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  • New Mage Minion - Violet Spellwing

    Decent card with synergy for elementals and card generation. Mage utses both, so this could be a filler in many decks.

  • New Mage Minion - Violet Spellwing

    This card is cool, it gives you a 1 turn play and a low cost spell that synergies with your deck. In cyclone mage i'm pretty sure it will be played, because it works with the sidequest and makes the giant cost 1 less; is another target for Sandbinder but probably the target you don't want to hit

    In Highlander i'm not sure it will see play

  • New Neutral Minion - Wing Commander

    A tagteam with style.

  • New Druid Spell - Strength in Numbers

    Spend on minions? Probably no summoning then. Seems not good enough, especially since there are lots of battleground or Choose One Minions for Druid.

  • Strength in Numbers

    People might be underestimating this card too much. I think it's similar to palladind sidequest where the reward is slight but almost unavoidable in its completion. This card too doesn't have to have a big payoff, you don't have to play it in big druid. You can just play it in a token druid when you have one excess mana and nothing else too spend it on and then a few turns later you get a free card draw/minnion.

  • New Mage Spell - Elemental Allies

    The reward is amazing, but the condition is not easy to complete. Even if you can complete it, maybe playing the elementals wasn't your best play so you still losing tempo.

    Thanks to the new elementals in the new expansion maybe it will see play in cyclone mage.

    Cool card overall

  • New Neutral Minion - Scalerider

    Looks like a budget dragon deck may be playable, which seem unusualy generell of blizzard.

  • Evasive Wyrm

    Probably not going to see play unless it plays part in some kind of combo. If you want extra dragons Big Ol' Whelp seems like a better option. Arena meta defining card though.

  • New Mage Spell - Rolling Fireball

    This card is good, and is a card that highlander mages especially were looking for.

    It clears a wide small board, two mid-rangey minions or a big minion, or a combination of those.

    It even rewards you for playing around it, so it gives some interactivity, which is very nice.

    5/5

  • New Neutral Minion - Evasive Wyrm

    Good budget dragon.

  • New Neutral Minion - Big Ol' Whelp

    And that,der people, is the reason we don't give sweets to little dragons.

  • New Mage Minion - Mana Giant

    This card is very interesting, mages in general have an easy time generating spells, and mage decks that purposely want to generate a lot of spells do it pretty well.

    Maybe it will gives the cyclone mage the consistency of pressuring the opponent.

    is still an elemental so Sandbinder has another target in those decks, the new legendary included

  • New Neutral Minion - Utgarde Grapplesniper

    Quite in interesting card- may be the centerpiece of some meme deck, maybe big dragon warrior?

  • Big Ol' Whelp

    It is not impressive but this might be THE dragon card that you see in every single dragon deck. Seems like the perfect card to act as a trigger for all your "if you have a dragon in your hand" cards.

  • New Neutral Minion - Skyfin

    murloc dragon seems awful, just nightmare amalgam justify this

  • Utgarde Grapplesniper

    Probably not worth it. Reminds me of Wrathion which never saw play, since in an average dragon deck it's unlikely that you will actually manage to draw a dragon in your first try. Not to mention the potential for catastrophe if you opponent draws big dragon. Bad even in arena.

  • New Neutral Minion - Evasive Feywing

    Beautiful art and card, just the Text is somewhat long.

     

  • Awaken!

    There aren't many invoke galakrond cards huh..? no wonder the effects are very strong when you have to play a card such as this which is quite weak TBH at least it impacts the board..

    galakrond itself, the helper(6 mana legendary) and the class epic which cares about double invoke galakrond are very strong but some of those invoke cards.. feel so weak..

  • New Druid Spell - Aeroponics

    this is the kind of cards token/treant druid is looking for. Those decks run out of gas pretty soon and they need to draw buffs and savage roar to close the game; i remember that i played the druid spirit with claw and the 0 mana spell that gives you +2 attack just to draw more cards in my token druid deck because drawing cards is what i really needed, this would make all of that a lot easier.

    Maybe this card is not enough to make treant druid viable

  • Sylvanas Windrunner is Coming Back to Hearthstone as a Hunter Hero

    The baddest, classiest female in the game.....she will be my go to hero for hunter

  • Squallhunter

    with no tunnel trogg it's not such a big deal.. the real problem card then wasn't the 4 mana 7/7 but the 1 drop that spiraled out of control... I read someone who researched how powerful it was.. not VERY powerful, when it wasn't played on curve it was MEH..

    the question about this card is how powerful is the spell damage in shaman.. this is not karazhan where it mattered for spirit claws or the portal.. so.. ye

  • Evasive Feywing

    Probably not going to see constructed play. Even if you want to fill your deck with dragons I am going to assume you will have better options than just a 4 mana stats card.

  • Sylvanas Windrunner is Coming Back to Hearthstone as a Hunter Hero

    Awesome. The only skin I ever need. Coolest character in WoW imo.

    My guess is that you get her during rotation, by finishing some sort of quest.

  • Sylvanas Windrunner is Coming Back to Hearthstone as a Hunter Hero

    Have not yet spent a dollar on this game in almost two years, but this could legit change that! I want it!! 

  • Murozond the Infinite

    I don't know this seems like a terrible card to play against aggro. I guess you could tech it in for your control matchups and just keep it in your hand until a good enough enemy turn passes and then you just play it. One of the best arena cards of all time easily. If you opponent plays a big minnion the turn before, something very much likely in arena, and you play this it's an almost inta-win.