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  • New Neutral Minion - Shield of Galakrond

    The Go-To Invoker for Galakrond. I can see it being played mostly in Warrior and Priest. Solid choice for Rogue and maybe Warlock. Shamans have Corrupt Elementalist, so they don't really need neutral Invokers. 

  • New Druid Minion - Ysera, Unleashed

    This cost too much which makes it way too slow to run. At that stage you should be relying on something stronger that is already in effect and dont need to be drawn. Looks fun, but way too late

     

  • New Neutral Minion - Hot Air Balloon

    Wild Mech-Hunter will try this Card. 1-Drop that grows is very scary. Kind of like a Questing Adventurer if you consider Magnetize. Could cost you the game if you remove it immediately. 

  • New Neutral Minion - Kronx Dragonhoof

    You know, it's kinda funny. There's literally 4 Classes that can't play this, yet it'll probably be the most played Card of the xpac! 

    Not much to say about this, Day-1 Craft, must-include and PRAISE GALAKROND!! 

  • New Neutral Minion - Cobalt Spellkin

    This is a great and interesting design. I love the Oprah reference when you put it on the field "You get a spell!" - as trump pointed out. 

    Deffo seem strongest in mage, but really not bad in any of the other class. Should be considered in all dragon builds I think.

  • New Neutral Minion - Camouflaged Dirigible

    Looks cool, but I dont see this doing any good. Does anyone have a reason to stealth your mechs in standard right now?  I mean its not bad, but isnt there way better things to do with 6 mana? Maybe I'm missing something

  • New Neutral Minion - Bad Luck Albatross

    Great stats. I think this is such a cool and fun mechanic, really hope this will function in some kind of deck. Not seeing it right now though, sadly. But I'll try my hardest to make a luck destroyer deck!

  • New Neutral Minion - Hippogryph

    Interesting combination of keywords, this card isn't as bad though, might find a spot in Rush Hunter.

  • New Neutral Minion - Blowtorch Saboteur

    This is such a bad card. So sad to see this as an epic too. Dont see this worth playing in any deck at all in standard. 1 mana punish is meaningless

  • New Hunter Spell - Clear the Way

    Just a very strong, well designed Card.

    First, Hunter has a lot of ways to summon Rush-Minions, so activating this is extremely easy. And Second, summoning Rush-Minions is in no way punishing and actually helps you to control the Board. 

  • New Neutral Minion - Blazing Battlemage

    Bit of a 'meeh'. Stats are good, but I'm not really seeing a use for it due to lack of synergy. Great 1 drop in arena I guess 

     
  • New Neutral Minion - Big Ol' Whelp

    Basic good card. Nothing new. Whatevs 

    I only want to point out this beauty K.O'ed Azure Explorer as this seasons no.1 cutie :-)))

  • New Neutral Minion - Chromatic Egg

    This card surely have too many immediate noticeable downsides. Cost, silence threat, getting a bad discover pool, etc. I really like the effect and design though and on second thought it is better than any other egg card - because its a discover, dragons with deathrattle and dragons with continued effect. Not sure it will be powerfull enough, but I have a feeling this might see play. I would like to see what quest paladin could do with this! (or any other egg deck) 

  • New Warrior Spell - Awaken!

    Looking at it like a warrior swipe is very smart I think. Its almost better because it also upgrades your galakron, but yeah.. You'll have to run gala and that makes it less flexible.

    Still a great addition to the invoke cards

  • New Warrior Weapon - Ancharrr

    A very good way for pirate warrior to keep up tempo and is crazy with Skybarge . I think this goes well in both wild and standard and will even go so far to say that drawing this will win you the game. I think pirate warr is gonna slay some dragons this season. High expectations for this card and hoping to open it. 

  • New Druid Spell - Secure the Deck

    The weakest SQ imo. 

    Good for cheap removal, but Druid does not really need that right now.

    But maybe Gonk, the Godking of Meme-Druids himself, can save this Card?! 

  • New Warlock Minion - Abyssal Summoner

    I'm not sure what I think about this card. She seem like a really strong minion in quest warlock and will probably see play there, but I feel like she's not strong enough to keep up with other decks and most warlock decks (including quest) would like to do something else than putting a big minion on board - something they btw already have an easier way to do. Also not fitting for a dragon deck I think

    Maybe I'll eat my words when DOD have settled and we really see have strong it is.

  • New Shaman Minion - Bandersmosh

    This definitely seem very good to me. It might take some hits for being random, but there actually is pay off in getting a 5 mana 5/5 of most legendaries. It's way less likely to get something useless out of it and chance is you'll get some good RNG for the given situation - and we love some disgusting RNG in hearthstone. It keeps people on the edge :-)

  • Goboglide Tech

    After playing a lot with scaleworm (a 5/4 rush) can tell this nistn that impressive as it sounds. Trades then dies...

  • Can open DoD packs now in Fireside Gathering (share results!)

    166 packs

    9 legendaries (Goru the Mightree, Ysera, Unleashed, Dragonbane, Chenvaala, Malygos, Aspect of Magic, Nozdormu the Timeless, Waxadred, Bandersmosh, Dragonqueen Alexstrasza)

    38 epics (3x3 copies, 1x4 copies), 2 golden

    16 golden rares (2x3 copies of same golden rare)

    12 golden commons

    ~80 packs to get for gold

  • New Warlock Hero - Galakrond, the Wretched

    People will play this Card just because of the Invokes. It reminds me of Odd-Pally.

    BTW. Getting 2 1-1s for playing Zoo-support in a Zoo-Deck sounds REALLY GOOD. 

  • New Rogue Minion - Bloodsail Flybooter

    Ok I'm sold. Sign me up for that rogue pirate life. ARR, look forward to walking the plank ye landlubbers

  • New Druid Spell - Treenforcements

    Now druid have a tempo treant cards for 1, 2 and 3 mana.

    I rate it as a really good card if the archetype hora viable.

  • New Warrior Hero - Galakrond, the Unbreakable

    It really hurts that the Warrior invokes are pretty mediocre. 

    I think this is way better in a slower Deck than in Aggro. The Buffs are huge, yeah, but 7 Mana deal sometimes 5 Damage is nothing aggressive Decks wanna do.

    Also, shouldn't you have lethal on that turn as Aggro-Warrior? Why draw cards if you can finish your opponent? 

  • New Rogue Spell - Candle Breath

    I love the design of this card! I'm definitely gonna give dragon rogue a try. Drawing 3 for 3 mana sounds too good to not getting played. 

    Sprint is out of here!