

    Quote From meisterz39

    You need two dragons in hand before this is better than just running Chillwind Yeti, and its presence on board a) tells your opponent how many dragons you're holding and b) incentivizes you not to play your cards. Seems really awful.

    If you are already playing a dragon deck it doesn't really matter as long as you have enough stats. Yetti stats are still not bad this is better.

  • New Rogue Minion - Bloodsail Flybooter

    Really good with the new Skybarge

  • New Paladin Spell - Righteous Cause

    Good to drop in early turns, and can be instantly completed in later turns. 5/5

  • New Druid Minion - Shrubadier

    Treant or not, this will see play in any token based druid

  • New Neutral Minion - Hoard Pillager

    I saw this played by streamersafter the reveals, and this is stupidly good. Even if this has horrendous stats, the "tutoring" effect is just incredible. I know it's to soon to say pirate warrior is gonna be a thing, but it looked reaaaaaly scary when I saw this replay Anchaar. Infinite draw. I'm a wild player and I'm sweating when I think about this card. 

  • New Druid Minion - Shrubadier

    Basically a good card. All you haters can call me a treehugger but love that for treant druid. 

  • Bethesda Pulls the Plug on Elder Scrolls: Legends - No Longer in Active Development

    I've played this game since beta. To be honest, this game was really good, and, a few months ago, compared to others ccg, I felt it was the better game. But everyone makes mistakes, and Beth did. They never really invested in promoting the game or its scene. Add to this a bad design team (especially the last expansion) and you had the recipe for a disaster. I lost interest in the game a few weeks ago, (to make a parallel to HS, imagine the tomb of terror meta but worse) but I still had hope for this game. They kind of milked it to the end and thus I'm feeling a little salty although I didn't have any problems getting anything I needed as a f2p : it just rubs me the wrong way for all the new players that invested money lately.

    In the end, I had good times with a game that, in its early stage, was everything I feel HS should be: a card game in which all your decisions really mattered.

    Farewell.