Pretty underwhelming effect, but then again you can easily do this quest with the Paladin Hero Power alone. This might find its way in Odd Paladin in Wild as a faster Competitive Spirit.
It's like the Rogue's Hero Power. A good Invoke card, without weak stats or a downside. playing this weapon makes it a 4 attack weapon on the turn it's played so it's cheap and strong removal. One of the better Invoker cards in my opinion.
The payout is nice but the condition may be pretty hard to activate consistently. It's also one of the more slow sidequests, which drawn in the late game is already slow enough. However, it fits well into a more elemental control style mage decks
The concept of this card is very nice, which allows for clearing of multiple small minions or one big one. The damage, however, is on the low side, which will greatly impact the playability of this card.
A card as another payoff for cycling spells in cyclone mage. In wild, however, this has to compete with Arcane Giant which although is more expensive, is easier to discount. With Ray of Frost and cards like Magic Trick you can discount the giant to a pretty lost cost pretty fast.
Most mages would play [Hearthstone Card (Magic Missiles) Not Found], and this is almost always better. This would also work great in a Bigspell Mage in Wild, which would like some small spells, but can't but them in their decks.
Theorycrafted a "Paladin" Paladin and this card seems to very good in that deck, combined with cards like Micro Mummy and Annoy-o-Module. In Mech decks this might weird, as most Mech Paladins are all about buffing and making 1 big minion, and this seems more token based. But overall the card isn't bad and it could see play in many varieties of decks for Paladin.
At least 1 copy of this card will make it into SMOrc Pirate Warrior. Getting Ancharrr is amazing value, but even cards like Fiery War Axe and Arcanite Reaper are very strong. It's weak for its stats but the effect is obviously very strong. The Pirate tag makes this card even better and splashable in many Pirate decks.
Who is the right kobold? The left one is the rush +1 attack lass, and the one howering above like an embarassing mom is Lazul, but I do not know the last one.
I think this might actually see play in Highlander Mage, as that deck evolves more to a Control deck. Flame Lance sometimes saw play and this card is an upgraded version. Big Spell Mage was one of my favorite decks and this is an AoE that might make it viable again.
Staple card in Galakrond decks. Unlike most of other Galakrond invokers this has solid stats. Usable even in endgame thanks to the genereating priest minions through invoking.
There is some synergy with Sharkfin Fan, if you Upgrade! turn 1, drop the Fan turn 2, and then the Skybarge turn 3.... Might make one Rastakhan card playable!
I think this card is too slow and to inconsistent to be a reliable 8/8. Cyclone Mage has other win conditions, and whilst this is a good tempo play for 0 mana, the potential of it breaking your hand in the early game is too weak compared to the upsides. Another (useless) 8/8 in the evolve pool without an effect on board is nice though.
The fact that this can target your minions too will enable some combo potential, on the other hand, Collider is way better since for 2 more mana you can use it 3 times and recieve face damage! And because you're a masochist for playing Warrior, that's really good!
Jokes aside, after rotation this card will see play, right now, Supercollider is, IMHO, superior.
Compared to Mark of the Lotus this card is obviously weaker, but there are enough Overload synergistic cards that this card can potentially be better. This card makes Totems less useless as well. Maybe some sort of Midrange Overload Shaman will arise.
Emp operative is a shit tier card because if it doesn't connect it's a 3/3 for 5, and if it does its an assassinate(mediocre card) with a 3/3 attached, targeting a tribe which has huge value from its deathrattles and is composed mainly of cheap minions.
On the other hand if dragonmaw connects it is a flamewreathed faceless (which is one of the most oppressive cards ever printed) on steroids, and If it doesn't connect it is a 4/4 for 4. I wouldn't be surprised if it was run as 2 copies In every single deck, provided that even non heavily dragon themed decks sometimes just run dragons because they are generally very good cards.
It's random, but a "free" lackey cannot be wrong right. 0 mana cards are broken in Hearthstone, and this is no exception. It can be used to activate cards like Wild Pyromancer, Gadgetzan Auctioneer etc. This might even find a spot in Combo Priest with the Divine Spirit combo's (although get a Lackey from Psychopomp would suck). Perhaps even a revival of Chef Nomi Priest is in the making.
Disciple of Galakrond
Reminds me of a C'thun card, since it's even playable without C'thun.
New Priest Spell - Grave Rune
Nightmare fuel .... As the tradition goes, last expansion of the year is priest time.
New Paladin Spell - Righteous Cause
Pretty underwhelming effect, but then again you can easily do this quest with the Paladin Hero Power alone. This might find its way in Odd Paladin in Wild as a faster Competitive Spirit.
Violet Spellwing
Pretty nice 1-drop that helps with generating spell for cyclone mage. Also nice with the new spell giant card for discounting it.
New Mage Minion - Mana Giant
This card is symptomatic, since it's a giant with full stats, which never happened in the old day, before the dragons descended.
New Warrior Weapon - Ritual Chopper
It's like the Rogue's Hero Power. A good Invoke card, without weak stats or a downside. playing this weapon makes it a 4 attack weapon on the turn it's played so it's cheap and strong removal. One of the better Invoker cards in my opinion.
Elemental Allies
The payout is nice but the condition may be pretty hard to activate consistently. It's also one of the more slow sidequests, which drawn in the late game is already slow enough. However, it fits well into a more elemental control style mage decks
Rolling Fireball
The concept of this card is very nice, which allows for clearing of multiple small minions or one big one. The damage, however, is on the low side, which will greatly impact the playability of this card.
New Warrior Minion - Sky Raider
good add, specially when Town Crier rotates out
Mana Giant
A card as another payoff for cycling spells in cyclone mage. In wild, however, this has to compete with Arcane Giant which although is more expensive, is easier to discount. With Ray of Frost and cards like Magic Trick you can discount the giant to a pretty lost cost pretty fast.
New Mage Spell - Elemental Allies
Seems playable enough.
New Mage Minion - Violet Spellwing
Most mages would play [Hearthstone Card (Magic Missiles) Not Found], and this is almost always better. This would also work great in a Bigspell Mage in Wild, which would like some small spells, but can't but them in their decks.
New Paladin Minion - Sky Claw
Theorycrafted a "Paladin" Paladin and this card seems to very good in that deck, combined with cards like Micro Mummy and Annoy-o-Module. In Mech decks this might weird, as most Mech Paladins are all about buffing and making 1 big minion, and this seems more token based. But overall the card isn't bad and it could see play in many varieties of decks for Paladin.
New Neutral Minion - Hoard Pillager
At least 1 copy of this card will make it into SMOrc Pirate Warrior. Getting Ancharrr is amazing value, but even cards like Fiery War Axe and Arcanite Reaper are very strong. It's weak for its stats but the effect is obviously very strong. The Pirate tag makes this card even better and splashable in many Pirate decks.
New Priest Spell - Whispers of EVIL
Who is the right kobold? The left one is the rush +1 attack lass, and the one howering above like an embarassing mom is Lazul, but I do not know the last one.
Awaken!
Too much mana needed for just one damage and giving your hero 3 attack that turn... But it's a combo enabler of sorts for "Enrage" cards.
New Mage Spell - Rolling Fireball
I think this might actually see play in Highlander Mage, as that deck evolves more to a Control deck. Flame Lance sometimes saw play and this card is an upgraded version. Big Spell Mage was one of my favorite decks and this is an AoE that might make it viable again.
Disciple of Galakrond
Staple card in Galakrond decks. Unlike most of other Galakrond invokers this has solid stats. Usable even in endgame thanks to the genereating priest minions through invoking.
New Warrior Minion - Skybarge
There is some synergy with Sharkfin Fan, if you Upgrade! turn 1, drop the Fan turn 2, and then the Skybarge turn 3.... Might make one Rastakhan card playable!
New Mage Minion - Mana Giant
I think this card is too slow and to inconsistent to be a reliable 8/8. Cyclone Mage has other win conditions, and whilst this is a good tempo play for 0 mana, the potential of it breaking your hand in the early game is too weak compared to the upsides. Another (useless) 8/8 in the evolve pool without an effect on board is nice though.
Ramming Speed
The fact that this can target your minions too will enable some combo potential, on the other hand, Collider is way better since for 2 more mana you can use it 3 times and recieve face damage! And because you're a masochist for playing Warrior, that's really good!
Jokes aside, after rotation this card will see play, right now, Supercollider is, IMHO, superior.
New Shaman Spell - Storm's Wrath
Compared to Mark of the Lotus this card is obviously weaker, but there are enough Overload synergistic cards that this card can potentially be better. This card makes Totems less useless as well. Maybe some sort of Midrange Overload Shaman will arise.
The Final Descent of Dragons Reveal Stream - 47 New Cards! LIVE COVERAGE
Emp operative is a shit tier card because if it doesn't connect it's a 3/3 for 5, and if it does its an assassinate(mediocre card) with a 3/3 attached, targeting a tribe which has huge value from its deathrattles and is composed mainly of cheap minions.
On the other hand if dragonmaw connects it is a flamewreathed faceless (which is one of the most oppressive cards ever printed) on steroids, and If it doesn't connect it is a 4/4 for 4. I wouldn't be surprised if it was run as 2 copies In every single deck, provided that even non heavily dragon themed decks sometimes just run dragons because they are generally very good cards.
New Priest Spell - Whispers of EVIL
It's random, but a "free" lackey cannot be wrong right. 0 mana cards are broken in Hearthstone, and this is no exception. It can be used to activate cards like Wild Pyromancer, Gadgetzan Auctioneer etc. This might even find a spot in Combo Priest with the Divine Spirit combo's (although get a Lackey from Psychopomp would suck). Perhaps even a revival of Chef Nomi Priest is in the making.
New Neutral Minion - Parachute Brigand
Every other meta maybe, but this time, it's probably 90% DoD cards in every deck, which will result in a whole new powerlevel.